Commit graph

290 commits

Author SHA1 Message Date
humbletim
ec4f9fdc11 fix displayName 2018-02-22 08:31:05 -05:00
humbletim
d52dce8e09 restore code for debugging 2018-02-22 08:24:56 -05:00
humbletim
be8d79f53f CR fedback and cleanup 2018-02-22 05:15:01 -05:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
humbletim
06afaa7470 BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel

ModelScriptingInterface / scriptable::ModelProvider

integration

update to RC-63

initial graphics-scripting refactoring

graphics-scripting baseline commit

wip commit

Geometry -> MeshPart

remove SimpleMeshProxy

collapse graphics-utils -> graphics-scripting

scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Seth Alves
c146a231fa
Merge pull request #12284 from ctrlaltdavid/21717
FBX reader fixes
2018-01-30 10:49:02 -08:00
David Rowe
cadd4e61ad Fix indent 2018-01-30 14:36:53 +13:00
David Rowe
09b92b93aa Handle geometric offsets in FBX mesh extents calculations 2018-01-30 14:36:34 +13:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
David Rowe
d334f1c35c Don't append trailing FBX root nodes to the tail of the tree 2018-01-29 13:45:39 +13:00
Anthony J. Thibault
991ba7f195 Bug fix for twisted knees on some avatars.
The FBXReader inverse bind pose calculation can sometimes introduce floating point fuzz into
the bottom row of the matrix.  The Transform class checks this bottom row before doing decomposition
into translation, rotation and scale.  If it detects that this row is not exactly (0, 0, 0, 1) it aborts.
And returns identity.  To guarantee that it preforms the decomposition correctly slam the row to (0, 0, 0, 1),
before conversion to a Transform instance.
2018-01-23 16:05:43 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
humbletim
b91d536dd0 rename model:: -> graphics:: 2018-01-16 12:46:16 -05:00
David Rowe
67218a697b Support FBX files that have nodes with non-XYZ rotation order 2018-01-16 14:01:20 +13:00
Anthony J. Thibault
7753b8a0b5 Merge branch 'master' into feature/dual-quat 2018-01-11 17:31:29 -08:00
Anthony J. Thibault
b8c88fca3b Dual Quaternion skinning optimization
Reduce expensive conversion from quat -> matrix -> quat, by keeping
the inverseBindPose in a Transform instance instead of a mat4.
2018-01-04 16:17:23 -08:00
Anthony J. Thibault
b69edceb4f Fixed rotation polarity and weights are now 16 bit. 2018-01-04 16:15:41 -08:00
humbletim
513a69cdcd changes per CR feedback 2018-01-03 04:08:43 -05:00
humbletim
61711f34cc add support for tagging meshes with displayName 2017-12-21 12:25:48 -05:00
Olivier Prat
264f41472d Added tangents to blendshape for possible break of bump mapping when doing blend shape animations 2017-12-15 12:06:07 +01:00
Olivier Prat
f38e473218 Working packing of normals and tangents in GL_INT_10_10_10_2_REV format. Need to check this with all available 3D data input formats 2017-12-14 17:57:34 +01:00
Olivier Prat
deb0b6b06f Working interleaved normals and tangents. I'm still wondering why it works with blendshapes though... 2017-12-14 16:12:44 +01:00
Stephen Birarda
dc86c6fe73 fixes for warnings in FBXReader/FBXWriter 2017-09-13 09:16:58 -07:00
Stephen Birarda
b153d1e177 use FBXReader/FBXWriter for texture baking in FBXBaker 2017-09-07 18:38:29 -07:00
Ryan Huffman
7a55c867be Fix _fbxNode rename to _rootNode in FBXReader 2017-09-07 12:56:46 -07:00
Ryan Huffman
aa1aad0a09 Add FBXWriter for serializing FBXNode 2017-09-07 12:56:36 -07:00
Atlante45
8a291f16ff Merge branch 'master' of https://github.com/highfidelity/hifi into feat/auto-bake 2017-08-25 15:26:38 -07:00
Ryan Huffman
39f04adc8d Improve baking interface and add automatic baking to asset server 2017-08-24 16:15:28 -07:00
Anthony J. Thibault
ae98974d79 improve 14-dop generation for avatar joint collision
Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
Stephen Birarda
d2bea94768 simplify fileOnUrl to always look right beside FBX 2017-06-09 15:52:21 -07:00
Atlante45
ea870881ee Log warning when we detect a connection loop 2017-05-25 12:48:21 -07:00
Atlante45
babae456d2 Fix infinite loop in fbx reader 2017-05-25 10:42:33 -07:00
Stephen Birarda
e86db26224 Revert "fix relative/absolute path handling for external FBX textures" 2017-04-10 14:31:02 -07:00
Stephen Birarda
e4021c168e add special handling for abs drive letter paths from windows 2017-04-05 16:52:22 -07:00
Stephen Birarda
70eada0f76 replace backslashes in parsed fbx relative filepaths 2017-04-04 15:01:18 -07:00
Stephen Birarda
137e73cf21 check absolute path before relative path 2017-04-04 14:42:03 -07:00
Stephen Birarda
0a7100e2d8 pass URLs to readFBX, not just URL path 2017-04-04 14:34:10 -07:00
Stephen Birarda
4e07a6a865 add new logic for absolute texture paths in FBX 2017-04-04 14:02:00 -07:00
Stephen Birarda
b9783d768e remove fileOnUrl since it is no longer used 2017-04-04 11:08:30 -07:00
Stephen Birarda
d4112f0e36 use full relative filepath for texture caching/referencing 2017-04-03 14:57:02 -07:00
Andrew Meadows
60bc76e1c4 store cluster indices and weights in uint16_t 2017-03-27 14:40:31 -07:00
Andrew Meadows
60874e6041 remove unused cruft 2017-03-27 14:40:31 -07:00
Brad Davis
85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
Brad Davis
a3828ce45c Fixing comment 2017-03-21 13:42:24 -07:00
Atlante45
73dd2abdaf Delete old sitting points code 2017-03-20 17:29:44 -07:00
Brad Davis
813e3a1bca Fix issue with scaling prior to KTX serialization 2017-03-17 08:05:52 -07:00
Brad Hefta-Gaub
07cf87749f Merge branch 'master' of https://github.com/highfidelity/hifi into betterBots 2017-02-08 13:41:33 -08:00
Brad Hefta-Gaub
eedfc4fd38 fix various bot related bugs 2017-02-08 12:35:00 -08:00
Andrew Meadows
8b1f569132 tweak max texture resolution thresholds 2017-02-06 12:13:31 -08:00
Andrew Meadows
8b2c720e29 sliding texture caps for models 2017-02-06 11:53:37 -08:00