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remove the last of Leap specific cruft
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commit
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3 changed files with 2 additions and 6 deletions
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@ -33,7 +33,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
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return; // only simulate for own avatar
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}
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// find the left and rightmost active Leap palms
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// find the left and rightmost active palms
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int leftPalmIndex, rightPalmIndex;
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Hand* hand = _owningAvatar->getHand();
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hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
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@ -42,7 +42,7 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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if (leftPalmIndex == -1) {
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// no Leap data; set hands from mouse
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// palms are not yet set, use mouse
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if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
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restoreRightHandPosition(HAND_RESTORATION_RATE);
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} else {
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@ -71,7 +71,6 @@ _rotationalVelocity(0.f),
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_totalPenetration(0.f),
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_controllerButtons(0),
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_isActive(false),
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_leapID(LEAPID_INVALID),
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_sixenseID(SIXENSEID_INVALID),
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_numFramesWithoutData(0),
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_owningHandData(owningHandData),
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@ -91,11 +91,9 @@ public:
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const glm::vec3& getRawPosition() const { return _rawPosition; }
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bool isActive() const { return _isActive; }
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int getLeapID() const { return _leapID; }
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int getSixenseID() const { return _sixenseID; }
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void setActive(bool active) { _isActive = active; }
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void setLeapID(int id) { _leapID = id; }
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void setSixenseID(int id) { _sixenseID = id; }
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void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
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@ -166,7 +164,6 @@ private:
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float _joystickX, _joystickY;
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bool _isActive; // This has current valid data
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int _leapID; // the Leap's serial id for this tracked object
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int _sixenseID; // Sixense controller ID for this palm
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int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
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HandData* _owningHandData;
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