Commit graph

102 commits

Author SHA1 Message Date
Atlante45
59acfc9f47 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-20 13:51:51 -07:00
Brad Davis
5b494c23fd More header cleanup 2015-07-18 22:38:26 -07:00
Atlante45
256c786e28 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-17 17:59:19 -07:00
ZappoMan
eb989fd725 fix the backround colors for text overlays, pending austins PR to really fix them 2015-07-17 16:38:05 -07:00
ZappoMan
8692f51399 dead code cleanup 2015-07-17 16:15:02 -07:00
ZappoMan
c20c6e4b90 fix retina in an Austin approved manner 2015-07-17 16:01:32 -07:00
ZappoMan
069620b2d9 hacking on more naked GL 2015-07-16 16:36:48 -07:00
ZappoMan
398075e45a hacking on more naked GL 2015-07-16 16:26:28 -07:00
ZappoMan
0eeddddd6b removed naked GL from drawOnHUD overlays. 2015-07-15 09:46:58 -07:00
Sam Gateau
f08c608195 Remove dead code 2015-07-13 16:33:04 -07:00
Sam Gateau
4743bbad80 Adding shaders to the lib for rendering simple textured quad and solve the ImageOverlay issue for edit.js 2015-07-13 16:18:39 -07:00
Atlante45
80fe090a94 Merge branch 'master' of https://github.com/highfidelity/hifi into smart_pointers 2015-07-10 20:20:03 -07:00
Brad Davis
446f800aee More profiling ranges and updated performance testing scripts 2015-07-09 15:43:30 -07:00
Eric Levin
3d06b011aa adding batch to renderHUD 2015-07-03 13:27:00 -07:00
Atlante45
ee13407066 Fix smart pointer casts 2015-07-01 19:22:40 -07:00
Atlante45
233d92c315 Some code cleanup 2015-06-24 15:44:47 -07:00
Atlante45
c22f1aa7e1 Overlay2D return correct getBounds 2015-06-24 15:44:46 -07:00
Brad Davis
00d8fe75ab Breaking up overlay into rendering and compositing classes 2015-06-13 17:36:08 -07:00
ZappoMan
4438263014 more hacking on overlay build busters 2015-06-03 20:46:59 -07:00
ZappoMan
7fde574a2a make model overlays acutally use sub mesh payload items 2015-06-03 16:33:58 -07:00
Ryan Huffman
b37a023041 Remove all overlays from Scene on desctruction 2015-05-29 14:55:53 -07:00
Ryan Huffman
667dccbb87 Add Item::INVALID_ITEM_ID and use in overlays 2015-05-29 13:43:49 -07:00
Ryan Huffman
b4806f5aac Fix render::PendingChanges using render::Scene::PendingChanges 2015-05-29 09:40:52 -07:00
Ryan Huffman
0e5cf273ab Fix AABox bounds handling in Overlays 2015-05-29 09:40:23 -07:00
Ryan Huffman
2222468e89 Remove Overlays::renderWorld 2015-05-29 08:53:40 -07:00
Ryan Huffman
1089490658 Move overlay rendering to Scene 2015-05-29 08:51:25 -07:00
Ryan Huffman
3f22b5f8b3 Add RenderArgs to more render methods 2015-05-22 15:25:53 -07:00
Bradley Austin Davis
03bd17ed49 Rebasing onto scale changes 2015-05-08 15:09:46 -07:00
Atlante45
12fcb35717 Made RenderArgs a default ctor 2015-05-04 17:22:46 +02:00
Seth Alves
b23427a3c8 hook up menu-items to control debug rendering of collision hulls and owned simulations 2015-04-27 10:32:47 -07:00
Seth Alves
0fb1a83e3b quiet compiler, remove some trailing control-Ms 2015-04-25 09:20:00 -07:00
Brad Davis
e616308911 Adding runtime check to ensure that the correct frustum is fetched during rendering 2015-03-17 16:28:44 -07:00
ZappoMan
d1e648b392 remove unused references to QGLWidget* parent in Overlay and Overlays 2015-02-25 12:34:38 -08:00
Atlante45
647a935eaa Remove app->getAvatar 2015-01-29 15:16:40 -08:00
Atlante45
e1725d1eee Merge branch 'master' of https://github.com/highfidelity/hifi into pull_out_menu_mess 2015-01-20 17:41:08 -08:00
David Rowe
214a18c446 Guard against derefencing NULL 2015-01-19 19:33:12 -08:00
Atlante45
3fbc8c5d44 Moved Menu::shouldRenderMesh() to LODManager 2015-01-17 17:56:33 -08:00
Atlante45
a9047b7b15 LODManager class
Moved most LOD related members in menu to new Dependency
LODManager
	Replaced all Menu::getInstance() call that accessed those
members by DM gets
2015-01-16 17:55:47 -08:00
Ryan Huffman
68a9d80ba3 Update setting drawOnHUD and update to write lock for editOverlay 2015-01-06 18:14:40 -08:00
ZappoMan
9630279459 Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
Conflicts:
	examples/editVoxels.js
	examples/fallingSand.js
	examples/growTrees.js
	interface/src/Application.cpp
	interface/src/Application.h
	libraries/avatars/CMakeLists.txt
	libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
Ryan Huffman
7478b631da Move write lock in Overlays::overlayDrawOnChanged to encompass reads 2014-12-31 10:16:29 -08:00
Ryan Huffman
5caec4dea5 Update overlays to handle updates in drawOnHUD after creation 2014-12-31 10:15:15 -08:00
ZappoMan
141e231958 more work on voxelEctomy 2014-12-30 18:41:56 -08:00
ZappoMan
4ea9bbc309 first major pass at voxelEctomy 2014-12-30 18:08:58 -08:00
Ryan Huffman
3bfc298349 Remove extraneous getDrawonHUD call 2014-12-30 15:31:08 -08:00
Ryan Huffman
929200bc76 Remove qDebug 2014-12-30 15:30:53 -08:00
Ryan Huffman
2b835e621c Rename 2D -> HUD, 3D -> World in Overlays 2014-12-30 14:50:17 -08:00
Ryan Huffman
9bd7912f9f Add support for drawing 3d overlays on the Application Overlay 2014-12-17 16:25:25 -08:00
David Rowe
136c3a2cce Replace 2D and 3D text overlay textWidth() method with textSize() 2014-12-09 18:32:53 -08:00
Atlante45
7322cd3ece Coding Standard 2014-12-04 20:16:50 -08:00