David Rowe
efb784f703
Code review
2016-12-13 13:11:21 +13:00
samcake
9155f11b3d
Merge pull request #9190 from jherico/test_mode
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Add test mode to interface
2016-12-12 15:37:05 -08:00
Brad Davis
2a43f5fbef
Add test mode to interface
2016-12-12 14:51:11 -08:00
Zach Fox
7030c7b0a6
Space bubble improvements ( #9142 )
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* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Ryan Huffman
9f166d82ce
Add support for oculus touch in help menu
2016-12-12 13:44:09 -08:00
Clément Brisset
84bf93b0fc
Merge pull request #9154 from highfidelity/revert-9144-revert-9129-audio-dll
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Restores "Select Audio DLL at runtime"
2016-12-12 13:38:34 -08:00
Stephen Birarda
dddb4c5412
Merge pull request #9175 from birarda/signup-from-interface
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add account sign up to Interface
2016-12-12 13:21:21 -08:00
David Rowe
8a399c7cc0
Fix model auto-scaling to 1% not being seen by observers take 2
2016-12-12 17:01:02 +13:00
David Rowe
4f0c429e7f
Fix model auto-scaling to 1% not being seen by observers
2016-12-11 17:08:36 +13:00
Chris Collins
c912d77a95
Merge pull request #9167 from Atlante45/feat/oculus-reorient-quit
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Honor reorient and quit request from OVR
2016-12-09 16:03:41 -08:00
David Rowe
a52d8d1982
Merge branch 'master' into 21089
2016-12-10 11:47:43 +13:00
David Rowe
e956608fa4
Fix keyboard focus when switch highlight between overlays and entities
2016-12-09 18:31:52 +13:00
David Rowe
bad8d20dd9
Rescale large Clara.io models to 1% instead of 10%
2016-12-09 17:02:06 +13:00
David Rowe
7d8926c802
Fix Web overlay x, y coordinate calcs
2016-12-09 17:00:00 +13:00
Seth Alves
369f61e172
bring over some previous tablet-ui work
2016-12-08 16:54:39 -08:00
Atlante45
aa1d90108c
No updater command line argument
2016-12-08 16:35:30 -08:00
Stephen Birarda
9445fc2898
fix for display of multiple sign up errors
2016-12-08 16:28:16 -08:00
Stephen Birarda
b66ddbdbdb
add email field, error handling for sign up inputs
2016-12-08 16:16:37 -08:00
David Rowe
1213a1dfd1
Fix Overlays.getProperty method not returning value to script
2016-12-09 12:41:54 +13:00
Stephen Birarda
556ccb90f7
make a SignUpBody loaded by LoginDialog
2016-12-08 14:35:41 -08:00
Clément Brisset
06331494af
Revert "Revert "Select Audio DLL at runtime""
2016-12-08 14:14:03 -08:00
David Rowe
4c236b293e
First pass at controller interaction with 3D Web overlay
2016-12-09 01:47:40 +13:00
David Rowe
5313a682ad
Fix compiler warning
2016-12-08 19:48:51 +13:00
David Rowe
7eacdb69b5
Auto-resize Clara.io models if larger than 10m as likely in cm or mm
2016-12-08 19:17:26 +13:00
David Rowe
639d7a5d97
Add further user feedback on Clara download progress
2016-12-08 18:36:50 +13:00
Atlante45
7b0b777051
Honor reorient and quit request from OVR
2016-12-07 17:29:54 -08:00
Stephen Birarda
801a384607
a simple signup dialog copied from login dialog
2016-12-07 16:14:20 -08:00
Howard Stearns
2eb8d9d0c4
Merge pull request #9153 from davidkelly/dk/machineFingerprint
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Machine fingerprint
2016-12-06 16:34:45 -08:00
David Kelly
562cd12bca
More CR feedback
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Breaking into 2 functions - one public, one private, so I can avoid
nested control structures and so on in dealing with errors on the
windows side of things. So, no more namespace, back to a class with
2 static functions, one public one private
2016-12-06 15:17:47 -08:00
David Rowe
186d3f18ef
Improve temporary download directory robustness
2016-12-07 11:55:17 +13:00
David Rowe
eafd51ba9e
Merge branch 'master' into 21089
2016-12-07 11:27:15 +13:00
David Rowe
641e47e0c5
Fix build warnings
2016-12-07 10:39:37 +13:00
David Rowe
8e30674069
Tidying
2016-12-07 09:28:35 +13:00
David Rowe
d857f943f8
Handle Clara marketplace downloads
2016-12-07 09:16:59 +13:00
David Kelly
dc47c5fc0c
CR feedback
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lame mistake - it is always the error branches that get you.
2016-12-06 11:12:50 -08:00
Chris Collins
6d4b1c4b97
Merge pull request #9155 from jherico/text_degrade_fix
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Fix drop in text rendering quality when texture memory is low
2016-12-06 09:23:32 -08:00
Andrew Meadows
7db8e8f31b
Merge pull request #9156 from hyperlogic/out-of-body-revert
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Revert Out of Body experience
2016-12-06 08:37:20 -08:00
David Kelly
c40aadfea4
whitespace
2016-12-05 17:13:12 -08:00
Ryan Huffman
a81e7c2d2c
Merge pull request #9148 from Polyrhythm/ryan/client-side-tests
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Client script test runner
2016-12-05 16:23:17 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
0c8105b551
Revert "Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1"
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This reverts commit 934148fea5
, reversing
changes made to d2b32c3084
.
2016-12-05 15:17:53 -08:00
Anthony J. Thibault
49ce04e214
Revert "Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd"
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This reverts commit a69d77ffbe
, reversing
changes made to 996d3f5875
.
2016-12-05 15:17:32 -08:00
Anthony J. Thibault
e8b5b56df7
Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
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This reverts commit 119653bceb
, reversing
changes made to a69d77ffbe
.
2016-12-05 15:16:49 -08:00
Bradley Austin Davis
2ca4d0ab29
Fix drop in text rendering quality on texture memory constrained systems
2016-12-05 14:12:57 -08:00
Andrew Meadows
119653bceb
Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
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Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Andrew Meadows
a69d77ffbe
Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd
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Fix for driving/turning while flying in HMD mode
2016-12-05 13:46:29 -08:00
Ryan Jones
094857949d
tabs -> spaces, remove raw ptr, remove unnecessary spec diff
2016-12-05 12:57:21 -08:00
Anthony J. Thibault
6d82410bc5
Fix for away.js teleporting user when in desktop mode
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away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae
Fix for reset sensors while in desktop mode.
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Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.
This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Anthony J. Thibault
a0f93dad2c
Fix for driving/turning while flying in HMD mode
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The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
David Rowe
2f42f4cfa5
Merge branch 'master' into 21089
2016-12-05 18:33:38 +13:00
Ryan Jones
39e1a3fb44
add client-side test runner
2016-12-04 20:53:06 -08:00
David Rowe
a5bdd9066f
Add JavaScript event bridge for Web 3D overlay
2016-12-05 17:20:30 +13:00
David Rowe
a8a04cfbba
Add script injection to Web 3D overlay
2016-12-05 12:19:49 +13:00
Ryan Jones
3eecba77f2
working menu item
2016-12-03 19:34:38 -08:00
David Rowe
71de106594
Tidying
2016-12-04 15:14:47 +13:00
David Rowe
b84bcaf629
Highlight Web overlay with focus
2016-12-04 13:42:12 +13:00
David Rowe
38e6c8075c
Direct keyboard input to Web overlay when has focus
2016-12-04 12:28:44 +13:00
David Rowe
7f76792a9b
Refactoring
2016-12-03 21:42:57 +13:00
David Rowe
e8ef710fd3
Add mouse hover handling to Web overlay
2016-12-03 20:36:55 +13:00
David Rowe
6dbb7129e6
Add mouse press, move, and release handling to Web overlay
2016-12-03 17:09:09 +13:00
David Kelly
643353a31e
Initial push
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Works on windows, have not tried it on mac. Lots more to do, but
need to get it pushed to remote just in case.
2016-12-02 15:46:20 -08:00
Clément Brisset
3659e8e585
Revert "Select Audio DLL at runtime"
2016-12-02 14:15:11 -08:00
David Rowe
0134709e2c
Fix Web 3D overlay ray intersection then comment out for performance
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Per Image3DOverlay.
2016-12-02 18:50:01 +13:00
Anthony J. Thibault
35eeaad590
Added jsdocs for MyAvatar
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Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Zach Fox
30dade242c
GIFs: Quality improvements; duration tweaks; processing notif ( #9139 )
2016-12-01 14:53:18 -08:00
Seth Alves
efe9571ab8
Merge pull request #8691 from highfidelity/out-of-body-experience
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Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Andrew Meadows
445c730ca3
remove cruft, fix formatting and spelling
2016-12-01 10:38:13 -08:00
Chris Collins
19b5e7cd86
Merge pull request #9054 from howard-stearns/third-person-lasers
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make hand-controller ui work in third person
2016-12-01 10:11:12 -08:00
Atlante45
e6b9d3604d
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-12-01 09:45:50 -08:00
Brad Hefta-Gaub
c9545ca920
Merge pull request #9129 from Atlante45/audio-dll
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Select Audio DLL at runtime
2016-11-30 15:42:21 -08:00
Atlante45
1d8c97b337
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-11-30 10:22:16 -08:00
Atlante45
db263df03e
Select Audio DLL at runtime
2016-11-29 19:42:59 -08:00
David Rowe
a75d0b3fe8
Merge branch 'master' into 21089
2016-11-30 14:50:51 +13:00
Anthony J. Thibault
78559934a1
Merge branch 'master' into third-person-lasers
2016-11-29 16:38:34 -08:00
Brad Davis
3b07e31eab
Working on OpenGL debuggability
2016-11-29 13:15:56 -08:00
howard-stearns
bf0f56c138
null guard
2016-11-23 15:27:24 -08:00
howard-stearns
4e0c6e5d0f
handle empty snapshot text data more broadly (and at the same time, don't
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lie from parseSnapshotData).
2016-11-23 11:00:31 -08:00
howard-stearns
5188de924f
allow for SnapshotReview dialog to be up during a change of href for all
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media capture
2016-11-22 11:09:43 -08:00
Atlante45
3035d43772
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-11-21 13:05:08 -08:00
Brad Hefta-Gaub
fe709f51de
personal space feature
2016-11-19 16:30:15 -08:00
Zach Fox
3a5a9b359e
Quick bugfix
2016-11-18 15:04:35 -08:00
Zach Fox
1e97a69b51
Massive performance improvements.
2016-11-18 14:39:30 -08:00
Zach Fox
7f4613f136
Add checkbox for GIF and length selector
2016-11-18 14:39:30 -08:00
Zach Fox
20a2d1275a
Bugfixes and GIF uploads workinggit add -A!
2016-11-18 14:39:30 -08:00
Zach Fox
2c0cfdf241
Fix build for real?
2016-11-18 14:39:30 -08:00
Zach Fox
ad5c3e6f15
Decrease animated snapshot resolution
2016-11-18 14:39:30 -08:00
Zach Fox
cc8bf0ce6e
BUGS FIXED! getting super close...
2016-11-18 14:39:30 -08:00
Zach Fox
adcbb0b760
Code clarity and potential bugfix
2016-11-18 14:39:30 -08:00
Zach Fox
a81289a0d7
Huge progress today. Buggy behavior with multiple snapshots remains
2016-11-18 14:39:29 -08:00
Zach Fox
8f9ffd2bc5
Framerate is stable, and GIF duration is correctgit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
25471d9fae
Still unstable, but maybe better?
2016-11-18 14:39:29 -08:00
Zach Fox
fc21cae904
More stable than ever! Uses external GifCreator lib. Still frame timing issues.
2016-11-18 14:39:29 -08:00
Zach Fox
f726ea546f
code cleanup; simultaneous gif and still capture
2016-11-18 14:39:29 -08:00
Zach Fox
1158ae8b3d
Much more stability.
2016-11-18 14:39:29 -08:00
Zach Fox
d91158f07c
Small changes, still trying to figure out judder
2016-11-18 14:39:29 -08:00
Zach Fox
0c4c97d3f9
GIF speed is wrong. Need to save both still and animated.
2016-11-18 14:39:29 -08:00
Zach Fox
152e0aee17
I think I'm very close to a PR...
2016-11-18 14:39:29 -08:00
Zach Fox
045dfff158
It's workinggit add -A! Stack corruption errors? Must fix.
2016-11-18 14:39:29 -08:00
Zach Fox
c39a8da3b8
Getting theregit add -A!
2016-11-18 14:39:29 -08:00
Zach Fox
e656a4413f
Comments - still crashing...
2016-11-18 14:39:28 -08:00
Zach Fox
1912ab1467
still crashing, feeling closer
2016-11-18 14:39:28 -08:00
Zach Fox
b6dd795b00
It crashes, but it's the start of a new architecture
2016-11-18 14:39:28 -08:00
Zach Fox
ed1d087a68
Starting cleanup procedure...
2016-11-18 14:39:28 -08:00
Zach Fox
ee21d1ccc7
IT WORKSgit add -A! Mega amounts of cleanup to do now.
2016-11-18 14:39:28 -08:00
Zach Fox
21d4590075
Just using usleep won't work
2016-11-18 14:39:28 -08:00
Zach Fox
76121a2bcd
Getting somewheregit add -A!
2016-11-18 14:39:28 -08:00
Zach Fox
912c9db1c1
More progress. Corrupted output GIF.
2016-11-18 14:39:28 -08:00
Zach Fox
704476c197
Initial progressgit add -A!
2016-11-18 14:39:28 -08:00
Anthony J. Thibault
38ac6fff03
Hand Controller rendering is camera relative
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Basically, when using the third person camera in HMD mode. If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.
To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.
These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.
These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
Ryan Huffman
c6b64081fc
Add Overlays jsdocs
2016-11-16 12:01:05 -08:00
Ryan Huffman
7e9df928f4
Add jsdoc comments to Menu
2016-11-16 10:49:50 -08:00
Brad Hefta-Gaub
84573d373b
Merge pull request #9070 from huffman/fix/docs
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Add jsdoc to Camera
2016-11-15 13:46:16 -08:00
Andrew Meadows
d749697c46
scan bottom points during hover-HMD-drive
2016-11-15 12:05:44 -08:00
David Rowe
9b270834dd
Merge branch 'master' into 21089
2016-11-16 08:51:48 +13:00
Andrew Meadows
a04b7ae297
fix hover-drive in HMD
2016-11-15 11:45:09 -08:00
Andrew Meadows
6bb3dd6830
Merge hifi/master into hifi/out-of-body-experience
2016-11-14 15:08:04 -08:00
Andrew Meadows
5f0761598e
Merge pull request #8926 from AndrewMeadows/drive-hmd2
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improved driving for HMD
2016-11-14 14:40:19 -08:00
Ryan Huffman
3fcc2d3fa5
Add jsdoc to Clipboard
2016-11-14 13:52:16 -08:00
Ryan Huffman
7e2bb0e5ed
Cleanup camera docs
2016-11-14 13:51:51 -08:00
Ryan Huffman
ec86b82079
Add jsdoc to Camera
2016-11-14 12:14:24 -08:00
Chris Collins
0876dbc809
Merge pull request #9050 from sethalves/last-edited-by
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lastEditedBy property for entities
2016-11-11 16:02:18 -08:00
Chris Collins
b9b90cc646
Merge pull request #9047 from jherico/stutter
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Add stutter tracking
2016-11-11 11:39:00 -08:00
Seth Alves
15c247fc5e
quiet warnings
2016-11-11 06:37:22 -08:00
Seth Alves
5629db9109
Merge pull request #9049 from birarda/max-min-av-scale
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add a min/max avatar scale in domain-server settings
2016-11-11 06:11:02 -08:00
Brad Hefta-Gaub
6db3556dc5
Merge pull request #9048 from howard-stearns/disable-viewpoint-menus-in-hmd
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Disable viewpoint menus in hmd
2016-11-10 17:52:50 -08:00
Stephen Birarda
020942c826
better handling for a flipped min/max scale
2016-11-10 16:50:36 -08:00
Stephen Birarda
88c63332de
protect flipped min/max scale in avatar mixer settings
2016-11-10 16:21:48 -08:00
Brad Davis
16060d50af
Merge pull request #9041 from jherico/disable_incremental
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Remove incremental texture transfers
2016-11-10 15:43:20 -08:00
Stephen Birarda
272d0c845e
add clarifying comments about target scale changes
2016-11-10 15:25:15 -08:00
Stephen Birarda
d5722c1654
fix clamping of scale and DRY it up
2016-11-10 15:03:13 -08:00
howard-stearns
4d18a3cc3d
expose menu enablement to javascript
2016-11-10 15:01:06 -08:00
Stephen Birarda
53769f4edf
change scale for avatar if domain limited scale changes
2016-11-10 14:58:04 -08:00
Stephen Birarda
9fdde49d14
clamp target scale changes on both ends
2016-11-10 14:54:42 -08:00
Stephen Birarda
6f442a74b1
request settings from agents and debug results
2016-11-10 14:43:15 -08:00
Stephen Birarda
77ede81fc9
limit MyAvatar scale to limits from domain settings
2016-11-10 13:27:13 -08:00
Brad Davis
c7d68aa9cf
Add stutter stat logging
2016-11-10 13:15:35 -08:00
Brad Davis
90f55f0cd5
Add stutter tracking
2016-11-10 11:56:38 -08:00
Brad Hefta-Gaub
ff559aa4a1
Merge pull request #9042 from hyperlogic/feature/jsdoc
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Generate JS documentation from comments in C++ source
2016-11-10 10:17:39 -08:00
Brad Davis
db98a742b6
Remove incremental transfers
2016-11-10 08:35:35 -08:00
David Rowe
84795439ea
Display Clara.io download information
2016-11-10 16:29:48 +13:00
Anthony J. Thibault
839b1a3c5e
Added some jsdoc comments to the C++ source
2016-11-09 18:09:10 -08:00
David Rowe
5eff7c9e15
Merge branch 'master' into 21089
2016-11-10 14:42:21 +13:00
samcake
f5fd4bf8d1
Merge pull request #9014 from jherico/texture_derez
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Re-enable downsampling for non-sparse textures
2016-11-09 17:18:03 -08:00
Brad Hefta-Gaub
770bf35d2b
CR feedback
2016-11-09 14:31:18 -08:00
Brad Hefta-Gaub
cf3d1011f4
remove scripts from avatar attached entities for other avatars
2016-11-09 12:26:57 -08:00
Brad Davis
192c72ff99
Update menu, initial state for texture management
2016-11-09 12:09:25 -08:00
Howard Stearns
666d2dd2fc
Merge pull request #9031 from davidkelly/dk/2178
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Log snapshot upload and user story creation errors
2016-11-08 12:11:16 -08:00
David Kelly
1766ebab2c
Added a bit more logging
2016-11-08 09:08:34 -08:00
Brad Hefta-Gaub
5454dca82e
Merge pull request #9030 from highfidelity/stable
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Update master with Stable hotfix
2016-11-07 18:48:54 -08:00
David Kelly
3105299670
Log snapshot upload and user story creation errors
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Plus, if the body of the error is empty, put something in there so
the script will not think it was successful.
2016-11-07 18:13:10 -08:00
David Rowe
76de7bf03c
Fix typo
2016-11-08 13:53:37 +13:00
David Rowe
8cceda1cfe
Tidy UI text
2016-11-08 13:23:44 +13:00
David Rowe
afd2a900a3
Improve error handling for case that don't have permissions
2016-11-08 13:22:50 +13:00
Chris Collins
eec8e2f19b
Merge pull request #9000 from samcake/punk
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Add Frame Timing and GPU memory to the Stats and user activity log
2016-11-07 16:17:20 -08:00
Atlante45
f34cf64f3e
Disable updater on Steam
2016-11-07 16:09:56 -08:00
David Rowe
090065ee34
Add user feedback on download process
2016-11-08 13:05:35 +13:00
Seth Alves
24556fc70d
Merge pull request #8980 from huffman/feat/default-to-hmd
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Update interface to default to HMD display plugin
2016-11-07 13:36:39 -08:00
David Rowe
d33ac21aaa
Merge branch 'master' into 21089
2016-11-08 08:23:10 +13:00
Andrew Meadows
ccdf383151
Merge hifi/master into hifi/out-of-body-experience
2016-11-07 08:24:26 -08:00
Atlante45
ae29fe8ab2
Logging improvements
2016-11-04 14:26:19 -07:00
samcake
449add6b34
Fix bad variable initialization
2016-11-04 13:29:27 -07:00
Ryan Huffman
0cec62b3a3
Revert "Update interface to default to HMD display plugin"
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This reverts commit bbef071723
.
2016-11-04 12:27:15 -07:00
Ryan Huffman
0dac2c999e
Revert "Remove unused 'first' variable"
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This reverts commit 26e0d02d60
.
2016-11-04 12:27:04 -07:00
Ryan Huffman
3ad9c1a797
Add check to go into HMD on first run if available
2016-11-04 12:26:20 -07:00
samcake
76aa541d4a
Adding the frame gpu and batch timer
2016-11-04 11:49:52 -07:00
samcake
3db1831841
Merge branch 'master' of https://github.com/highfidelity/hifi into punk
2016-11-04 09:59:28 -07:00
samcake
7655f906f1
Starting adding a timer for the frame
2016-11-03 19:26:30 -07:00
Brad Hefta-Gaub
7cca8f0a66
Merge pull request #8993 from samcake/blue
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Prevent sparse texture on AMD gpus for now
2016-11-03 16:48:52 -07:00
samcake
1086585559
fixing the test to actually capture ati correctly and add the report to the ui
2016-11-03 15:15:05 -07:00
Clément Brisset
00a94bdd6d
Merge pull request #8974 from huffman/feat/help-select-xbox-tab
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Update help window to auto select xbox or vive controller tab on availability of device
2016-11-03 14:42:23 -07:00
Brad Hefta-Gaub
206f1ead1a
Merge pull request #8990 from howard-stearns/centered-toolbar
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centered toolbar
2016-11-03 14:18:32 -07:00
howard-stearns
b6e440f891
delete this and formatting
2016-11-03 13:26:50 -07:00
howard-stearns
3a072b5bf9
tell desktop about preference changes
2016-11-03 12:17:28 -07:00
Zach Fox
9a22c29788
Get ready for merge
2016-11-03 11:20:08 -07:00
Zach Fox
e9e1d0cb2f
Remove erroneous exclamation mark
2016-11-03 11:10:32 -07:00
Zach Fox
b74c1d3476
tabs to spaces
2016-11-03 10:42:15 -07:00
Zach Fox
a12e0325bf
Making progress...
2016-11-03 10:39:55 -07:00
David Rowe
427c8008c6
Merge branch 'master' into 21089
2016-11-03 09:18:25 +13:00
Ryan Huffman
26e0d02d60
Remove unused 'first' variable
2016-11-01 16:40:41 -07:00
Ryan Huffman
bbef071723
Update interface to default to HMD display plugin
2016-11-01 16:23:53 -07:00
David Rowe
10490a9fad
Default collision shap to hull per submesh instead of static
2016-11-02 10:45:00 +13:00
howard-stearns
52cc03c5a2
Get snapshot location data from file, which now uses shareable place info.
2016-11-01 14:44:39 -07:00
Ryan Huffman
3147ea9e33
Update help window to auto select xbox or vive controller tab on availability of device
2016-11-01 13:43:55 -07:00
David Rowe
93beaa81c0
Code tidying
2016-11-01 13:27:05 +13:00
David Rowe
cee8b66ce9
Handle duplicate Clara download asset names
2016-11-01 13:26:05 +13:00
David Rowe
3ca2c19075
Delete temporary directory after content has been used
2016-11-01 12:31:35 +13:00
David Rowe
8ab56fe871
Automatically download Clara model to ATP and add to world
2016-10-31 16:02:20 +13:00
David Rowe
12747d26e0
Add parameter that enables automatically adding download model to world
2016-10-30 13:58:17 +13:00
Seth Alves
3ad748cfe2
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 16:41:39 -07:00
Zach Pomerantz
be23668ca8
delete websurfaces on shutdown
2016-10-28 14:29:52 -07:00
Seth Alves
e15043754c
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 11:36:09 -07:00
Brad Davis
e9db8be435
Fix linux build
2016-10-27 16:51:52 -07:00
Brad Davis
018d945b85
Display warning overlay instead of scene when below min spec
2016-10-27 15:51:26 -07:00
Brad Davis
012e215f62
Merge pull request #8922 from ZappoMan/report45hzTarget
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when vive is on i5 report a correct target frame rate so we can see that in metaverse stats
2016-10-27 14:03:07 -07:00
Brad Hefta-Gaub
bfe6ebb44f
some tweaks
2016-10-27 12:04:46 -07:00
Brad Hefta-Gaub
510786bc0f
Merge pull request #8923 from Atlante45/steamvr
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Add getter for SteamVR's buildID to SteamClient
2016-10-27 11:38:35 -07:00
Chris Collins
ab8e5759b0
Merge pull request #8929 from ZappoMan/addAudioStatsToMenu
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add a menu item to run audio stats script
2016-10-27 10:43:20 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Brad Hefta-Gaub
c6d89f181a
CR feedback
2016-10-27 10:08:16 -07:00
Brad Hefta-Gaub
d778b3b4ce
fix the timing of the launchedFromSteam property
2016-10-27 10:00:48 -07:00
Brad Hefta-Gaub
76344f3253
add a menu item to run audio stats script
2016-10-26 22:41:56 -07:00
Andrew Meadows
5e273664db
improved ray tests for HMD driving
2016-10-26 17:28:35 -07:00
Andrew Meadows
38e4ac0ae9
Merge master into out-of-body-experience
2016-10-26 16:59:31 -07:00
Brad Davis
1c89fa2291
Make threaded submit in OpenVR controllable from menu
2016-10-26 15:28:42 -07:00
Atlante45
f26ddc6f8b
Add getter for SteamVR's buildID to SteamClient
2016-10-26 14:51:48 -07:00
Brad Hefta-Gaub
e464858c4c
use SteamClient::isRunning() instead of command line param
2016-10-26 14:08:18 -07:00
Brad Hefta-Gaub
5f2b4c2a7f
CR feedback
2016-10-26 13:27:11 -07:00
Brad Hefta-Gaub
f95a731249
add app property when the app was launched from steam
2016-10-26 13:22:03 -07:00
Chris Collins
d25a4fb1cb
Merge pull request #8910 from zzmp/fix/qml-audio-shutdown-order
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fix shutdown order of qml/audio
2016-10-26 11:37:54 -07:00
Brad Davis
ce627eeea1
Updated metrics
2016-10-25 17:49:51 -07:00
Zach Pomerantz
4913654f44
Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-audio-shutdown-order
2016-10-25 17:49:30 -07:00
Brad Hefta-Gaub
56b0995047
Merge pull request #8909 from hyperlogic/bug-fix/crash-on-exit-fix
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Crash on exit fix for render items
2016-10-25 17:34:46 -07:00
Chris Collins
3b31b28622
Merge pull request #8904 from sethalves/fix-a-couple-crash-on-exits
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fix a couple of crash-on-exits
2016-10-25 17:03:21 -07:00
Zach Pomerantz
78a04255ab
amend qml/audio ordering comment
2016-10-25 16:35:56 -07:00
Brad Hefta-Gaub
001cfc7e15
Merge pull request #8901 from samcake/blue
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Adding more detailed counters for texture memory consumption
2016-10-25 16:19:56 -07:00
Zach Pomerantz
5413d97089
cleanup qml before audio
2016-10-25 15:54:08 -07:00
Anthony Thibault
23aa626755
Destroy render scene & engine before Application is destroyed
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Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.
There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal. Also, we guard against null
scene pointer dereferences. Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Brad Hefta-Gaub
822e088240
tweak format of gl_info
2016-10-25 15:20:10 -07:00
Brad Hefta-Gaub
e22a2e9e2f
add gl info and gpu free memory to user stats
2016-10-25 14:56:54 -07:00
Brad Hefta-Gaub
272055b6ee
add location and build info to user activity stats
2016-10-25 14:19:44 -07:00
Seth Alves
3903a51062
fix a couple of crash-on-exits
2016-10-25 13:58:48 -07:00
samcake
507d3e5a39
IMprove the counting and namoing of the new couters the gl swapchain
2016-10-25 12:28:07 -07:00
Brad Hefta-Gaub
1bbf0179dd
Merge pull request #8894 from ZappoMan/xboxLasers
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Adds support for "lasers" to the Oculus+xbox controller
2016-10-25 09:18:00 -07:00
Chris Collins
9846614468
Merge pull request #8879 from AndrewMeadows/show-physics-stats
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add Bullet profile info to PerformanceTimer stats
2016-10-25 06:29:27 -07:00
sam
6b2b68e691
trying to add counters for the default FBO
2016-10-25 03:36:23 -07:00
Brad Hefta-Gaub
62f63f32a7
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 20:24:29 -07:00
samcake
58b81e3b0c
Adding counter for the amount of memory used in texture for Framebuffers
2016-10-24 18:34:16 -07:00
Anthony J. Thibault
69bd4ccea2
Show hand controllers when out-of-body for more then 3/4 of a second
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Without the timer, the hands can flicker in and out of visibility when lightly brushing against collision.
2016-10-24 18:16:05 -07:00
Clément Brisset
dd45500313
Merge pull request #8891 from huffman/fix/disconnected-dialog-updates
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Fix several aspects of the "disconnected" dialog
2016-10-24 15:39:16 -07:00
Brad Hefta-Gaub
a25d50387e
gak
2016-10-24 14:47:10 -07:00
Ryan Huffman
e0c109d6ca
Simplify ConnectionMonitor to only rely on domainConnectionRefused instead of authRequired
2016-10-24 14:45:41 -07:00
Ryan Huffman
bbf5afeb8d
Remove use of start() w/o param in ConnectionMonitor
2016-10-24 14:35:38 -07:00
Ryan Huffman
5077ec2044
Remove unused indicateDomainConnectionFailure
2016-10-24 14:35:09 -07:00
Ryan Huffman
f3ef0cebed
Update ConnectionMonitor to not show poopup on domain connection refusal
2016-10-24 14:27:28 -07:00
Andrew Meadows
42c6996aee
fix warning about unused variable
2016-10-24 14:05:28 -07:00
Brad Davis
da9eb0433c
Remove workaround for QML HDPI offscreen rendering bug
2016-10-24 11:51:40 -07:00
Ryan Huffman
e7023b3d99
Add ConnectionFaiureDialog qml
2016-10-24 10:52:46 -07:00
Ryan Huffman
5b58e8ae97
Fix ConnectionHandler not handling connected-but-need-auth condition
2016-10-24 10:44:33 -07:00
Ryan Huffman
84bcefc147
Update ConnectionMonitor to increase timeout on startup
2016-10-24 10:28:13 -07:00
Ryan Huffman
32b5c84bec
Update ConnectionMonitor to init at end of startup
2016-10-24 10:27:27 -07:00
Andrew Meadows
8ecc23f62b
HMD drive stops against simple walls
2016-10-24 08:26:44 -07:00
Andrew Meadows
06866957d0
first pass (theoretical) HMD ray-traced step logic
2016-10-24 08:26:44 -07:00
Andrew Meadows
66479808ba
cleanup velocity calculation in HMD mode
2016-10-24 08:26:44 -07:00
Andrew Meadows
51a9a99381
Merge hifi/master into hifi/out-of-body-experience
2016-10-24 08:13:42 -07:00
Brad Hefta-Gaub
0f8967970a
Merge branch 'master' of https://github.com/highfidelity/hifi into xboxLasers
2016-10-24 08:11:31 -07:00
Brad Hefta-Gaub
a282d83546
more work on extra lasers
2016-10-24 07:46:04 -07:00
Brad Davis
861b69aa94
Add free GPU memory to the displayed stats
2016-10-23 13:07:38 -07:00
Brad Davis
62de2af944
Add more GPU stats, make stats easier to read
2016-10-22 14:38:46 -07:00
Brad Hefta-Gaub
ee1f3ac38c
Merge pull request #8881 from jherico/offscreen_texture_memory_stats
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Report offscreen texture memory usage in stats
2016-10-21 19:15:59 -07:00
Ryan Downe Karpf
f5a116fc92
Merge pull request #8880 from hyperlogic/feature/controller-display
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Show hand controllers in away.js
2016-10-21 17:43:52 -07:00
David Kelly
aa31d3d8cc
Heartbeats need to happen while waiting for sandbox
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We can only know if sandbox is up by waiting for the http request to
succeed or fail. In the common case (fail since it isn't up yet), we
have to wait until a connect timeout in http. Seems that is a couple
seconds, and in that time we really upset the deadlock watchdog thread
since it keeps a moving average of heartbeat times.
Simple solution, updateHeartbeat while waiting, and right before we
start.
2016-10-21 14:43:39 -07:00
Brad Hefta-Gaub
ba9d9f6ab7
Merge pull request #8860 from davidkelly/dk/2004
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Fix for sandbox startup issue
2016-10-21 14:24:08 -07:00
Anthony J. Thibault
c431c69d60
Merge branch 'master' into feature/controller-display
2016-10-21 13:48:07 -07:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
Brad Davis
1bd398ae5e
Report offscreen texture memory usage in stats
2016-10-21 11:31:37 -07:00
Anthony J. Thibault
60f728585a
away.js now shows hand controllers in away mode.
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* controllerDisplayManager is now part of default scripts.
* Also tutorial and away.js communicate with controllerDisplayManager via HMD.requestShowHandControllers, HMD.requestHideHandControllers
and sendLocalMessage.
* removed previous version of controllerDisplayManger from tutorial.
2016-10-21 10:40:39 -07:00
Brad Hefta-Gaub
6279b273fc
Merge pull request #8867 from jherico/offscreen_textures
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Fix offscreen QML texture leak, improve texture sharing for same size surfaces
2016-10-20 17:07:29 -07:00
David Kelly
20b140317c
PR feedback
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bool to indicate sandbox is actually running.
2016-10-20 17:01:09 -07:00
Clément Brisset
b63eb6ba9f
Merge pull request #8665 from zzmp/feat/audio-stats
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move audio stats to QML/JS, with graphs
2016-10-20 16:43:49 -07:00
Brad Davis
9523660027
Fix offscreen QML texture leak, improve texture sharing for same size surfaces
2016-10-20 11:55:25 -07:00
Brad Hefta-Gaub
8a071f18b3
more work
2016-10-20 11:18:20 -07:00
David Kelly
ab02fd79a0
since we know the state, use that boolean
2016-10-20 10:12:26 -07:00
howard-stearns
6f283a4893
fix resize on plugin switch
2016-10-20 09:39:02 -07:00
Brad Hefta-Gaub
bf732127ca
Merge pull request #8856 from jherico/geometry_ids
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Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
David Kelly
5b7f0cb358
Fix for sandbox startup issue
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Move determinedSandboxState=true until after we spawn it.
2016-10-19 13:51:20 -07:00
Brad Hefta-Gaub
aa50f460c3
Merge pull request #8851 from jherico/qml_limit
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Rate limit QML web surfaces
2016-10-19 12:04:47 -07:00
Brad Davis
2705ee7030
Remove the use of implicit ids in geometry cache
2016-10-19 11:18:25 -07:00
Seth Alves
e247f0aa34
Merge pull request #8850 from zzmp/fix/model-attachment-lifetime
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ensure model attachment lifetimes
2016-10-19 09:56:02 -07:00
Andrew Meadows
f414ffaf98
fix crash in MyCharacterController on shutdown
2016-10-18 21:03:02 -07:00
Stephen Birarda
18523558f7
move HFWebEngineProfile back to interface/networking
2016-10-18 20:04:11 -07:00
Brad Davis
61e5e2861e
Rate limit QML web surfaces
2016-10-18 19:29:11 -07:00
Zach Pomerantz
a9bad592f9
ensure model attachment lifetimes
2016-10-18 18:01:18 -07:00
Stephen Birarda
9f2627d31d
Merge pull request #8828 from birarda/web-engine-interceptor
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move HF access token to authorization header
2016-10-18 17:24:58 -07:00
Andrew Meadows
a4308f08a4
remove debug cruft
2016-10-18 16:50:19 -07:00
Andrew Meadows
6a445a0a98
more correct steepest walkable slope detection
2016-10-18 16:48:33 -07:00
Andrew Meadows
5a04c7ceee
remove tabs in formatting
2016-10-18 13:09:42 -07:00
Stephen Birarda
f8e0d7ad88
move QWebEngine classes to ui library
2016-10-18 12:53:32 -07:00
Andrew Meadows
ecc6cb49ae
more correct hitFraction adjustments
2016-10-18 11:42:31 -07:00
Stephen Birarda
c4cec8eb1e
use desktop profile again, move classes to networking subdir
2016-10-18 10:22:31 -07:00
Stephen Birarda
a45677c2a2
mark intercept override, only add header for HTTPS
2016-10-18 10:03:46 -07:00
Brad Hefta-Gaub
0d48eb55b9
Merge pull request #8835 from zzmp/fix/entity-del-deadlock
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fix deadlock when removing tablet
2016-10-18 01:21:55 -07:00
Brad Hefta-Gaub
13e5c31d0d
Merge pull request #8829 from jherico/gpu_leak
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Fix GPU buffer leak in geometry cache / overlays
2016-10-18 01:12:44 -07:00
Chris Collins
a9dd31f59d
Merge pull request #8833 from jherico/gpu_stats
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Add GPU buffer and texture current counts to the main stats display
2016-10-17 21:03:23 -07:00
Andrew Meadows
6f5f6d2493
adding ray shotgun scan for avatar motion
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using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Brad Davis
99ed7ac08c
Fix shutdown crash (hopefully)
2016-10-17 17:38:10 -07:00
howard-stearns
7a3c14683e
switchable placeholder for domain-connection failure, currently a modal
2016-10-17 14:50:46 -07:00
Zach Pomerantz
95eb52ad17
bail early when removing entity focus
2016-10-17 14:02:22 -07:00
Brad Davis
1e9c369660
Add GPU buffer and texture current counts to the main stats display
2016-10-17 14:02:14 -07:00
Chris Collins
f1b2dd8b1a
Merge pull request #8825 from howard-stearns/recover-from-cancelled-snapshot-directory
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check for empty snapshot dir, and default to temp
2016-10-17 13:21:58 -07:00
Brad Hefta-Gaub
dcab5a5dbc
fix unix warning
2016-10-17 13:12:24 -07:00
Brad Hefta-Gaub
c575e19b81
more CR feedback
2016-10-17 13:09:10 -07:00
Brad Davis
dde79ef3c5
Fix GPU buffer leak in geometry cache / overlays
2016-10-17 12:22:20 -07:00
Brad Hefta-Gaub
d5c87a0db6
CR feedback
2016-10-17 12:02:23 -07:00
Stephen Birarda
edc83f547b
only add token for HFWebEngineProfile if present
2016-10-17 11:34:37 -07:00
Stephen Birarda
b4b5c648c2
use a QWebEngineProfile request interceptor for auth in HTTP header
2016-10-17 11:34:37 -07:00
Stephen Birarda
89a4bc8434
add custom QWebEngine request interceptor
2016-10-17 11:34:10 -07:00
Brad Hefta-Gaub
d46170bec0
auto shutdown of sandbox when interface quits
2016-10-17 07:55:24 -07:00
Howard Stearns
baea0f5cb0
create a directory chooser that works in hmd, and use it
2016-10-16 17:27:51 -07:00
Howard Stearns
615325c17f
check for empty snapshot dir, and default to temp
2016-10-16 12:25:32 -07:00
Andrew Meadows
72ad974b3e
improved shape prevents avatar walking up walls
2016-10-15 16:00:02 -07:00
Anthony J. Thibault
81db8f7e08
Merge branch 'master' into out-of-body-experience
2016-10-13 17:27:15 -07:00
Chris Collins
90b283f83b
Merge pull request #8806 from huffman/fix/atp-script-cache
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Update ScriptCache to clear ATP assets when disconnected from a domain
2016-10-13 16:30:29 -07:00
Ryan Huffman
decb94b719
Update ScriptCache to clear ATP assets when disconnected from a domain
2016-10-13 14:05:53 -07:00
Brad Hefta-Gaub
0e1b377227
Merge pull request #8785 from jherico/oculus_crash
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Additional plugin debugging, better plugin resource cleanup
2016-10-13 13:54:34 -07:00
Brad Hefta-Gaub
37e58d123e
Merge pull request #8793 from AndrewMeadows/recenter-above-ground2
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prevent avatar from recentering below ground
2016-10-13 13:50:06 -07:00
Chris Collins
7ec1e05165
Merge pull request #8791 from hyperlogic/bug-fix/avatar-hold-action-deadlock-fix
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Deadlock fix in avatar grab action.
2016-10-13 13:48:28 -07:00
Anthony J. Thibault
f0dba9e766
Prevent crash on exit.
...
If you or another user begins to near-grab an object while you exit the application, you might run into this crash.
The PhysicalEntitySimulation has a list of AvatarHoldActions shared_ptr's.
When it is destroyed, via the Application destructor, it will release these pointers.
This in turn will invoke a AvatarHoldAction destructor, which attempts to reference the AvatarManager via the DependencyManager.
However at this point the AvatarManager has already been destroyed, leading to a null dereference.
The fix is to check the AvatarManager pointer first.
2016-10-12 16:29:05 -07:00
Andrew Meadows
d54c07ed14
Merge 'master' into 'out-of-body-experience'
2016-10-12 13:35:27 -07:00
Andrew Meadows
867fc3ccbf
prevent avatar from recentering below ground
2016-10-12 13:23:44 -07:00
Anthony J. Thibault
ba4c356d7f
Deadlock fix in avatar grab action.
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Reverse the order we acquire the entityTree & holdActions locks, to avoid deadlocks when the network thread also acquires them.
The network thread does this when hold actions from other avatars are received.
2016-10-12 11:05:19 -07:00
Atlante45
d5429e76da
Warnings fixes and cleanup
2016-10-12 10:20:19 -07:00
Atlante45
eaca3b672f
Switch to JSON for application settings
2016-10-12 10:20:19 -07:00
Brad Davis
28771cbda9
Additional plugin debugging, better plugin resource cleanup
2016-10-11 19:40:02 -07:00
Andrew Meadows
ef465d4443
prevent avatar from recentering below ground
2016-10-11 16:37:29 -07:00
Andrew Meadows
abb05bc686
Merge pull request #8753 from ctrlaltdavid/21068
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Improve indication of user not being logged in
2016-10-11 10:40:37 -07:00
Andrew Meadows
55c90e7bca
Merge branch 'master' into out-of-body-experience
2016-10-07 15:18:08 -07:00
Ryan Huffman
c995e51128
Fix compilation bugs in Application
2016-10-07 10:30:18 -07:00
Ryan Huffman
b839926396
Remove unnecessary lambda for location initialization on startup
2016-10-07 10:30:18 -07:00
Ryan Huffman
9ddeda389e
Update initial run logic
2016-10-07 10:30:18 -07:00
Ryan Huffman
20b93a7afa
Add redirection to entry on first turn if you don't have Vive
2016-10-07 10:30:18 -07:00
Ryan Huffman
216cf2b4bc
Update tutorial to work with HMD + Hand Controllers only
2016-10-07 10:30:18 -07:00
Ryan Huffman
1699299de9
Fix location that server content version is looked for
2016-10-07 10:30:18 -07:00
Ryan Huffman
37096910fc
Fix tutorial begin location
2016-10-07 10:30:18 -07:00
Ryan Huffman
9c7ea6ac7c
Update logic for going to tutorial on launch
2016-10-07 10:30:18 -07:00
Ryan Huffman
1e0772d613
Remove unused variable
2016-10-07 10:30:18 -07:00
Ryan Huffman
4c3cb83d47
Set default preferred device to vive and rift
2016-10-07 10:30:18 -07:00
Ryan Huffman
9f53652dfb
Add routing of new users to tutorial
2016-10-07 10:30:18 -07:00
Ryan Huffman
54498a8f3f
Add the ability to ignore invisible entities in findRayIntersection
2016-10-07 10:30:18 -07:00
Howard Stearns
3a294e77d4
Merge pull request #8745 from huffman/feat/new-help-window
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Update the help window
2016-10-07 10:01:47 -07:00
David Rowe
c76bb01359
Make Interface title say if user not logged in
2016-10-07 15:39:46 +13:00
David Rowe
e2e762f9e7
Merge branch 'master' into 21055
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Conflicts:
interface/resources/qml/AddressBarDialog.qml
2016-10-07 11:27:35 +13:00
Ryan Downe Karpf
877d62069e
Merge pull request #8750 from ctrlaltdavid/21066
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QA READY: Improve address bar address entry
2016-10-06 14:45:25 -07:00
Chris Collins
80ecf88935
Merge pull request #8731 from huffman/feat/interface-run-server
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Add flag to interface to have it start the sandbox server
2016-10-06 09:18:41 -07:00
David Rowe
a347936b68
Fix location not being updated after using back and forwards buttons
2016-10-06 16:47:49 +13:00
Anthony J. Thibault
b0c7564b60
Fix for debug assert in glm::lerp()
2016-10-05 18:06:49 -07:00
Anthony J. Thibault
2fdd5e4368
Build fixes for change in getMyAvatar() from DepenencyManager
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It now returns a smart_ptr, not a raw pointer.
2016-10-05 17:57:48 -07:00
Anthony J. Thibault
cc7a6ada38
Merge branch 'master' into out-of-body-experience
2016-10-05 17:16:39 -07:00
Chris Collins
bc6797fc3a
Merge pull request #8733 from zzmp/fix/audio-channel-swap
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fix intermittent channel swapping
2016-10-05 15:54:25 -07:00
David Rowe
1a745094e2
Merge branch 'master' into 21055
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Conflicts:
libraries/entities-renderer/src/RenderableWebEntityItem.cpp
libraries/gl/src/gl/OffscreenQmlSurface.h
2016-10-06 09:29:09 +13:00
Zach Pomerantz
afce8c4a45
STEREO_FACTOR -> AudioConstants::STEREO
2016-10-05 13:02:28 -07:00
Clément Brisset
d18394f249
Merge pull request #8596 from huffman/feat/my-avatar-self-id
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Add ability to parent overlays to MyAvatar for use across servers
2016-10-05 12:03:01 -07:00
Clément Brisset
3f64847888
Merge pull request #8726 from huffman/feat/model-overlay-hide-change-textures
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Fix model overlay visibility and texture properties
2016-10-05 11:54:11 -07:00
Howard Stearns
32db63e177
Merge pull request #8737 from highfidelity/domain-check
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Domain check
2016-10-05 08:47:27 -07:00
Brad Hefta-Gaub
415b492c8c
Merge pull request #8715 from jherico/offscreen_fences2
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Support external GL textures with proper fencing
2016-10-05 05:13:06 -07:00
Ryan Huffman
ff8f45d36c
Fix application directory path
2016-10-04 16:47:59 -07:00
Ryan Huffman
224c35d568
Clean up launch server in main.cpp
2016-10-04 16:47:59 -07:00
Ryan Huffman
0aba1d3e54
Fix server arguments causing crash on startup
2016-10-04 16:47:58 -07:00
Ryan Huffman
fe6382d1b6
Update server content path to be relative
2016-10-04 16:47:58 -07:00
Ryan Huffman
392ecb0dae
Update interface to launch server
2016-10-04 16:47:58 -07:00
Ryan Huffman
847a5cc7a1
Remove old texture setting code in ModelOverlay
2016-10-04 16:25:48 -07:00
Ryan Huffman
93d995a5ae
Fix model overlay visible not working
2016-10-04 16:25:40 -07:00
Ryan Huffman
c683c82817
Fix setting textures in model overlays
2016-10-04 16:24:43 -07:00
Anthony J. Thibault
aab974e6ae
Merge branch 'master' into out-of-body-experience
2016-10-04 11:17:52 -07:00
Anthony Thibault
60aff44f33
Merge pull request #8717 from hyperlogic/bug-fix/near-grab-lag-fix
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Remove frame lag and jitter from near grabbed physical objects.
2016-10-04 11:14:22 -07:00
Anthony J. Thibault
dcd425a165
Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls
2016-10-04 10:56:44 -07:00
Brad Davis
8c5028158f
Fix crash on destroying web entities and overlays
2016-10-03 18:02:21 -07:00
Brad Davis
ca3572f991
Support external GL textures with proper fencing
2016-10-03 17:09:10 -07:00
Anthony J. Thibault
327fcc970b
Remove frame lag from near grabbed physical objects.
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In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.
After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Ryan Huffman
b5eb943c1d
Add hmd stats to stats event
2016-10-03 15:12:14 -07:00
Ryan Huffman
dafb5c5bab
Add processor information to launch user activity event
2016-10-03 15:11:56 -07:00
David Rowe
caf1a93354
Merge branch 'master' into 21055
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Conflicts:
libraries/entities-renderer/src/RenderableWebEntityItem.cpp
2016-10-04 10:51:14 +13:00
howard-stearns
4fcddfdf2b
Merge branch 'davidkelly-dk/triggerMenuInScriptPlus' into domain-check
2016-10-03 13:02:32 -07:00
howard-stearns
0809484e33
Merge branch 'dk/triggerMenuInScriptPlus' of https://github.com/davidkelly/hifi into davidkelly-dk/triggerMenuInScriptPlus
2016-10-03 13:01:51 -07:00
David Rowe
4818ad2615
Merge branch 'master' into 21055
2016-10-04 08:46:30 +13:00
samcake
0189e3aea7
Github is borked ?
2016-10-03 11:29:17 -07:00
samcake
5adedbbb8b
replace the simple log by a unique log
2016-10-03 11:27:15 -07:00
samcake
0df69b8e15
Protecting the usage of the defaultSkyboxTexture in case its creation has failed to avoid crash on the first usage, removing an uncorrect assert in GL45BackendTexture that would trigger in debug
2016-10-03 10:06:58 -07:00
Clément Brisset
becee3bba3
Merge pull request #8685 from thoys/ac-fixes
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Assignment Client fixes
2016-09-30 11:05:58 -07:00
David Kelly
621e3fc000
Expose triggerOption to scripts, plus _physicsEnabled
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Now any menu item can be triggered. Plus you can do a
Window.isPhysicsEnabled to detect when we are done loading assets and
such. Whee!
2016-09-30 09:06:17 -07:00
Anthony J. Thibault
eccd01e88f
Merge remote-tracking branch 'upstream/master' into out-of-body-experience
2016-09-29 16:36:25 -07:00
Thijs Wenker
3d14a32d17
fix controller::ScriptingInterface not found warning in AC
2016-09-29 22:11:12 +02:00
Andrew Meadows
d29386c43f
better tracking of avatar gravity setting
2016-09-29 11:14:19 -07:00
Brad Hefta-Gaub
38eccd32a8
add developer menu support to enable/disable dynamic texture management
2016-09-29 10:18:54 -07:00
David Rowe
f8572096b1
Merge branch 'master' into 21055
2016-09-28 20:00:04 +13:00
Anthony J. Thibault
62dc250237
removed DebugDraw calls
2016-09-27 16:48:15 -07:00
Anthony J. Thibault
961d262df1
Improved body follow behavior
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* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).
This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Zach Pomerantz
b9c4018b8e
expose AudioStats to qml/js
2016-09-26 15:35:29 -07:00
Anthony J. Thibault
0a72805874
Tuned transition from idle to back to reduce foot sliding
2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849
Animation tuning to reduce foot sliding.
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* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
animations. This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony Thibault
10c5da5728
Smooth transition of hands from in-body to out-of-body modes.
2016-09-24 14:28:56 -07:00
Anthony Thibault
27e6c0f872
Added debug draw path trace for left and right feet
2016-09-24 13:01:16 -07:00
Anthony J. Thibault
f4c4b3474b
capsule projection and distance tests now work for non-vertical capsules
2016-09-23 16:55:38 -07:00
Anthony J. Thibault
9567ec11af
Prevent character from walking when pinned against collision.
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This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.
This should prevent the character f
2016-09-23 15:22:52 -07:00
Chris Collins
be33524990
Merge pull request #8636 from zzmp/clean/audio-config
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strip unused audio settings, hide the rest
2016-09-23 15:08:48 -07:00
Zach Pomerantz
277eefafd7
remove the audio stats dialog
2016-09-23 14:39:07 -07:00
Zach Pomerantz
d0f4a29031
Merge branch 'master' of github.com:highfidelity/hifi into fix/local-audio-injection
2016-09-23 13:12:39 -07:00
Zach Pomerantz
a9318d052b
Merge branch 'master' of github.com:highfidelity/hifi into clean/audio-config
2016-09-23 13:11:52 -07:00
Brad Davis
f33d3a3b36
Migrate logging functionality to shared library
2016-09-23 12:04:58 -07:00
Brad Davis
a7f0ba24ed
Dynamic texture memory management
2016-09-23 12:04:42 -07:00
Anthony J. Thibault
b68dbab994
Fix for incorrect hand offset when backing into collision.
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We know properly account for the offset of the head due to clamping from a small maxHipsOffset.
This means the hands should look more natural when you are out-of-body and are moving your hand controllers.
2016-09-23 11:47:44 -07:00
Anthony J. Thibault
98ffea2fb9
Merge branch 'master' into out-of-body-experience
2016-09-22 18:08:23 -07:00
Andrew Meadows
06ff984f90
sky-hook for walking up steps
2016-09-22 09:48:59 -07:00
Brad Hefta-Gaub
5d3d4bdbd9
add support for redirection on domain at max capacity
2016-09-21 18:12:38 -07:00
Zach Pomerantz
e2ff738fc3
strip unused audio settings
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- remove parameters on the jitter buffer algorithm, these are now static
- remove parameters on the output starve detection algorithm, now static
- move interface audio settings to the Developer menu
2016-09-21 17:35:27 -07:00
Zach Pomerantz
9e2ec27b29
always play audio injectors locally
2016-09-21 17:20:51 -07:00
Ken Cooke
b14f43b11e
Merge pull request #8610 from zzmp/test/audio-jitter
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add audio jitter simulator testing tool
2016-09-21 16:43:36 -07:00
Anthony J. Thibault
1f7dc25f12
MyAvatar.addThrust() works again.
2016-09-21 11:48:54 -07:00
Anthony J. Thibault
4c99848f29
disable vertical re-centering behavior
2016-09-20 17:05:01 -07:00
Anthony J. Thibault
4afd60f22a
Flying behavior now works again
2016-09-20 16:01:39 -07:00
Seth Alves
2468b56079
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-20 13:28:20 -07:00
Andrew Meadows
7258835f3f
restore orientation from physics to Avatar
2016-09-20 09:14:11 -07:00
Andrew Meadows
59e6ca8f8d
avatar follows HMD using velocity motor
2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b
fix kinematic motion for ground and hover
2016-09-20 08:29:55 -07:00
Andrew Meadows
80b970f2d9
adding MyAvatar::_canonicalScale, but not used yet
2016-09-20 08:29:55 -07:00
Andrew Meadows
e6d40e6e4d
Merge pull request #8625 from hyperlogic/bug-fix/oobe-desktop-motor-fix
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Fixed motor velocity
2016-09-19 17:04:54 -07:00
Anthony J. Thibault
6f0acb3826
Fixed motor velocity in HMD mode
2016-09-19 16:56:36 -07:00
Anthony J. Thibault
a028d3ba58
Remove hacks for debug rendering of IK targets
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A AnimContext class was introduced. This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Brad Hefta-Gaub
fd474f6319
add basic support for master vs stable builds
2016-09-19 14:14:32 -07:00
Chris Collins
3d9f231543
Merge pull request #8609 from zzmp/fix/audio-stats
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fix audio network stats
2016-09-19 09:08:35 -07:00
Andrew Meadows
c77f6a7c16
Merge pull request #8614 from hyperlogic/out-of-body-experience
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Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58
fix hips sweep test
2016-09-15 18:39:57 -07:00
Zach Pomerantz
bbbe070af1
bring audio network latencies to standard
2016-09-15 18:19:58 -07:00
Zach Pomerantz
5b03d3e13d
render audio network stats immediately
2016-09-15 18:19:57 -07:00
Zach Pomerantz
177466e4c7
calculate unplayed ms on all streams/buffers as max
2016-09-15 17:54:41 -07:00
Anthony J. Thibault
c7caf9fe06
Turn and drive the HMD with linear velocity
2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a
measure max hips offset and clamp it in IK
2016-09-15 14:55:04 -07:00
Zach Pomerantz
53f5899a69
add audio jitter simulator
2016-09-15 14:51:39 -07:00
Anthony J. Thibault
d51898f60d
Merge branch 'out-of-body-experience' of github.com:highfidelity/hifi into out-of-body-experience
2016-09-15 14:23:38 -07:00
Zach Pomerantz
9792d025fa
clean up audio stats
2016-09-15 13:09:06 -07:00
Seth Alves
d67701f7bb
new logging category for deadlock debug prints
2016-09-15 13:02:18 -07:00
Andrew Meadows
821570fa76
fix Windows build and minor format/namechange
2016-09-15 09:32:03 -07:00
Seth Alves
4470338663
catagorize some qDebugs
2016-09-14 21:39:45 -07:00
Andrew Meadows
f5c5c68937
adding kinematic character controller demo
2016-09-14 11:43:52 -07:00
Seth Alves
59db640cb5
add explaining comment
2016-09-14 11:33:03 -07:00
Seth Alves
8734661a0e
add explaining comment
2016-09-14 11:28:22 -07:00
Seth Alves
e5e9bb0052
Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments
2016-09-14 11:28:10 -07:00
Seth Alves
e6a1c14de6
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-14 09:43:19 -07:00
Ryan Huffman
e506491026
Remove blank lines
2016-09-13 16:35:13 -07:00
Ryan Huffman
23450e929b
Add special avatar id for attaching overlays
2016-09-13 16:33:58 -07:00
Anthony J. Thibault
bc130eaf26
ramp support with comfort mode option
2016-09-13 16:26:10 -07:00
Anthony J. Thibault
0fde3a2d76
Fix for TRUNCATE_IK_CAPSULE globals
2016-09-13 10:26:38 -07:00
Anthony J. Thibault
362e185098
Revert "When out-of-body have your avatar face toward your HMD."
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This reverts commit ffb1bae1f0
.
2016-09-13 09:54:19 -07:00
Andrew Meadows
954d690b8a
expose setting avatar collisionless
2016-09-12 16:24:08 -07:00
Anthony J. Thibault
ffb1bae1f0
When out-of-body have your avatar face toward your HMD.
2016-09-12 16:20:13 -07:00
David Rowe
fe8b3b4d0d
Merge branch 'master' into 21040
2016-09-13 09:12:47 +12:00
Anthony J. Thibault
baee5180c1
Moved outOfBody detection into MyAvatar::FollowHelper
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in preparation for different follow behavior for in-body and out-of-body.
2016-09-12 11:52:27 -07:00
Anthony J. Thibault
5e0c2286ec
Use OUTOFBODY_HACK as searchable token
2016-09-12 10:58:06 -07:00
Seth Alves
51fe9b2a80
Merge branch 'master' of github.com:highfidelity/hifi into qml-keyboard
2016-09-12 09:59:19 -07:00
Howard Stearns
b949c83a05
remove jpg error popup behavior
2016-09-10 11:18:14 -07:00
Anthony J. Thibault
86351ca21c
Teleport bugs
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* made HMD.setPosition thread safe
* changed script to use HMD.position = foo;
2016-09-09 17:32:02 -07:00
Andrew Meadows
97623f489c
expose setting HMD sensorToWorld from JS script
2016-09-09 16:32:57 -07:00
Andrew Meadows
0f248c4540
expose MyAvatar::setSensorToWorldMatrix()
2016-09-09 16:31:36 -07:00
Brad Hefta-Gaub
258c83f864
Merge pull request #8551 from jherico/texture_load_test_pbo
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Stuttering: Sparse Textures
2016-09-09 13:47:27 -07:00
Anthony J. Thibault
7e7803c648
Added developer option to draw IK targets in world.
2016-09-09 12:50:34 -07:00
Brad Hefta-Gaub
dbf29ba79d
Merge pull request #8569 from jherico/gli
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Stuttering: Upgrade GLM & add GLI integration
2016-09-09 12:11:08 -07:00
Seth Alves
f6398315b1
avoid a crash-on-exit
2016-09-09 11:48:14 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Brad Hefta-Gaub
fddbeb6d11
Merge pull request #8588 from zzmp/test/audio-jitter
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add a test for audio jitter in DEV/PR builds
2016-09-09 10:17:34 -07:00
David Rowe
ce58edc4e0
Add frustum property to JavaScript Camera object
2016-09-09 18:56:05 +12:00
Brad Davis
bc6b43b7be
Add debug option to lower texture resolution
2016-09-08 22:19:17 -07:00
Brad Hefta-Gaub
b56ad737d4
Merge pull request #8567 from hyperlogic/feature/tablet-ui-foundation
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Web Entities Virtual Keyboard + Event Bridge support
2016-09-08 18:36:46 -07:00
Brad Hefta-Gaub
3d54600843
Merge pull request #8513 from Atlante45/feat/network-port
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Add settings to change local port
2016-09-08 18:10:32 -07:00
Zach Pomerantz
e785c0cdf8
add test for audio jitter
2016-09-08 17:50:11 -07:00
Andrew Meadows
bc56df0be1
out-of-body with reduced recovery speeds
2016-09-08 14:31:31 -07:00
Seth Alves
624cc655dd
disable code that backs-up in time to pick release velocity
2016-09-07 13:24:53 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
SamGondelman
99176588cc
remove old webwindowclass that relied on qwebkit
2016-09-06 17:36:59 -07:00
SamGondelman
716647037e
removed unused code
2016-09-06 17:36:54 -07:00
SamGondelman
9d447d4dcc
enabled qnetworkrequest redirects everywhere I could find them
2016-09-06 17:35:06 -07:00
Brad Davis
20deae3242
Working on Qt 5.6 compatibility
2016-09-06 17:35:04 -07:00
Atlante45
eb007b24cd
Use invalid port to signal no value passed
2016-09-06 11:59:07 -07:00
Atlante45
9f07511fd8
Move setter to LimitedNodeList
2016-09-06 10:18:42 -07:00
Atlante45
fcf44911a3
Fix Windows warning
2016-09-06 10:18:42 -07:00
Atlante45
a8de6f0a57
Add settings to change local port
2016-09-06 10:18:42 -07:00
Seth Alves
37db1cba26
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-06 09:38:44 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
Seth Alves
342f7edff3
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-02 16:12:41 -07:00
Brad Davis
94210d2e69
Use dynamic count for global thread pool
2016-09-02 15:23:35 -07:00
Brad Davis
91bfa7677c
Updating stats display for threaded rendering
2016-09-02 14:41:49 -07:00
Seth Alves
25f6e1d79d
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-09-01 15:06:52 -07:00
Brad Hefta-Gaub
b3e5e21f40
Merge pull request #8559 from birarda/android-interface
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create a foundation for interface target compile on android
2016-09-01 13:10:45 -07:00
Seth Alves
1a9f43cb67
fix AvatarActionHold's idea of where the controllers are when the avatar has been scaled
2016-09-01 12:17:34 -07:00
Seth Alves
dc31525794
remove some left-over code
2016-08-31 16:39:57 -07:00
Seth Alves
280b603747
remove some leftover code
2016-08-31 16:30:51 -07:00
Seth Alves
74dc2ce493
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-31 16:26:21 -07:00
Chris Collins
02afa460ff
Merge pull request #8557 from jherico/location_bar
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Don't show address bar when starting up in a connected state
2016-08-31 16:03:37 -07:00
Brad Davis
b9a97712d5
Don't show address bar when starting up in a connected state
2016-08-31 15:17:57 -07:00
Stephen Birarda
feef76cbab
add tools, no plugins, add InterfaceActivity
2016-08-31 11:31:07 -07:00
Zach Pomerantz
441005bba0
use existing defaults for zoneless keylight
2016-08-31 09:47:53 -07:00
Zach Pomerantz
372c52fea5
restore default ambient skybox
2016-08-30 17:07:34 -07:00
Seth Alves
cdd08bd38e
more anti-jitter changes
2016-08-30 14:59:30 -07:00
Seth Alves
78f54a7f33
get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away
2016-08-30 14:39:11 -07:00
Seth Alves
5bda94b2ba
use same data as used for drawing show-hand-targets for controller joints in MyAvatar
2016-08-30 12:39:30 -07:00
Seth Alves
2a9ffc1529
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-30 10:26:14 -07:00
Stephen Birarda
74fac8c7c9
Merge pull request #8512 from birarda/shareable-address
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add shareable address from default name, leverage for steam join/invite
2016-08-30 09:35:24 -07:00
Seth Alves
87fbbd68ae
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-29 17:37:58 -07:00
Brad Hefta-Gaub
f3d157c396
Merge pull request #8500 from jherico/gl_context
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Custom OpenGL context creation
2016-08-29 16:22:21 -07:00
Howard Stearns
a1ae9eebf2
Merge pull request #8534 from howard-stearns/silence-address-bar-log-warning
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Silence address bar log warning
2016-08-29 11:48:43 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
howard-stearns
01af8899bf
silence address bar dialog qml warning
2016-08-29 10:47:22 -07:00
Seth Alves
178a68c967
Merge branch 'master' of github.com:highfidelity/hifi into arrow-actions
2016-08-29 10:21:07 -07:00
Seth Alves
3fb10d0eea
action for arrow flight, etc
2016-08-28 19:08:13 -07:00
Seth Alves
76b72e32f0
Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers
2016-08-27 09:06:45 -07:00
Brad Davis
587d015c57
Give names to offscreen contexts for easier debugging
2016-08-26 19:09:26 -07:00
Brad Hefta-Gaub
3d6691f3d1
Merge pull request #8527 from zzmp/fix/skybox-default-color
...
fix skybox default
2016-08-26 15:14:44 -07:00
Seth Alves
9394a25a1c
remove some anti-jitter code that was doing more harm than good
2016-08-26 12:47:19 -07:00
Seth Alves
9884426ad8
replace debugging aborts with asserts
2016-08-26 06:13:33 -07:00
Seth Alves
174a95a005
do some hokey pokey to avoid jitter of held entities while walking
2016-08-25 18:49:47 -07:00
Seth Alves
3b278adba3
Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers
2016-08-25 17:28:18 -07:00