James B. Pollack
54e0c131a5
cleanup and protect against some interval naughtiness
2016-07-06 18:30:50 -07:00
James B. Pollack
5626938fb4
add instant mode
2016-07-06 18:13:42 -07:00
James B. Pollack
1728878982
working smooth arrival
2016-07-06 17:52:18 -07:00
James B. Pollack
5cb585aec3
remove debug prints
2016-07-06 15:25:01 -07:00
James B. Pollack
696169ed37
terminate lines at intersection
2016-07-06 15:19:10 -07:00
James B. Pollack
dc8e21d76c
cleanup stretchy stuff
2016-07-06 15:16:31 -07:00
James B. Pollack
e993a69519
last commit for stretched beams -- doesnt work at long distances due to lack of precision
2016-07-06 14:06:53 -07:00
James B. Pollack
b2ef491b97
rotate target toward you
2016-07-06 13:20:42 -07:00
James B. Pollack
2d073cc99c
working teleporter in huffmans build
2016-07-06 12:31:03 -07:00
James B. Pollack
b0494ec9d5
bug notes
2016-07-05 17:48:30 -07:00
James B. Pollack
26950eaaa6
working second model adjustment with hack but wtf
2016-07-05 17:30:17 -07:00
James B. Pollack
c78dbe26b6
working initial beam, still trying to clear up no intersection beam issues
2016-07-05 17:25:21 -07:00
James B. Pollack
cbd1f8df88
add stuff for fading in/out and also for a nice stretchy beam
2016-07-05 13:11:14 -07:00
James B. Pollack
056e9e3a72
add teleport models etc
2016-07-05 10:31:47 -07:00
James B. Pollack
ac99ec04d0
Merge remote-tracking branch 'upstream/master' into viveteleporter
2016-07-05 10:28:07 -07:00
James B. Pollack
ff745a345e
remove dupe
2016-07-05 09:44:51 -07:00
James B. Pollack
f4d409f1e1
fix typo
2016-07-05 09:22:19 -07:00
David Rowe
0ad7aa72fb
Prevent users window from being dragged offscreen
2016-07-04 14:34:38 +12:00
James B. Pollack
9b822f97c0
end of day
2016-07-01 17:26:52 -07:00
David Rowe
760f4366e1
Don't show users border when hover mouse if logged out
2016-07-02 11:25:04 +12:00
James B. Pollack
00ce75ef48
more notes
2016-07-01 15:30:21 -07:00
James B. Pollack
9afc4d0c26
cleanup
2016-07-01 15:19:53 -07:00
James B. Pollack
ffbfc89e99
teleportr
2016-07-01 15:19:37 -07:00
howard-stearns
71c44f4f93
Merge branch 'master' of https://github.com/highfidelity/hifi into button-state
2016-07-01 13:05:32 -07:00
James B. Pollack
4762091aaf
add easy mode
2016-07-01 11:12:20 -07:00
howard-stearns
43c7fd1e27
New art.
2016-07-01 10:34:13 -07:00
howard-stearns
804a187a7b
Mute changes.
2016-07-01 10:17:17 -07:00
Ryan Downe Karpf
873b57219a
Merge pull request #8167 from hyperlogic/feature/equip-hotspots
...
equip-hotspots feature
2016-07-01 09:55:49 -07:00
James B. Pollack
b2e407a8e1
fix vive bug
2016-07-01 00:48:29 -07:00
James B. Pollack
104ee63a77
notes
2016-06-30 17:05:16 -07:00
howard-stearns
125f6d8b63
Merge branch 'master' of https://github.com/highfidelity/hifi into button-state
2016-06-30 16:49:19 -07:00
howard-stearns
f03f5f3e68
new icons
2016-06-30 16:47:10 -07:00
howard-stearns
ff55644fe8
stateful hud toolbar buttons
2016-06-30 16:24:11 -07:00
James B. Pollack
82e074de0f
working teleporter
2016-06-30 16:05:44 -07:00
Anthony J. Thibault
d8e5e3cbe4
equip bug fix
...
you should not be able to equip an object that is already equipped, with your other hand.
2016-06-30 16:00:18 -07:00
Brad Davis
dfb6cb1aa3
Updating entity list
2016-06-30 14:25:36 -07:00
Anthony J. Thibault
82b1cba81d
equip improvements
...
Allow the user to equip an object while near or far grabbing it from the other hand.
2016-06-30 13:58:44 -07:00
Howard Stearns
5556bbb0a3
Merge branch 'master' of https://github.com/highfidelity/hifi into update-invisible-reticle-only-when-triggered
2016-06-30 11:25:44 -07:00
Brad Hefta-Gaub
7dd53d7757
Merge pull request #8149 from howard-stearns/limit-hand-controller-actions-to-recommended-area
...
limit hand controller actions to recommended area
2016-06-30 11:06:32 -07:00
James B. Pollack
4b4e38a57c
end of day
2016-06-29 18:28:39 -07:00
Anthony J. Thibault
6072487c9c
Equip-points attachments work
...
Also made handControllerGrab.js eslint clean.
2016-06-29 17:28:53 -07:00
James B. Pollack
fd062d09dc
initial notes and research
2016-06-29 15:59:51 -07:00
Anthony J. Thibault
43d4dba4c0
iterate over hotspots not entities.
...
This makes it possible to render multiple hotspots per entity.
Also, it will use the same logic to decide how to deal with overlapping entity
equip hotspots.
2016-06-29 13:53:07 -07:00
Anthony J. Thibault
1b98c73473
WIP, equip-points work but they don't use the proper attach point.
2016-06-29 13:53:06 -07:00
Anthony J. Thibault
b042210637
Addition of equipHotspots
2016-06-29 13:53:06 -07:00
Howard Stearns
b649b30777
Reduce margin.
2016-06-29 08:20:47 -07:00
Howard Stearns
b551bc3c1a
Use the whole area, less a margin.
2016-06-28 18:01:09 -07:00
Howard Stearns
d650c50a5b
Use normal Script.update (60hz) instead of a timer (@20hz).
2016-06-28 17:44:30 -07:00
howard-stearns
c492d125e0
limit hand controller actions to recommended area
2016-06-28 13:19:03 -07:00
howard-stearns
799686f29d
Only update the (invisible) cursor position from hand controllers when the
...
trigger is partially squeezed.
2016-06-28 11:36:08 -07:00