Commit graph

378 commits

Author SHA1 Message Date
Andrzej Kapolka
6445b3aa5d Linux warnings fixes. 2014-11-07 15:59:16 -08:00
Sam Gateau
bed524716d Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions 2014-11-06 14:01:43 -08:00
Sam Gateau
441d09a460 debugiing the mysterious glError coming from glFrustum 2014-11-04 16:42:58 -08:00
Sam Gateau
c842060dc5 fix names for stream and Batch interface 2014-11-04 14:51:57 -08:00
Sam Gateau
f413f93c62 fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu api 2014-11-03 23:26:39 -08:00
Sam Gateau
48769928c5 Trying to fix the skinning issue 2014-11-03 13:20:12 -08:00
Sam Gateau
fba1526389 Migrating the model rendering code to use the new gpu api for input buffers and stream format 2014-11-03 09:56:14 -08:00
Sam Gateau
2390559969 INtroducing the stream format and the Stream and making it work for the model mesh 2014-10-31 10:02:26 -07:00
Stephen Birarda
5b3897f1cf Merge pull request #3690 from ZappoMan/rayPickSubMeshes
Ray pick sub meshes
2014-10-29 12:10:29 -07:00
ZappoMan
ac3a963eca fix build buster 2014-10-29 12:01:43 -07:00
ZappoMan
c3d1d13fa9 Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes 2014-10-29 11:56:27 -07:00
ZappoMan
17a20ceb16 pass the submesh name as extraInfo in the ray pick result 2014-10-29 10:49:24 -07:00
ZappoMan
3e9bc23c2f moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes 2014-10-29 10:19:04 -07:00
Sam Gateau
22e0e4643c Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-10-29 10:17:42 -07:00
Sam Gateau
dbdd5293fa Merged with master 2014-10-28 18:31:02 -07:00
Sam Gateau
7aaac69d35 Merge branch 'master' of https://github.com/highfidelity/hifi into temp1 2014-10-28 18:22:42 -07:00
Sam Gateau
da70ec4c89 Fix the rendering bug on yosemite: due to the attribute channel number assigned by the compiler which colllides with the fixed pipeline vertex attrib channels, forced the attribute bind location after 3 2014-10-28 18:22:06 -07:00
Stephen Birarda
6ba0845767 fix warnings that were bugging Xcode 2014-10-28 15:39:28 -07:00
Sam Gateau
88eaeaee7d Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api 2014-10-28 14:42:22 -07:00
Sam Gateau
89f9e5b01b try to get more coherent names 2014-10-27 11:49:51 -07:00
Sam Gateau
ff44a460d6 Add NSIGHT Profiliing capability 2014-10-27 11:40:52 -07:00
Sam Gateau
d92c03364a Improve comment regarding the replacement of the QGLProgram->bind() 2014-10-23 14:53:43 -07:00
Sam Gateau
d13283192f Fix the bug happening on mac due to order in which parmaeters are evaluated for all of the gl calls, now fixed with an order independant code 2014-10-22 14:07:15 -07:00
Sam Gateau
821284edfd Introduce the gpu::Batch for the full Model::render call 2014-10-21 17:46:41 -07:00
Sam Gateau
00dbe486d9 FIrst working version of the GLBatching system introduced in the MOdelrendering path 2014-10-21 10:50:53 -07:00
Sam Gateau
0def490db7 startign to record all the gl commands in the Batch 2014-10-17 18:17:44 -07:00
ZappoMan
47f5d499f6 small optimization 2014-10-16 15:26:01 -07:00
ZappoMan
148b880bb1 handle case of meshes with multiple parts with different materials better, don't mix them in with single material meshes 2014-10-16 14:32:07 -07:00
ZappoMan
d1f263ecc5 group materials together when rendering models 2014-10-16 14:05:35 -07:00
ZappoMan
ffb7bcf9d3 wire up different culling options to debug menus 2014-10-16 09:32:24 -07:00
ZappoMan
bf77adc4bc add support for LOD occulsion for too small meshes in Model::render() 2014-10-16 00:30:24 -07:00
ZappoMan
4c7ecba579 spelling change 2014-10-15 20:23:04 -07:00
ZappoMan
921a3fb8c0 switch QList<> to QVector<> and add some guards against out of range indices 2014-10-15 20:18:04 -07:00
ZappoMan
56b4d58f18 implement mesh groups and pull out shader programs in renderMeshes() to outside the loop based on group 2014-10-15 17:08:47 -07:00
ZappoMan
8a83511942 first cut at separating opaque from transparent meshes 2014-10-15 14:40:42 -07:00
ZappoMan
46cb780aa5 view cull mesh parts 2014-10-15 10:08:21 -07:00
Andrzej Kapolka
4c617c6d55 Stop using the emissive color for glow. 2014-09-29 14:51:45 -07:00
AndrewMeadows
7f7861671e Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
Andrzej Kapolka
6c907a9d83 Read the emissive color property and use it to effect glow. 2014-09-19 16:49:51 -07:00
Andrzej Kapolka
9515145b9b Removed commented lines. 2014-09-19 15:48:56 -07:00
Andrzej Kapolka
646c0dc48f Working on translucent model bits. 2014-09-19 15:31:46 -07:00
Andrzej Kapolka
c6aad42f21 Move LocalLight to AvatarManager, apply it at the avatar level. 2014-09-18 17:09:53 -07:00
Andrzej Kapolka
b9ae005e53 Working on the actual deferred lights. 2014-09-18 16:12:46 -07:00
Andrzej Kapolka
5c22fe7bd1 Translucency tweak. 2014-09-18 13:27:15 -07:00
Andrzej Kapolka
fb7e633cac Post-merge fixes. 2014-09-18 13:17:23 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrzej Kapolka
e0a56b4a95 Rejiggered the blender handling: allow up to N blenders active at once so
that with small numbers of avatars, the blenders can stack for lower latency.
2014-09-17 17:57:08 -07:00
Atlante45
3751e05ce3 Fixes crash in Model::scaleToFit() 2014-09-17 13:37:16 -07:00
Andrzej Kapolka
fbd1efad81 Allow specifying material opacity. 2014-09-16 17:52:39 -07:00