Commit graph

477 commits

Author SHA1 Message Date
Zander Otavka
d75c2e2a6f Merge branch 'master' into edit-model-ui 2016-07-18 13:11:51 -07:00
Anthony J. Thibault
959a2f9915 far-grabbed objects no longer fly away when the avatar body shifts
Before this fix, a hand vector was being tracked that was the difference between the avatar's hand in avatar space with the avatar's hand
in avatar space the previous frame.  This hand vector was used to move the grabbed object position.  However, when the body shifts, objects
in the avatar's space will change rapidly, this would cause this hand vector to be incorrect and cause the object to shoot off in the distance.

Now, we track this hand delta in sensor a.k.a. room space.  This is immune to the shifts caused by body shifting.
2016-07-18 13:10:16 -07:00
Zander Otavka
492f7e0c29 Add gravity to dynamic model entities 2016-07-18 12:43:14 -07:00
Zander Otavka
06985f9278 Make combo box go by index, add default values 2016-07-18 12:06:11 -07:00
Anthony J. Thibault
5a01bf406e remove obsolete handControllerMouse.js to avoid confusion 2016-07-18 11:29:41 -07:00
Anthony Thibault
c7c8046231 De-equip goes into a near grab instead of dropping the object. 2016-07-16 14:58:21 -07:00
Anthony Thibault
4b2fb546eb Re-enable storing of attach points in user settings
* bug fix, use localOffset property of grabbed entity, which is dynamically updated as
  the near grab action moves the entity.
2016-07-16 12:21:08 -07:00
Brad Davis
03cb6175ab Support triangle and hexagon shapes, add shape support to overlays. 2016-07-15 22:02:17 -07:00
Brad Davis
cf1c954edc Merge pull request #8257 from jherico/toolbar_hover
Fix hover states for toolbar buttons
2016-07-15 18:02:58 -07:00
Philip Rosedale
4925980cbb Merge pull request #8255 from jherico/search_circle
Make search line termination a circle, like 2D UI
2016-07-15 17:51:50 -07:00
Brad Davis
1145c3b590 Smaller and hotter circle, per Philip 2016-07-15 17:45:16 -07:00
Zander Otavka
6c47db016f Remove some debug logging 2016-07-15 17:43:37 -07:00
Seth Alves
a0e6654ac6 Merge pull request #8247 from hyperlogic/feature/grab-script-polish-part-deux
Grab Script Polish (part deux)
2016-07-15 17:34:50 -07:00
Zander Otavka
6417bb1859 Require tripple equals over double, fix in edit.js 2016-07-15 17:33:47 -07:00
Zander Otavka
ded82294f9 Bring edit.js up to the coding standard
There were some serious bad practices going on there, I fixed them.
There are still a few, but they are minimized.
2016-07-15 17:31:41 -07:00
Brad Davis
9ebc0c28c8 Fix hover states for toolbar buttons 2016-07-15 17:12:49 -07:00
Brad Davis
317dee1b23 Fix decoration inflation 2016-07-15 16:15:53 -07:00
Anthony Thibault
e4794450c2 Disable attach point saving 2016-07-15 15:36:20 -07:00
Brad Davis
0d811c489a Removing debug logging 2016-07-15 14:05:16 -07:00
Brad Davis
c462b8c387 Make search line termination a circle, like 2D UI 2016-07-15 13:51:14 -07:00
Brad Hefta-Gaub
574aaa9f28 Merge pull request #8248 from jherico/edit_toolbar
Migrate edit.js toolbar to the new toolbar API
2016-07-15 12:42:13 -07:00
Brad Hefta-Gaub
7bb31fe075 Merge pull request #8240 from jherico/hand_controller
Menu & hand controller polish
2016-07-15 12:36:31 -07:00
Brad Davis
d084623662 PR feedback 2016-07-15 12:15:23 -07:00
Brad Davis
cd6abadc41 Make sure buttons get removed when shutting down scripts 2016-07-14 17:40:05 -07:00
Brad Davis
a6d71f508e Fix edit toolbar button vanishing, persistent edit button 2016-07-14 17:40:04 -07:00
Brad Davis
1adf96c8df Move edit.js to new toolbar API 2016-07-14 17:40:03 -07:00
Anthony J. Thibault
37d60c6c85 eslint clean 2016-07-14 15:58:13 -07:00
Anthony J. Thibault
31f1d69c43 Merge branch 'master' into feature/grab-script-polish-part-deux 2016-07-14 15:57:41 -07:00
Brad Hefta-Gaub
45aa78702c Merge pull request #8217 from sethalves/fix-throwing
fix throwing
2016-07-14 15:52:41 -07:00
Anthony J. Thibault
6094fb3de3 Remember object attach point offsets in user settings 2016-07-14 15:51:05 -07:00
Brad Davis
8685b23610 When using the hand controller as a mouse, disable the navigation focus state in QML 2016-07-14 12:11:12 -07:00
Anthony J. Thibault
eb5107d9a5 highlight the grabbed hotspot when the drop gesture is detected 2016-07-14 12:07:07 -07:00
Anthony J. Thibault
e62d34136d Added haptics and hysteresis to drop gesture 2016-07-14 10:53:47 -07:00
Anthony J. Thibault
51cce939b3 removed shake to drop 2016-07-14 10:32:02 -07:00
Brad Davis
091e798267 Make hand pointer lasers 'click' on fully pressing and clicking the vive controller 2016-07-14 10:30:35 -07:00
Anthony J. Thibault
23ea85541c Animate equip hotspots scale instead of alpha 2016-07-14 10:24:08 -07:00
Anthony J. Thibault
66830a0538 First pass at equip sphere animation 2016-07-13 19:44:51 -07:00
Anthony J. Thibault
f3ef2801b4 Support for model overrides for equip hotspots rendering
Bug fix for modelScale on hotspots
2016-07-13 19:13:40 -07:00
Anthony J. Thibault
0ce970408c Fix for double rendering of equip hotspots 2016-07-13 19:13:40 -07:00
Anthony J. Thibault
848d5a8975 Reduce calls to Entity.getEntityProperties().
By using a single EntityProprtiesCache instance instead of one per controller.
2016-07-13 19:13:39 -07:00
Stephen Birarda
aa433e7233 handle click event on overlays only when in ignore mode 2016-07-13 16:23:40 -07:00
Stephen Birarda
946c7d4644 only handle trigger events when overlays are shown 2016-07-13 16:21:12 -07:00
Stephen Birarda
61975fe33a use correct function for peeked overlay 2016-07-13 15:47:52 -07:00
Stephen Birarda
9deb9744c6 handle trigger off in controller mapping 2016-07-13 15:34:20 -07:00
Stephen Birarda
cd1c114807 enable the trigger mapping so it's actually usable 2016-07-13 15:20:31 -07:00
Stephen Birarda
a6f39d5e68 add code from entitySelectionTool to handle hmd overlay pick 2016-07-13 15:06:31 -07:00
Stephen Birarda
5fc2afe549 switch to new icon for ignore target 2016-07-13 15:06:31 -07:00
Stephen Birarda
599d9c568a remove unneeded check from copy-paste 2016-07-13 15:06:31 -07:00
Stephen Birarda
aeabae4faf handle removal of an overlay for an avatar that is removed 2016-07-13 15:06:31 -07:00
Stephen Birarda
7bd8c45098 add the correct ignore icon, cleanup data structure 2016-07-13 15:06:31 -07:00
Stephen Birarda
22ab3fc7b5 cleanup a couple of comments 2016-07-13 15:06:31 -07:00
Stephen Birarda
154834b0ab hook up ignoring of user to overlay 2016-07-13 15:06:31 -07:00
Stephen Birarda
3c330d0c48 show simple overlay for script testing 2016-07-13 15:06:31 -07:00
Stephen Birarda
8724f0d0d9 add a stubbed version of the ignore script 2016-07-13 15:06:31 -07:00
Brad Hefta-Gaub
b8d79ec263 Merge pull request #8179 from SamGondelman/snapshotFix3
Various snapshot improvements
2016-07-12 15:28:51 -07:00
Brad Hefta-Gaub
819cab4aab Merge pull request #8158 from sethalves/raypick-avatars
Raypick avatars
2016-07-12 15:27:30 -07:00
Seth Alves
1999193907 split the grab script's deactivation on an entity into two parts -- one that happens during release and a delayed part which finishes up. This makes collisions with a thrower's capsule less likely 2016-07-12 11:42:58 -07:00
Seth Alves
367c26a5ee wait a bit before resetting collides-with-my-avatar 2016-07-11 18:53:47 -07:00
Seth Alves
85cc5f8956 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-11 18:02:18 -07:00
Seth Alves
84c5bef487 back to ignore more recent 3 frames. don't have released entities collide with myAvatar until 0.25 seconds after release 2016-07-11 17:02:11 -07:00
James B. Pollack
27f70e9d52 finish merge 2016-07-11 15:13:25 -07:00
Seth Alves
c034879b74 Merge branch 'master' of github.com:highfidelity/hifi into fix-throwing 2016-07-11 11:12:20 -07:00
Anthony J. Thibault
6f6fe5f244 reduced radius of grab sphere 2016-07-08 18:23:33 -07:00
Seth Alves
5c69e55475 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-08 17:43:52 -07:00
Anthony J. Thibault
bec71e4af4 Went back to transparent spheres for equip points 2016-07-08 17:05:23 -07:00
Seth Alves
051616d7c3 experimenting 2016-07-08 16:16:06 -07:00
James B. Pollack
6249f3ed12 less changes to hand grab 2016-07-08 16:01:17 -07:00
James B. Pollack
ee970c5e07 cleanup 2016-07-08 15:16:26 -07:00
James B. Pollack
4f899d8752 play nice with grab 2016-07-08 15:14:04 -07:00
James B. Pollack
5ca14b528b remove prints and format 2016-07-08 15:08:44 -07:00
James B. Pollack
3492367c63 cleanup comments etc 2016-07-08 15:03:59 -07:00
James B. Pollack
38e580b211 fix some bugs and also change it to use arrival mode 2016-07-08 14:50:21 -07:00
Anthony J. Thibault
c8d0decab7 Fix for far grab not working until after edit button is pressed 2016-07-08 14:47:13 -07:00
Anthony J. Thibault
7d1f52da70 Added glow effect to search beam 2016-07-08 14:33:22 -07:00
Anthony J. Thibault
9242147394 Merge branch 'master' into feature/grab-script-polish 2016-07-08 13:40:01 -07:00
James B. Pollack
1cda8afa40 simplify code 2016-07-08 13:37:59 -07:00
James B. Pollack
24832df14a changes 2016-07-08 13:13:32 -07:00
Anthony J. Thibault
1ec3472230 Model overlay dimensions fixes
At the moment model overlays will ALWAYS scale to fit their dimensions
Update handControllerGrab to account for this behavior.
2016-07-08 11:36:43 -07:00
Brad Hefta-Gaub
5f71f77445 Merge pull request #8192 from AndrewMeadows/simple-hull-shapes
experimental ModelEntityItem collision shape options (no visual debugging)
2016-07-08 08:55:11 -07:00
James B. Pollack
1a46366557 uncomment 2016-07-07 19:23:04 -07:00
James B. Pollack
f8ff0da901 trying to fix interaction with grab script... 2016-07-07 19:22:42 -07:00
Anthony J. Thibault
0d454cd45e Equip hotspots render when your hand is near them. 2016-07-07 17:28:23 -07:00
James B. Pollack
7fa1dc7053 make thumb and trigger work in any order and on either button released 2016-07-07 16:36:40 -07:00
James B. Pollack
71392bc1b2 change to sphere now that sphere alpha works. 2016-07-07 16:30:30 -07:00
James B. Pollack
5c83db3b28 take care of naughty intervals 2016-07-07 14:37:51 -07:00
James B. Pollack
4a9f6e677c add new target model 2016-07-07 12:52:24 -07:00
James B. Pollack
be770c8177 make thumb and trigger mode an option 2016-07-07 12:39:11 -07:00
James B. Pollack
93081e73d8 thumb and trigger 2016-07-07 12:12:22 -07:00
James B. Pollack
8212ada4de introduce delay 2016-07-07 11:42:41 -07:00
Seth Alves
6786a07ac2 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-07 09:53:24 -07:00
James B. Pollack
54e0c131a5 cleanup and protect against some interval naughtiness 2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4 add instant mode 2016-07-06 18:13:42 -07:00
James B. Pollack
1728878982 working smooth arrival 2016-07-06 17:52:18 -07:00
Anthony J. Thibault
2db8160568 handControllerGrab improvements
* Made handControllerGrab eslint clean
* A model overlay is used instead of a sphere to draw equip hotspots.
* The equip hotspot model will grow in size by 10% when hand is near enough to equip it.
* The hand controller will now perform a haptic pulse when your hand is near enough to an equip hotspot.
* Near triggers events will also perform a haptic pulse
2016-07-06 15:46:14 -07:00
James B. Pollack
5cb585aec3 remove debug prints 2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37 terminate lines at intersection 2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c cleanup stretchy stuff 2016-07-06 15:16:31 -07:00
howard-stearns
110f5e9e2a Don't compare distance when no intersection. 2016-07-06 15:08:57 -07:00
howard-stearns
9495d93a72 Merge branch 'master' of https://github.com/highfidelity/hifi into basic-hand-controller-edit 2016-07-06 15:06:51 -07:00
James B. Pollack
e993a69519 last commit for stretched beams -- doesnt work at long distances due to lack of precision 2016-07-06 14:06:53 -07:00
James B. Pollack
b2ef491b97 rotate target toward you 2016-07-06 13:20:42 -07:00
James B. Pollack
2d073cc99c working teleporter in huffmans build 2016-07-06 12:31:03 -07:00
SamGondelman
6a44ea76e5 fixed snapshot preview on windows 2016-07-06 11:57:29 -07:00
Andrew Meadows
76cb80112e support new shape types in edit.js 2016-07-06 10:51:43 -07:00
James B. Pollack
b0494ec9d5 bug notes 2016-07-05 17:48:30 -07:00
SamGondelman
4eb94f8ccb added support for snapshot notification in HMD, although 3d image overlays seem to be broken in master 2016-07-05 17:40:33 -07:00
James B. Pollack
26950eaaa6 working second model adjustment with hack but wtf 2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6 working initial beam, still trying to clear up no intersection beam issues 2016-07-05 17:25:21 -07:00
SamGondelman
04184ee1fb added snapshot notification in desktop mode 2016-07-05 17:21:57 -07:00
howard-stearns
b8e6572ebf basic hand-controller editing 2016-07-05 17:00:54 -07:00
James B. Pollack
cbd1f8df88 add stuff for fading in/out and also for a nice stretchy beam 2016-07-05 13:11:14 -07:00
James B. Pollack
056e9e3a72 add teleport models etc 2016-07-05 10:31:47 -07:00
James B. Pollack
ac99ec04d0 Merge remote-tracking branch 'upstream/master' into viveteleporter 2016-07-05 10:28:07 -07:00
James B. Pollack
ff745a345e remove dupe 2016-07-05 09:44:51 -07:00
James B. Pollack
f4d409f1e1 fix typo 2016-07-05 09:22:19 -07:00
David Rowe
0ad7aa72fb Prevent users window from being dragged offscreen 2016-07-04 14:34:38 +12:00
Seth Alves
5ab82cd7c8 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-07-02 15:11:59 -07:00
James B. Pollack
9b822f97c0 end of day 2016-07-01 17:26:52 -07:00
David Rowe
760f4366e1 Don't show users border when hover mouse if logged out 2016-07-02 11:25:04 +12:00
James B. Pollack
00ce75ef48 more notes 2016-07-01 15:30:21 -07:00
James B. Pollack
9afc4d0c26 cleanup 2016-07-01 15:19:53 -07:00
James B. Pollack
ffbfc89e99 teleportr 2016-07-01 15:19:37 -07:00
howard-stearns
71c44f4f93 Merge branch 'master' of https://github.com/highfidelity/hifi into button-state 2016-07-01 13:05:32 -07:00
James B. Pollack
4762091aaf add easy mode 2016-07-01 11:12:20 -07:00
howard-stearns
43c7fd1e27 New art. 2016-07-01 10:34:13 -07:00
howard-stearns
804a187a7b Mute changes. 2016-07-01 10:17:17 -07:00
Ryan Downe Karpf
873b57219a Merge pull request #8167 from hyperlogic/feature/equip-hotspots
equip-hotspots feature
2016-07-01 09:55:49 -07:00
James B. Pollack
b2e407a8e1 fix vive bug 2016-07-01 00:48:29 -07:00
James B. Pollack
104ee63a77 notes 2016-06-30 17:05:16 -07:00
howard-stearns
125f6d8b63 Merge branch 'master' of https://github.com/highfidelity/hifi into button-state 2016-06-30 16:49:19 -07:00
howard-stearns
f03f5f3e68 new icons 2016-06-30 16:47:10 -07:00
howard-stearns
ff55644fe8 stateful hud toolbar buttons 2016-06-30 16:24:11 -07:00
James B. Pollack
82e074de0f working teleporter 2016-06-30 16:05:44 -07:00
Anthony J. Thibault
d8e5e3cbe4 equip bug fix
you should not be able to equip an object that is already equipped, with your other hand.
2016-06-30 16:00:18 -07:00
Brad Davis
dfb6cb1aa3 Updating entity list 2016-06-30 14:25:36 -07:00
Anthony J. Thibault
82b1cba81d equip improvements
Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Howard Stearns
5556bbb0a3 Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered 2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757 Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
James B. Pollack
4b4e38a57c end of day 2016-06-29 18:28:39 -07:00
Anthony J. Thibault
6072487c9c Equip-points attachments work
Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
James B. Pollack
fd062d09dc initial notes and research 2016-06-29 15:59:51 -07:00
Anthony J. Thibault
43d4dba4c0 iterate over hotspots not entities.
This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473 WIP, equip-points work but they don't use the proper attach point. 2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637 Addition of equipHotspots 2016-06-29 13:53:06 -07:00
Howard Stearns
b649b30777 Reduce margin. 2016-06-29 08:20:47 -07:00
Seth Alves
52d017ac74 undo previous change 2016-06-28 19:22:19 -07:00
Howard Stearns
b551bc3c1a Use the whole area, less a margin. 2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b Use normal Script.update (60hz) instead of a timer (@20hz). 2016-06-28 17:44:30 -07:00
Seth Alves
224008afd6 Merge branch 'master' of github.com:highfidelity/hifi into raypick-avatars 2016-06-28 16:56:27 -07:00
Seth Alves
b782ae667c when one hand adjusts something equippd in the other, print out the new local position and rotation in case a content-creator wants to update userData 2016-06-28 16:36:37 -07:00