Dante Ruiz
cca0fa6600
fixed some input recorder design issue
2017-06-01 00:23:37 +01:00
Seth Alves
ffe844a8e7
Merge branch 'master' of github.com:highfidelity/hifi into head-controller
2017-05-30 13:42:20 -07:00
Seth Alves
af5ba3a90a
ask display-plugins if they are head-controllers
2017-05-25 15:14:10 -07:00
Seth Alves
3823ece153
Merge branch 'master' of github.com:highfidelity/hifi into head-controller
2017-05-25 10:57:46 -07:00
Seth Alves
bdbc6ddcc1
change some code to look at head-controller position rather than hmd position
2017-05-25 10:50:41 -07:00
Dante Ruiz
8cb9bfcc81
fixed merge conflict
2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec
added arms
2017-05-24 01:28:08 +01:00
Dante Ruiz
d98e7d5bc6
adding left and right arm
2017-05-23 00:26:12 +01:00
Dante Ruiz
78f6d2e850
fix low velocity filter
2017-05-18 21:22:42 +01:00
Dante Ruiz
90ddc16d09
add calibration data to filters
2017-05-18 17:07:28 +01:00
Dante Ruiz
b0fa26e390
fix wierd calibration effect due to low velocity filter
2017-05-16 16:38:01 +01:00
Dante Ruiz
975b1ab077
moved low velocity filter in the input system
2017-05-16 00:15:06 +01:00
Dante Ruiz
c689b9949c
fixed merge conflict
2017-05-15 16:11:28 +01:00
Dante Ruiz
655483182c
daving work
2017-05-12 23:38:20 +01:00
Dante Ruiz
6155d31513
removed debug statment
2017-05-12 19:48:31 +01:00
Dante Ruiz
1f328cc923
made requested changes
2017-05-12 19:46:12 +01:00
Dante Ruiz
9a0fd78e41
fixed indentation
2017-05-12 19:34:13 +01:00
Dante Ruiz
026daef842
fixed input recorder crash
2017-05-12 19:26:37 +01:00
Dante Ruiz
0cae299192
fix issue when loading file to the input recorder
2017-05-11 00:20:21 +01:00
Seth Alves
b82a333a5e
Merge pull request #10196 from ZappoMan/poseFilters
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support for input controller pose filters
2017-05-02 09:46:22 -07:00
Anthony J. Thibault
2120e63e3a
Merge branch 'master' into feature/head-standard-action
2017-04-27 17:51:13 -07:00
ZappoMan
829fa2b323
Merge branch 'master' of https://github.com/highfidelity/hifi into poseFilters
2017-04-27 08:17:59 -07:00
Anthony J. Thibault
ef43ff4b99
Add default pose matrices to InputCalibrationData structure
2017-04-26 11:55:24 -07:00
Dante Ruiz
79d827c6be
added requested features
2017-04-26 16:52:51 +01:00
Anthony J. Thibault
1fc9f4c93d
Hips and Spine are routed thru input system properly
2017-04-25 17:22:47 -07:00
Seth Alves
0cd2863df4
start on routing HMD position and rotation through controller interface
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(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
Dante Ruiz
8c020a0ec2
saving work
2017-04-25 18:01:19 +01:00
Dante Ruiz
2a997f2a4d
fix for ubuntu build error
2017-04-24 23:08:02 +01:00
Dante Ruiz
8705db07e5
removed dead code
2017-04-24 22:22:49 +01:00
Dante Ruiz
367a6ac03c
first prototype
2017-04-24 22:09:01 +01:00
Dante Ruiz
d057dfebf0
got input recording to work
2017-04-24 19:57:38 +01:00
Dante Ruiz
64fcfd33a4
working on loading files
2017-04-21 22:38:53 +01:00
Dante Ruiz
07f674eabe
exprting compressed file
2017-04-19 20:41:56 +01:00
Dante Ruiz
1cf9485143
fixed compile issue
2017-04-19 00:23:05 +01:00
Dante Ruiz
5cd4007aaa
got input recording working
2017-04-18 21:53:23 +01:00
Dante Ruiz
cd095915ef
removed emacs junk file from my repo
2017-04-18 00:32:30 +01:00
Dante Ruiz
c298886896
hooking up the input playback
2017-04-18 00:17:14 +01:00
druiz17
4bf3fa56f8
saving work
2017-04-16 21:26:09 -07:00
ZappoMan
8ff1ca8af6
swap the velocity components
2017-04-12 16:11:06 -07:00
ZappoMan
dce73ea428
some cleanup
2017-04-12 13:43:57 -07:00
ZappoMan
afe7c386c3
added postTransform filter
2017-04-11 17:03:33 -07:00
ZappoMan
6daf68b338
tweak
2017-04-11 14:18:21 -07:00
ZappoMan
82166f4947
add rotate and transform filters for poses
2017-04-11 14:06:36 -07:00
ZappoMan
bab7d1e596
first cut at translate and scale pose filters
2017-04-11 12:17:28 -07:00
Anthony Thibault
be2fdd9388
Merge pull request #10063 from hyperlogic/feature/vive-tracked-objects
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Vive: Expose all 16 tracked poses to the controller system
2017-04-05 16:53:47 -07:00
ZappoMan
53c439ffba
add foot IK targets as actions
2017-03-30 19:11:16 -07:00
Anthony J. Thibault
d47c040768
Vive: Expose all 16 tracked poses to the controller system.
...
This is in preparation for the Vive hockey puck trackers...
2017-03-29 18:15:29 -07:00
Brad Hefta-Gaub
87e8b6bfeb
only consider standard poses written if the pose was valid
2016-12-12 09:23:01 -08:00
Anthony J. Thibault
0c8105b551
Revert "Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1"
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This reverts commit 934148fea5
, reversing
changes made to d2b32c3084
.
2016-12-05 15:17:53 -08:00
Anthony J. Thibault
35eeaad590
Added jsdocs for MyAvatar
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Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Brad Hefta-Gaub
8da9fccb5d
fix 'any endpoints' for axis style inputs
2016-10-08 20:24:52 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Stephen Birarda
85ba0f36cf
fix controllers/shared compile for android interface port
2016-08-31 16:34:31 -07:00
Seth Alves
9884426ad8
replace debugging aborts with asserts
2016-08-26 06:13:33 -07:00
Seth Alves
7c5b8cb75d
send faux joints to the avatar-mixer
2016-08-25 15:21:29 -07:00
Seth Alves
39f52b3682
start on faux avatar joint that represent hand controllers
2016-08-25 10:58:23 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Brad Davis
091e798267
Make hand pointer lasers 'click' on fully pressing and clicking the vive controller
2016-07-14 10:30:35 -07:00
Bradley Austin Davis
62051ad297
Working on touch
2016-06-13 14:40:15 -07:00
Brad Davis
472a3540d7
Merge remote-tracking branch 'upstream/master' into vive-ui
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Conflicts:
scripts/system/controllers/handControllerGrab.js
2016-06-10 10:43:09 -07:00
Brad Hefta-Gaub
fc5214c938
Merge pull request #8033 from SamGondelman/xboxFix
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Game pads work after falling asleep and being reactivated
2016-06-08 16:27:26 -07:00
Brad Hefta-Gaub
8434aa9416
Merge pull request #8027 from SamGondelman/exposeHaptics
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Expose haptics to JS
2016-06-08 16:17:04 -07:00
SamGondelman
2c1d20bd1a
removed _deviceCounts, cache joystick available inputs, added deadzone to gamepad thumbsticks
2016-06-07 17:12:24 -07:00
SamGondelman
545dda0a98
whoops
2016-06-07 15:15:42 -07:00
SamGondelman
5daccba235
xbox controller works on restart
2016-06-07 15:14:08 -07:00
SamGondelman
dd97f16728
investigating xbox failure on restart (WIP)
2016-06-07 11:42:58 -07:00
SamGondelman
e7743cd8e2
added options for both hands (default), all devices, short pulse, and fixed touch timing mechanism
2016-06-06 15:03:08 -07:00
SamGondelman
2367cb1995
fixing input mapping for vive/touch grip button/trigger, script needs fixing
2016-06-03 15:07:21 -07:00
SamGondelman
69971a3439
fix one more tab
2016-06-02 12:20:05 -07:00
SamGondelman
642438a259
fix tabs
2016-06-02 12:18:56 -07:00
SamGondelman
6ca02dcad2
expose Controller.triggerHapticPulse to javascript (currently does nothing)
2016-06-02 12:11:13 -07:00
howard-stearns
c2858f847b
Partition vive trackpad by center, x, and y (not just center v outer).
2016-05-31 16:57:23 -07:00
howard-stearns
a3f1ece978
Do button mapping in C++ and simplify vive.json accordingly. Vive and
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Hydra now use PrimaryThumb and SecondaryThumb. Fix warnings for Neuron.
2016-05-24 16:10:12 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
Brad Davis
ba357721bf
Merge pull request #7864 from hyperlogic/tony/vive-controller-improvements
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Fix for vive controllers sometimes not working
2016-05-11 14:32:33 -07:00
Anthony J. Thibault
09a4e0eaa8
Fix for vive controllers sometimes not working
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* Fixed bug with input devices that where added, removed then re-added.
The default mappings were being ignored on the second add.
* Fixed potential crash when hardware inputPlugin device poses were polled from the JavaScript thread
by taking the UserInputManager lock during pluginUpdate.
* Renamed Controller.Hardware.Vive.LB & RB to LeftGrip and RightGrip, to better match Oculus touch.
* Updated resource/controller/vive.json to reflect this new mapping.
* Exposed touch pad capacitive touch events to JavaScript as
Controller.Hardware.Vive.LSTouch and RSTouch.
* Added viveTouchpadTest.js script to test LSTouch and RSTouch events.
2016-05-10 19:32:08 -07:00
Howard Stearns
773770a7fc
All but origin-correction.
2016-05-03 07:01:23 -07:00
Brad Davis
4c78c0b330
Fix broken xbox controllers
2016-04-07 13:17:49 -07:00
Brad Davis
d8310cc6b1
Reduce controller log spam
2016-04-07 10:41:55 -07:00
Brad Davis
85019b2b5e
Fixing logging errors on initial load of controller routes
2016-04-07 10:41:54 -07:00
Zach Pomerantz
062760ff3b
Log failed routes
2016-04-05 14:59:48 -07:00
Brad Davis
d056c41e25
Update to latest Oculus SDK, add input device support
2016-03-30 10:40:28 -07:00
Brad Davis
f97e61e305
Make scripting interface members thread safe
2016-03-10 08:46:09 -08:00
Brad Hefta-Gaub
5828c32041
add toggleOverlays menu item and action
2016-02-25 08:31:11 -08:00
Brad Hefta-Gaub
a25581c656
clean up reticle scripting to be exposed through Reticle object (implemented int ApplicationCompositor)
2016-02-16 12:11:58 -08:00
Brad Davis
b5cba79f0c
Merge pull request #7095 from ZappoMan/hmdHacking
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Various bug fixes in related to HMD overlay support
2016-02-12 17:50:42 -08:00
Brad Hefta-Gaub
1c2096bc30
remove some unrelated whitespace changes
2016-02-12 16:09:51 -08:00
Brad Hefta-Gaub
1160ecb335
improvements in HMD UI behavior
2016-02-12 10:51:33 -08:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
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Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Brad Davis
000130617e
Allow input devices to break up their mappings into multiple files
2015-12-30 22:28:10 -08:00
Brad Davis
c77b66f88c
Make navigation directions into axes
2015-12-30 22:28:08 -08:00
Brad Davis
3eddf8d4a4
Allow and conditionals to be initialized from simple pairs
2015-12-30 22:24:34 -08:00
Brad Davis
4c26627622
Add navigation actions and wire them up in the standard controller
2015-12-30 17:14:40 -08:00
Anthony Thibault
878fe80040
Merge branch 'master' into tony/neuron-plugin
2015-12-25 10:24:55 -08:00
Anthony Thibault
84260192fb
Set up controller poses to match hifi standard skeleton
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Neuron plugin in fills in the gap (thumb1) with identity.
Updated neuronAvatar script to work with new controller pose names.
2015-12-25 09:57:50 -08:00
Anthony J. Thibault
c44f69b370
WIP checkpoint
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Changed euler angle compisition based on experiments in maya.
Also, the neuronAvatar.js attempts to transform the neuron input quaternions into
a pose relative to the avatar's default pose, but doesn't it doesn't work.
2015-12-23 17:13:52 -08:00
Anthony J. Thibault
6afe3bae5e
Copy Neuron joints into controller poses
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This makes the accessible for controller mapping and to JavaScript.
Added 'neuronAvatar.js' as an example of reading joints from the neuron and setting them
on the avatar. NOTE: the rotations are currently in the wrong coordinate frame.
2015-12-22 17:21:33 -08:00
Brad Hefta-Gaub
4075f355a3
more work on hand movement
2015-12-18 15:44:01 -08:00