Andrzej Kapolka
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6e06b63709
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For splat textures, use transparent white as a default.
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2014-08-21 16:33:09 -07:00 |
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Andrzej Kapolka
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72500630b0
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Basic splatting.
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2014-08-20 19:26:06 -07:00 |
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Andrzej Kapolka
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416d9bac2e
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Working on texture rendering.
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2014-08-20 14:48:02 -07:00 |
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Andrzej Kapolka
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7cf7f188f8
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Yet more texture bits.
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2014-08-19 18:55:18 -07:00 |
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Andrzej Kapolka
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e854656a7f
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Rather than using a boolean to indicate "colorness," use a different class.
More texture bits.
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2014-08-19 14:20:47 -07:00 |
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Andrzej Kapolka
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668f6d3cfd
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Support for shadows on heightmaps.
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2014-08-15 16:13:47 -07:00 |
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Andrzej Kapolka
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05d6b628fa
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Alllmost ready with the big edge sharing rejiggery.
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2014-08-14 17:10:45 -07:00 |
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Andrzej Kapolka
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8c42a3a848
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Ray query fix.
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2014-08-13 11:30:05 -07:00 |
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Andrzej Kapolka
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56c6c3c972
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Working on the height/ray queries.
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2014-08-13 11:05:48 -07:00 |
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Andrzej Kapolka
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21d6c3c48a
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More work on edge rejiggery.
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2014-08-12 18:21:04 -07:00 |
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Andrzej Kapolka
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ee01d85b5e
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Attempting to remove some number magic.
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2014-08-12 12:01:07 -07:00 |
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Andrzej Kapolka
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2c0f8ff57e
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Working on rejiggering the heightfield tiles.
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2014-08-12 10:56:15 -07:00 |
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Andrzej Kapolka
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18256a657e
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Removed unused uniform.
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2014-08-08 14:25:02 -07:00 |
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Andrzej Kapolka
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b7b1b018ee
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No need to use a texture for the cursor; we can just use a fragment shader.
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2014-08-08 11:24:57 -07:00 |
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Andrzej Kapolka
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0fc34a47aa
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Show heightfield cursor.
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2014-08-07 18:19:58 -07:00 |
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Andrzej Kapolka
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4696832ec6
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Compute heightfield normals from adjacent values in vertex shader.
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2014-08-05 15:13:50 -07:00 |
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Andrzej Kapolka
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c42fc15999
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Use back face culling on the heightfields.
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2014-08-05 11:13:15 -07:00 |
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Andrzej Kapolka
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46d4172157
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Filter terrain, points, spanners by frustum intersection.
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2014-08-04 11:41:56 -07:00 |
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Andrzej Kapolka
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a0886d4301
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Use raw OpenGL textures rather than QOpenGLTexture, since that we're having
issues with constants in that class.
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2014-07-31 11:55:52 -07:00 |
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Andrzej Kapolka
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c3c2265ddd
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Hide the unset (black) bits.
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2014-07-30 18:14:11 -07:00 |
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Andrzej Kapolka
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82e442c115
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Working on heightfield transmission, merging.
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2014-07-30 14:54:38 -07:00 |
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Andrzej Kapolka
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1ea9b0ccbc
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Working on heightfield encoding.
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2014-07-29 19:13:43 -07:00 |
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Andrzej Kapolka
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6824479762
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Progress on rendering heightfield buffers.
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2014-07-29 16:06:35 -07:00 |
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Andrzej Kapolka
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d04eb6261e
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More work on heightfields.
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2014-07-29 14:27:51 -07:00 |
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Andrzej Kapolka
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aeee369286
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Working on heightfield implementation.
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2014-07-28 19:10:59 -07:00 |
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Andrzej Kapolka
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cc909e2286
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Fixed spelling error.
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2014-07-28 16:24:49 -07:00 |
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Andrzej Kapolka
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e05884d4a3
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Simpler rendering.
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2014-07-28 16:18:16 -07:00 |
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Andrzej Kapolka
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4f5448f529
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Basic rendering working again.
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2014-07-25 18:19:50 -07:00 |
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Andrzej Kapolka
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57ca606491
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Various kinds of progress towards generic rendering.
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2014-07-25 16:59:48 -07:00 |
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Andrzej Kapolka
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605b3282e7
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Working on render bits.
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2014-07-24 17:01:15 -07:00 |
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Andrzej Kapolka
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5bd3d1fe20
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Working on renderer attribute.
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2014-07-24 13:16:18 -07:00 |
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Andrzej Kapolka
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27f88e9f80
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Progress on threading.
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2014-07-23 18:20:00 -07:00 |
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Andrzej Kapolka
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0ddd3e650c
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More point bits (trying a different tack).
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2014-07-21 19:00:13 -07:00 |
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Andrzej Kapolka
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dd7f3703e1
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More work on point rendering.
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2014-07-21 14:48:54 -07:00 |
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Andrzej Kapolka
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38f3f80398
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More work on point rendering.
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2014-07-18 18:51:01 -07:00 |
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Andrzej Kapolka
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cda1a7f32a
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Working on optimized point rendering.
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2014-07-18 12:27:51 -07:00 |
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Andrzej Kapolka
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28dbb60e7e
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Working on post-visit callback.
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2014-07-16 19:14:38 -07:00 |
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Andrzej Kapolka
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64c3a623f4
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Working on point buffer building.
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2014-07-16 17:56:22 -07:00 |
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Andrzej Kapolka
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d858e20af2
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For now, tie the metavoxel LOD threshold to the avatar LOD parameter.
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2014-07-10 16:02:53 -07:00 |
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Andrzej Kapolka
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f16098daef
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Use the refactored endpoint/client classes in the actual client/server.
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2014-06-26 19:11:54 -07:00 |
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Andrzej Kapolka
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4b2d122f3d
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Working on factoring out the common metavoxel endpoint/client code.
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2014-06-26 16:12:11 -07:00 |
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Stephen Birarda
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684c6b5372
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run regex header replacement on all cpp files
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2014-04-09 09:35:42 -07:00 |
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Andrzej Kapolka
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5a61009099
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Add metavoxel bandwidth to details.
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2014-04-08 10:19:39 -07:00 |
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Andrzej Kapolka
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15e9d45dc3
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Switched from storing Euler angles to using quaternions along with a
quaternion editor. Also, use a default step of 0.01 for floats/doubles.
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2014-04-07 15:41:42 -07:00 |
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Andrzej Kapolka
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a2b94aa433
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Working on render modes.
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2014-04-04 14:22:01 -07:00 |
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Andrzej Kapolka
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a0c7e4d3cc
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Working on model rendering modes.
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2014-04-04 11:45:03 -07:00 |
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Andrzej Kapolka
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407a6ecc70
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More work on voxelizing.
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2014-04-03 11:26:54 -07:00 |
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Andrzej Kapolka
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005ae79928
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Various fixes and what-not, got the basic spanner clipping working.
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2014-03-31 18:21:28 -07:00 |
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Andrzej Kapolka
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176d8f746e
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Finally at the point of actually getting spanners to turn into voxels.
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2014-03-28 15:19:40 -07:00 |
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Andrzej Kapolka
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5934a7fbea
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Working on voxelizing spanners.
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2014-03-25 20:41:19 -07:00 |
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