hooking up the input playback

This commit is contained in:
Dante Ruiz 2017-04-18 00:17:14 +01:00
parent 4bf3fa56f8
commit c298886896
7 changed files with 144 additions and 13 deletions

Binary file not shown.

View file

@ -8,11 +8,74 @@
#include "InputRecorder.h"
InputRecorder::InputRecorder() {}
namespace controller {
InputRecorder::InputRecorder() {}
InputRecorder::~InputRecorder() {}
InputRecorder::~InputRecorder() {}
InputRecorder& InputRecorder::getInstance() {
static InputRecorder inputRecorder;
return inputRecorder;
InputRecorder& InputRecorder::getInstance() {
static InputRecorder inputRecorder;
return inputRecorder;
}
void InputRecorder::startRecording() {
_recording = true;
_framesRecorded = 0;
_poseStateList.clear();
_actionStateList.clear();
qDebug() << "-------------> input recording starting <---------------";
}
void InputRecorder::stopRecording() {
_recording = false;
qDebug() << "--------------> input recording stopping <-----------------";
}
void InputRecorder::startPlayback() {
_playback = true;
_recording = false;
qDebug() << "-----------------> starting playback <---------------";
}
void InputRecorder::stopPlayback() {
_playback = false;
_recording = false;
}
void InputRecorder::setActionState(controller::Action action, float value) {
if (_recording) {
qDebug() << "-----------------> setiing action state <---------------";
_actionStateList[_framesRecorded][toInt(action)] = value;
}
}
void InputRecorder::setActionState(controller::Action action, const controller::Pose pose) {
if (_recording) {
qDebug() << "-----------------> setiing Pose state <---------------";
_poseStateList[_framesRecorded][toInt(action)] = pose;
}
}
float InputRecorder::getActionState(controller::Action action) {
return _actionStateList[_playCount][toInt(action)];
}
controller::Pose InputRecorder::getPoseState(controller::Action action) {
return _poseStateList[_playCount][toInt(action)];
}
void InputRecorder::frameTick() {
if (_recording) {
_framesRecorded++;
}
if (_playback) {
if (_playCount < _framesRecorded) {
_playCount++;
} else {
_playCount = 0;
}
}
}
}

View file

@ -8,14 +8,44 @@
#ifndef hifi_InputRecorder_h
#define hifi_InputRecorder_h
class InputRecorder {
public:
InputRecorder();
~InputRecorder();
InputRecorder& getInstance();
#include <mutex>
#include <atomic>
#include <vector>
#include "Pose.h"
#include "Actions.h"
namespace controller {
class InputRecorder {
public:
using PoseStates = std::vector<Pose>;
using ActionStates = std::vector<float>;
};
InputRecorder();
~InputRecorder();
static InputRecorder& getInstance();
void startRecording();
void startPlayback();
void stopPlayback();
void stopRecording();
bool isRecording() { return _recording; }
bool isPlayingback() { return _playback; }
void setActionState(controller::Action action, float value);
void setActionState(controller::Action action, const controller::Pose pose);
float getActionState(controller::Action action);
controller::Pose getPoseState(controller::Action action);
void frameTick();
private:
bool _recording { false };
bool _playback { false };
std::vector<PoseStates> _poseStateList;
std::vector<ActionStates> _actionStateList;
int _framesRecorded { 0 };
int _playCount { 0 };
};
}
#endif

View file

@ -23,6 +23,7 @@
#include "impl/MappingBuilderProxy.h"
#include "Logging.h"
#include "InputDevice.h"
#include "InputRecorder.h"
static QRegularExpression SANITIZE_NAME_EXPRESSION{ "[\\(\\)\\.\\s]" };
@ -154,6 +155,26 @@ namespace controller {
return DependencyManager::get<UserInputMapper>()->triggerHapticPulse(strength, SHORT_HAPTIC_DURATION_MS, hand);
}
void ScriptingInterface::startInputRecording() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.startRecording();
}
void ScriptingInterface::stopInputRecording() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.stopRecording();
}
void ScriptingInterface::startInputPlayback() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.startPlayback();
}
void ScriptingInterface::stopInputPlayback() {
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.stopPlayback();
}
bool ScriptingInterface::triggerHapticPulseOnDevice(unsigned int device, float strength, float duration, controller::Hand hand) const {
return DependencyManager::get<UserInputMapper>()->triggerHapticPulseOnDevice(device, strength, duration, hand);
}

View file

@ -99,6 +99,10 @@ namespace controller {
Q_INVOKABLE const QVariantMap& getHardware() { return _hardware; }
Q_INVOKABLE const QVariantMap& getActions() { return _actions; }
Q_INVOKABLE const QVariantMap& getStandard() { return _standard; }
Q_INVOKABLE void startInputRecording();
Q_INVOKABLE void stopInputRecording();
Q_INVOKABLE void startInputPlayback();
Q_INVOKABLE void stopInputPlayback();
bool isMouseCaptured() const { return _mouseCaptured; }
bool isTouchCaptured() const { return _touchCaptured; }

View file

@ -22,7 +22,7 @@
#include "StandardController.h"
#include "StateController.h"
#include "InputRecorder.h"
#include "Logging.h"
#include "impl/conditionals/AndConditional.h"
@ -243,7 +243,7 @@ void fixBisectedAxis(float& full, float& negative, float& positive) {
void UserInputMapper::update(float deltaTime) {
Locker locker(_lock);
auto inputRecorder = InputRecorder::getInstance();
static uint64_t updateCount = 0;
++updateCount;
@ -298,6 +298,7 @@ void UserInputMapper::update(float deltaTime) {
emit inputEvent(input.id, value);
}
}
inputRecorder.frameTick();
}
Input::NamedVector UserInputMapper::getAvailableInputs(uint16 deviceID) const {
@ -571,6 +572,7 @@ bool UserInputMapper::applyRoute(const Route::Pointer& route, bool force) {
}
}
// no filters yet for pose
qDebug() << "--------------> applying destination <----------------";
destination->apply(value, source);
} else {
// Fetch the value, may have been overriden by previous loopback routes

View file

@ -11,6 +11,7 @@
#include <DependencyManager.h>
#include "../../UserInputMapper.h"
#include "../../InputRecorder.h"
using namespace controller;
@ -20,10 +21,20 @@ void ActionEndpoint::apply(float newValue, const Pointer& source) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
userInputMapper->deltaActionState(Action(_input.getChannel()), newValue);
}
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.setActionState(Action(_input.getChannel()), _currentValue);
}
void ActionEndpoint::apply(const Pose& value, const Pointer& source) {
_currentPose = value;
auto inputRecorder = InputRecorder::getInstance();
inputRecorder.setActionState(Action(_input.getChannel()), _currentPose);
qDebug << "<--------------- destination";
if (inputRecorder.isPlayingback()) {
qDebug() << "-------------> playing back <--------------";
_currentPose = inputRecorder.getPoseState(Action(_input.getChannel()));
}
if (!_currentPose.isValid()) {
return;
}