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disable etc2/eac compression on 4.1
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parent
44ea5a2e84
commit
6ffdae0500
2 changed files with 25 additions and 22 deletions
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@ -173,6 +173,8 @@ protected:
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void makeProgramBindings(ShaderObject& shaderObject) override;
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int makeResourceBufferSlots(GLuint glprogram, const Shader::BindingSet& slotBindings,Shader::SlotSet& resourceBuffers) override;
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static bool supportedTextureFormat(const gpu::Element& format);
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};
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} }
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@ -19,6 +19,24 @@ using namespace gpu;
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using namespace gpu::gl;
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using namespace gpu::gl41;
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bool GL41Backend::supportedTextureFormat(const gpu::Element& format) {
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switch (format.getSemantic()) {
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case gpu::Semantic::COMPRESSED_ETC2_RGB:
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case gpu::Semantic::COMPRESSED_ETC2_SRGB:
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case gpu::Semantic::COMPRESSED_ETC2_RGB_PUNCHTHROUGH_ALPHA:
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case gpu::Semantic::COMPRESSED_ETC2_SRGB_PUNCHTHROUGH_ALPHA:
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case gpu::Semantic::COMPRESSED_ETC2_RGBA:
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case gpu::Semantic::COMPRESSED_ETC2_SRGBA:
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case gpu::Semantic::COMPRESSED_EAC_RED:
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case gpu::Semantic::COMPRESSED_EAC_RED_SIGNED:
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case gpu::Semantic::COMPRESSED_EAC_XY:
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case gpu::Semantic::COMPRESSED_EAC_XY_SIGNED:
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return false;
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default:
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return true;
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}
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}
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GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
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if (!texturePointer) {
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return nullptr;
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@ -34,6 +52,11 @@ GLTexture* GL41Backend::syncGPUObject(const TexturePointer& texturePointer) {
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return nullptr;
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}
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// Check whether the texture is in a format we can deal with
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if (!supportedTextureFormat(texture.getTexelFormat())) {
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return nullptr;
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}
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GL41Texture* object = Backend::getGPUObject<GL41Texture>(texture);
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if (!object) {
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switch (texture.getUsageType()) {
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@ -115,17 +138,6 @@ Size GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
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case GL_COMPRESSED_RG_RGTC2:
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case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
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case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
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// TODO: confirm that these work on mac
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case GL_COMPRESSED_RGB8_ETC2:
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case GL_COMPRESSED_SRGB8_ETC2:
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case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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case GL_COMPRESSED_RGBA8_ETC2_EAC:
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case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
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case GL_COMPRESSED_R11_EAC:
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case GL_COMPRESSED_SIGNED_R11_EAC:
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case GL_COMPRESSED_RG11_EAC:
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case GL_COMPRESSED_SIGNED_RG11_EAC:
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glCompressedTexSubImage2D(_target, mip, 0, yOffset, size.x, size.y, internalFormat,
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static_cast<GLsizei>(sourceSize), sourcePointer);
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break;
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@ -144,17 +156,6 @@ Size GL41Texture::copyMipFaceLinesFromTexture(uint16_t mip, uint8_t face, const
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case GL_COMPRESSED_RG_RGTC2:
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case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
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case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:
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// TODO: confirm that these work on mac
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case GL_COMPRESSED_RGB8_ETC2:
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case GL_COMPRESSED_SRGB8_ETC2:
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case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
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case GL_COMPRESSED_RGBA8_ETC2_EAC:
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case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
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case GL_COMPRESSED_R11_EAC:
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case GL_COMPRESSED_SIGNED_R11_EAC:
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case GL_COMPRESSED_RG11_EAC:
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case GL_COMPRESSED_SIGNED_RG11_EAC:
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glCompressedTexSubImage2D(target, mip, 0, yOffset, size.x, size.y, internalFormat,
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static_cast<GLsizei>(sourceSize), sourcePointer);
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break;
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