Commit graph

65 commits

Author SHA1 Message Date
Brad Davis
aef85eb69d Fix polyline rendering using default texture 2017-09-14 10:48:14 -07:00
Brad Davis
501eee8b10 Fix transform of polylines with high update rates 2017-09-14 08:45:37 -07:00
Brad Davis
75e7146c5b Fix polyline crash and flicker 2017-09-14 08:45:36 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
027c82c341 Removed fade transition on polyline entities. 2017-07-31 12:44:23 +02:00
Olivier Prat
a50c267d0b Fading on polyline now works when the polyline is added to the scene 2017-07-20 12:45:14 +02:00
Olivier Prat
b652d94a43 Added fade on poly line entities 2017-07-19 17:11:06 +02:00
Olivier Prat
0319a16e24 Modified PolyLines to use the new custom pipeline system 2017-07-19 16:40:20 +02:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
samcake
9c1e99fe3f Removing cruft and organizing the stencil config 2017-06-01 13:06:22 -07:00
Brad Davis
12ccbdac0b Actually render polylines 2016-12-01 19:46:08 -08:00
Brad Davis
5bade2ef9a Add locking around the code that reads polyline entity data and builds GPU structures for them 2016-12-01 14:14:17 -08:00
samcake
3d0b557af6 Fix the bad binding for polyline 2016-11-22 13:01:02 -08:00
SamGondelman
36d9f92101 performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
SamGondelman
ac9a80131a refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
SamGondelman
d521315475 fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Andrew Meadows
e8e965d548 fix crash mode for empty LineEntityItem 2016-01-07 10:19:46 -08:00
Zach Pomerantz
bea18e91aa Guard against empty polyline index out of range 2015-12-28 15:09:49 -08:00
ericrius1
3d782f1307 fixed merge conflicts 2015-12-14 10:11:49 -08:00
Brad Hefta-Gaub
d07629489c Merge pull request #6543 from Atlante45/pointer
gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
ericrius1
5f881e7650 polylines now take color as a uniform 2015-12-03 13:46:29 -08:00
ericrius1
191f7f2c22 no audio for now 2015-12-01 16:22:11 -08:00
ericrius1
71d361ed3b fixed hydra paint, adding more interactive brushes 2015-11-30 17:06:35 -08:00
Seth Alves
ca75802b9c unmangle merge 2015-11-26 06:43:28 -08:00
ericrius1
1409ed2d18 moved logic to build vertices buffer to renderable class, recalculating vertices anytime any of the normals, point, or strokeWidths data changes 2015-11-23 12:28:44 -08:00
Seth Alves
f013f95e9b merge from upstream 2015-11-21 08:43:00 -08:00
Ryan Huffman
2fe9af54d4 Add textures property to polyline 2015-11-18 13:59:32 -08:00
Seth Alves
bc516c0b86 use render-item status getters to display physics debugging information 2015-11-06 11:32:56 -08:00
Seth Alves
3ac0fef1ea merge from upstream 2015-11-01 15:22:57 -08:00
Brad Davis
5cbb2562cd Move GL utilities out to their own library 2015-10-27 15:53:42 -07:00
Seth Alves
61269c3ce8 fix up entity constructors so that setProperties isn't called during the constructor 2015-10-23 13:52:50 -07:00
ericrius1
1760720b2b added check for normals and vertices 2015-09-29 17:42:20 -07:00
ericrius1
d1b016b483 untabbified lines 2015-09-29 16:38:21 -07:00
Eric Levin
36be35a836 Update RenderablePolyLineEntityItem.cpp 2015-09-29 16:30:42 -07:00
ericrius1
e7834365f5 Made polyline painting experience smoother- no more flickering 2015-09-29 15:33:39 -07:00
ericrius1
8e7398ac7d small comment change 2015-08-10 13:41:30 -07:00
ericrius1
c299d77c92 fixed implicit double to float casting and incorrect header author attribution 2015-08-10 10:57:53 -07:00
ericrius1
19e645fc65 fixed the way colors are handled to work with new core profile changes 2015-08-07 16:26:52 -07:00
ericrius1
205a2d53b6 no longer returning early on NaN 2015-08-07 16:15:51 -07:00
ericrius1
94acb23f27 no longer redefining payloadRender method in effort to avoid linux build errors 2015-08-03 15:51:11 -07:00
ericrius1
b2753507dc cleanup of comments and dead code 2015-08-03 09:35:47 -07:00
ericrius1
47bc8f50ab cleaning 2015-08-03 08:45:14 -07:00
ericrius1
b4a9469dff colors 2015-07-28 11:42:23 -07:00
ericrius1
b44193c2ad catching end of texture 2015-07-22 17:25:33 -07:00
ericrius1
3379291b05 making uv mapping DRIER 2015-07-22 16:13:02 -07:00