Seth Alves
15d379cc5a
coding style
2017-07-06 17:36:28 -07:00
Seth Alves
24c8267030
in Rig joint accessors, if on the Rig's thread use internalPoseSet, else use external
2017-07-06 13:22:14 -07:00
Seth Alves
e9bdbd7715
Merge branch 'calvin' of github.com:samcake/hifi into faster-getters-on-avatar-for-scripts
2017-07-06 11:09:38 -07:00
Brad Davis
6fc82bb351
Switch to preprocessor macro for blocking invokes to capture function information
2017-06-30 11:36:24 -07:00
Brad Davis
b52dd7b822
Don't use blocking connections on the main thread
2017-06-29 20:45:17 -07:00
Sam Gateau
f7a3b3a411
Experimenting faster getters on Avatar for scripts
2017-06-29 15:55:47 +02:00
Clément Brisset
a2c15c9794
Merge pull request #10770 from jherico/fix_deps_1
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Cleanup entity dependencies
2017-06-28 10:48:58 -07:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Anthony J. Thibault
d4122cff5a
warning fix
2017-06-27 11:29:08 -07:00
Anthony J. Thibault
2814c94582
Hips should no longer waggle when feet are active
2017-06-26 17:43:51 -07:00
Anthony J. Thibault
8602d57a57
Eliminated to wiggle while pucks are enabled.
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* Added new anim node AnimDefaultPose
* AnimNodeLoader was changed to support the addition of the AnimDefaultPose node
* Edited default avatar-animation.json to insert an AnimOverlay and AnimDefaultPose between the IK node and the rest of the "underPose".
* Rig uses this to fade in default pose for the toes when the hip/feet puck are active.
This effectively deadens the toe animations, without effecting the hand animations.
* Also, the rig was changed to use the LimitCenter solution when the feet are enabled but the hips are not.
2017-06-26 14:09:10 -07:00
Anthony J. Thibault
b8c638b2b7
warning fixes
2017-06-23 14:36:59 -07:00
Anthony J. Thibault
f320610681
opened up shoulder constraint + other fixes
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* bent elbows will be away from the body a bit more.
* sped up smoothing of pole vectors
2017-06-23 14:06:00 -07:00
Anthony J. Thibault
54af6af651
Fix for pole vector stability and knee pole vector computation
2017-06-23 10:38:21 -07:00
Anthony J. Thibault
2dcca2125b
Merge branch 'master' into feature/pole-vector
2017-06-21 15:50:03 -07:00
Anthony J. Thibault
0f51236fb0
Rig.cpp: take avatar scale into account when computing elbow pole vector
2017-06-21 14:36:42 -07:00
Anthony J. Thibault
1979ed7f3a
Disable elbow pole vector if arm/shoulder pucks are enabled
2017-06-19 16:58:11 -07:00
Anthony J. Thibault
c236afe68c
Simplify passing data from MySkeletonModel to Rig
2017-06-19 16:54:39 -07:00
Anthony J. Thibault
6bbc5bfbea
formatting on initializers
2017-06-19 13:42:39 -07:00
Brad Davis
ed6620fc51
Merge pull request #10718 from jherico/frame_thread
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Cleanup and refactoring
2017-06-19 13:31:44 -07:00
Anthony J. Thibault
3f5aba2655
improved elbow pole vector calculation
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Also, pole vectors are blended spherical linearly, this might help fast moving
pole vectors from rotating too quickly.
2017-06-19 13:21:12 -07:00
Anthony J. Thibault
81852cd91c
warning fixes
2017-06-16 18:15:41 -07:00
Anthony J. Thibault
323dc62ef2
Merge branch 'master' into feature/pole-vector
2017-06-16 17:37:11 -07:00
Anthony J. Thibault
e7991579ef
Enabled elbow pole vectors
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There are still some issues with rotations of the elbow pole vectors.
* When the (hand - shoulder) vector approaches the normal vector used in Rig::calculateElbowPoleVector() unexpected twists can occur.
* Also, when the (hand - shoulder) vector approaches zero, the IK system starts to flutter between two states.
* The shoulder twist constraint probably needs to be opened up for more natural range of motion.
2017-06-16 17:29:56 -07:00
Brad Davis
a69cf31f4b
PR feedback and cmake fixes
2017-06-16 16:59:58 -07:00
Anthony J. Thibault
cdfba52488
precondition initial solution before solving to reduce limb locking.
2017-06-15 15:02:42 -07:00
Anthony J. Thibault
fac21033e7
Fixed matthew sitting pose by opening up UpLeg twist constraint to +- 90 degrees.
2017-06-14 11:53:54 -07:00
Anthony J. Thibault
10f94c2d60
Fixed pole vectors on straight limbs by using reference vector
2017-06-14 11:35:53 -07:00
David Rowe
570ec8457d
Refactor
2017-06-14 10:45:30 +12:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
David Rowe
5eee2d8352
Code review
2017-06-13 12:39:46 +12:00
Anthony J. Thibault
7521d6124e
WIP: added blend between hips and foot for knee pole vector
2017-06-12 17:23:23 -07:00
Anthony J. Thibault
0cde22d937
Bug fix for pole constraint on legs
2017-06-12 12:13:03 -07:00
David Rowe
3e126c0517
Smoothly ease hands from uncontrolled to controlled positions
2017-06-12 17:14:13 +12:00
Anthony J. Thibault
e8ca1a3060
WIP: added magnitude to damping rotation near singularities.
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Also knee pole constraints don't work.. why?
2017-06-09 18:09:38 -07:00
Anthony J. Thibault
bb45fe0388
WIP, straight arm still rotates..
2017-06-09 09:48:03 -07:00
Anthony J. Thibault
02f06d4d4e
WIP pole vectors work.. but still have issues...
2017-06-09 09:48:02 -07:00
Anthony J. Thibault
6564cfd5d1
WIP
2017-06-09 09:48:00 -07:00
Anthony Thibault
e3c342aa77
Merge pull request #10595 from hyperlogic/feature/spine-spline
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Spline IK target support
2017-06-08 18:09:55 -07:00
Anthony J. Thibault
8334dff610
compute rotation from derivative of spline
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This should fix bad rotation values for the spine during bowing/touching toes.
2017-06-08 15:00:12 -07:00
Anthony J. Thibault
606c6415ae
Merge branch 'master' into feature/spine-spline
2017-06-07 10:53:46 -07:00
David Rowe
5cb1918b80
Simplify code
2017-06-06 13:26:16 +12:00
David Rowe
ad848706ec
Merge branch 'master' into 21202
2017-06-06 11:18:31 +12:00
Andrew Meadows
793ed1313d
change variable name for more readable code
2017-06-05 10:30:52 -07:00
Andrew Meadows
1621d31a8e
cleanup usage of GLMHelpers::generateBasisVectors()
2017-06-05 08:54:05 -07:00
Anthony J. Thibault
2422c7e1bb
code review feedback
2017-06-02 15:47:51 -07:00
Anthony J. Thibault
551426f46e
Made computeSplineJointInfosForIKTarget more general
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It should now work for non-vertical oriented splines.
2017-06-01 13:56:06 -07:00
Anthony J. Thibault
f99b579c14
added some docs
2017-06-01 13:38:18 -07:00
Anthony J. Thibault
226855b2b9
Bug fixes and cleanup
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* Bug fix for problem when chest target is enabled but hips target is not.
* centralized the two computeSplineFromTipAndBase functions into one.
* Removed dead code
2017-06-01 13:20:50 -07:00
Anthony J. Thibault
813feeb8fd
Limit spine spline compression/stretch to 15%
2017-06-01 08:56:42 -07:00