Commit graph

106 commits

Author SHA1 Message Date
Andrzej Kapolka
498f9e73ac Merge branch 'master' of https://github.com/highfidelity/hifi into priority
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2014-05-14 10:23:44 -07:00
Andrew Meadows
498f2843b0 Fix for bad hand rotations 2014-05-14 09:06:46 -07:00
Andrzej Kapolka
eceb600de7 More work on PrioVR integration. 2014-05-13 14:44:24 -07:00
Andrzej Kapolka
0321821b55 More work on PrioVR integration. 2014-05-13 11:38:24 -07:00
Andrew Meadows
cea472b730 remove the last of Leap specific cruft 2014-05-12 11:48:56 -07:00
Andrew Meadows
49dedb72c9 remove FingerData class and related cleanup 2014-05-12 11:09:12 -07:00
Philip Rosedale
2c6c57eec2 increase hand restoration rate, improve function name clarity 2014-05-08 00:28:02 -07:00
Andrzej Kapolka
963434f784 Try using the head neck/eye rotation updates on the skeleton. 2014-05-02 11:04:52 -07:00
Andrzej Kapolka
141250d51c Don't constrain elbow when rotating forearm with wrist. 2014-04-23 12:22:24 -07:00
Andrzej Kapolka
0386dec2a6 Provide option to align wrists with forearms. 2014-04-23 12:09:54 -07:00
Andrzej Kapolka
511fc8367f More work on IK. 2014-04-23 11:34:34 -07:00
Andrzej Kapolka
f7bc1ae62c Working on integrating rotation into IK. 2014-04-23 10:47:24 -07:00
Andrzej Kapolka
6add0dfb42 Tweaked Hydra "IK" to propagate delta rotations up the hierarchy while
preserving joint constraints.
2014-04-18 15:04:42 -07:00
Andrzej Kapolka
30248747d6 Provide a means of visualizing the joint constraints. 2014-04-18 14:26:34 -07:00
Stephen Birarda
684c6b5372 run regex header replacement on all cpp files 2014-04-09 09:35:42 -07:00
Andrew Meadows
715f2c53d5 merge upstream/master into avatar-interaction
Conflicts:
	interface/interface_en.ts
2014-04-02 17:28:22 -07:00
Andrew Meadows
933cade6b0 Re-add fullUpdate hint to Model::simulate() 2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5 Only simulate() Avatar Models when necessary
Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrzej Kapolka
865ca7de20 Align forearms with wrists. Closes #2577. 2014-04-01 16:01:29 -07:00
Andrew Meadows
b65855a384 merge upstream/master into avatar-interaction 2014-04-01 12:53:47 -07:00
Andrew Meadows
1bbdc9d78b Adding bounding capsule shape for Model
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
5406490719 rename _shapes -> _jointShapes
also stubbed Model::createBoundingShape()
2014-03-28 11:00:30 -07:00
Stephen Birarda
3c8aa90ae0 Merge pull request #2559 from AndrewMeadows/avatar-interaction-2
split lean input from lean perturbations
2014-03-28 09:25:36 -07:00
Andrew Meadows
796d20168e splitting lean input from lean perturbations 2014-03-27 15:30:30 -07:00
Andrew Meadows
c383b69b61 merge upstream/master into enforce-standard
Conflicts:
	interface/src/avatar/Hand.cpp
2014-03-27 10:53:54 -07:00
Andrew Meadows
4c64c11144 making some type casts abide by coding standard 2014-03-26 16:58:47 -07:00
Andrew Meadows
9a4db152ff avatar responds to hand-vs-head collisions again 2014-03-26 13:20:18 -07:00
Andrew Meadows
fff7a36b54 merge upstream/master into physics project
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f Don't use textures/fancy shaders when rendering shadow map. Closes #2270. 2014-03-24 13:15:03 -07:00
Andrew Meadows
02c58447df merge upstream/master into "shapes" project
Conflicts:
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	libraries/avatars/src/HandData.h
	libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrew Meadows
9079c3ecd8 explicit casts to remove warnings 2014-03-18 10:41:14 -07:00
Andrew Meadows
d4c7e25f8e Merge branch upstream/master into "hands" project 2014-03-14 14:28:50 -07:00
Andrew Meadows
a045a87cca Remove arm stretching, add sixense calibration 2014-03-14 11:11:00 -07:00
Andrzej Kapolka
43feef3ebd Only update the full set of joints when we've received new data from the
mixer.  Closes #2274.
2014-03-13 12:03:02 -07:00
Andrew Meadows
cd7da205de improved index sanity checking 2014-03-12 15:49:46 -07:00
Andrzej Kapolka
f088912ecf More GCC warning fixes. 2014-03-12 12:51:43 -07:00
Andrzej Kapolka
e249b29b45 Merge pull request #2268 from AndrewMeadows/radians
prefer radians over degrees
2014-03-12 12:10:29 -07:00
Andrew Meadows
aa8c2fc8cb use radians instead of degrees (almost) everywhere 2014-03-11 17:26:58 -07:00
Andrzej Kapolka
35d0fa7189 Don't render avatars until they've been simulated, init before first simulate.
Closes #2262.
2014-03-11 13:46:58 -07:00
Andrew Meadows
47e340dafe Merge upstream/master
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Andrzej Kapolka
3adea84b81 Basic joint data sending. Closes #2166. 2014-03-06 17:07:29 -08:00
Andrew Meadows
37b088ebfa Hands can collide with avatar head again 2014-03-06 12:38:07 -08:00
Stephen Birarda
90d4bbee78 Merge branch 'master' of https://github.com/highfidelity/hifi into external-glm 2014-03-06 09:16:22 -08:00
Andrew Meadows
7db5aaaf37 new collision pipeline for avatar shapes 2014-03-05 07:08:59 -08:00
Stephen Birarda
7451cfe130 remove glm so it is referenced only externally 2014-03-04 15:19:47 -08:00
Andrzej Kapolka
cd2bd32210 Delay loading models until we know that we need them (i.e., that we're not
beyond billboard distance).  Closes #2121.
2014-02-27 12:30:46 -08:00
Andrew Meadows
4010f3ab3f Remove Avatar::_head, use AvatarData::_headData 2014-02-18 17:41:46 -08:00
Andrew Meadows
c134b8de5b Remove Avatar::_hand, use AvatarData::_handData 2014-02-18 17:08:12 -08:00
Andrzej Kapolka
91fac4eebe Merge branch 'master' of https://github.com/highfidelity/hifi 2014-02-13 17:38:23 -08:00
Andrzej Kapolka
b08d452749 Fix for head appearing at wrong position for a single frame. 2014-02-13 16:49:42 -08:00