Commit graph

13 commits

Author SHA1 Message Date
samcake
d112ffd8d6 Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d 2017-09-20 18:06:49 -07:00
Zach Pomerantz
13945aa4d9 Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
Zach Pomerantz
3fceaba2fe Remove extra qualifications to getShapeKey from overlay headers 2016-02-04 10:01:34 -08:00
Zach Pomerantz
53bd595b77 Update all appropriate overlays to use plumber 2016-02-03 19:18:56 -08:00
Zander Otavka
da2afca391 Expose overlay type checking to JavaScript. 2015-07-31 11:26:04 -07:00
Atlante45
e3d22ef94b Fix overlays getBounds + code cleanup 2015-06-24 16:13:42 -07:00
Thijs Wenker
38ed104397 added const to copy constructors 2014-11-15 00:21:50 +01:00
Thijs Wenker
ba5491bc8b moved writeToClone to copy constructor 2014-11-14 22:55:25 +01:00
Thijs Wenker
709ad84933 added clone functionality to Overlays:
Overlays.cloneOverlay(OverlayID)
2014-11-05 23:44:59 +01:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Stephen Birarda
ae4b8348a2 fix header include guards via regex 2014-04-09 12:03:17 -07:00
Stephen Birarda
6a51df9e38 initial regex replacement of headers 2014-04-08 17:30:36 -07:00
ZappoMan
a56b7e341d reorganize files in interface directory 2014-03-22 20:22:05 -07:00
Renamed from interface/src/ui/Sphere3DOverlay.h (Browse further)