Commit graph

3358 commits

Author SHA1 Message Date
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
samcake
1fd4c5c1a4 Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information 2018-01-29 12:20:51 -08:00
John Conklin II
92b9290294
Merge pull request #12267 from hyperlogic/bug-fix/rc63-neck-cauterization
RC63: Bug fix for avatar neck cauterization
2018-01-29 10:52:10 -08:00
Olivier Prat
0324f41565 Trying to improve adaptive shadow bias 2018-01-29 17:23:35 +01:00
Olivier Prat
70a7ecc5f0 Fixed merge with remote trnormalmap 2018-01-29 10:50:17 +01:00
Olivier Prat
4cbfef55ef Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
Brad Davis
0781d8eaf0 Remove some unneeded Qt dependencies 2018-01-28 22:18:24 -08:00
Sam Gateau
221475d7d9 FIxing the dark ambient lighting on scattering surface 2018-01-27 10:37:32 -08:00
Sam Gateau
3d9985fa67 FIx the scattering ambient lighting diffuse which was too dark (got divided by PI) comparedd to non scattering 2018-01-27 08:48:19 -08:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Anthony J. Thibault
3be857567b updated Skinning.slh comment and constant.
(cherry picked from commit 43eaa02ef0)
2018-01-26 14:02:18 -08:00
Olivier Prat
6b0b17ff63 Working on better adaptive bias algorithm for shadow 2018-01-26 17:57:20 +01:00
Sam Gateau
51dac04374 Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
Sam Gateau
23b99f04cd Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch 2018-01-25 18:33:37 -08:00
Anthony J. Thibault
1ad65b8da5 Bug fix for twisted knees on some avatars.
The FBXReader inverse bind pose calculation can sometimes introduce floating point fuzz into
the bottom row of the matrix.  The Transform class checks this bottom row before doing decomposition
into translation, rotation and scale.  If it detects that this row is not exactly (0, 0, 0, 1) it aborts.
And returns identity.  To guarantee that it preforms the decomposition correctly slam the row to (0, 0, 0, 1),
before conversion to a Transform instance.

(cherry picked from commit 991ba7f195)
2018-01-25 18:31:41 -08:00
Anthony J. Thibault
21c1e32490 Bug fix for avatar neck cauterization
The basic dual-quaternion skinning algorithm does not handle non-rigid transformations like scale well.
Because we only use scaling for head cauterization, we special case this by passing in a cauterization factor,
as well as a cauterization position to the vertex shader.  If a vertex is flagged as cauterized, we slam it to equal the cauterization position.
Although, not as smooth as the previous method, it seems to work well enough on the avatar's I've tested.

(cherry picked from commit faf8350369)
2018-01-25 17:47:39 -08:00
samcake
2f4e61888f Making it work maybe 2018-01-25 16:57:35 -08:00
samcake
ae6a95ec0d fixing my bugs on vissibility 2018-01-24 18:07:35 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
d0f2138e87 Merged with master 2018-01-24 10:00:41 +01:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Seth Alves
1cbc2e31cf merge from upstream 2018-01-23 15:21:03 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Olivier Prat
55abaf33fb Added shaders to support normal maps on translucent objects 2018-01-23 17:35:01 +01:00
Olivier Prat
24692f13fd Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string 2018-01-23 14:19:39 +01:00
Olivier Prat
43f7bb5f56 Fixed compilation error due to really long shader 2018-01-22 16:50:03 +01:00
Olivier Prat
a807e41ff4 Merge branch 'master' of http://github.com/highfidelity/hifi into locallights 2018-01-22 16:05:54 +01:00
Brad Davis
d2fe9e2710 PR feedback 2018-01-19 20:24:34 -08:00
Brad Davis
d53b8b38ac Merge remote-tracking branch 'upstream/master' into android 2018-01-19 14:35:20 -08:00
Seth Alves
9be2c67f00 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-19 11:46:34 -08:00
Seth Alves
bce9b5f459 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-19 09:53:54 -08:00
Olivier Prat
12c48a38f7 Normalized diffuse & specular of directional, point and spot lights such as a light intensity of 1 gives a perpendicular diffuse lighting of the same color as the albedo for dielectric materials. 2018-01-19 13:58:35 +01:00
Brad Davis
bdfa1273ba Merge remote-tracking branch 'upstream/master' into android 2018-01-18 17:33:10 -08:00
Seth Alves
31c007d167 more backwards logic, added withViewVisibilityMask call in ItemKey 2018-01-18 14:15:30 -08:00
Seth Alves
7c32d3c536 flip logic back around 2018-01-18 13:49:17 -08:00
Seth Alves
0ad4cdc41b works now 2018-01-18 13:15:47 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
Olivier Prat
902bfac380 Merged with master 2018-01-18 18:31:04 +01:00
Seth Alves
1c819c8422 formatting 2018-01-18 09:12:37 -08:00
Sam Gateau
dd436229c1
Merge pull request #12193 from SamGondelman/transparent
Fix black flashing on transparent objects
2018-01-18 09:11:46 -08:00
Sam Gateau
7a9740d258 visible-perview 2018-01-18 02:18:46 -08:00
Sam Gateau
c1b7bc3ff8 Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview 2018-01-17 18:50:56 -08:00
Brad Davis
cbb2d9d854 Merge remote-tracking branch 'upstream/master' into android 2018-01-17 17:51:39 -08:00
SamGondelman
a44c965f56 fix black flashing on transparent objects 2018-01-17 15:59:07 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
25b778be1d Tracking down remaining SOX crashes 2018-01-17 12:18:39 -08:00
Bradley Austin Davis
9f6c2c3cdd Merge remote-tracking branch 'upstream/master' into android 2018-01-17 11:44:00 -08:00
samcake
ecb7c622be Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview 2018-01-17 10:51:37 -08:00
Sam Gateau
0e72197a37
Merge pull request #12179 from Zvork/specular
Fixed error in Specular shader which gave low key specular highlights
2018-01-17 10:51:25 -08:00
samcake
51ed878683 Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview 2018-01-17 09:32:03 -08:00
Seth Alves
69a33428c0
Merge pull request #12078 from druiz17/soft-entities
Soft Entities
2018-01-17 08:02:37 -08:00
Olivier Prat
e6caa83d73 Merged with master 2018-01-17 16:35:31 +01:00
Olivier Prat
efa6a8c0b5 Merged with master 2018-01-17 15:49:46 +01:00
Olivier Prat
49549ced17 Fixed compilation with new shader system 2018-01-17 10:52:58 +01:00
Brad Davis
795a3b8407 Fix merge errors 2018-01-16 19:27:35 -08:00
Brad Davis
6a06bf405a Merge remote-tracking branch 'upstream/master' into android 2018-01-16 18:24:44 -08:00
Anthony J. Thibault
bc587bf6d8 Removal of legacy Rig methods 2018-01-16 18:19:35 -08:00
Anthony J. Thibault
576273efe3 Remove Rig::restoreJointPosition and references to it. 2018-01-16 18:01:58 -08:00
Olivier Prat
3911ce59cc Scribe now outputs .h and .cpp. Need to change how shader source is referenced in C++ code 2018-01-16 19:02:12 +01:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
humbletim
08ccda9cfc rename libraries/model(src/model) -> libraries/graphics(src/graphics) 2018-01-16 12:44:44 -05:00
Olivier Prat
cdb94d0832 Merge branch 'master' of git://github.com/highfidelity/hifi into scribe 2018-01-16 16:43:50 +01:00
Olivier Prat
8fb863e98c Added SurfaceData mechanism to evalGlobalLight 2018-01-16 15:57:05 +01:00
Olivier Prat
705b475d0c Merged with master 2018-01-16 15:07:20 +01:00
Olivier Prat
3382a35c3f Fixed bug due to incorrect discard of fragments with no local lights 2018-01-16 12:13:45 +01:00
Olivier Prat
6686b328c7 Fixed error in Specular shader which gave low key specular highlights 2018-01-16 10:47:46 +01:00
Brad Davis
17e9c3d00c Don't try to set invalid uniforms 2018-01-15 13:43:19 -08:00
samcake
1baa2a242a Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview 2018-01-15 11:12:28 -08:00
Sam Gateau
2f5d2bef49
Merge pull request #12028 from Zvork/roughness_metal
Lighting model update for better specular
2018-01-15 10:51:18 -08:00
Dante Ruiz
645f608814 fixing merge conflict 2018-01-15 10:45:51 -08:00
Dante Ruiz
c76fdd1f5f adding scale 2018-01-15 10:43:26 -08:00
Brad Davis
db30e9c45f Fixing PR builds 2018-01-15 09:47:31 -08:00
Olivier Prat
32445a5660 Updated pipelines 2018-01-15 18:18:13 +01:00
Olivier Prat
54eab1c878 First working local lights on transparent objects 2018-01-15 17:49:55 +01:00
Olivier Prat
a3e50689cb Modified light outline shader to use some factorized code 2018-01-15 12:18:22 +01:00
Olivier Prat
6af6b5fe41 evalLocalLighting function created in LightLocal.slh 2018-01-15 12:02:29 +01:00
Olivier Prat
ca776fb9b4 Added LightLocal.slh to centralize shading with local lights 2018-01-15 11:36:52 +01:00
Brad Davis
58530c595a Pre-merge cleanup 2018-01-14 19:48:12 -08:00
Brad Davis
acb95d1355 GLAD polish 2018-01-14 00:10:05 -08:00
Brad Davis
24b83aa0f1 Merge remote-tracking branch 'sam/android-gles' into windows_gles 2018-01-13 11:36:31 -08:00
Brad Davis
3d69ceea71 Re-enable HUD compositing 2018-01-13 11:34:56 -08:00
Sam Gateau
d6e771f01d Adding the batch as aprameter to the custom pipeline register to be able to make program through a call to runLamda in order to perform the make call in the present thread where the gl context is valid 2018-01-13 10:02:53 -08:00
Sam Gateau
57f1ba2412 Merging with master to be able connect to dev domains and it works. fixing shaders for gles compile errors and disabling material textures by default 2018-01-13 02:00:34 -08:00
Sam Gateau
df0660f823 Merge branch 'master' of https://github.com/highfidelity/hifi into android-gles 2018-01-13 01:00:41 -08:00
Sam Gateau
331a8f3094 fixing the stencil not clearing correctly and shaders not compiled correctly in main thread 2018-01-13 01:00:10 -08:00
Sam Gateau
628731ed19 Merge branch 'windows_gles' of https://github.com/jherico/hifi into android-gles 2018-01-12 19:37:07 -08:00
Brad Davis
ab7aa52a10 GLES emulaton on windows 2018-01-12 19:17:35 -08:00
samcake
836b69ab1b exposing several visibility flags 2018-01-12 17:42:18 -08:00
Dante Ruiz
283b9a8003 fix softEntity edge cases 2018-01-12 15:31:54 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Anthony J. Thibault
088f227df2 Pass model offset from avatar skeletonModel to attached entity 2018-01-12 10:26:02 -08:00
Olivier Prat
814de4ab81 Scribe now outputs shaders as cpp files. 2018-01-12 11:59:19 +01:00
Brad Davis
7579451c24 Merge remote-tracking branch 'upstream/master' into android 2018-01-11 23:31:45 -08:00
Sam Gateau
e3faec838c Adding colors to the world 2018-01-11 23:22:51 -08:00
Sam Gateau
6f6aedbf4f Merge branch 'master' of https://github.com/highfidelity/hifi into android-fixes 2018-01-11 19:56:52 -08:00
Sam Gateau
8142b207af Making the forward model normal lighted 2018-01-11 19:56:08 -08:00
samcake
f22429d098 Working on the shaders 2018-01-11 18:03:11 -08:00
Anthony J. Thibault
7753b8a0b5 Merge branch 'master' into feature/dual-quat 2018-01-11 17:31:29 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
samcake
4dd925f025 Fixing forward render task to draw entities and avatars shapes 2018-01-10 17:51:03 -08:00
SamGondelman
e9d751fd23 try to avoid reusing uniform buffer locations 2018-01-10 17:01:01 -08:00
Brad Davis
2c35242af1 Merge remote-tracking branch 'upstream/master' into android_nov 2018-01-10 13:40:12 -08:00
Sam Gateau
539ee82937
Merge pull request #12033 from Zvork/compactvb
More compact representation of meshes on GPU
2018-01-10 09:11:33 -08:00
Olivier Prat
2960ad845c Fixed weird rendering bug. 2018-01-10 10:55:45 +01:00
Olivier Prat
cc8a717a81 Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal 2018-01-10 10:07:32 +01:00
Brad Davis
105dffebaf Fixing UI 2018-01-09 18:36:42 -08:00
Nissim Hadar
5b1f8e83d4 Removed gcc warning. 2018-01-09 15:46:15 -08:00
Nissim Hadar
b53e411184 Corrected pushing of default lights. 2018-01-09 15:24:46 -08:00
Nissim Hadar
c3f6faed00 Deal correctly with inheritance at top-most level. 2018-01-09 13:27:57 -08:00
Brad Davis
d6dd29b952 Merge remote-tracking branch 'upstream/master' into android_nov 2018-01-09 11:43:03 -08:00
Brad Davis
bd5af2b493 Working on android avatar rendering 2018-01-09 11:40:32 -08:00
Olivier Prat
db9e5fdae8 Merged from master but rendering seems broken 2018-01-09 11:05:34 +01:00
Anthony J. Thibault
fbea22e0f0 Renamed imag component to dual, using the correct nomenclature
Also removed incomplete test from unit tests.
2018-01-08 18:21:23 -08:00
Nissim Hadar
7811ddb904 Merge branch 'master' of https://github.com/highfidelity/hifi into keylightInheritance 2018-01-08 15:39:09 -08:00
Nissim Hadar
b2b1807490 Changes per code review. 2018-01-08 15:37:06 -08:00
John Conklin II
fab28e7d44
Merge pull request #12106 from SamGondelman/overlayFix
Fix avatar texture loading
2018-01-08 14:01:15 -08:00
Anthony J. Thibault
59b843781e Merge branch 'master' into feature/dual-quat 2018-01-08 13:18:42 -08:00
SamGondelman
97c0b33975 fix avatar texture loading 2018-01-08 12:50:05 -08:00
Bradley Austin Davis
68cd768a65
Merge branch 'android' into android_render_pr 2018-01-08 12:49:52 -05:00
Olivier Prat
c904302057 Added back multiplication of specular for point / directional / spot lighting by PI as Naty Hoffman recommends. Limited texture LOD of ambient map by LOD computed for filtering to prevent aliasing 2018-01-08 15:23:39 +01:00
Olivier Prat
10b39751e1 Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal 2018-01-08 14:50:05 +01:00
Olivier Prat
b296b96e5e Merged with master 2018-01-06 10:01:00 +01:00
Nissim Hadar
9e5eba4d3a Merge branch 'keylightInheritance' of https://github.com/NissimHadar/hifi into keylightInheritance 2018-01-05 23:11:40 -08:00
Brad Hefta-Gaub
6a3609093d
Merge pull request #12051 from dback2/polyobjimportfixes
Poly obj import fixes
2018-01-05 13:33:29 -08:00
SamGondelman
a9d5dda976 always push default haze to current frame 2018-01-04 17:54:23 -08:00
Anthony J. Thibault
51ab38f484 warning fix 2018-01-04 17:32:22 -08:00
David Back
6b9658f8cf merge 2018-01-04 16:41:58 -08:00
Anthony J. Thibault
fac0982c67 need to use sizeof(TransformType), not sizeof(mat4) 2018-01-04 16:37:12 -08:00
Anthony J. Thibault
b8c88fca3b Dual Quaternion skinning optimization
Reduce expensive conversion from quat -> matrix -> quat, by keeping
the inverseBindPose in a Transform instance instead of a mat4.
2018-01-04 16:17:23 -08:00
Anthony J. Thibault
aacf2d489f removed comments 2018-01-04 16:17:21 -08:00
Anthony J. Thibault
bcd813ac62 Optimizations and cleanup 2018-01-04 16:15:44 -08:00
Anthony J. Thibault
e86fd4f992 Removed SKIN_COMP define, re-enabled cauterization 2018-01-04 16:15:42 -08:00
Anthony J. Thibault
b69edceb4f Fixed rotation polarity and weights are now 16 bit. 2018-01-04 16:15:41 -08:00
Anthony J. Thibault
5bb0b06061 WIP: Dual Quaternion compensation for spinning the right way. 2018-01-04 16:15:39 -08:00
Anthony J. Thibault
8bdddf7211 Full Dual Quaternion support 2018-01-04 16:15:38 -08:00
Anthony J. Thibault
18113d824c Created Model::TransformComponents class 2018-01-04 16:13:44 -08:00
Anthony J. Thibault
515d13a4c1 WIP checkpoint 2018-01-04 16:09:08 -08:00
Anthony J. Thibault
23affb570b WIP checkpoint, root transforms for shapes and non-animated fbx files are working. 2018-01-04 16:09:06 -08:00
Anthony J. Thibault
565875e823 WIP first attempt at dual quat skinning 2018-01-04 16:09:02 -08:00
Nissim Hadar
e797a77262 Merge branch 'master' of https://github.com/highfidelity/hifi into keylightInheritance
# Conflicts:
#	interface/resources/qml/js/Utils.jsc
2018-01-04 15:58:08 -08:00
Olivier Prat
9f04e8597f Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal 2018-01-04 08:47:15 +01:00
Gabriel Calero
597114afea Prepare forward pipeline for android 2018-01-03 16:42:19 -03:00
Gabriel Calero
468fc89c3e Use forward pipeline for android 2018-01-03 16:38:23 -03:00
Gabriel Calero
dad526d22b Make Fade.slh compatible with Open GLES SL 2018-01-03 16:36:11 -03:00
humbletim
513a69cdcd changes per CR feedback 2018-01-03 04:08:43 -05:00
Olivier Prat
dcfeed9b2c Switched to using getFresnelF0 function in overlay3D model shaders 2017-12-27 15:52:17 +01:00
Olivier Prat
93ba9ad3b1 Adjusted roughness aspect on specular reflection of sky box to more closely match Unity's PBR look especially on high roughness values 2017-12-26 15:43:23 +01:00
Olivier Prat
d6b70d459f Merge branch 'master' of git://github.com/highfidelity/hifi into roughness_metal 2017-12-26 14:15:24 +01:00
Sam Gondelman
2898fa557e
typo 2017-12-23 00:53:11 -08:00
David Back
01fcd453b8 Merge branch 'master' of https://github.com/highfidelity/hifi into polyobjimportfixes 2017-12-22 16:41:17 -08:00