John Conklin II
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48f0cded05
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Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
Leopoly_Phase1_010 Graphics Scripting
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2018-02-27 07:53:25 -08:00 |
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humbletim
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d3bae87066
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* remove unneeded Q_DECLARE_METATYPEs
* CR feedback
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2018-02-26 19:07:55 -05:00 |
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Sam Gondelman
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d1d6adf447
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Merge pull request #12493 from sethalves/fix-shadows-on-osx-1
fix osx shadows
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2018-02-26 11:46:43 -08:00 |
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Anthony J. Thibault
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f5fcaae283
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-26 10:55:44 -08:00 |
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Anthony J. Thibault
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0404b722e4
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Code review feedback
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2018-02-26 10:00:32 -08:00 |
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humbletim
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3dbe5d79bb
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fix windows punctilious warnings
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2018-02-26 06:01:16 -05:00 |
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humbletim
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f824edd04e
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* remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
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2018-02-26 04:58:22 -05:00 |
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Seth Alves
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59bd05aa55
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make shadow-related shader compile on osx
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2018-02-23 09:22:34 -08:00 |
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humbletim
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058e4d1926
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CR feedback; whitespace / remove unnecessary diffs
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2018-02-23 09:12:33 -05:00 |
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humbletim
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f8fe06213d
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CR feedback; whitespace / remove unnecessary diffs
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2018-02-23 09:11:23 -05:00 |
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humbletim
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6ea4b660b7
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CR feedback; remove ok bool pointer and all metadata; cleanup
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2018-02-23 07:47:39 -05:00 |
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Anthony J. Thibault
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0469eafbe4
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Switch between dualQuats and matrix skinning based on model entity scale factor.
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2018-02-22 18:35:16 -08:00 |
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NissimHadar
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3150b963c0
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Implemented call to abortTask().
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2018-02-22 16:29:58 -08:00 |
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Anthony J. Thibault
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86351f19a9
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Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions
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2018-02-22 08:44:21 -08:00 |
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humbletim
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010c714abc
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restore original Entities.getMeshes
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2018-02-22 08:51:54 -05:00 |
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humbletim
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4d43e54346
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use shared buffer_helpers::clone
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2018-02-22 08:41:15 -05:00 |
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humbletim
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e4a2a589a5
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CR fedback and cleanup
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2018-02-22 07:56:09 -05:00 |
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humbletim
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72fca7e57e
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Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge
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2018-02-22 05:18:05 -05:00 |
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humbletim
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be8d79f53f
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CR fedback and cleanup
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2018-02-22 05:15:01 -05:00 |
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Nissim Hadar
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bf4ba07b72
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Added parameters to canCastShadow - still sucks.
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2018-02-21 12:36:34 -08:00 |
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Nissim Hadar
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6f84e4c977
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Moved shadows and ambient occlusion to menu checkboxes.
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2018-02-20 23:45:07 -08:00 |
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SamGondelman
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4c6169ec78
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merge and a little cleanup
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2018-02-20 15:45:34 -08:00 |
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SamGondelman
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4f0f6709c1
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fix build errors
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2018-02-20 13:56:06 -08:00 |
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humbletim
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5791ca4c51
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interim checkin
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2018-02-20 12:22:04 -05:00 |
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Nissim Hadar
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b2a06cdb98
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
# libraries/entities/src/EntityItemProperties.cpp
# libraries/entities/src/ShapeEntityItem.h
# libraries/networking/src/udt/PacketHeaders.cpp
# libraries/networking/src/udt/PacketHeaders.h
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2018-02-19 13:05:57 -08:00 |
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Nissim Hadar
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6a9bbaf0a5
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WIP - clean-up.
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2018-02-19 12:00:30 -08:00 |
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Sam Gateau
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fd49c0d100
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Merge pull request #12401 from SamGondelman/decals
Material Entities
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2018-02-19 10:58:02 -08:00 |
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Nissim Hadar
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7ba8a9935a
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No extraneous shadows.
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2018-02-16 19:23:31 -08:00 |
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Nissim Hadar
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a2cc78b200
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
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2018-02-16 14:01:57 -08:00 |
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Nissim Hadar
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4c1f22f84e
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Models and Avatar cast shadows (box doesn't, yet).
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2018-02-16 14:01:33 -08:00 |
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Nissim Hadar
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194c7f4101
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WIP - for review.
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2018-02-16 09:28:15 -08:00 |
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SamGondelman
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b189433855
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merge
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2018-02-15 15:50:36 -08:00 |
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SamGondelman
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2d754edf74
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CR
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2018-02-15 15:48:41 -08:00 |
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Nissim Hadar
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df7a8389b3
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Fixed possible crash.
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2018-02-15 11:51:06 -08:00 |
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samcake
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b21b98c810
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Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work
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2018-02-15 11:24:20 -08:00 |
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Nissim Hadar
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26e7a85a95
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Fixed possible crash.
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2018-02-14 21:15:29 -08:00 |
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Nissim Hadar
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a679b6f828
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Fixed possible crash.
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2018-02-14 18:55:04 -08:00 |
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samcake
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246ac25d0a
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Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight
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2018-02-14 17:36:46 -08:00 |
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Sam Gondelman
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15cdfef16a
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Merge branch 'master' into decals
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2018-02-14 17:33:01 -08:00 |
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Nissim Hadar
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054b2bf3e2
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Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
# libraries/networking/src/udt/PacketHeaders.cpp
# scripts/system/html/js/entityProperties.js
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2018-02-14 17:10:07 -08:00 |
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SamGondelman
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324eefc914
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remove fresnel, add unlit, fix overlays, cleanup
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2018-02-14 17:02:07 -08:00 |
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samcake
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6357f36a97
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Fixing names
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2018-02-14 10:39:14 -08:00 |
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Nissim Hadar
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1632ab9782
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Changed flag to "cast shadow" instead of "don't cast shadow".
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2018-02-13 18:27:36 -08:00 |
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samcake
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1d3ae1b187
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Work in progress to get the render items beeing tagged correctly for groupCulled
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2018-02-13 17:50:01 -08:00 |
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Anthony J. Thibault
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d2c199104e
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Avatars use Dual Quaternion Skinning and Model Entities do not.
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2018-02-13 17:47:49 -08:00 |
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Nissim Hadar
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23a29b8d4b
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Added don't castr shadow flag to entity and shape classes.
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2018-02-13 16:16:04 -08:00 |
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SamGondelman
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4500ed17e7
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merge from master
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2018-02-13 13:58:39 -08:00 |
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SamGondelman
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38290064c1
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replace materials by name, hide material mode for now
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2018-02-13 13:24:08 -08:00 |
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Andrew Meadows
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20c2a4470e
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merge 'findByID' into 'workload-001'
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2018-02-13 11:47:02 -08:00 |
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Anthony J. Thibault
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7f5f48bca9
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Models can now switch between dual quats and matrix palette skinning.
but not dynamically, because we still only compile one version of the shader.
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2018-02-13 11:37:14 -08:00 |
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