Andrew Meadows
1ed76ae442
added virtual ObjectMotionState::setShape()
2016-08-24 22:25:45 -07:00
Andrew Meadows
cbacb02010
more unit tests for CollisionRenderMeshCache
2016-08-24 22:25:45 -07:00
Andrew Meadows
b79af55e16
fix ref accounting for garbage collection
2016-08-24 22:25:45 -07:00
Andrew Meadows
06d40afeac
don't forget to use the transform of child shapes
2016-08-24 22:25:45 -07:00
Andrew Meadows
1e95e489cb
make mesh around btConvexShape, copy to model::Mesh
2016-08-24 22:25:45 -07:00
Andrew Meadows
d0295f3876
remove cruft include
2016-08-24 22:25:45 -07:00
Andrew Meadows
d59c997e64
remove stubbery, make physics lib depend on model
2016-08-24 22:25:45 -07:00
Andrew Meadows
8d3f592e68
rename class to be more correct
2016-08-24 22:25:45 -07:00
Andrew Meadows
9f26836b43
added basic CollisionGeometryCache container
2016-08-24 22:25:45 -07:00
Andrew Meadows
e086792eac
enforce coding standards
2016-08-24 22:25:45 -07:00
Brad Hefta-Gaub
0397c6b6ca
Merge pull request #8471 from AndrewMeadows/dont-assert-on-bad-data
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workaround bad FBXMesh data rather than assert
2016-08-22 14:21:48 -07:00
Andrew Meadows
304c313db7
minor cleanup
2016-08-19 10:15:30 -07:00
Andrew Meadows
6446c7c302
make createShapeFromInfo() fail gently on bad data
2016-08-18 11:49:15 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Seth Alves
aeadbda1e1
adjust ground-to-fly logic
2016-08-04 11:34:42 -07:00
Seth Alves
e1c7ced652
increase GROUND_TO_AUTOFLY_THRESHOLD
2016-08-04 09:54:26 -07:00
Seth Alves
78e59106b4
adjust threshold for how far above the ground will cause the avatar to auto-fly
2016-08-03 15:21:49 -07:00
Ryan Downe Karpf
91714aaca6
Merge pull request #8258 from AlexanderOtavka/edit-model-ui
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Edit model dialog improvements
2016-07-22 17:11:52 -07:00
Andrew Meadows
22e7e150fc
remove debug cruft
2016-07-19 18:01:06 -07:00
Seth Alves
56726183f6
clear internal bullet flag before switching entity to kinematic
2016-07-19 16:45:57 -07:00
Andrew Meadows
72175ae09e
fix warnings about implicit casts
2016-07-09 22:55:55 -07:00
Andrew Meadows
207ddcea38
wrap hull about each mesh part
2016-07-09 22:25:28 -07:00
Andrew Meadows
97fc5ac3b8
construct Bullet shapes for new shape types
2016-07-06 10:51:28 -07:00
Andrew Meadows
e538625fe0
fix warning about convex hull vertex count cap
2016-06-28 16:35:32 -07:00
Brad Hefta-Gaub
da74114b32
Merge pull request #8070 from AndrewMeadows/triangle-soup-4
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support btBvhTriangleMeshShape for static mesh entities
2016-06-23 12:17:32 -07:00
Andrew Meadows
4c9ec7ca43
protect physics against bad entity properties
2016-06-21 13:55:11 -07:00
Andrew Meadows
937bd0c1be
SHAPE_TYPE_MESH --> SHAPE_TYPE_STATIC_MESH
2016-06-21 13:54:21 -07:00
Andrew Meadows
31706a3909
force activate kinmatic objects when necessary
2016-06-21 10:38:44 -07:00
Andrew Meadows
a519b77ae7
add SHAPE_TYPE_MESH and build mesh shapes
2016-06-20 17:29:20 -07:00
Andrew Meadows
13bb174b8b
small change to commented out debug code
2016-06-20 17:29:20 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
Seth Alves
eba518cb65
try to make code that converts bullet-calculated values to parent-frame values more effecient
2016-06-13 14:26:41 -07:00
Seth Alves
52245f25f2
rework code that transforms global _server* values into parent-frame values
2016-06-13 11:48:45 -07:00
Seth Alves
41c399897a
remove some debug prints
2016-06-10 12:08:13 -07:00
Seth Alves
e1ae2a193f
EntityMotionState now uses parent-relative position and rotation and velocity when deciding if it needs to send an edit packet to the entity-server
2016-06-10 11:49:15 -07:00
Seth Alves
5650ef9d52
have code where physics guesses at server values also avoid doing simple simulation of children of avatars
2016-06-09 14:35:17 -07:00
Brad Hefta-Gaub
3c5af56421
Merge pull request #8010 from hyperlogic/feature/hmd-lean-recenter-property
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Added MyAvatar.hmdLeanRecenterEnabled property
2016-06-09 12:17:51 -07:00
Anthony J. Thibault
1aae22f5a5
Optimized MyAvatar.getCharacterControllerEnabled()
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Instead of doing a blocking queued invokeMethod, it just calls into CharacterController.isEnabled() which is now thread-safe.
2016-06-09 09:35:19 -07:00
Andrew Meadows
3280a2b967
fix indentation
2016-06-03 10:47:54 -07:00
Andrew Meadows
f17330ea82
diff method for capping convex hull point count
2016-06-03 10:47:54 -07:00
Atlante45
3ca158265a
Make sure getVelocityChange returns the velocityChange
2016-06-02 16:44:13 -07:00
Seth Alves
f91a2403be
merge from upstream
2016-05-20 17:07:34 -07:00
Brad Hefta-Gaub
18613908df
Merge pull request #7800 from sethalves/no-fly-zones
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No fly zones
2016-05-20 16:59:55 -07:00
Andrew Meadows
2e30f0916c
remove debug logging and add some comments
2016-05-20 15:07:47 -07:00
Andrew Meadows
83b8ef8131
clean up stream formatting of vec3 and friends
2016-05-20 09:41:26 -07:00
Andrew Meadows
5a826d696a
cleanup after code review
2016-05-20 09:41:26 -07:00
Andrew Meadows
9fae1a7edd
tweak log format
2016-05-20 09:41:26 -07:00
Andrew Meadows
7866fcf78c
trim high-point convex hulls
2016-05-20 09:41:26 -07:00
Seth Alves
74520f5c92
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-19 09:49:44 -07:00
Seth Alves
419c744bd4
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-19 09:49:18 -07:00
Andrew Meadows
9786c0bfd3
remove warning about signed/unsigned conversion
2016-05-17 15:34:09 -07:00
Andrew Meadows
aab26c5089
disable DEBUG_STATE_CHANGE
2016-05-17 15:14:36 -07:00
Andrew Meadows
2f39968a03
remove debug cruft
2016-05-17 14:32:20 -07:00
Andrew Meadows
e4cb6e2b87
order-independent CharacterController motors
2016-05-17 14:02:49 -07:00
Andrew Meadows
1749bfbc58
transition to InAir state when not thrusting up
2016-05-17 14:02:47 -07:00
Andrew Meadows
9b7bf97891
enable vertical thrust while walking
2016-05-17 14:02:46 -07:00
Seth Alves
c9c619916c
Merge branch 'master' of github.com:highfidelity/hifi into no-fly-zones
2016-05-11 19:37:57 -07:00
Seth Alves
ac506dc4b7
where needed, copy clientOnly into properties before calling queueEditEntityMessage
2016-05-11 12:46:16 -07:00
Seth Alves
144715f00c
don't make changes to other avatar's avatarEntities
2016-05-10 16:05:40 -07:00
Seth Alves
f90b9ec65d
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 12:08:45 -07:00
Seth Alves
4c1f815870
Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3
2016-05-10 10:09:40 -07:00
Seth Alves
b761ecf44f
merge from upstream
2016-05-10 08:18:45 -07:00
Andrew Meadows
ffc3123467
Merge pull request #7658 from sethalves/grab-fixes
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Grab fixes
2016-05-09 15:30:37 -07:00
Brad Hefta-Gaub
2c0204b0d6
Merge pull request #7821 from Atlante45/fix/collision-sound
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Fix avatar/entity collision sound
2016-05-09 14:24:19 -07:00
Seth Alves
0e6d9a1eec
avatar mixer can relay "client-only" entities between interfaces -- the entity server wont know about them.
2016-05-07 14:48:31 -07:00
Seth Alves
a0771f8ee5
use smart pointers for entity simulations
2016-05-07 09:14:33 -07:00
Seth Alves
f80333ee9e
fix indentation, move an early exit to earlier
2016-05-06 10:06:51 -07:00
Seth Alves
71738d4841
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-06 09:59:17 -07:00
Atlante45
f65b15803a
Fix potential iterator invalidation
2016-05-05 15:04:39 -07:00
Atlante45
bc6544a3c5
Fix MyAvatar's velocity change
2016-05-05 14:55:28 -07:00
Seth Alves
0c794cac5d
Merge branch 'master' of github.com:highfidelity/hifi into grab-fixes
2016-05-05 10:13:07 -07:00
Andrew Meadows
3202a723b8
remove warning about unused variable
2016-05-05 08:54:09 -07:00
Seth Alves
d76b8f2335
action->locallyAddedButNotYetReceived is unneeded with isMine available
2016-05-05 06:44:52 -07:00
Andrew Meadows
be9a572fb0
fix grab motion glitch on long-ping connections
2016-05-04 16:50:42 -07:00
Seth Alves
9db839bc13
don't allow someone else to delete an action that I own. reset dynamic property when releasing and entity, even if refCount isn't 0
2016-05-04 15:01:00 -07:00
Seth Alves
b6918f59a6
remove extra qualification
2016-05-04 11:33:41 -07:00
Seth Alves
44beca1687
try having all spring derived actions agree on a target
2016-05-04 11:29:17 -07:00
Seth Alves
ef85cc7803
hook up zone flyingAllowed flag to character controller
2016-05-01 14:47:12 -07:00
Brad Hefta-Gaub
04dab65b59
Merge pull request #7727 from ZappoMan/supportLargeClockSkew
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support for larger than 35 minute clock skew
2016-04-23 08:42:38 -07:00
Andrew Meadows
2bd83764e7
remove some debug cruft
2016-04-22 09:38:43 -07:00
Andrew Meadows
872622c6f7
fix acceleration of for server-side kinematics
2016-04-22 09:38:43 -07:00
Andrew Meadows
a3c66d8c91
reduce number of updates for fast-moving objects
2016-04-22 09:38:43 -07:00
Andrew Meadows
a79f49a5cd
don't stop slow kinematic objs when sending updates
2016-04-22 09:38:43 -07:00
Andrew Meadows
afcf6d68a7
move deactivation thresholds to shared header
2016-04-22 09:38:43 -07:00
Andrew Meadows
ad045bc439
remove second-order term from kinematic motion
2016-04-22 09:38:43 -07:00
Andrew Meadows
8cbec06616
fix bug where kinematic objs pop on first step
2016-04-22 09:38:43 -07:00
Andrew Meadows
3639ffe53e
optimize kinematic motion math
2016-04-22 09:38:43 -07:00
Andrew Meadows
771727890c
more finely grained Bullet profiling
2016-04-22 09:38:43 -07:00
Brad Hefta-Gaub
5244274ae4
fix warning
2016-04-20 19:06:31 -07:00
Brad Hefta-Gaub
31f9d592e0
support for larger than 35 minute clock skew
2016-04-20 18:42:00 -07:00
Anthony J. Thibault
0b7a5c4df8
CharacterController: leak fix for btRigidBody and it's shape
2016-04-15 15:05:54 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Seth Alves
43f735dd21
avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
2016-04-09 22:18:43 -07:00
Seth Alves
af05b97c1e
put back accidently deleted line. cleanups
2016-04-04 17:31:59 -07:00
Seth Alves
d814d7b35d
merge from upstream
2016-04-04 16:32:49 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Seth Alves
b8587e0711
update collision shapes of entities which are children of avatars
2016-04-04 16:06:53 -07:00
Andrew Meadows
7ea81f3937
add and fix comments
2016-04-03 19:15:01 -07:00
Andrew Meadows
20914df330
fix warning about signed/unsigned comparison
2016-04-01 13:31:14 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
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we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
3f52d237ed
adding Bullet profiler instances for better stats
2016-04-01 13:14:03 -07:00
Andrew Meadows
ac5c055a1e
don't verify simulated bit when adding to delete list
2016-03-24 21:12:22 -07:00
Andrew Meadows
ecfe198e35
patch btCompoundShape memory leak
2016-03-23 14:39:49 -07:00
Andrew Meadows
119ef24d5d
cleanup ShapeManager API and fix bitrot in tests
2016-03-23 14:39:49 -07:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
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Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Andrew Meadows
4ae94c0611
fine tuning for when to make simulation bid
2016-03-09 13:06:34 -08:00
Andrew Meadows
9157ff6eda
more correct notion of desired simulation priority
2016-03-09 11:02:50 -08:00
Andrew Meadows
99a1310711
change properties at 127 priority, grab at 128
2016-03-08 22:17:44 -08:00
Seth Alves
dcb720a832
fix polyvox hull when registration changes.
2016-03-06 14:09:45 -08:00
Seth Alves
59804a0f54
cleanups
2016-03-06 12:59:41 -08:00
Seth Alves
5241dc5394
this seems to be working now. more cleanups to come
2016-03-06 12:59:33 -08:00
Andrew Meadows
b4edfe2390
no expiry for simulation ownership
2016-02-25 12:07:20 -08:00
Anthony J. Thibault
73ac47724a
Rig: Prevent the hand IK targets from entering the body.
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Use a 2d circle/circle intersection test to keep the hands outside of the body.
2016-02-17 16:23:18 -08:00
Andrew Meadows
2b91a31919
check for nullptr to avoid crashes
2016-02-11 13:53:01 -08:00
Chris Collins
a4afa03fe5
Merge pull request #7077 from sethalves/clean-up-grab-signaling
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Clean up grab signaling + various fixes
2016-02-11 10:20:56 -08:00
Seth Alves
6a646f1c24
put isMoving back and change all uses to isMovingRelativeToParent
2016-02-10 19:01:41 -08:00
Andrew Meadows
ac60917b54
sigh... protect againt null MotionStates
2016-02-10 17:58:38 -08:00
Andrew Meadows
fed03edde3
manually removing contact manifolds was a bad idea
2016-02-10 17:58:38 -08:00
Andrew Meadows
532f0683e8
remove all contact info before removing objects
2016-02-10 17:58:38 -08:00
Andrew Meadows
84fb983da7
don't forget to remove from _outgoingChanges
2016-02-10 10:36:35 -08:00
Andrew Meadows
4bcb7b1ba9
more correct profiling
2016-02-10 10:36:34 -08:00
Andrew Meadows
9b467e94da
constify and explicit override
2016-02-10 10:36:34 -08:00
Seth Alves
43592fd699
Merge pull request #7048 from hyperlogic/tony/avatar-on-moving-platform
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Better avatar animation when attached to a moving entity
2016-02-09 14:30:02 -08:00
Seth Alves
d5f3447fbc
when updating queryAACubes for children, use the lastEdited from the parent's properties
2016-02-08 16:22:41 -08:00
Anthony J. Thibault
97bcc54360
CharacterController: separate target velocity from parent velocity.
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Also, disable damping on the rigidBody used by the CharacterController.
2016-02-08 16:01:36 -08:00
Seth Alves
eb1c159c7e
only setLastEdited on properties to be sent
2016-02-08 15:16:04 -08:00
Seth Alves
5b5ddebb1a
set last-edited when updating a child's queryAACube
2016-02-08 15:09:51 -08:00
Brad Hefta-Gaub
3f0ebf7732
Merge pull request #7031 from AndrewMeadows/simulation-ownership
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server can clear simulation ownership
2016-02-06 19:19:39 -08:00
Anthony J. Thibault
f13e31c7fc
CharacterController: removed unnecessary code.
2016-02-05 10:53:58 -08:00
Anthony J. Thibault
8ca8550f26
MyAvatar: Standing Takeoff and In-Air Animations
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Now there are two sets of of jump takeoff and in-air animations.
* Run - Used when the character jumps or falls with a small forward velocity.
* Standing - Used when the character jumps or falls in-place or backward.
CharacterController
* increased takeoff duration to 250 ms
* increased takeoff to fly duration to 1100 ms
* added standing jump and in-air animations
* added 250 milisecond delay between ground and hover, to prevent going into hover when walking over cracks.
* take-off to in-air transitions now use the new snapshotPrev interp type for a smoother tweening.
2016-02-04 17:56:07 -08:00
Andrew Meadows
2da46ff26a
server-side release ownership
2016-02-04 13:26:07 -08:00
Andrew Meadows
91a2f86482
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
e51edaa117
update some comments
2016-02-04 13:26:06 -08:00
Andrew Meadows
861082964e
Merge pull request #7017 from hyperlogic/tony/fly
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MyAvatar: Improved Jump / InAir / Fly behavior
2016-02-03 12:22:30 -08:00
Stephen Birarda
93530fca72
fix the last of the current override warnings for OS X
2016-02-03 11:08:41 -08:00
Anthony J. Thibault
fff603e4e2
Removed comment
2016-02-03 10:21:27 -08:00
Anthony J. Thibault
6cc3b2b47f
Fixed unused variable warnings on OSX and Linux
2016-02-02 15:04:28 -08:00
Anthony J. Thibault
c4e1509aa2
CharacterController: better debug support of internal state machine
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Head is no longer visible when flying fast, in first-person HMD mode.
2016-02-02 11:26:18 -08:00
Anthony J. Thibault
8b5cf3e49a
CharacterController: refined state machine.
2016-02-02 11:26:17 -08:00
Anthony J. Thibault
47f3ce3786
CharacterController jump is more reliable.
2016-02-02 11:26:16 -08:00
Anthony J. Thibault
2936811484
Added takeoff animation, WIP
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Character controller still has some jump/in-air bugs.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
61c55ebf6c
Updated character controller with a state enumeration
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Also, adjusted checkForSupport logic such that very slanted walls are not considered support.
2016-02-02 11:26:15 -08:00
Anthony J. Thibault
e9fd439ffd
Added inAir animations
2016-02-02 11:23:46 -08:00
Andrew Meadows
7b5c221ceb
Merge pull request #6956 from hyperlogic/tony/velocity-fix
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MyAvatar: copy body velocity + hmd follow velocity onto avatar
2016-01-27 14:59:46 -08:00
Anthony J. Thibault
c771c925c8
MyAvatar: copy body velocity + hmd follow velocity onto avatar
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This was inadvertently removed in a previous PR.
https://github.com/highfidelity/hifi/pull/6895
Also, renamed Velocity stat to Speed.
2016-01-27 11:20:32 -08:00
Seth Alves
1cc0aa18bb
Merge branch 'master' of github.com:highfidelity/hifi into avatar-updates-query-cube
2016-01-26 13:31:07 -08:00
Anthony J. Thibault
bc9621baab
CharacterController: Improve ground support detection
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In addition to the existing line probe ground check, also check if the bottom sphere of the capsule is contact with any geometry before going into hover mode.
This should prevent going into the fly animation when standing or walking on collision shapes with small gaps between elements.
2016-01-25 21:54:35 -08:00
Andrew Meadows
86162094c1
Merge pull request #6895 from hyperlogic/tony/hmd-recenter-on-rotation
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MyAvatar: Recenter when the head turns away from the hips
2016-01-22 14:07:40 -08:00
Andrew Meadows
200676ac68
Merge pull request #6896 from AndrewMeadows/another-crash-fix
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fix crash when deleting entities quickly
2016-01-22 14:04:46 -08:00