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fixed implicit double to float casting and incorrect header author attribution
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parent
4fbd6f6337
commit
c299d77c92
3 changed files with 10 additions and 9 deletions
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@ -75,12 +75,12 @@ void RenderablePolyLineEntityItem::updateGeometry() {
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_verticesBuffer.reset(new gpu::Buffer());
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int vertexIndex = 0;
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vec2 uv;
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float tailStart = 0.0;
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float tailEnd = 0.25;
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float tailStart = 0.0f;
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float tailEnd = 0.25f;
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float tailLength = tailEnd - tailStart;
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float headStart = 0.76;
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float headEnd = 1.0;
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float headStart = 0.76f;
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float headEnd = 1.0f;
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float headLength = headEnd - headStart;
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float uCoord, vCoord;
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@ -88,8 +88,8 @@ void RenderablePolyLineEntityItem::updateGeometry() {
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int numHeadStrips = 10;
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int startHeadIndex = _normals.size() - numHeadStrips;
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for (int i = 0; i < _normals.size(); i++) {
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uCoord = 0.26;
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vCoord = 0;
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uCoord = 0.26f;
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vCoord = 0.0f;
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//tail
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if(i < numTailStrips) {
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uCoord = float(i)/numTailStrips * tailLength + tailStart;
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@ -108,7 +108,7 @@ void RenderablePolyLineEntityItem::updateGeometry() {
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_verticesBuffer->append(sizeof(glm::vec2), (gpu::Byte*)&uv);
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vertexIndex++;
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uv.y = 1.0;
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uv.y = 1.0f;
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_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_vertices.at(vertexIndex));
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_verticesBuffer->append(sizeof(glm::vec3), (const gpu::Byte*)&_normals.at(i));
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_verticesBuffer->append(sizeof(int), (gpu::Byte*)_color);
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@ -5,8 +5,8 @@
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// paintStroke.frag
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// fragment shader
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//
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// Created by Andrzej Kapolka on 9/15/14.
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// Copyright 2014 High Fidelity, Inc.
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// Created by Eric Levin on 8/10/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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@ -1,3 +1,4 @@
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//
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// ParticleEffectEntityItem.cpp
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// libraries/entities/src
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