Jeffrey Ventrella
|
65181cb4e0
|
changed some spacing formatting things
|
2013-05-06 22:23:16 -07:00 |
|
Jeffrey Ventrella
|
22a0e39d6c
|
more work on avatar touch, reachable radius, and hand states
|
2013-05-06 18:29:20 -07:00 |
|
Jeffrey Ventrella
|
9fc56a6230
|
working out avatar touch stuff
|
2013-05-06 16:59:43 -07:00 |
|
Jeffrey Ventrella
|
fd4a0c9acd
|
working on detection of avatars entering into each other's peripersonal space
|
2013-05-06 16:17:16 -07:00 |
|
Jeffrey Ventrella
|
35a8066bd6
|
fixed merge problem
|
2013-05-02 11:05:51 -07:00 |
|
Jeffrey Ventrella
|
c88a7f8f55
|
fixed merge
|
2013-05-01 13:51:59 -07:00 |
|
Jeffrey Ventrella
|
b388e9a760
|
(1) re-designed and debugged the orientation class and cleaned up quaternion code, and fixed issues in camera and main related to yaw and camera transforms (2) improved hand-holding algorithm
|
2013-05-01 13:00:08 -07:00 |
|
Andrzej Kapolka
|
8b742e43e6
|
GCC fails on these constants (ISO C++ forbids initialization of member
‘COLLISION_BALL_FORCE’), so I moved them into the CPP (they don't seem to
require external visibility anyway).
|
2013-04-30 10:15:48 -07:00 |
|
Jeffrey Ventrella
|
fe9ab0a213
|
improved collisions
|
2013-04-29 14:11:33 -07:00 |
|
Jeffrey Ventrella
|
caac600030
|
improved hand holding algorithm
|
2013-04-27 22:00:02 -07:00 |
|
Jeffrey Ventrella
|
ce1ceb849f
|
Added HandControl class and also Avatar Touch class
|
2013-04-25 23:32:04 -07:00 |
|