barnold1953
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66c1aba7f7
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Animation improvements, exposed roll/yaw head control.
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2014-07-30 15:23:03 -07:00 |
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AndrewMeadows
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361ec5d1ee
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Merge pull request #3204 from Barnold1953/jsBlendShapes
Exposed Avatar Blendshape control to JS
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2014-07-25 09:40:48 -07:00 |
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barnold1953
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9ac8b732f0
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FIxed error on ubuntu
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2014-07-24 10:32:34 -07:00 |
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barnold1953
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aba031a125
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Proper blendshape JS api.
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2014-07-23 16:25:45 -07:00 |
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barnold1953
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7c89201ce8
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Revert "Moved some FaceShift stuff to FacialAnimationData. Made use of"
This reverts commit f3ae228030 .
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2014-07-23 15:54:45 -07:00 |
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barnold1953
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6aa9e6b736
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Revert "Ability to modify AC avatar blendshapes from JS"
This reverts commit 512034fd7c .
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2014-07-23 15:54:40 -07:00 |
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barnold1953
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512034fd7c
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Ability to modify AC avatar blendshapes from JS
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2014-07-23 15:23:27 -07:00 |
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barnold1953
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f3ae228030
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Moved some FaceShift stuff to FacialAnimationData. Made use of
FacialAnimationData
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2014-07-22 13:46:29 -07:00 |
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Atlante45
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35caef1882
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Added pointing behaviour
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2014-07-18 15:39:12 -07:00 |
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barnold1953
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18c5ebce9e
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Merge branch 'master' of https://github.com/highfidelity/hifi into OculusSDK
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2014-07-10 16:42:36 -07:00 |
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barnold1953
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fc21f7bbac
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Removed outdated and incorrect getFingerTipPosition()
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2014-07-10 14:21:17 -07:00 |
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Andrew Meadows
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0be70063c5
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only set hasNewJointRotations true for valid rotation
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2014-07-10 11:39:49 -07:00 |
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Atlante45
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30644c750d
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Switched AvatarData to NetworkAccessManager
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2014-07-01 17:46:23 -07:00 |
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Andrew Meadows
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ca77eb9d1e
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cleanup of avatar collisions, prep for more ragdoll collisions
removal of paddle hands
particles use general sphere collision path against avatars
temp removal of skeleton self collision
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2014-06-06 10:51:22 -07:00 |
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Philip Rosedale
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d17eeaf35b
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remove old oculus yaw offset, expand limit on head yaw
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2014-05-29 16:50:13 -07:00 |
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Andrew Meadows
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d1a8c18d10
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simplified hand index constants
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2014-05-27 16:32:29 -07:00 |
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Andrew Meadows
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d425b5b322
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Enable local gravity when there is a floor nearby.
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2014-05-23 15:59:27 -07:00 |
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Stephen Birarda
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a9c2e3fe71
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put back ssize_t definition
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2014-05-20 11:56:06 -07:00 |
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Stephen Birarda
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0e7615391c
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don't look for GnuTLS from cmake
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2014-05-20 10:35:04 -07:00 |
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Andrew Meadows
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aad9d0441e
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merge upstream/master to andrew/bispinor
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/SkeletonModel.cpp
libraries/avatars/src/HandData.cpp
libraries/avatars/src/HandData.h
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2014-05-14 09:38:31 -07:00 |
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Andrew Meadows
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366e9c7d34
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PalmDataA::getPalmDirection --> getNormal()
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2014-05-14 09:05:54 -07:00 |
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Andrew Meadows
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607094075c
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Revert "Merge pull request #2834 from andrew/thermonuclear"
This reverts commit e088c3d115 , reversing
changes made to d124c0319d .
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2014-05-13 10:38:56 -07:00 |
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Brad Hefta-Gaub
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e088c3d115
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Merge pull request #2834 from AndrewMeadows/thermonuclear
remove leap fingers
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2014-05-13 08:04:40 -07:00 |
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Andrzej Kapolka
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8541df9c32
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Remember attachment parameters per joint (as well as the last joint used) so
that the gun script correctly allows both guns' positions to be tweaked.
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2014-05-12 12:16:30 -07:00 |
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Andrew Meadows
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e983be4013
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fix typo (finger length = 0.3m, not 0.03m)
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2014-05-12 11:52:16 -07:00 |
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Andrew Meadows
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cea472b730
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remove the last of Leap specific cruft
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2014-05-12 11:48:56 -07:00 |
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Andrew Meadows
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efb3edf400
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Store sixense data in meters not millimeters
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2014-05-12 11:39:21 -07:00 |
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Andrew Meadows
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49dedb72c9
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remove FingerData class and related cleanup
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2014-05-12 11:09:12 -07:00 |
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Andrzej Kapolka
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c424f6ce69
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Save attachment data for attachment model/skeleton model combinations, let
scripts use those saved parameters so that you can tweak the location of
(for example) the gun and have it saved appropriately.
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2014-05-08 18:00:41 -07:00 |
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Andrzej Kapolka
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c02b708ee5
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Provide the option to avoid making duplicate attachments.
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2014-05-08 15:54:30 -07:00 |
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Andrzej Kapolka
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f866828db2
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Avatar attachment scripting bits.
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2014-05-08 15:20:14 -07:00 |
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Andrew Meadows
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6c289b682d
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move #include <StreamUtils.h> to cpp file
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2014-05-07 11:18:50 -07:00 |
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Andrzej Kapolka
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2a32700a30
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Merge branch 'master' of https://github.com/highfidelity/hifi
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2014-05-05 17:03:31 -07:00 |
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Andrzej Kapolka
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0021c77789
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Missed a spot for decoding avatar identity data.
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2014-05-05 16:29:11 -07:00 |
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Andrew Meadows
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5ffd307926
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Merge upstream/master into andrew/inertia
Conflicts:
interface/src/avatar/MyAvatar.h
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2014-05-05 13:54:25 -07:00 |
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Andrzej Kapolka
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65e34f9697
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More work on attachment interface.
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2014-05-05 13:41:50 -07:00 |
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Andrzej Kapolka
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53a2760905
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More attachment bits.
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2014-05-04 16:24:23 -07:00 |
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Andrzej Kapolka
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e0400dbd9c
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Working on allowing attachment models to be uploaded.
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2014-05-04 15:23:31 -07:00 |
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Andrew Meadows
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d8cb84080c
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stop avatar integration when standing at rest
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2014-05-02 10:43:10 -07:00 |
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Andrzej Kapolka
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5e1f18635f
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Need to initialize this to an invalid URL, too.
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2014-05-01 18:05:01 -07:00 |
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Andrzej Kapolka
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322e12b9de
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Allow users to clear the head URL and have no separate head model.
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2014-05-01 17:55:16 -07:00 |
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Andrew Meadows
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8d4dca31c5
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add velocity model for controlling avatar motion
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2014-05-01 12:05:34 -07:00 |
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Andrew Meadows
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c7dbc5984f
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add local gravity option parameter for MyAvatar
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2014-04-28 16:40:22 -07:00 |
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Andrew Meadows
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c2f1507df1
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move AVATAR_MOTION_OBEY_GRAVITY to libs
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2014-04-25 14:16:42 -07:00 |
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Stephen Birarda
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1a895b9342
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add property for display name to JS
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2014-04-18 14:24:50 -07:00 |
|
Stephen Birarda
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77202af20d
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add debug for erase from AvatarHashMap, repair check for display name
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2014-04-17 18:05:22 -07:00 |
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Stephen Birarda
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f8106e5063
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add an AvatarHashMap to the Agent
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2014-04-17 17:49:55 -07:00 |
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Stephen Birarda
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47d4ef0b2d
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add a method to determine if avatar with display name exists
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2014-04-17 17:44:41 -07:00 |
|
Stephen Birarda
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e75d14139f
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fix avatar kill behaviour
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2014-04-17 17:21:38 -07:00 |
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Stephen Birarda
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3e4369f2ff
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kill avatars in hash map after a timeout threshold
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2014-04-17 16:57:00 -07:00 |
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