ZappoMan
53c6eeb58b
updatePosition now setPosition
2017-11-02 15:58:50 -07:00
ZappoMan
afaad5fcd7
Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup
2017-11-02 13:39:51 -07:00
Zach Fox
19420a0ff2
Move static cert verify to properties
2017-10-30 17:01:55 -07:00
ZappoMan
431ee58577
more cleanup
2017-10-26 21:30:59 -07:00
ZappoMan
e5becba4e9
migrate away from updateXXX standardize on setXXX
2017-10-26 20:38:07 -07:00
Zach Fox
91333cdf7b
Merge branch 'master' of https://github.com/highfidelity/hifi into pop_dynamicTestsMaster
2017-10-25 10:26:50 -07:00
Zach Fox
74180bc4cd
Implement static cert verification correctly
2017-10-19 16:39:13 -07:00
Seth Alves
e8ca455547
cleanups + call updateQueryAACube when parent changes or action is deleted
2017-10-19 13:19:35 -07:00
Seth Alves
f2cb5d4aff
clean-up concept of puffed queryAACube
2017-10-19 13:19:13 -07:00
Seth Alves
ae70f091c3
don't accept updates to queryAACube if this interface is simulation owner
2017-10-19 13:18:45 -07:00
Seth Alves
f75e59c0a6
keep grabbed and worn entities from spamming entity-server
2017-10-19 13:18:37 -07:00
Howard Stearns
0f6884dd80
fix mac/linux compiler error
2017-10-02 09:44:10 -07:00
Howard Stearns
73c8da99dc
Merge branch 'master' of https://github.com/highfidelity/hifi into certificate-properties
2017-09-29 16:46:43 -07:00
Howard Stearns
58255abe12
animation url and computing certificateID
2017-09-29 16:32:25 -07:00
SamGondelman
0ad5f47bfd
trying to fix entity editing bugs, needs testing
2017-09-29 11:34:34 -07:00
Howard Stearns
d1350a03c2
working checkpoint, but with a lot of debug/development stuff
2017-09-28 17:06:07 -07:00
Zach Fox
7ad3a5a1e3
Commerce: Tons of Interface changes ( #11463 )
...
* canRez(Tmp)Certified()
* CertifiedItem beginnings
* Skeleton of verifyOwnerChallenge()
* Controlled failure; updateLocation() skeletion
* Controlled failure on checkout page with ctrl+f
* Skeleton Purchases first-use tutorial
* Initial progress on new setup
* Security pic tip
* Skeleton Certificate page
* Updates to Certificate
* General progress; setup is nearly complete
* Better buttons; last step almost done
* Initial progress on wallet home
* Completed recent transactions
* Security page
* Scrollbar
* Fix auth error text
* PassphraseSelection
* Change security pic
* Minor layout changes; beginnings of emulated header
* Various layout changes; wallet nav bar
* Help screen
* Quick onaccepted change
* First pass at new purchases
* Small style updates
* Some error progress
* Lightbox in purchases
* Collapse other help answers when clicking on another
* REZZED notif
* Commerce Lightbox
* Lots of new interactions in Purchases
* Hook up 'view certificate'
* Fix errors, fix close button on cert
* Purchases timer; much faster filter
* Add debugCheckout
* Purchase updates
* GlyphButton; separator; Checkout Success; Ledger fix; debug modes
* Lock glyph below security pic should be white
* Various fixes, round 1
* Circular mask
* Passphrase change button fix; TextField error edge highlighting
* Recent Activity fixes
* Various changes
* Standard Security Pic location
* Color changes
* Filter bar changes
* Styling for multiple owned items
* Minor language change
* Header dropdown (harder than expected)
* Small fixes
* View backup instructions
* marketplaces.js onCommerceScreen
* Beginnign of new injection
* Marketplace injection changes
* Purchase button style changes
* More button styling
* MY PURCHASES button
* marketplace onUsernameChanged
* New help QA
* Help text changes etc
* Downscale security image, reducing filesize
* Lots of bugfixes
* Cleanup before PR
* Only open cert during inspection if commerce switch is on
* Help text changes
* Purchase status incl. change to confirmed; Help text; Open Explorer to hifikey
* Quick glyph change
* New 'wallet not set up' flow for when entering Purchases or Checkout without set-up wallet
2017-09-27 14:43:51 -07:00
Howard Stearns
4403c27b52
working checkpoint. still needs verification/hashing, etc.
2017-09-26 14:14:37 -07:00
Howard Stearns
8fdd405593
consistent comments
2017-09-22 15:10:30 -07:00
Howard Stearns
f25e22b463
entityInstanceNumber
2017-09-22 15:06:39 -07:00
Howard Stearns
7724fc204b
working checkpoint
2017-09-22 14:19:54 -07:00
Howard Stearns
81585afb7c
Merge branch 'master' of https://github.com/highfidelity/hifi into certificate-properties
2017-09-21 12:46:34 -07:00
howard-stearns
b9f5810d99
snapshot
2017-09-15 17:09:07 -07:00
Anthony J. Thibault
c9cdaadeb5
Better scale support in SpatiallyNestable class.
...
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.
Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field. a new _dimensions member variable is used instead. The SpatiallyNestable scale
field for entities should always be one.
Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.
Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.
Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Brad Davis
e817d3ced4
Threaded rendering & entity rendering refactor
2017-08-24 13:34:34 -07:00
rick@ghostpunch.com
c94d9b3810
Merge remote-tracking branch 'upstream/master' into 21448
2017-08-07 19:23:57 -04:00
Zach Fox
9147bc21d0
Getting there.
2017-07-26 11:41:27 -07:00
rick@ghostpunch.com
3189cb90e4
Address bug #21448 "Correctly Size Bounding Boxes for Polylines"
...
Changed PloyLineEntity code to calculate the scale vector
(which PolyLineEntity uses as the bouding box) and the registration point
(the offset of the bounding box from the first point in the Polyline) based
on the points in the PolyLineEntity so the bounding box is just big enough
to contain all the points in the line.
2017-07-25 15:20:11 -04:00
Brad Davis
8130a91b8c
Cleanup entity dependencies
2017-06-27 19:15:49 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Andrew Meadows
29a05d7eb4
bid immediately when creating new entity
...
also clear EntityMotionState::_numInactiveUpdates on new ownership
2017-06-01 17:39:21 -07:00
Brad Hefta-Gaub
5af95c8fdf
Merge pull request #10476 from sethalves/fix-imported-children-querybox
...
fix up queryAACubes before sending imported entities to server
2017-05-25 08:29:23 -07:00
Seth Alves
c68efc2ed0
treat locked like other properties that affect simulation
2017-05-21 08:29:35 -07:00
Seth Alves
386c76545c
be more careful about fixing up entities which arrived before their parents
2017-05-19 14:21:05 -07:00
Seth Alves
ef556fae9b
when an entity's parent wasn't known and then becomes known, patch up the rigid-body and the render-item bounds
2017-05-18 14:13:33 -07:00
Seth Alves
69944cc76d
add a way to get a SpatiallyNestable's name without knowing what its type is
2017-05-03 21:32:49 -07:00
Seth Alves
f7378abb08
Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1
2017-04-20 02:40:10 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Stephen Birarda
602d65a71a
Merge pull request #10001 from birarda/cleanup-ebp
...
cleanup EncodeBitstreamParams to use nodeData when possible
2017-04-10 15:54:30 -07:00
Brad Hefta-Gaub
0d4649ded8
Merge pull request #10079 from jherico/entity_thread_safety
...
Thread safety for property getter/setters on entities
2017-04-07 19:01:07 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
Brad Davis
fe84232ab4
More work on thread safety
2017-04-04 10:50:56 -07:00
Brad Davis
03c6275268
more thread safety
2017-04-04 10:50:54 -07:00
Brad Davis
172fab6789
Thread safety for property getter/setters on entities
2017-04-04 10:50:53 -07:00
Stephen Birarda
53e6a77fcc
cleanup EncodeBitstreamParams to use nodeData when possible
2017-03-24 13:41:36 -07:00
Seth Alves
ce9bb439b3
change Model api in anticipation of more than just PolyVox being able to give meshes to javascript
2017-03-23 09:55:30 -07:00
Ryan Huffman
d0cddd01d7
Fix entity scripts not loading in certain cases
...
This fixes a bug where an entity script would be loaded but immediately
unloaded. This happens when the script property of the entity is changed shortly
after it is added.
Flow of events:
Entity added
=> Entity added event emitted
Entity edited
=> Script changing event emitted
<= Entity added event received
Script loaded
<= Script changing event received
Script stopped
Tries to load script again, but because the script hasn't changed
since it was last loaded, it is not loaded again.
The change here is to modify the behavior when receiving a script
changing event. Instead of always unloading and then conditionally
loading the script, it will either do both (unload + load) or neither.
2017-02-13 14:59:31 -08:00
Thijs Wenker
174a7ad5bd
Optimizations and style fixes from code review
2017-01-31 22:54:58 +01:00
Thijs Wenker
3608998877
use dedicated bool rather than unreliable dirtyFlags to determine if the entityItem had ever bid for simulation ownership
2017-01-31 21:01:03 +01:00
Seth Alves
c317ba8054
merge from upstream
2017-01-25 15:57:53 -08:00
Stephen Birarda
304618f51d
cleanup comment and scoping for server script URL changes
2017-01-25 12:39:41 -08:00
Stephen Birarda
f1b4f79ad9
a simple hack to accept newer server scripts
2017-01-25 12:39:41 -08:00
Ryan Huffman
ee8898568d
Remove const from getScript & getServerScripts
2017-01-20 14:36:01 -08:00
Atlante45
20a82df9a0
Fix scripts not reloading in certain edge cases
2017-01-19 15:48:44 -08:00
Atlante45
cbc69fbf9e
Fix script preload functions
2017-01-18 16:42:25 -08:00
Atlante45
e94cccf08d
Fix server script preload funcitons
2017-01-18 16:12:41 -08:00
Stephen Birarda
b08bfe93f4
change lastViewFrustumSent to lastQuerySent
2017-01-18 14:58:36 -08:00
Stephen Birarda
3556379034
leverage JSON filter changes to OctreeQuery in EntityServer
2017-01-18 14:58:36 -08:00
Atlante45
20b7bb0c54
EntityScriptServer tracks server scripts
2017-01-17 16:41:56 -08:00
Ryan Huffman
b0c2a9d614
Add serverScripts entity property
2017-01-17 14:47:06 -08:00
Seth Alves
a47aaea37a
don't bootstrap self with an avatar hold action
2017-01-12 10:12:45 -08:00
Seth Alves
01ff3f14b6
re-evaluate an entities in-bullet status when parentID changes
2017-01-09 15:28:05 -08:00
Seth Alves
6fe35ac0da
use smart pointers to avoid leaking EntityTreeElementExtraEncodeData
2016-12-12 16:04:41 -08:00
samcake
dfc0b7beac
adressed reveiw comments
2016-11-22 10:15:49 -08:00
samcake
a05e42138c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-14 09:58:12 -08:00
Seth Alves
899dec8b10
Merge branch 'master' of github.com:highfidelity/hifi into last-edited-by
2016-11-11 06:11:49 -08:00
samcake
00addcad9e
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-10 17:57:34 -08:00
Seth Alves
850361f222
lastEditedBy property for entities
2016-11-10 15:26:28 -08:00
Seth Alves
844cc03dcb
fix names of model-entity joint setters
2016-11-02 10:24:01 -07:00
samcake
8a44140e6b
cleaning up the comments from review and trying something to adress the issue that showed up on i5
2016-10-07 16:04:19 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
Anthony J. Thibault
21bf931559
eventBridge for web entities.
2016-09-01 16:32:06 -07:00
samcake
b563e280e4
Commuting the LIghtEntityItem changes correctly to the LightRenderItem
2016-08-31 13:55:41 -07:00
samcake
3755a3fc32
Add batch timing information vs gpu
2016-08-29 17:54:17 -07:00
Andrew Meadows
acaa77b75a
remove cruft from debug efforts
2016-08-24 22:26:56 -07:00
Andrew Meadows
b2dfa49a6f
stubbery for alerting entity that shape changed
2016-08-24 22:25:45 -07:00
Anthony J. Thibault
d015c5cfb5
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-22 14:13:17 -07:00
Seth Alves
9bcda1bb45
merge from upstream
2016-08-20 15:25:04 -07:00
Anthony J. Thibault
8bb6bb7c6f
generalized keyboard focus interface
...
Removed dynamic casts to RenderableWebEntityItem, instead
virtual methods were added to EntityItem to facilitate this.
* bool wantsKeyboardFocus()
* void setProxyWindow()
* QObject* getEventHandler()
2016-08-19 10:56:52 -07:00
Brad Hefta-Gaub
1cec7b2db0
Merge pull request #8429 from SamGondelman/loadingFade2
...
Don't do fade effect once physics kick in
2016-08-18 12:46:24 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Anthony J. Thibault
7de8cc6422
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-16 16:49:57 -07:00
Anthony J. Thibault
36d87ddd7c
Added EntityItem::wantsHandControllerPointerEvents method
2016-08-16 16:23:45 -07:00
SamGondelman
ccca6d935f
don't fade after physics kick in
2016-08-12 14:35:22 -07:00
Seth Alves
15e2140cb2
Merge branch 'master' of github.com:highfidelity/hifi into overlay-children
2016-08-11 15:06:58 -07:00
SamGondelman
36d9f92101
performance optimization to minimize calling usecTimestampNow
2016-08-09 13:10:02 -07:00
SamGondelman
ac9a80131a
refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
2016-08-04 12:34:46 -07:00
SamGondelman
d63a0ef08f
working on making other entities transparent
2016-08-02 18:09:42 -07:00
Seth Alves
e4e86c245e
3d overlays can be children of entities or avatars
2016-07-31 14:11:56 -07:00
Andrew Meadows
8009d23f70
more STATIC_MESH and dynamic overlap prevention
2016-06-22 15:20:45 -07:00
Brad Hefta-Gaub
1075ba1599
CR feedback
2016-06-03 08:01:09 -07:00
Brad Hefta-Gaub
7ed35399e9
make the application of redundant physics update idempotent to improve action glitches
2016-06-02 18:01:23 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Atlante45
38f74c1843
Remove the last of the glow level
2016-05-14 14:49:31 -07:00
Seth Alves
872f1b0c64
clear avatarEntity data for entities that are deleted
2016-05-10 17:48:55 -07:00
Seth Alves
f90b9ec65d
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 12:08:45 -07:00
Seth Alves
4c1f815870
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 10:09:40 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
...
Grab fixes
2016-05-09 15:30:37 -07:00
Seth Alves
0e6d9a1eec
avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.
2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Atlante45
07adef9465
Fix entities collision sounds
2016-05-05 14:55:28 -07:00
Seth Alves
cd934bab90
set _actionDataDirty when adding an action.
2016-05-05 14:16:13 -07:00
Andrew Meadows
be9a572fb0
fix grab motion glitch on long-ping connections
2016-05-04 16:50:42 -07:00
Andrew Meadows
ba226b9cb4
promote priority immediately when already owned
2016-05-03 13:43:08 -07:00
Zach Pomerantz
13945aa4d9
Annotate all virtual fns with override
2016-04-30 13:48:59 -07:00
Andrew Meadows
c686418be0
optimize use of EntityItem::getDimensions()
2016-04-27 10:34:29 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
...
support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
31f9d592e0
support for larger than 35 minute clock skew
2016-04-20 18:42:00 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
howard-stearns
bcb729eac2
Abstract out globalizeProperties.
2016-03-29 15:21:06 -07:00
howard-stearns
b09b9a4a0a
snapshot after using tree from entity item.
2016-03-28 16:58:20 -07:00
Seth Alves
01659cf93b
try, try again
2016-03-11 16:21:20 -08:00
Seth Alves
5f05d576cc
move checkAndAdjustQueryAACube into SpatiallyNestable
2016-03-11 15:55:42 -08:00
Seth Alves
2ad15f7568
try harder to get queryAABoxes to be correct
2016-03-11 14:38:31 -08:00
Seth Alves
f611d8f747
if needed, set querryAACube when dimensions are updated
2016-03-11 12:41:18 -08:00
Andrew Meadows
99a1310711
change properties at 127 priority, grab at 128
2016-03-08 22:17:44 -08:00
Seth Alves
dcb720a832
fix polyvox hull when registration changes.
2016-03-06 14:09:45 -08:00
Seth Alves
9346171695
if entity registration isn't default, adjust physics shapes to match
2016-03-04 16:47:30 -08:00
samcake
545f276fdf
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-15 09:29:00 -08:00
Brad Hefta-Gaub
9160758af7
make sure forced reload still works
2016-02-12 15:09:50 -08:00
Brad Hefta-Gaub
550b9a98b1
fix error in preload logic
2016-02-12 14:45:55 -08:00
samcake
f12030c1a4
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 18:41:02 -08:00
samcake
31230e81bb
Merge branch 'master' of https://github.com/highfidelity/hifi into red
2016-02-11 10:05:58 -08:00
Brad Hefta-Gaub
a40a562db2
handle two conner cases where preload would get called twice
2016-02-11 09:33:52 -08:00
samcake
51bacdebdd
Trying to notify the entity changes to the render item correctly, need more work
2016-02-10 11:52:37 -08:00
Seth Alves
9d21c3d549
Merge branch 'master' of github.com:highfidelity/hifi into grab-then-equip
2016-02-10 11:35:25 -08:00
Anthony J. Thibault
727e289ecd
SpatiallyNestable: bug fixes for kinematic entities
...
* Kinematic entities were being simulated with position in the local frame but velocity in the global frame.
* Also, because getVelocity() was returning non-zero values when the parent was moving, kinematic objects were being simulated even if they should have been at rest.
* Bug fix for calculating velocity direction was incorrect, if the parent frame was rotated.
2016-02-09 17:58:54 -08:00
Seth Alves
251810edc5
only suppress location edits when they arrive over the network -- script can still update
2016-02-09 15:03:36 -08:00
Anthony J. Thibault
072172b1a2
SpatiallyNestable: now with velocity support!
...
Moved velocity and angularVelocity into the SpatiallyNestable base class.
Entity velocity and angularVelocity properties are now relative to their parent, similar to the way position and orientation work for entities.
MyAvatar rig animations now use SpatiallyNestable to convert velocity into local frame to drive the animation state machine.
2016-02-08 19:43:23 -08:00
Andrew Meadows
e3351c05a2
make some methods const
2016-02-04 13:26:06 -08:00
ericrius1
cd5e81de36
Validating href for edit.js
2016-01-27 16:02:02 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Seth Alves
f265656e74
expose getJointNames for entities to js
2016-01-19 12:55:17 -08:00
Seth Alves
8ba800fda8
Merge pull request #6851 from AndrewMeadows/collisionless2
...
namechange "ignoreForCollisions" to "collisionless"
2016-01-19 11:33:55 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
Seth Alves
823428290d
Merge branch 'master' of github.com:highfidelity/hifi into various-fixes
2016-01-18 13:26:45 -08:00
Seth Alves
d6e3b85237
fix javascript access via localPosition and localRotation
2016-01-18 11:15:32 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
...
also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
...
Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca
remove entities from physics before we delete them
2016-01-07 10:19:46 -08:00
Brad Hefta-Gaub
f0338690c8
whitespace change
2016-01-06 14:54:50 -08:00
Seth Alves
942e77166e
merge from upstream
2016-01-05 11:11:19 -08:00
Seth Alves
7f2e0cd103
expose a way to set translation and rotation of all model joints at once
2016-01-04 14:13:08 -08:00
Seth Alves
84bcfb7d71
hook up a way for scripts to set model-entity joint state
2015-12-22 17:43:01 -08:00