samcake
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d112ffd8d6
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Moving all the 3D overlay transform evaluation out of the render thread to the game loop, need to do something for the line3d
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2017-09-20 18:06:49 -07:00 |
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Zach Pomerantz
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13945aa4d9
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
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Zach Pomerantz
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3fceaba2fe
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Remove extra qualifications to getShapeKey from overlay headers
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2016-02-04 10:01:34 -08:00 |
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Zach Pomerantz
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53bd595b77
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Update all appropriate overlays to use plumber
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2016-02-03 19:18:56 -08:00 |
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Zander Otavka
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da2afca391
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Expose overlay type checking to JavaScript.
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2015-07-31 11:26:04 -07:00 |
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Atlante45
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e3d22ef94b
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Fix overlays getBounds + code cleanup
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2015-06-24 16:13:42 -07:00 |
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Thijs Wenker
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38ed104397
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added const to copy constructors
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2014-11-15 00:21:50 +01:00 |
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Thijs Wenker
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ba5491bc8b
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moved writeToClone to copy constructor
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2014-11-14 22:55:25 +01:00 |
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Thijs Wenker
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709ad84933
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added clone functionality to Overlays:
Overlays.cloneOverlay(OverlayID)
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2014-11-05 23:44:59 +01:00 |
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ZappoMan
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3e9bc23c2f
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moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
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2014-10-29 10:19:04 -07:00 |
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Stephen Birarda
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ae4b8348a2
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fix header include guards via regex
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2014-04-09 12:03:17 -07:00 |
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Stephen Birarda
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6a51df9e38
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initial regex replacement of headers
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2014-04-08 17:30:36 -07:00 |
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ZappoMan
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a56b7e341d
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reorganize files in interface directory
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2014-03-22 20:22:05 -07:00 |
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