Commit graph

1454 commits

Author SHA1 Message Date
Andrzej Kapolka
469e31cc05 Script bindings for QColor. 2014-07-15 16:44:02 -07:00
wangyix
1047ec7c87 merge with upstream 2014-07-14 16:25:26 -07:00
Aleric Inglewood
935f28aa35 Type fix. That that even compiled :/ 2014-07-14 21:18:37 +02:00
wangyix
cb5a9bf668 moved some const defs to avoid redefinition 2014-07-14 10:43:02 -07:00
Aleric Inglewood
13c2c69d06 Fix another typo in previous commit 2014-07-13 20:54:27 +02:00
Aleric Inglewood
ea98b58b40 Debug support: allow printing of glm types to QDebug.
This adds support for serialization to QDebug of
glm::vec3, glm::quat and glm::mat4.

Output example:

qDebug().nospace() << "Calling PhysicsEntity::findRayIntersection(" << origin << ", " << direction << ", &distance) const; numShapes = " << numShapes;
leads to:
[2014-07-13T20:24:47] Calling PhysicsEntity::findRayIntersection({type='glm::vec3', x=5222.45, y=2159.05, z=6527.79}, {type='glm::vec3', x=0, y=-0.119145, z=-0.992877}, &distance) const; numShapes = 0

Note that we explicitly don't return dbg.space() because
we want to be able to print these things comma separated
as follows: {...}, {...}, ...  as opposed to {...} , {...} etc.

I changed the already existing operator<< for Box to
the more general case, where it just prints its members
and doesn't mess with the internals of its members.
The result is more verbose, but also more recognizable when
in the future everything will look the same, allowing
for speed reading the debug output.

The constructor of Box needed to made explicit because
it was too annoying that when one forgets to #include "StreamUtils.h"
that writing a glm::vec3 resulted in printing out a Box,
implicitly converted from the vector.
2014-07-13 20:43:02 +02:00
wangyix
82e9aa8bb7 made stats easier to read; reverted injected stream deletion conditions 2014-07-11 16:08:15 -07:00
wangyix
25f4f63a1e added window PacketStreamStats to AudioStreamStats 2014-07-10 16:42:23 -07:00
wangyix
35419eb939 Merge remote-tracking branch 'upstream/master' into quick_audio_PR 2014-07-10 11:56:35 -07:00
wangyix
a955a17472 changed RingBufferHistory to use qvector instead of raw array 2014-07-10 11:55:19 -07:00
wangyix
0b213f9616 streamlined AudioStreamStats packing; added #include <limits> 2014-07-10 10:44:33 -07:00
wangyix
35e4b253c2 added typename keyword in MovingMinMaxAvg.h 2014-07-10 10:35:29 -07:00
wangyix
763cc26fa9 added operator= to RingBufferHistory<T>::Iterator 2014-07-10 10:21:03 -07:00
wangyix
37b60a63b2 removed spaces 2014-07-10 10:01:32 -07:00
wangyix
0d83b9a6f6 tidied up code 2014-07-10 09:51:01 -07:00
wangyix
01f10024ae all stats added, needs testing; created PacketStreamStats struct 2014-07-09 18:13:33 -07:00
wangyix
81e168f657 added RingBufferHistory template class, used it in SentPacketHistory and MovingMinMaxAvg 2014-07-09 15:38:03 -07:00
Andrew Meadows
9ce6844e9d fix accidental broken class definition 2014-07-09 14:39:08 -07:00
Andrew Meadows
63bcee0229 fix whitespace formatting 2014-07-09 14:33:09 -07:00
wangyix
d03d3ef817 new auidostreamstats displayed in interface, domain page stats updated 2014-07-09 11:59:50 -07:00
Andrew Meadows
d26585728b Improved stat accumulation and context names 2014-07-09 11:53:53 -07:00
Andrew Meadows
d214998d1a enforce coding standard: explicit casts 2014-07-09 11:53:09 -07:00
wangyix
54e8ed5e11 added MovingMinMaxAvg and unit test; added additional stats to AudioStreamStats struct 2014-07-09 09:41:49 -07:00
Andrew Meadows
8c8a29f477 merge upstream/master into andrew/ragdoll 2014-07-03 09:27:52 -07:00
Andrew Meadows
356a29c2fb add AngularConstraint::softClamp() for hands 2014-07-03 08:40:34 -07:00
Atlante45
6e02561d96 Merge branch 'master' of https://github.com/highfidelity/hifi into replace_qnetworkaccessmanager 2014-07-02 14:08:57 -07:00
Andrew Meadows
f5debdb930 merge upstream/master into andrew/bispinor 2014-07-02 11:23:42 -07:00
Atlante45
15b37ec3d1 Switched ResourceCache to NetworkAccessManager 2014-07-02 11:21:07 -07:00
Andrew Meadows
5934ee5b22 added tests for ConeRollerConstraint 2014-07-01 09:35:47 -07:00
Andrew Meadows
9ca1bfdfe5 add AngularConstraint.* with some unit tests
more unit tests to follow
2014-06-30 18:05:22 -07:00
Andrew Meadows
552efa3e91 remove warning: unused variables 2014-06-25 09:01:49 -07:00
Andrew Meadows
df740dd82a Fix bad static const inside class. 2014-06-23 14:07:09 -07:00
Andrew Meadows
e2204ab78e friend foo --> friend class foo 2014-06-23 13:59:44 -07:00
Andrew Meadows
3e0673418f more complete physics iteration for stability 2014-06-23 12:32:23 -07:00
Andrew Meadows
5e4d757e4e merge upstream/master into andrew/ragdoll 2014-06-23 10:43:40 -07:00
Andrew Meadows
b50bf09c93 findPlaneCollisions() works in theory, not used 2014-06-23 10:39:50 -07:00
Andrew Meadows
8986be5f1c remove old collideAgaintsOurself() code 2014-06-23 10:36:31 -07:00
Andrew Meadows
c1c2df5933 remove debug include 2014-06-23 08:53:58 -07:00
Andrew Meadows
b2ea8c0bf9 Compute more correct masses for ragdoll parts
also pin root ragdoll shape at the local-frame origin
for stability
2014-06-23 08:37:11 -07:00
Andrew Meadows
ea83a97b75 Add getVolume() method to Shape 2014-06-23 08:36:45 -07:00
Andrzej Kapolka
de0c45a919 Spanner mutation in test. 2014-06-20 18:09:51 -07:00
Andrew Meadows
dcd9d8871d re-enabling some temporary debug stuff 2014-06-20 16:36:44 -07:00
Andrew Meadows
c17b8fdb60 collisions update shapes
VerletShapes keep pointers to VerletPoints (rather than to glm::vec3's)
VerletShapes compute lagrangian coefficients
VerletShapes send their movement accumulations to their VerletPoints
2014-06-20 16:31:39 -07:00
Andrew Meadows
c7ad3da47d stubbery for processing collisions
PhysicsSimulation tells CollisionInfos to apply() themselves
CollisionInfo knows how to apply() itself to affected shapes
Shape gets _mass and some stubbed methods for accumulating movement
VerletPoint gets movement accumulator
2014-06-20 10:55:57 -07:00
Andrew Meadows
4a0ce7a9ae support disabling collisions btw adjacent joints 2014-06-19 17:39:50 -07:00
Andrew Meadows
f0c2417206 Split PhysicsSimulation::stepForward() into parts 2014-06-19 15:50:16 -07:00
Andrew Meadows
716ae3e479 add MyAvatar's skeleton to its PhysicsSimulation 2014-06-19 12:32:17 -07:00
Andrew Meadows
828c365b25 more dtor cleanup of back pointers 2014-06-19 11:57:32 -07:00
Andrew Meadows
9950c5b209 remove entities in PhysicsSimulation dtor 2014-06-19 11:52:44 -07:00
Andrew Meadows
fbafcb6fd8 Fix distance constraint lengths 2014-06-19 11:46:09 -07:00