Brad Davis
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6fe75a3ca4
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Breaking out common gpu-gl code
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2018-03-09 16:39:47 -08:00 |
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Brad Davis
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7d5502eb92
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Migrating QML rendering off the main thread
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2018-02-06 11:53:09 -08:00 |
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SamGondelman
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ae625306ff
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remove getDedicatedMemory
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2017-12-11 14:54:29 -08:00 |
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Sam Cake
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29545f0918
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FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend
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2017-04-13 23:53:56 -07:00 |
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samcake
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d41f34ce8d
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Adding support for the resource buffer
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2017-04-12 19:07:27 -07:00 |
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Brad Davis
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1dd2747ef9
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Push some tracing into 'detail' categories for easy filtering. Add new tracing categories, add counter change tracking.
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2017-01-10 10:44:04 -08:00 |
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Brad Davis
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30a9961362
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tracing polish
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2016-12-16 14:02:27 -08:00 |
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Brad Davis
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728f8aa238
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Reduce logspam, change some debug output to warning
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2016-11-21 11:56:32 -08:00 |
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Brad Davis
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d83d3fe98e
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Make shader compilation from non-GPU code easier
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2016-10-02 11:44:32 -07:00 |
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Brad Davis
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12de36a534
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Check the total GPU memory usage from the card as well as our computed memory usage
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2016-09-23 12:04:49 -07:00 |
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Brad Davis
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27ddd39a22
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PR comments
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2016-09-09 09:30:38 -07:00 |
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Brad Davis
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94fe2a8824
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Fix GPU bug that could leave two uniform buffers with the same binding location
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2016-08-12 22:28:32 -07:00 |
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SamGondelman
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676f4bdfcf
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
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samcake
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3ab56062d4
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Address some warnings and syntax issues
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2016-07-14 12:06:02 -07:00 |
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samcake
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f6671b34fa
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Fix the transformation problem for rendering the mini mirror (scattering is still screwed though)
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2016-07-13 18:26:53 -07:00 |
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samcake
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37f7596183
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Trying to unify the shaders with/without scattering eve more but found a scribe bug. REnder emissive and lightmap during forward pass
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2016-07-08 09:04:10 -07:00 |
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samcake
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3ec14fd746
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MErging and still trying to understand the curvature isssue
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2016-06-22 18:06:55 -07:00 |
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Brad Davis
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3cc08cdcfc
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Breaking up GL agnostic code from 4.1 specific code
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2016-05-18 14:35:53 -07:00 |
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