Andrew Meadows
9786c0bfd3
remove warning about signed/unsigned conversion
2016-05-17 15:34:09 -07:00
Andrew Meadows
aab26c5089
disable DEBUG_STATE_CHANGE
2016-05-17 15:14:36 -07:00
Andrew Meadows
2f39968a03
remove debug cruft
2016-05-17 14:32:20 -07:00
Andrew Meadows
e4cb6e2b87
order-independent CharacterController motors
2016-05-17 14:02:49 -07:00
Andrew Meadows
1749bfbc58
transition to InAir state when not thrusting up
2016-05-17 14:02:47 -07:00
Andrew Meadows
9b7bf97891
enable vertical thrust while walking
2016-05-17 14:02:46 -07:00
Seth Alves
c9c619916c
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-11 19:37:57 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
144715f00c
don't make changes to other avatar's avatarEntities
2016-05-10 16:05:40 -07:00
Seth Alves
f90b9ec65d
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 12:08:45 -07:00
Seth Alves
4c1f815870
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 10:09:40 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
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Grab fixes
2016-05-09 15:30:37 -07:00
Brad Hefta-Gaub
2c0204b0d6
Merge pull request #7821 from Atlante45/fix/collision-sound
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Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
Seth Alves
0e6d9a1eec
avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.
2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Seth Alves
f80333ee9e
fix indentation, move an early exit to earlier
2016-05-06 10:06:51 -07:00
Seth Alves
71738d4841
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-06 09:59:17 -07:00
Atlante45
f65b15803a
Fix potential iterator invalidation
2016-05-05 15:04:39 -07:00
Atlante45
bc6544a3c5
Fix MyAvatar's velocity change
2016-05-05 14:55:28 -07:00
Seth Alves
0c794cac5d
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-05 10:13:07 -07:00
Andrew Meadows
3202a723b8
remove warning about unused variable
2016-05-05 08:54:09 -07:00
Seth Alves
d76b8f2335
action->locallyAddedButNotYetReceived is unneeded with isMine available
2016-05-05 06:44:52 -07:00
Andrew Meadows
be9a572fb0
fix grab motion glitch on long-ping connections
2016-05-04 16:50:42 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
b6918f59a6
remove extra qualification
2016-05-04 11:33:41 -07:00
Seth Alves
44beca1687
try having all spring derived actions agree on a target
2016-05-04 11:29:17 -07:00
Seth Alves
ef85cc7803
hook up zone flyingAllowed flag to character controller
2016-05-01 14:47:12 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
2bd83764e7
remove some debug cruft
2016-04-22 09:38:43 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
a3c66d8c91
reduce number of updates for fast-moving objects
2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd
don't stop slow kinematic objs when sending updates
2016-04-22 09:38:43 -07:00
Andrew Meadows
afcf6d68a7
move deactivation thresholds to shared header
2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439
remove second-order term from kinematic motion
2016-04-22 09:38:43 -07:00
Andrew Meadows
8cbec06616
fix bug where kinematic objs pop on first step
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Andrew Meadows
771727890c
more finely grained Bullet profiling
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
5244274ae4
fix warning
2016-04-20 19:06:31 -07:00
Brad Hefta-Gaub
31f9d592e0
support for larger than 35 minute clock skew
2016-04-20 18:42:00 -07:00
Anthony J. Thibault
0b7a5c4df8
CharacterController: leak fix for btRigidBody and it's shape
2016-04-15 15:05:54 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Andrew Meadows
7ea81f3937
add and fix comments
2016-04-03 19:15:01 -07:00
Andrew Meadows
20914df330
fix warning about signed/unsigned comparison
2016-04-01 13:31:14 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
...
we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
3f52d237ed
adding Bullet profiler instances for better stats
2016-04-01 13:14:03 -07:00
Andrew Meadows
ac5c055a1e
don't verify simulated bit when adding to delete list
2016-03-24 21:12:22 -07:00
Andrew Meadows
ecfe198e35
patch btCompoundShape memory leak
2016-03-23 14:39:49 -07:00
Andrew Meadows
119ef24d5d
cleanup ShapeManager API and fix bitrot in tests
2016-03-23 14:39:49 -07:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
...
Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Andrew Meadows
4ae94c0611
fine tuning for when to make simulation bid
2016-03-09 13:06:34 -08:00
Andrew Meadows
9157ff6eda
more correct notion of desired simulation priority
2016-03-09 11:02:50 -08:00
Andrew Meadows
99a1310711
change properties at 127 priority, grab at 128
2016-03-08 22:17:44 -08:00
Seth Alves
dcb720a832
fix polyvox hull when registration changes.
2016-03-06 14:09:45 -08:00
Seth Alves
59804a0f54
cleanups
2016-03-06 12:59:41 -08:00
Seth Alves
5241dc5394
this seems to be working now. more cleanups to come
2016-03-06 12:59:33 -08:00
Andrew Meadows
b4edfe2390
no expiry for simulation ownership
2016-02-25 12:07:20 -08:00
Anthony J. Thibault
73ac47724a
Rig: Prevent the hand IK targets from entering the body.
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Use a 2d circle/circle intersection test to keep the hands outside of the body.
2016-02-17 16:23:18 -08:00
Andrew Meadows
2b91a31919
check for nullptr to avoid crashes
2016-02-11 13:53:01 -08:00
Chris Collins
a4afa03fe5
Merge pull request #7077 from sethalves/clean-up-grab-signaling
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Clean up grab signaling + various fixes
2016-02-11 10:20:56 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Andrew Meadows
ac60917b54
sigh... protect againt null MotionStates
2016-02-10 17:58:38 -08:00
Andrew Meadows
fed03edde3
manually removing contact manifolds was a bad idea
2016-02-10 17:58:38 -08:00
Andrew Meadows
532f0683e8
remove all contact info before removing objects
2016-02-10 17:58:38 -08:00
Andrew Meadows
84fb983da7
don't forget to remove from _outgoingChanges
2016-02-10 10:36:35 -08:00
Andrew Meadows
4bcb7b1ba9
more correct profiling
2016-02-10 10:36:34 -08:00
Andrew Meadows
9b467e94da
constify and explicit override
2016-02-10 10:36:34 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Seth Alves
d5f3447fbc
when updating queryAACubes for children, use the lastEdited from the parent's properties
2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
eb1c159c7e
only setLastEdited on properties to be sent
2016-02-08 15:16:04 -08:00
Seth Alves
5b5ddebb1a
set last-edited when updating a child's queryAACube
2016-02-08 15:09:51 -08:00
Brad Hefta-Gaub
3f0ebf7732
Merge pull request #7031 from AndrewMeadows/simulation-ownership
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server can clear simulation ownership
2016-02-06 19:19:39 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Andrew Meadows
2da46ff26a
server-side release ownership
2016-02-04 13:26:07 -08:00
Andrew Meadows
91a2f86482
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
e51edaa117
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
861082964e
Merge pull request #7017 from hyperlogic/tony/fly
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MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
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MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
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This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Anthony J. Thibault
bc9621baab
CharacterController: Improve ground support detection
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In addition to the existing line probe ground check, also check if the bottom sphere of the capsule is contact with any geometry before going into hover mode.
This should prevent going into the fly animation when standing or walking on collision shapes with small gaps between elements.
2016-01-25 21:54:35 -08:00
Andrew Meadows
86162094c1
Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
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MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68
Merge pull request #6896 from AndrewMeadows/another-crash-fix
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fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Anthony J. Thibault
61b760038a
Address feedback from code review
2016-01-22 11:54:28 -08:00
Seth Alves
b6af8ee0cc
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-22 11:46:17 -08:00
Seth Alves
7a3401a8d7
Merge pull request #6867 from AndrewMeadows/collision-group-prep
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cleanup in preparation for smarter collision grouping
2016-01-22 11:45:42 -08:00
Andrew Meadows
d8fb61e820
fix crash when deleting entities quickly
2016-01-22 10:25:10 -08:00
Anthony J. Thibault
ca8a832818
CharacterController: added hard limit to follow displacement
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To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.
Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Brad Hefta-Gaub
1a98ab3fba
Merge pull request #6877 from AndrewMeadows/crash-fix
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fix interface crash when deleting lots of objects at once
2016-01-21 16:49:21 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
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Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
Seth Alves
872a00d518
entities that are children shouldn't (at this point) be dynamic.
2016-01-21 15:53:47 -08:00
Leonardo Murillo
098b7a4ff3
Merge pull request #6870 from birarda/console
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Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Andrew Meadows
e77189fb1b
keep reference to removed entity until next frame
2016-01-20 17:09:37 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Stephen Birarda
8bc063e758
Merge branch 'master' of https://github.com/highfidelity/hifi into console
2016-01-19 16:21:19 -08:00
Seth Alves
09dd3e2a56
merge from upstream, respond to code review
2016-01-19 14:38:22 -08:00
Andrew Meadows
7fb145e819
namechange ignoreForCollisions --> collisionless
2016-01-19 09:06:17 -08:00
Stephen Birarda
275fa1c5c7
fix for override warnings with clang on OS X
2016-01-15 15:41:34 -08:00
Andrew Meadows
952f5b23f6
namechange collisionsWillMove --> dynamic
2016-01-15 15:21:25 -08:00
Andrew Meadows
8b420adbc8
namechange MotionType to PhysicsMotionType
2016-01-15 15:21:25 -08:00
Andrew Meadows
b9352d3eaa
prevent nan inside spring action
2016-01-15 08:44:52 -08:00
Andrew Meadows
72928fdbd6
fix problem where grab stops on slow movement
2016-01-14 10:42:27 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00
Andrew Meadows
6a5a74700f
activate sprung objects when action strong enough
2016-01-12 15:11:27 -08:00
Andrew Meadows
2288d96868
fix CharacterController ray cast for floor
2016-01-12 15:11:27 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
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also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
502921e877
more consistency for collision group values
2016-01-12 15:08:52 -08:00
Andrew Meadows
c9b125612c
fix bugs
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Seth Alves
bc538a0f7d
Merge pull request #6756 from AndrewMeadows/physics-cleanup-003
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more correct management of MotionState pointers
2016-01-07 11:04:28 -08:00
Seth Alves
cf9af462b5
replace some logging with an assert
2016-01-07 10:21:39 -08:00
Andrew Meadows
42711e5bad
remove unused variable
2016-01-07 10:20:03 -08:00
Andrew Meadows
36e19b43c9
add some comments; specify const and overrides
2016-01-07 10:19:46 -08:00
Andrew Meadows
4f29156da1
fixing asserts for EntityItem delete pipeline
2016-01-07 10:19:46 -08:00
Andrew Meadows
6a642bdcf8
fix misusage of smart-pointers
2016-01-07 10:19:46 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
8886f48c78
minor cleanup
2016-01-07 10:19:46 -08:00
Andrew Meadows
f5d24a87ca
remove entities from physics before we delete them
2016-01-07 10:19:46 -08:00
Andrew Meadows
b34df211df
cleanup API for removal from EntitySimulation
2016-01-07 10:19:46 -08:00
Andrew Meadows
4208380d1c
namechange
2016-01-07 10:19:46 -08:00
Seth Alves
b873d92469
try harder to ensure that a held object is active in bullet
2016-01-06 14:12:58 -08:00
Seth Alves
cd82383d33
Merge branch 'master' of github.com:highfidelity/hifi into improve-grab-action-reliability
2016-01-05 11:13:38 -08:00
Seth Alves
96f506a98d
code review
2016-01-05 07:27:27 -08:00
Seth Alves
f5bc58f606
back out off-brand change
2016-01-03 08:00:31 -08:00
Seth Alves
2c21092808
be more careful about locking
2016-01-03 07:59:49 -08:00
Seth Alves
1d9f3097da
trying to track down why equips fail after a few minutes
2015-12-21 15:16:55 -08:00
Seth Alves
c84fa5f821
cleanups
2015-12-21 14:45:18 -08:00
Seth Alves
1d9a81d5d4
Merge branch 'master' of github.com:highfidelity/hifi into near-grab-via-parenting
2015-12-21 09:14:37 -08:00
Seth Alves
d71cecbc61
Merge pull request #6675 from AndrewMeadows/crash-fix
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fix crash when visiting new domain with gun in hand
2015-12-20 06:24:44 -08:00
Seth Alves
701f99d28e
only send a queryAACube for entities to entity-server
2015-12-18 16:28:11 -08:00
Seth Alves
688448fe41
more queryAABox experimenting
2015-12-17 16:18:41 -08:00
Seth Alves
473212e5b7
try to be more coherent about queryAABox meaning
2015-12-17 14:29:41 -08:00
Seth Alves
b83579e6e5
include queryAABox in physics-induced sends
2015-12-16 17:25:49 -08:00
Andrew Meadows
ff83f8fc37
fix crash mode when leaving domain with handgun
2015-12-16 15:11:47 -08:00
Seth Alves
d3c57821c0
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
2015-12-16 14:00:04 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Atlante45
a07d7494f0
More OS X warning cleanup
2015-12-11 14:20:36 -08:00
Andrew Meadows
9e99bff250
fix avatar upward drift after shape change
2015-12-09 18:09:55 -08:00
Andrew Meadows
8c109fd623
move raw bullet code from interface to physics lib
2015-12-08 17:21:43 -08:00
Atlante45
1d498af76e
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-12-04 15:18:25 -08:00
Seth Alves
6eae98fb28
merge from upstream
2015-12-02 14:38:26 -08:00
Andrew Meadows
ab6367ff4e
remove debug option for disabling physics updates
2015-12-01 11:13:01 -08:00
Stephen Birarda
2acfbd0f8f
revert accidental CCD change
2015-11-30 15:52:03 -08:00
Stephen Birarda
f07314f4ef
resolve conflicts on merge with huffman/baseball
2015-11-30 13:34:36 -08:00
Seth Alves
4add3e2e91
rework worldToLocal, start on allowing scripts entity position/rotation to always be in world space
2015-11-30 09:41:15 -08:00
Seth Alves
ca75802b9c
unmangle merge
2015-11-26 06:43:28 -08:00
Andrew Meadows
527408c7c1
Merge pull request #6292 from huffman/physics-continuous-collision-detection
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Physics continuous collision detection
2015-11-25 15:45:18 -08:00
Andrew Meadows
e26081e981
always update physics properties when they change
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and move activation check logic to MotionState
2015-11-24 10:20:19 -08:00
Andrew Meadows
5135c9dded
whitespace cleanup
2015-11-24 10:20:19 -08:00
Seth Alves
d4937071e1
rather than activating rigid body and forcing non-static on deserialize, just force non-static
2015-11-23 12:17:15 -08:00
Seth Alves
6f19093cb9
if an entity with an action has a motion-type of static, flag it so it gets updated in bullet
2015-11-23 10:03:35 -08:00
Seth Alves
f013f95e9b
merge from upstream
2015-11-21 08:43:00 -08:00
Ryan Huffman
510189dfbc
Update CCD motion threshold
2015-11-17 15:08:05 -08:00
Ryan Huffman
5154fbc8c5
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-16 12:23:26 -08:00
Seth Alves
b0d24be58f
add a way to get a list of all actions of a certain type from an entity. hold actions average their positional targets.
2015-11-13 16:02:39 -08:00
Seth Alves
919ea5f1a0
send action updates even if we aren't the simulation owner
2015-11-13 12:37:07 -08:00
Seth Alves
7979fb38cf
don't always send actiondata along with other physics related properties
2015-11-13 09:25:17 -08:00
Seth Alves
ed8a604e13
adjust how the decision to send action changes over the wire is made
2015-11-12 17:36:45 -08:00
Seth Alves
756b382a75
adjust how the decision to send action changes over the wire is made
2015-11-12 17:12:20 -08:00
Seth Alves
6f83f32ecc
adjust how the decision to send action changes over the wire is made
2015-11-12 16:27:54 -08:00
Seth Alves
d7be1699a7
adjust how the decision to send action changes over the wire is made
2015-11-12 15:27:10 -08:00
Seth Alves
a8cd891e48
adjust how the decision to send action changes over the wire is made
2015-11-12 14:19:23 -08:00
Seth Alves
2e635bd936
cleanups
2015-11-12 11:14:25 -08:00
Seth Alves
93da3ed5bd
if our simulation-bid priority matches the remote one, don't bid.
2015-11-12 11:03:34 -08:00
Seth Alves
774e2ab6d6
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 15:13:07 -08:00
Seth Alves
97fec5b814
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 15:09:53 -08:00
Seth Alves
df5d161721
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 15:02:17 -08:00
Seth Alves
e067195dfe
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 14:42:40 -08:00
Seth Alves
82bd506086
adjust how EntityMotionState updates its idea of what the server knows about an entity
2015-11-10 14:32:57 -08:00
Ryan Huffman
7c5f0bb620
Update RADIUS_MOTION_THRESHOLD_MULTIPLIER
2015-11-10 08:51:22 -08:00
Ryan Huffman
7694958b20
Merge branch 'master' of https://github.com/highfidelity/hifi into physics-continuous-collision-detection
2015-11-09 15:22:26 -08:00
Atlante45
6a53021818
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-09 13:23:31 -08:00
Seth Alves
4ed8a1e5d1
changes to send an update to entity-server when AvatarActionHold releases an entity
2015-11-06 09:25:53 -08:00
Atlante45
55894f2eee
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-03 17:46:24 -08:00
Seth Alves
ffb0317a50
Merge branch 'master' of github.com:highfidelity/hifi into parents
2015-11-03 16:53:00 -08:00
Ryan Huffman
c0a7da0b88
Add comment to ObjectMotionState::updateCCDConfiguration
2015-11-03 11:22:15 -08:00
Ryan Huffman
b410604475
Add comments to updateCCDConfiguration
2015-11-03 11:18:38 -08:00
Ryan Huffman
b75e053e9d
Add automatic CCD activation to the physics engine
2015-11-03 11:01:51 -08:00
Ryan Huffman
f4531759be
Merge branch 'master' of https://github.com/highfidelity/hifi into baseball
2015-11-02 12:27:08 -08:00
Seth Alves
3ac0fef1ea
merge from upstream
2015-11-01 15:22:57 -08:00
Howard Stearns
79f05c63e5
Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
2015-10-31 11:23:18 -07:00
Seth Alves
944f0965c0
some refactoring and a bug fix -- grab script can throw things again
2015-10-30 16:35:50 -07:00