Commit graph

587 commits

Author SHA1 Message Date
Seth Alves
0e6d9a1eec avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them. 2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5 use smart pointers for entity simulations 2016-05-07 09:14:33 -07:00
Atlante45
07adef9465 Fix entities collision sounds 2016-05-05 14:55:28 -07:00
Seth Alves
cd934bab90 set _actionDataDirty when adding an action. 2016-05-05 14:16:13 -07:00
Andrew Meadows
be9a572fb0 fix grab motion glitch on long-ping connections 2016-05-04 16:50:42 -07:00
Andrew Meadows
ba226b9cb4 promote priority immediately when already owned 2016-05-03 13:43:08 -07:00
Zach Pomerantz
13945aa4d9 Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
Andrew Meadows
c686418be0 optimize use of EntityItem::getDimensions() 2016-04-27 10:34:29 -07:00
Brad Hefta-Gaub
04dab65b59 Merge pull request #7727 from ZappoMan/supportLargeClockSkew
support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
3639ffe53e optimize kinematic motion math 2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
31f9d592e0 support for larger than 35 minute clock skew 2016-04-20 18:42:00 -07:00
Seth Alves
43f735dd21 avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
howard-stearns
bcb729eac2 Abstract out globalizeProperties. 2016-03-29 15:21:06 -07:00
howard-stearns
b09b9a4a0a snapshot after using tree from entity item. 2016-03-28 16:58:20 -07:00
Seth Alves
01659cf93b try, try again 2016-03-11 16:21:20 -08:00
Seth Alves
5f05d576cc move checkAndAdjustQueryAACube into SpatiallyNestable 2016-03-11 15:55:42 -08:00
Seth Alves
2ad15f7568 try harder to get queryAABoxes to be correct 2016-03-11 14:38:31 -08:00
Seth Alves
f611d8f747 if needed, set querryAACube when dimensions are updated 2016-03-11 12:41:18 -08:00
Andrew Meadows
99a1310711 change properties at 127 priority, grab at 128 2016-03-08 22:17:44 -08:00
Seth Alves
dcb720a832 fix polyvox hull when registration changes. 2016-03-06 14:09:45 -08:00
Seth Alves
9346171695 if entity registration isn't default, adjust physics shapes to match 2016-03-04 16:47:30 -08:00
samcake
545f276fdf Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-15 09:29:00 -08:00
Brad Hefta-Gaub
9160758af7 make sure forced reload still works 2016-02-12 15:09:50 -08:00
Brad Hefta-Gaub
550b9a98b1 fix error in preload logic 2016-02-12 14:45:55 -08:00
samcake
f12030c1a4 Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 18:41:02 -08:00
samcake
31230e81bb Merge branch 'master' of https://github.com/highfidelity/hifi into red 2016-02-11 10:05:58 -08:00
Brad Hefta-Gaub
a40a562db2 handle two conner cases where preload would get called twice 2016-02-11 09:33:52 -08:00
samcake
51bacdebdd Trying to notify the entity changes to the render item correctly, need more work 2016-02-10 11:52:37 -08:00
Seth Alves
9d21c3d549 Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip 2016-02-10 11:35:25 -08:00
Anthony J. Thibault
727e289ecd SpatiallyNestable: bug fixes for kinematic entities
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Seth Alves
251810edc5 only suppress location edits when they arrive over the network -- script can still update 2016-02-09 15:03:36 -08:00
Anthony J. Thibault
072172b1a2 SpatiallyNestable: now with velocity support!
Moved velocity and angularVelocity into the SpatiallyNestable base class.

Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.

MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Andrew Meadows
e3351c05a2 make some methods const 2016-02-04 13:26:06 -08:00
ericrius1
cd5e81de36 Validating href for edit.js 2016-01-27 16:02:02 -08:00
Andrew Meadows
a92c512c17 move collision group/mask calculus into EntityItem 2016-01-19 19:52:08 -08:00
Seth Alves
f265656e74 expose getJointNames for entities to js 2016-01-19 12:55:17 -08:00
Seth Alves
8ba800fda8 Merge pull request #6851 from AndrewMeadows/collisionless2
namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
Andrew Meadows
7fb145e819 namechange ignoreForCollisions --> collisionless 2016-01-19 09:06:17 -08:00
Seth Alves
823428290d Merge branch 'master' of github.com:highfidelity/hifi into various-fixes 2016-01-18 13:26:45 -08:00
Seth Alves
d6e3b85237 fix javascript access via localPosition and localRotation 2016-01-18 11:15:32 -08:00
Andrew Meadows
952f5b23f6 namechange collisionsWillMove --> dynamic 2016-01-15 15:21:25 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
Andrew Meadows
6c49d81475 collision mask bit reinterpretation
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8 add CollisionMask entity property 2016-01-12 15:08:52 -08:00
Andrew Meadows
6eb177091b overhaul of MotionState cleanup
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca remove entities from physics before we delete them 2016-01-07 10:19:46 -08:00
Brad Hefta-Gaub
f0338690c8 whitespace change 2016-01-06 14:54:50 -08:00
Seth Alves
942e77166e merge from upstream 2016-01-05 11:11:19 -08:00
Seth Alves
7f2e0cd103 expose a way to set translation and rotation of all model joints at once 2016-01-04 14:13:08 -08:00
Seth Alves
84bcfb7d71 hook up a way for scripts to set model-entity joint state 2015-12-22 17:43:01 -08:00
Seth Alves
473212e5b7 try to be more coherent about queryAABox meaning 2015-12-17 14:29:41 -08:00
Seth Alves
008065ba38 Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting 2015-12-14 09:15:56 -08:00
Seth Alves
c74f8bca49 location getters also return a success boolean so that callers can know if the value they are receiving is bad due to lack of information about an object's parent 2015-12-14 09:13:36 -08:00
Seth Alves
24fb43e8cd first steps toward a puffed-out query-box for child entities 2015-12-12 12:33:14 -08:00
Atlante45
a07d7494f0 More OS X warning cleanup 2015-12-11 14:20:36 -08:00
Seth Alves
d09f70239c make entity-tree a global. change how network-requests to load model geometry are triggered 2015-12-10 09:03:53 -08:00
Philip Rosedale
c93252b134 Merge pull request #6596 from AndrewMeadows/fix-bad-ownership
fix bad simulation ownership when using edit.js
2015-12-08 17:49:38 -08:00
Andrew Meadows
987b8d3334 fix bad simulation ownership when using edit.js 2015-12-08 14:34:25 -08:00
Seth Alves
f99812a903 adjust method names to fit convention 2015-12-07 14:31:08 -08:00
Seth Alves
96e9580473 change some more parameters back to being pass-by-reference, where it's safe 2015-12-07 05:30:19 -08:00
Seth Alves
a948ae5f19 children of avatar joints might be right, now 2015-12-06 10:48:00 -08:00
Seth Alves
6f79b381f9 working toward making children of avatar joints work 2015-12-03 11:00:06 -08:00
Seth Alves
6eae98fb28 merge from upstream 2015-12-02 14:38:26 -08:00
Andrew Meadows
ab6367ff4e remove debug option for disabling physics updates 2015-12-01 11:13:01 -08:00
Seth Alves
89b78986d5 remove some more stray const 2015-11-30 14:01:17 -08:00
Seth Alves
cf39cac7fc attempt to make SpatiallyNestable data access thread-safe 2015-11-29 12:50:33 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
Andrew Meadows
e26081e981 always update physics properties when they change
and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Seth Alves
6f19093cb9 if an entity with an action has a motion-type of static, flag it so it gets updated in bullet 2015-11-23 10:03:35 -08:00
Seth Alves
a0c1f9a1f9 progress toward having things be children of specific joints rather than just of other objects 2015-11-22 13:11:37 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Seth Alves
b0d24be58f add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets. 2015-11-13 16:02:39 -08:00
Seth Alves
d7be1699a7 adjust how the decision to send action changes over the wire is made 2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48 adjust how the decision to send action changes over the wire is made 2015-11-12 14:19:23 -08:00
Seth Alves
31ebe5dba1 terse logging for sim ownership 2015-11-11 08:51:10 -08:00
Seth Alves
9b3708ea66 use parentChanged to recalculate entity bounding boxes 2015-11-04 09:27:57 -08:00
Seth Alves
f3c61a823e try harder to get children flags right when something moves. added worldToLocal methods 2015-10-23 16:58:09 -07:00
Seth Alves
bf290c35be when an entity gets a physics flag set, set the same flag in any children 2015-10-23 09:46:57 -07:00
Seth Alves
d86d69aeba keep track of children. use local position and orientation on the wire. 2015-10-22 15:36:03 -07:00
Seth Alves
264b658132 hook up entities and avatars to SpatialParentFinder 2015-10-22 11:05:48 -07:00
Seth Alves
6cb195b335 Merge branch 'master' of github.com:highfidelity/hifi into parents 2015-10-20 15:53:56 -07:00
Seth Alves
bddbe89c86 don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action 2015-10-19 16:13:53 -07:00
Seth Alves
00594f0cce don't accept incoming location edits if an entity is being controlled by a shouldSuppressLocationEdits action 2015-10-19 16:05:10 -07:00
Seth Alves
46e5bf0435 take entity-server clock-skew into account when handling action expiration times 2015-10-19 11:59:03 -07:00
Seth Alves
5c031a38c7 try another way of fixing held object snagging at slow velocity 2015-10-19 10:29:30 -07:00
Seth Alves
c5a5f26e6a try another way of fixing held object snagging at slow velocity 2015-10-19 10:27:35 -07:00
Seth Alves
37923e81bb make SpatiallyNestable::_transform private 2015-10-18 08:18:10 -07:00
Seth Alves
275e77d29e remove old-style avatar referentials 2015-10-18 07:51:00 -07:00
Seth Alves
b18bb1e076 Merge pull request #6084 from AndrewMeadows/physics-cleanup
move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Andrew Meadows
fa17b77d70 move DIRTY_FLAGS out of EntityItem namespace 2015-10-15 09:34:09 -07:00
Seth Alves
742cc0f511 rename a function 2015-10-14 06:17:55 -07:00
Seth Alves
83780296de don't send physical property updates if there's an action on the object 2015-10-13 12:12:57 -07:00
Atlante45
bcd148cb87 Construct entity properties at definition 2015-10-09 12:23:19 -07:00
Brad Hefta-Gaub
57cc7adbfe standardize somethingChanged - CR feedback 2015-10-07 12:27:12 -07:00
Andrew Meadows
1ead20683c Merge pull request #5976 from sethalves/fix-action-deletes
Fix action deletion/addition when more than one interface are involved
2015-10-05 12:31:01 -07:00
Seth Alves
67cc944afc fix double free problem 2015-10-02 13:27:45 -07:00
Seth Alves
40c5103d2f back out change where actino data caches were split into in/out 2015-10-01 17:15:20 -07:00
Seth Alves
f2ebba9863 separate out the inbound and outbound caches of serialized action data 2015-10-01 16:16:23 -07:00
Seth Alves
d320f5b6f4 remember uuid of deleted actions for 20 seconds and don't re-add them 2015-10-01 14:40:12 -07:00
Andrew Meadows
ef7e908675 allow dynamic objects to be set collisionless 2015-10-01 08:56:04 -07:00
Brad Hefta-Gaub
430cbcca7e first cut at adding surface normals to ray intersection 2015-09-27 21:57:50 -07:00
Brad Hefta-Gaub
81255c8379 whitespace repair 2015-09-17 17:40:41 -07:00
Brad Hefta-Gaub
4e2cb00ec3 first cut at only returning type specific properties in getEntityProperties 2015-09-17 17:33:53 -07:00
Brad Hefta-Gaub
e1cb041576 first cut at adding desiredProperties to getProperties 2015-09-16 15:00:42 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Brad Davis
19806c16a7 Fix debug building 2015-09-11 12:31:32 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Seth Alves
31fcd55d47 octree uses shared pointers 2015-09-08 11:59:48 -07:00
Brad Davis
e8435b6218 Procedural rendering for box entities 2015-09-05 12:10:45 -07:00
ZappoMan
0990229c64 cache calculation of aabox and aacubes 2015-08-11 18:05:22 -07:00
Andrew Meadows
0a5ada3c09 remove legacy shapes 2015-07-29 09:02:24 -07:00
Stephen Birarda
f8c832e50b resolve conflicts on merge with upstream master 2015-07-17 16:48:46 -07:00
Andrew Meadows
18d0cb5158 cleanup of EntityItem ctors and friends 2015-07-16 17:48:28 -07:00
Stephen Birarda
821c16cbc4 resolve conflicts on merge with uptream/master 2015-07-14 09:52:20 -07:00
Seth Alves
2dc4922da3 bring over code from entity-level-locking branch 2015-07-09 15:23:05 -07:00
Seth Alves
a01fb6f1dc if an action changes its own arguments, cause reserialisation 2015-07-09 14:32:34 -07:00
Stephen Birarda
fa71c781f4 cleanup edit message memory management in octree packet sending 2015-07-08 14:12:04 -07:00
Seth Alves
246861221c rearrange things so that when EntityItem::setActionData is called before the entity-tree is set up, the data is set aside and used once the entity-tree is ready. 2015-07-01 20:17:21 -07:00
Seth Alves
593ed9f998 work around problem where EntityItem::setActionData is called before the entity tree is set up 2015-07-01 12:26:51 -07:00
Seth Alves
5e2f7204b4 responses to code review 2015-07-01 10:29:42 -07:00
Seth Alves
a300dec1f7 update entity data bytes whenever it's asked for 2015-06-30 10:42:34 -07:00
Seth Alves
1d122060a6 merge andrew's sim-ownership branch 2015-06-29 09:50:38 -07:00
Seth Alves
0970f010a4 provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are 2015-06-27 13:31:00 -07:00
Seth Alves
30be515a94 remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity 2015-06-27 08:53:27 -07:00
Andrew Meadows
e18506c77f promote volunteer priority
also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
44d3074561 remove debug code 2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b SimulationOwner as one property 2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc partial progress toward sim ownership negotiations
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
c87e7c99ce bid for ownership on script-change phys properties 2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34 claim ownership faster for scripted manipulations 2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514 more work on simulator priority
scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Andrew Meadows
82ba5cd4b6 sim ownership uses expiry, apply priority rules 2015-06-26 21:57:04 -07:00
Andrew Meadows
8afd9a5e1d add EntityItem::_simulatorPriority as uint8_t 2015-06-26 21:57:04 -07:00
Seth Alves
bc7271769c merge from master 2015-06-26 14:29:40 -07:00
David Rowe
1898c6bd55 Merge branch 'master' into 20547
Conflicts:
	libraries/networking/src/PacketHeaders.cpp
	libraries/networking/src/PacketHeaders.h
2015-06-26 13:05:51 -07:00
Seth Alves
005bd8bda5 merge from upstream 2015-06-26 12:33:35 -07:00
Seth Alves
d09588b7fa put upper bound on size of serilized action parameters so they'll fit in MTU 2015-06-26 12:11:34 -07:00
bwent
aa865680ab Added faceCamera property to Text Entities
…and removed from base
2015-06-25 15:38:38 -07:00
bwent
99cd9bada1 Added Billboard entity property and enabled billboarding for text entities 2015-06-23 16:22:34 -07:00
Seth Alves
0af137af36 save encoded action data rather than generating it on demand 2015-06-23 15:27:25 -07:00
David Rowe
93509f4c6e Code review 2015-06-23 11:25:02 -07:00
Seth Alves
5381e6e9bb entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion 2015-06-19 16:20:07 -07:00
Seth Alves
32cf669d8b moving toward sending actions over wire 2015-06-18 17:51:41 -07:00
David Rowe
6623d0c552 Add "Reload" button associated with entity editor's script URL field
The Reload button re-downloads the script for both the editor and for
everyone in the vicinity.
2015-06-17 16:11:32 -07:00
Seth Alves
1c0c7f0fe3 Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-10 15:30:28 -07:00
Niraj Venkat
182a3e918c Hyperlink properties now propagate locally and over network 2015-06-10 13:12:18 -07:00
Seth Alves
3dcc6c9b8c make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
ZappoMan
5d6112d9c5 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-08 12:29:32 -07:00
ZappoMan
7dc0e8a66c Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-05 12:21:29 -07:00
Seth Alves
b425cc6491 merge from upstream 2015-06-05 11:56:33 -07:00
Seth Alves
aff582287d use const references for arguments in action-related calls 2015-06-05 11:26:54 -07:00
Seth Alves
eb912892dc code review 2015-06-05 09:56:34 -07:00
Seth Alves
ba42b0dcc4 updateAction and deleteAction 2015-06-04 17:51:59 -07:00
Seth Alves
66ab3d455f use shared pointers to keep track of action objects 2015-06-04 12:29:05 -07:00
Andrew Meadows
0514736a3e remove last of *InDomainUnits code 2015-06-04 11:24:10 -07:00
Seth Alves
14026667f5 script interface for creating an action now takes an action-type name rather than having a different call for each action 2015-06-04 10:55:32 -07:00
Seth Alves
57d85cece0 get rid of simulation back-pointer in actions 2015-06-04 09:41:32 -07:00
Seth Alves
31bc106189 remove unneeded include 2015-06-03 20:43:11 -07:00
Seth Alves
d634663bb1 simple action is working. destructor sequense is still suspicous 2015-06-03 17:33:55 -07:00
ZappoMan
c6fb22b915 make sure all entities are rendering in pipeline part 1 2015-06-03 17:16:45 -07:00
ZappoMan
7c40b666e8 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-06-03 09:52:40 -07:00
Seth Alves
f84e970c48 Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-02 16:28:07 -07:00
Seth Alves
d6549948d0 first pass at entity interface to actions 2015-06-02 16:06:27 -07:00
ZappoMan
d4af454834 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching 2015-06-01 14:42:35 -07:00
Seth Alves
fe59f8846f recompute polyvox mesh when setVoxelSurfaceStyle is called. remove left-over color stuff from polyvox. don't require that a polyvox be rendered before computing its physics shape 2015-05-30 16:43:11 -07:00
Andrew Meadows
8177512432 send all TerseUpdate properties when one changes 2015-05-29 11:35:50 -07:00
ZappoMan
eb19b93433 render models in scene checkpoint 2015-05-28 17:19:30 -07:00
ZappoMan
1029a8af7c Merge branch 'team-teaching' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-28 12:38:16 -07:00
ZappoMan
2fba5a0928 more work on simple renderable 2015-05-28 12:19:43 -07:00
Seth Alves
92817d9302 created-time is a property so it can be persisted to and retrieved from json saves 2015-05-28 10:59:27 -07:00
ZappoMan
806ee88f1f place burden of adding/removing to/from scene on entity 2015-05-28 09:43:36 -07:00
ZappoMan
5ad9efbee4 allow entities to tell us if they support proper scene rendering 2015-05-27 20:42:53 -07:00
Atlante45
3d7a834356 Ignore new entity dimensions if one of them is 0 2015-05-24 20:20:20 +02:00
ZappoMan
c7fb8fab85 Merge branch 'master' of https://github.com/highfidelity/hifi into team-teaching-scene-api 2015-05-21 10:36:22 -07:00
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Atlante45
21d9ae7cf3 Transform compute + Magic numbers 2015-05-15 21:34:54 +02:00
Atlante45
c13ad83cc4 Rename getCenter by get CenterPosition 2015-05-15 18:34:28 +02:00
Atlante45
e5c3a93e54 Make sure get/set pos/rot/dim are inlined 2015-05-15 17:52:29 +02:00
Atlante45
d0cd18d6c0 Replace entities pos/rot/dim with transform
Removed _position, _rotation, _dimensions
Added Transform _transform
2015-05-15 17:35:24 +02:00
Andrew Meadows
53e241fb07 merge upstream/master into andrew/thermonuclear 2015-05-14 12:37:41 -07:00
Andrew Meadows
d28c400cea add restitution and friction Entity properties 2015-05-14 12:36:59 -07:00
Andrew Meadows
81d06e0dc3 Merge upstream/master into andrew/nova
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityItemProperties.cpp
2015-05-14 10:09:55 -07:00
Howard Stearns
1a87ca04da Entity sound. 2015-05-13 13:18:02 -07:00
Andrew Meadows
4872a565c9 bid for simulation ownership 2015-05-12 21:46:52 -07:00
Andrew Meadows
1879a67804 cleanup 2015-05-07 14:42:09 -07:00
Andrew Meadows
f0618501dd fix non-physical kinematic motion
also can set objects collisionless again
2015-05-07 11:29:42 -07:00
Seth Alves
5ac8558168 flash yellow box when transmitting an edit packet 2015-05-06 17:03:27 -07:00
Seth Alves
86ec12b22c don't increase moving-without-simulator counter unless the thing is moving enough 2015-05-06 14:30:45 -07:00
Andrew Meadows
6e6fec158d split ignore/activation thresholds for updates 2015-05-06 11:47:33 -07:00
Andrew Meadows
aa5a59c3dc merge upstream/master into andrew/nova
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/physics/src/PhysicsEngine.cpp
2015-05-05 10:24:17 -07:00
Andrew Meadows
d5f4c5a0ef add/delete/cleanup of physical entities works 2015-05-05 10:10:08 -07:00
Andrew Meadows
35ed755b13 make EntityItem::getID() const 2015-05-03 09:26:28 -07:00
Philip Rosedale
0f22b9beb8 Merge pull request #4741 from sethalves/box-stacking-1
move common debugging rendering into a new class
2015-05-02 00:34:44 -07:00
Ryan Huffman
c506c36d7c Fix initialized-out-of-order warnings for name property 2015-05-01 11:26:43 -07:00
Seth Alves
3765ace7ef move common debugging rendering into a new class 2015-05-01 11:17:46 -07:00
Ryan Huffman
b49a04c638 Add name property to entities 2015-05-01 08:40:24 -07:00
Andrew Meadows
9f8b266a03 fix some compile problems 2015-04-30 13:56:37 -07:00
Andrew Meadows
195dd1420c DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKE
also add separate flag for rotation
and separate flags for linear vs angular velocity
and some combined flag masks for convenience
2015-04-30 13:17:13 -07:00
Andrew Meadows
c3901939e6 make some things compile after reorganization 2015-04-30 13:02:18 -07:00
Andrew Meadows
14b6ee608a more PhysicalEntitySimulation implementation
with changes to API's accordingly (does not compile yet)
2015-04-28 15:07:37 -07:00
Andrew Meadows
72deb2e49b merge upstream/master into andrew/thermonuclear
Conflicts:
	libraries/entities/src/EntityItem.h
	libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Andrew Meadows
b760a03360 pass arguments by const reference 2015-04-26 15:24:00 -07:00
Seth Alves
218393a2b3 rather than keeping track of previous pos/rot sent by server, use a new flag that indicates that the values should be updated in the physics engine, but that the object should not be woken 2015-04-24 17:37:19 -07:00
Andrew Meadows
3ecf959b3e removed cached copies of damping and restitution 2015-04-24 14:50:37 -07:00
Seth Alves
ad85837b5a sync 2015-04-24 13:44:34 -07:00
Seth Alves
cf0499e671 various physics-related experiments 2015-04-23 21:07:04 -07:00
Seth Alves
bc65616bb3 Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic 2015-04-23 13:09:22 -07:00
Atlante45
b776ea8110 Make ::contains() back into a const 2015-04-23 19:15:06 +02:00
Atlante45
83490051d9 Move shape related contains() to ShapeInfo 2015-04-23 18:55:20 +02:00
Atlante45
f494f86ee5 Handle registration point in transforms 2015-04-23 17:48:29 +02:00
Atlante45
d18229d52d Merge branch 'master' of https://github.com/highfidelity/hifi into zones 2015-04-23 15:58:57 +02:00
Atlante45
01f4f34911 Centralize contains standard cases 2015-04-23 13:04:59 +02:00
Seth Alves
9e96026c52 move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState 2015-04-22 21:36:36 -07:00
Seth Alves
92ceff1a03 clean up EntityItem constructors 2015-04-22 14:53:23 -07:00
ZappoMan
fb4e334c70 implement volume priority for zones 2015-04-22 12:38:34 -07:00
Atlante45
dbf40afa47 Remove deprecated "*InDomainUnit" getter/setter 2015-04-22 21:03:55 +02:00
Seth Alves
3f705f3172 keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates 2015-04-22 10:39:13 -07:00
Seth Alves
e334c456ea add a place to keep track of the number of simulation steps where acceleration was close to gravity for a given Entity 2015-04-22 10:13:13 -07:00
Seth Alves
6107682658 handle ignoring simulation data echoed back to us differently 2015-04-20 16:36:56 -07:00
Seth Alves
08d300afcd use a flag to indicate that simulation ownership should be grabbed 2015-04-20 11:49:10 -07:00
Seth Alves
dac57c44da if measured acceleration is close to zero, send zero to entity server, else send gravity 2015-04-17 15:05:47 -07:00
Seth Alves
f77038c52d when ignoring an incoming packet, still read it so the data-stream pointer doesn't get screwed up 2015-04-17 09:37:48 -07:00
Seth Alves
d7059d8f2d add code for uuids in wire protocol. some debugging prints 2015-04-16 14:46:38 -07:00
Seth Alves
b30b9a0a30 don't update _simulatorIDChangedTime unless the value is different than the current one. if a script changes an entity, attempt to claim ownership 2015-04-16 12:03:34 -07:00
Seth Alves
df37b853f7 setup test of lockout-period oafter simulator-owner-id change 2015-04-16 08:57:57 -07:00
Seth Alves
afca5440f0 entity-server will automatically clear simulation-owner ID if it doesn't get an update for 2 seconds 2015-04-15 10:58:56 -07:00
Seth Alves
a30e807051 get rid of unneeded updateSimulatorID, set changed simulator id in properties so it gets included in outgoing packet 2015-04-13 16:20:30 -07:00
Seth Alves
f42a43e180 cause changes to _simulatorID to be broadcast 2015-04-13 12:39:40 -07:00
Seth Alves
1dd01cde00 expand svo to hold acceleration and id of current simulator node 2015-04-08 15:39:34 -07:00
Ryan Huffman
81cb1e98ba Rename attribution to marketplaceID 2015-03-27 13:35:58 -07:00
Atlante45
d3ae7cf5cf Merge branch 'master' of https://github.com/highfidelity/hifi into attribution_property 2015-03-19 16:25:26 +01:00
Atlante45
8b5ade10b8 Initial add of the Attribution property 2015-03-18 18:57:05 +01:00
Seth Alves
42122a0bee EntityItem doesn't need to be a QObject 2015-03-17 15:56:58 -07:00
Seth Alves
a58f0fe76e remove cruft, formatting 2015-03-14 11:57:08 -07:00
Seth Alves
f7f75cabf4 formatting 2015-03-13 18:49:48 -07:00
Seth Alves
2368e6e5b7 collision with a hull sort of works. there is a new memory corruption problem 2015-03-13 15:41:57 -07:00
Seth Alves
2cf0e1ab25 break PhysicsEngine::addEntityInternal in half, making the 2nd part asynch. This is to allow a ModelEntityItem time to download its collision hull before the 2nd part runs 2015-03-12 15:58:09 -07:00
Andrew Meadows
f5352333f0 entities use radians per second for angular velocity 2015-03-06 16:42:06 -08:00
Andrew Meadows
373be95297 entity cubes are in meters 2015-03-06 15:32:03 -08:00
Andrew Meadows
e4c68bf31c committing some temp debug stuff to help git diff
(will remove this stuff later)
2015-03-05 18:06:08 -08:00
Andrew Meadows
b9cbd1ea6e witch internal EntityItem data to use meters 2015-03-04 09:38:37 -08:00
Andrew Meadows
90b69b1ee0 replace some "InDomainUnits" calls with "InMeters" 2015-03-01 15:58:10 -08:00
Andrew Meadows
7836bb4dcd rayIntersection uses meters instead of tree units 2015-02-26 17:42:17 -08:00
Andrew Meadows
64c28fe925 remove EntityItem::getSize() 2015-02-26 15:36:59 -08:00
Andrew Meadows
7210c7a88b added EntityTree::findEntitiesInMeters()
progress toward conversion to meters
2015-02-26 15:16:59 -08:00
Andrew Meadows
2f749e3c51 merge upstream/master into andrew/isentropic
Conflicts:
	libraries/entities/src/TextEntityItem.h
2015-02-25 14:40:32 -08:00
Andrew Meadows
2ffb19a0ed getPosition() --> getPositionInDomainUnits()
and friends
2015-02-25 14:35:04 -08:00
Andrew Meadows
b4bd60e979 give TextEntityItem a box collision shape 2015-02-12 08:28:34 -08:00
Andrew Meadows
e6a6946027 merge upstream/master into andrew/thermonuclear 2015-02-09 12:44:52 -08:00