Commit graph

290 commits

Author SHA1 Message Date
Andrew Meadows
58e31abf60 improved collision shapes for fingers 2014-07-17 14:31:16 -07:00
Andrew Meadows
53ee5f2340 minor cleanup around measurements of joint radius 2014-07-17 12:42:18 -07:00
Atlante45
c660986480 Merge branch 'master' of https://github.com/highfidelity/hifi into sit_on_a_model 2014-06-25 10:49:51 -07:00
Atlante45
9a6f144da9 Added sitting points metadata for fst 2014-06-24 18:21:57 -07:00
Andrew Meadows
d892a9c00f fixed warning about possible uninitialized variable. 2014-06-23 14:07:31 -07:00
Andrzej Kapolka
a1e208ae3d Simplification. If the normal is zero, then the cross product will also be
zero, so we can just have the one check and postpone normalization until
afterwards.
2014-06-09 11:03:50 -07:00
Andrzej Kapolka
6eac0ee2ae Avoid crash on zero-length normals. 2014-06-09 10:58:56 -07:00
ZappoMan
8ec14568fe support ray picking against the AABB for the rotated model extents 2014-05-27 13:39:32 -07:00
ZappoMan
9188b9ac59 add meshExtents to sub meshes 2014-05-23 09:56:09 -07:00
Andrzej Kapolka
906e082215 If there are no animation frames in the model, treat its default position as
a single frame.
2014-05-21 13:56:20 -07:00
Brad Hefta-Gaub
b4759e02f4 Merge pull request #2888 from Barnold1953/master
Windows audio and mesh crash
2014-05-21 11:01:48 -07:00
barnold1953
661de7c62b Fixed poor coding standard 2014-05-20 17:46:52 -07:00
barnold1953
eccf99c175 Stopped windows crash when FBXMeshPart::triangleIndices.size() is not
divisible by three. There is probably an issue in extractMesh()
2014-05-20 16:20:29 -07:00
ZappoMan
1278470a91 properly handle FSTs that have translations and rotations 2014-05-20 13:31:08 -07:00
Andrzej Kapolka
e415006526 Fixed index of out bounds error, issue with head not being tracked in
PrioVR.
2014-05-15 18:22:57 -07:00
Philip Rosedale
186f7766fc Merge pull request #2856 from ZappoMan/modelserver
Animation Support in Models
2014-05-14 15:03:49 -07:00
Andrzej Kapolka
bca5636f9b Looks like "reflection" can be used as a synonym for "specular." 2014-05-13 15:05:00 -07:00
Andrzej Kapolka
0321821b55 More work on PrioVR integration. 2014-05-13 11:38:24 -07:00
ZappoMan
106c8bffd8 first cut at animations in models 2014-05-09 16:08:06 -07:00
Andrzej Kapolka
03faff359f Fix for certain models with textures not parented to materials. 2014-05-07 14:48:25 -07:00
Andrzej Kapolka
d0537e7ead Specular map support. 2014-05-06 17:32:10 -07:00
Andrzej Kapolka
353b9879b8 Fix for exports from Sketchup. 2014-05-06 15:15:42 -07:00
Andrzej Kapolka
9e6b29951d Whoops! 2014-05-02 19:14:40 -07:00
Andrzej Kapolka
9959d8d73f OK, this time for sure. 2014-05-02 19:06:44 -07:00
Andrzej Kapolka
8ec03979da OK, one more try. 2014-05-02 18:14:17 -07:00
Andrzej Kapolka
3e8b5c8714 Let's try that again. 2014-05-02 18:03:54 -07:00
Andrzej Kapolka
0c8b3eaf1a Yet another check. 2014-05-02 17:56:23 -07:00
Andrzej Kapolka
a1eeef3feb Out-of-bounds check. 2014-05-02 17:52:52 -07:00
Andrzej Kapolka
c08dfc90c3 Add a hack to fix normals on Makehuman exports. 2014-05-02 17:46:11 -07:00
Andrzej Kapolka
4c49d00683 Scale adjustment for Makehuman models. 2014-05-02 17:01:07 -07:00
Andrzej Kapolka
0b2f272abe Fix (well, partial fix) for ASCII FBX files exported from Makehuman. 2014-05-02 16:26:44 -07:00
Andrzej Kapolka
44ae29d06e Temporary hack for models from Mixamo Fuse until I can figure out the exact
problem.
2014-05-01 20:54:09 -07:00
Andrzej Kapolka
6caa928e64 More work on avatar customization. 2014-05-01 16:12:20 -07:00
Andrzej Kapolka
66e0cbf6ad Working on FBX uploads (i.e., without FST). 2014-04-30 18:34:43 -07:00
Andrew Meadows
54153a70a3 merge upstream/master into andrew/inertia 2014-04-18 11:30:26 -07:00
Andrzej Kapolka
197127fbde Added ability to read FBX textures embedded in FBX files. 2014-04-17 15:42:23 -07:00
Andrzej Kapolka
6251b6b819 Merge fix. 2014-04-17 13:55:16 -07:00
Andrzej Kapolka
0f69bbe23f More work on animation loading. 2014-04-16 20:39:55 -07:00
Andrzej Kapolka
8cbad1bf54 More work on animation loading. 2014-04-15 19:37:28 -07:00
Andrzej Kapolka
a2dc58f7f9 Moved FBX code to its own library so that we can use it for bots. 2014-04-14 17:15:58 -07:00
Renamed from interface/src/renderer/FBXReader.cpp (Browse further)