Sam
|
a6cbc44885
|
Merged with zvork fix
|
2018-07-02 10:50:37 +02:00 |
|
Sam
|
c1856a5e36
|
Make shadows work with one cascade
|
2018-07-02 10:46:53 +02:00 |
|
Olivier Prat
|
de831ffea9
|
Switched shadow maps to sampler2DArrayShadow to try to fix on Mac
|
2018-06-29 16:55:33 +02:00 |
|
Sam Gateau
|
7b4b6bc3b8
|
Same fix as the point lighting flashing for rc69 in master
|
2018-06-22 14:59:37 -07:00 |
|
Andrew Meadows
|
003e444246
|
Merge branch 'master' into 'workload'
|
2018-05-30 16:04:13 -07:00 |
|
John Conklin II
|
6095a3b319
|
Merge pull request #13082 from jherico/feature/shader_cache
Shader load time performance optimiziations
|
2018-05-30 13:55:34 -07:00 |
|
samcake
|
559d436dfa
|
Fixing the merge conflicts
|
2018-05-24 16:57:10 -07:00 |
|
Bradley Austin Davis
|
3beb77694f
|
Cached shader binaries and uniform data for shaders
|
2018-05-24 12:42:33 -07:00 |
|
Andrew Meadows
|
d50da2babc
|
Merge 'master' into 'workload'
|
2018-05-23 14:51:05 -07:00 |
|
SamGondelman
|
45289dea09
|
on mac, render unsupported bptc textures (skyboxes) as uncompressed
|
2018-05-21 14:27:18 -07:00 |
|
Brad Davis
|
6daffba18e
|
Fixing populated / allocated tracking for textures
|
2018-05-21 11:51:05 -07:00 |
|
Brad Davis
|
3356486f27
|
Fix populated texture size tracking
|
2018-05-18 09:23:54 -07:00 |
|
Brad Davis
|
fb81cf927a
|
Faster texture transfers
|
2018-05-18 09:21:02 -07:00 |
|
Andrew Meadows
|
c7c4324b3c
|
Merge 'master' into 'workload'
|
2018-05-15 10:22:50 -07:00 |
|
SamGondelman
|
c2004debd5
|
test using highp floats everywhere for android
|
2018-05-07 11:41:19 -07:00 |
|
Ryan Huffman
|
24ac342c6b
|
Add support for client texture selection
|
2018-05-01 14:11:31 -07:00 |
|
samcake
|
35bbc6e61f
|
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
|
2018-04-23 10:20:22 -07:00 |
|
SamGondelman
|
901301485b
|
reorganizing shader defines to fix compilation errors
|
2018-04-17 15:11:56 -07:00 |
|
Sam Gateau
|
27e728ff67
|
Merge branch 'master' of https://github.com/highfidelity/hifi into workload
|
2018-04-12 18:11:18 -07:00 |
|
John Conklin II
|
3d90f93cf1
|
Merge pull request #12812 from SamGondelman/compression
Support ETC2/EAC compressed textures
|
2018-04-12 16:04:08 -07:00 |
|
SamGondelman
|
6ffdae0500
|
disable etc2/eac compression on 4.1
|
2018-04-06 15:38:29 -07:00 |
|
SamGondelman
|
44ea5a2e84
|
add etc2/eac support
|
2018-04-05 18:59:22 -07:00 |
|
samcake
|
fa35d659dc
|
Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload
|
2018-04-03 17:56:41 -07:00 |
|
samcake
|
59a081bcdb
|
merge with upstream
|
2018-03-30 18:08:38 -07:00 |
|
samcake
|
f8acca76e2
|
Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master
|
2018-03-13 09:31:50 -07:00 |
|
Brad Davis
|
c793a8d2c0
|
Move bindless compile time flag to GL45 backend, fix warnings and compile errors
|
2018-03-12 16:50:08 -07:00 |
|
Brad Davis
|
9056ee0f14
|
Merge branch 'gl_common' into bindless
|
2018-03-12 11:27:30 -07:00 |
|
Brad Davis
|
6fe75a3ca4
|
Breaking out common gpu-gl code
|
2018-03-09 16:39:47 -08:00 |
|
Brad Davis
|
09996e0b65
|
Bindless texture work cleanup
|
2018-03-08 16:01:18 -08:00 |
|
Brad Davis
|
ddd60ded03
|
Merge remote-tracking branch 'upstream/master' into bindless_master
|
2018-03-07 16:04:35 -08:00 |
|
Brad Davis
|
bf1e5f1dbc
|
Fix varaible allocated bindless textures
|
2018-03-07 16:00:14 -08:00 |
|
Brad Davis
|
f9605cffb1
|
Target available mip
|
2018-03-06 11:20:54 -08:00 |
|
Bradley Austin Davis
|
b7d0260a17
|
Fix the uniform target for bindless
|
2018-03-06 09:11:50 -08:00 |
|
samcake
|
d91fb543f3
|
Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api
|
2018-02-28 17:15:40 -08:00 |
|
Olivier Prat
|
37fdf81f1b
|
Fix warnings on mac and ubuntu
|
2018-02-23 19:37:12 +01:00 |
|
Olivier Prat
|
4636f43728
|
Simplified camera view history and TAA is now working in all circumstances.
|
2018-02-23 10:19:05 +01:00 |
|
Olivier Prat
|
093a1491cd
|
Renamed resourcering to resourceswapchain
|
2018-02-21 15:43:19 +01:00 |
|
Olivier Prat
|
4edfe6c9ab
|
Trying to keep track of a better previous correction
|
2018-02-20 14:48:21 +01:00 |
|
Olivier Prat
|
247a1f5769
|
Working ring frame buffer with antialiasing but still issues with TAA on HMD
|
2018-02-20 09:22:19 +01:00 |
|
Olivier Prat
|
f5a2557a2e
|
Merged with master
|
2018-02-19 17:28:39 +01:00 |
|
Bradley Austin Davis
|
ab5355dbdd
|
First pass at bindless textures
|
2018-02-08 11:11:36 -08:00 |
|
samcake
|
03aeb7adda
|
Adding the ubo slot assignment for the resource texture table
|
2018-02-08 11:08:23 -08:00 |
|
samcake
|
536ada3973
|
Introducing the TextureTable in the gpu shader system
|
2018-02-08 11:00:37 -08:00 |
|
Brad Davis
|
7d5502eb92
|
Migrating QML rendering off the main thread
|
2018-02-06 11:53:09 -08:00 |
|
samcake
|
9867b479fd
|
APplying review feedback
|
2018-02-01 13:12:28 -08:00 |
|
samcake
|
fd501cf3af
|
Addressing review comments
|
2018-02-01 10:37:54 -08:00 |
|
samcake
|
f044cf76d6
|
add the count of compilations of shaders to avoid recompiling them if ot needed
|
2018-01-30 18:31:30 -08:00 |
|
samcake
|
f078ff611a
|
Refining the declaraion signatures and adding the binary capture
|
2018-01-30 15:10:52 -08:00 |
|
samcake
|
d5e52834ef
|
cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
|
2018-01-30 13:07:20 -08:00 |
|
samcake
|
2dcedf9f39
|
cherry picking Tony's fix for shader compilation time not taking soo long and adding better feedback from shader compilation
|
2018-01-30 12:52:05 -08:00 |
|