Seth Alves
5ee1acc1ea
expose avatar getParentID and setParentID to javascript
2016-01-18 12:45:12 -08:00
Seth Alves
94bafb4a1e
Merge pull request #6832 from AndrewMeadows/no-collisionsWillMove
...
namechange collisionsWillMove --> dynamic
2016-01-18 11:51:59 -08:00
Seth Alves
d8dceade2e
Merge pull request #6833 from PhilipRosedale/searchChoice
...
Choice of hand ray pick or head pick
2016-01-18 11:03:30 -08:00
Philip Rosedale
9b3155188d
Squeeze a little to search, a lot to grab
2016-01-17 19:10:40 -08:00
Philip Rosedale
23a8d57ca2
Always show search ray
2016-01-17 14:14:00 -08:00
Philip Rosedale
588719a4c2
merge conflict fix
2016-01-17 13:07:55 -08:00
James B. Pollack
8c4abd2a2d
Merge pull request #6847 from howard-stearns/tribbles
...
tribbles
2016-01-16 18:28:58 -08:00
James B. Pollack
28f1a86527
Merge pull request #6821 from ericrius1/whiteboardFix
...
Some fixes to whiteboard to get rid of gaps between lines and jagged …
2016-01-16 18:19:33 -08:00
James B. Pollack
3631db4e2d
Merge pull request #6845 from howard-stearns/render-matrix
...
render test script
2016-01-16 18:16:49 -08:00
James B. Pollack
2d628001c9
Merge pull request #6846 from howard-stearns/static-edits
...
edit-test script
2016-01-16 18:14:50 -08:00
Andrew Meadows
c1a1cbf718
fix typo
2016-01-16 15:55:10 -08:00
Howard Stearns
1985aa9d77
Drops a bunch of "tribbles" (small spheres) in front of you.
...
They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Howard Stearns
994d13df5a
A test script to confirm that the specified edit rate can be achieved for the specified number of objects.
2016-01-16 11:32:19 -08:00
Howard Stearns
63db6d0f72
A script to test rendering load by creating a rectangular matrix of the specified objects, with no physical or entity changes after creation, either in front of you or overhead.
2016-01-16 11:17:13 -08:00
Brad Hefta-Gaub
29b9592c8c
Merge pull request #6838 from ctrlaltdavid/20763
...
Fix reading model's "textures" property
2016-01-15 17:02:14 -08:00
Brad Hefta-Gaub
8ffd30f89a
Merge pull request #6844 from jherico/web_crash
...
Fix JS web window crash caused by race condition
2016-01-15 16:44:51 -08:00
Andrew Meadows
84282d0114
final repairs after rebase
2016-01-15 15:28:26 -08:00
Andrew Meadows
e763c055b3
more namechanges in JS scripts
2016-01-15 15:24:46 -08:00
Andrew Meadows
29a52bf0ba
namechange collisionsWillMove --> dynamic
2016-01-15 15:23:52 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8
namechange MotionType to PhysicsMotionType
2016-01-15 15:21:25 -08:00
Brad Davis
bb02a1eda2
Fix JS web window crash caused by race condition
2016-01-15 14:45:40 -08:00
Philip Rosedale
210b3ba1ec
Merge pull request #6819 from sethalves/grab-script-fixes
...
grab script fixes
2016-01-15 09:40:57 -08:00
Seth Alves
fcd2284dc8
Merge pull request #6843 from AndrewMeadows/sadness
...
fix bug causing grab to disappear objects
2016-01-15 09:27:02 -08:00
Andrew Meadows
b9352d3eaa
prevent nan inside spring action
2016-01-15 08:44:52 -08:00
Philip Rosedale
c5556b1c29
Merge pull request #6841 from ericrius1/diceOverlay
...
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2
added dice icon back to dice.js script
2016-01-14 17:13:07 -08:00
Philip Rosedale
0ec754cf5f
Merge pull request #6839 from hyperlogic/tony/squeeze-hands-part-deux
...
Updated animations for left hand grasp
2016-01-14 16:57:46 -08:00
Brad Hefta-Gaub
a70adc8a57
Merge pull request #6823 from jherico/tool_window
...
Tool window in QML
2016-01-14 16:56:27 -08:00
Brad Davis
98df0d8fcc
Merge pull request #6836 from ZappoMan/menuGroups
...
wire up audio show level meter menu
2016-01-14 19:27:47 -05:00
Anthony J. Thibault
90516d95f2
Updated animations for left hand grasp
2016-01-14 16:22:58 -08:00
Philip Rosedale
a8d13cb947
Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
...
Simplify grab animation logic
2016-01-14 15:49:00 -08:00
Brad Davis
e76e13c05c
Removing close button on tool window, fixing dragging
2016-01-14 14:20:31 -08:00
Brad Hefta-Gaub
0ad39feeb6
juggle developer menus a bit
2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09
wire up audio show level meter menu
2016-01-14 13:12:16 -08:00
Anthony J. Thibault
51d678670d
Updated grab animations for right hand
2016-01-14 12:57:30 -08:00
Seth Alves
58668654d0
Merge pull request #6835 from AndrewMeadows/fix-grab
...
fix problem where distance grab stops on slow movement
2016-01-14 10:56:07 -08:00
Andrew Meadows
72928fdbd6
fix problem where grab stops on slow movement
2016-01-14 10:42:27 -08:00
Brad Davis
d924e042bc
Merge pull request #6834 from ZappoMan/hmdFixes
...
fix issues with HMD lookout 2D, and cleanup
2016-01-14 12:42:23 -05:00
Howard Stearns
5c1eef6a65
Merge pull request #6830 from AndrewMeadows/fix-arrows
...
Fix for arrows that stop moving too early
2016-01-14 09:36:26 -08:00
Anthony J. Thibault
c267d672d2
Updated hand grab animations
...
Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Brad Hefta-Gaub
6b76cf484d
fix issues with HMD lookout 2D, and cleanup
2016-01-14 08:48:55 -08:00
Andrew Meadows
82e261480f
Merge pull request #6827 from howard-stearns/physics-timing
...
Physics timing
2016-01-14 08:39:29 -08:00
Brad Hefta-Gaub
8f8afabbfe
Merge pull request #6811 from Atlante45/master
...
Fix skybox not always rendering correctly
2016-01-13 21:00:48 -08:00
Philip Rosedale
30199106ec
Choice of hand ray pick or head pick
2016-01-13 20:47:05 -08:00
Brad Hefta-Gaub
ec344f7f86
Merge pull request #6822 from jherico/local_script_stop
...
Fix inability to stop local scripts
2016-01-13 20:26:36 -08:00
David Rowe
a59cbd1aca
Merge branch 'master' into 20763
2016-01-14 17:25:44 +13:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
...
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
samcake
1a2764a38c
Merge pull request #6829 from Atlante45/render-shape-update
...
Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00