Commit graph

1020 commits

Author SHA1 Message Date
Andrew Meadows
43aac813da more prep for shifting avatar during HMD motion 2015-10-27 13:15:38 -07:00
Andrew Meadows
a1f1e50431 split CharacterController btw phys and interface 2015-10-27 13:15:38 -07:00
Seth Alves
4c64da9ce5 try to avoid negative roll-over when moving to or from server time 2015-10-27 10:27:32 -07:00
Seth Alves
0dff037f56 fuck you, const! 2015-10-26 13:55:07 -07:00
Seth Alves
8d0aaed41a fix bug that was deleting actions with 0 ttl. in js interface, action parameter 'lifetime' is now called 'ttl' 2015-10-26 13:50:21 -07:00
Ryan Huffman
837430329b Fix collision start/end in single physics simulation to be lost 2015-10-26 13:02:17 -07:00
Seth Alves
f3c61a823e try harder to get children flags right when something moves. added worldToLocal methods 2015-10-23 16:58:09 -07:00
Ryan Huffman
001400908d Add automatic CCD activation to the physics engine 2015-10-23 13:37:49 -07:00
Seth Alves
6f30a3c178 new method -- ObjectMotionState::getBodyLinearVelocityGTSigma 2015-10-19 13:56:30 -07:00
Seth Alves
113321184d if model RegistrationPoint doesn't match entityItem's, update it 2015-10-19 12:21:26 -07:00
Seth Alves
ac99005602 reverting a change to try to see sticking problem again 2015-10-19 12:13:08 -07:00
Seth Alves
f96e9eb1e8 fuck you, const! 2015-10-19 12:04:55 -07:00
Seth Alves
46e5bf0435 take entity-server clock-skew into account when handling action expiration times 2015-10-19 11:59:03 -07:00
Seth Alves
2bdcb256d8 try another way of fixing held object snagging at slow velocity 2015-10-19 10:26:37 -07:00
Seth Alves
26dcaeb056 try another way of fixing held object snagging at slow velocity 2015-10-19 10:10:43 -07:00
Seth Alves
fbe3cb9511 try another way of fixing held object snagging at slow velocity 2015-10-19 09:56:51 -07:00
Seth Alves
742e48b0c8 try another way of fixing held object snagging at slow velocity 2015-10-19 09:48:34 -07:00
Seth Alves
b18bb1e076 Merge pull request #6084 from AndrewMeadows/physics-cleanup
move DIRTY_FLAGS out of EntityItem namespace
2015-10-16 07:22:40 -07:00
Seth Alves
64c5cde2d2 further unmangle branch split 2015-10-15 10:33:58 -07:00
Seth Alves
e571cb7ca4 more lock adjustments 2015-10-15 10:22:25 -07:00
Andrew Meadows
fa17b77d70 move DIRTY_FLAGS out of EntityItem namespace 2015-10-15 09:34:09 -07:00
Seth Alves
d72152da87 more locking 2015-10-14 13:01:56 -07:00
Seth Alves
07a4dc3a7f more lock fixing 2015-10-14 12:49:06 -07:00
Seth Alves
fa2bf2b2d9 tighten up locking in actions 2015-10-14 11:43:03 -07:00
Seth Alves
742cc0f511 rename a function 2015-10-14 06:17:55 -07:00
Seth Alves
fcbb107bc0 tweak 2015-10-13 14:13:53 -07:00
Seth Alves
8b72f6e7c6 tweak 2015-10-13 13:50:43 -07:00
Seth Alves
54eac099b9 tweak 2015-10-13 12:52:53 -07:00
Seth Alves
83780296de don't send physical property updates if there's an action on the object 2015-10-13 12:12:57 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
Atlante45
bcd148cb87 Construct entity properties at definition 2015-10-09 12:23:19 -07:00
Andrew Meadows
76264ae704 fix formatting 2015-10-07 14:17:21 -07:00
Howard Stearns
8153ad7f44 Merge pull request #5967 from AndrewMeadows/collision-group-hack
allow physical objects to be set collisionless
2015-10-02 16:08:52 -07:00
Andrew Meadows
09ac01a5e7 remove cruft from old verlet avatar simulation 2015-10-01 13:44:50 -07:00
Andrew Meadows
ef7e908675 allow dynamic objects to be set collisionless 2015-10-01 08:56:04 -07:00
Seth Alves
b34ea6ded4 store action lifetime as an expires integer 2015-09-30 13:46:23 -07:00
Seth Alves
7c6846c260 add lifetime and tag arguments to actions 2015-09-30 13:09:41 -07:00
Seth Alves
e65ef93663 Merge pull request #5778 from jherico/homer
Fixing some entity race condition crashes
2015-09-11 17:54:53 -07:00
Howard Stearns
4ffe2d0747 Merge pull request #5786 from AndrewMeadows/ik-with-constraints
inverse kinematics works with rotation constraints
2015-09-11 17:34:50 -07:00
Brad Davis
9b81842850 Merge branch 'master' into homer
Conflicts:
	assignment-client/src/octree/OctreeSendThread.cpp
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.cpp
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityTree.cpp
	libraries/entities/src/EntityTreeElement.cpp
	libraries/entities/src/EntityTreeElement.h
	libraries/entities/src/EntityTreeHeadlessViewer.cpp
	libraries/entities/src/RecurseOctreeToMapOperator.cpp
	libraries/octree/src/Octree.h
	libraries/physics/src/EntityMotionState.cpp
2015-09-11 16:31:18 -07:00
Brad Davis
e458eb7ae9 Merge pull request #5734 from sethalves/octree-shared-pointers
octree uses shared pointers
2015-09-11 16:00:04 -07:00
Andrew Meadows
334fdeefd5 remove old incorrect comment 2015-09-11 13:22:11 -07:00
Brad Davis
2a15726aaf More PR comments 2015-09-10 22:29:40 -07:00
Brad Davis
aa989c3687 Fixing some entity race condition crashes 2015-09-10 20:53:17 -07:00
Seth Alves
31fcd55d47 octree uses shared pointers 2015-09-08 11:59:48 -07:00
Howard Stearns
0065c64b31 Snapshot of no-judder, before cleanup. 2015-09-07 09:57:05 -07:00
Howard Stearns
d3106de7c1 Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-04 14:32:58 -07:00
Brad Hefta-Gaub
21afafd4e6 fix hold action with zero offsetLength 2015-09-04 14:07:12 -07:00
Howard Stearns
8cf71f285d Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-09-01 16:03:40 -07:00
Seth Alves
92b5fe3457 fix thinko -- if the changes didn't happen, put them back on the list and don't clear their dirty flags 2015-08-28 10:31:28 -07:00
Howard Stearns
8e3d8cd31c Merge branch 'master' of https://github.com/highfidelity/hifi into decouple-avatar-updates 2015-08-26 16:08:42 -07:00
Howard Stearns
475331a97d Sprinkle locks everywhere. 2015-08-26 16:08:07 -07:00
Seth Alves
696e34b996 Merge branch 'linux-memory-debugger' of github.com:sethalves/hifi into polyvox 2015-08-26 11:11:41 -07:00
Seth Alves
695ffa29c7 call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00
Seth Alves
caafea6e3b allow compound collision shapes with less than 2 sub-shapes 2015-08-25 11:46:34 -07:00
Seth Alves
dc31c7e233 back out previous attempt at theading polyvox code. lay groundwork for threading that can be reasoned about 2015-08-23 08:14:05 -07:00
Seth Alves
6db0442fda allow for asynchronous building of collision shape 2015-08-21 10:48:26 -07:00
Seth Alves
c25082d86f use -fsanitize=address in all code rather than just the top-level links 2015-08-20 10:14:16 -07:00
Andrew Meadows
9ee49c3e1e Merge pull request #5551 from sethalves/quiet-compiler
Quiet compiler
2015-08-18 09:54:29 -07:00
Seth Alves
b25f6df7af quiet compiler 2015-08-11 10:22:56 -07:00
Bradley Austin Davis
1db4162371 Merge branch 'master' into plugins 2015-07-23 13:42:03 -04:00
Andrew Meadows
bf3ff8daea fix crash for convex hull of co-planar points 2015-07-22 15:06:10 -07:00
Brad Davis
5744200f64 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Stephen Birarda
8b5026a817 cleanup some warnings 2015-07-15 11:20:55 -07:00
Anthony J. Thibault
aa66691a73 Merge branch 'sam/vive-hand-controllers' of github.com:hyperlogic/hifi into sam/vive-hand-controllers 2015-07-14 12:37:09 -07:00
Anthony J. Thibault
dbc18ce51f merge with plugins 2015-07-14 12:30:47 -07:00
Stephen Birarda
821c16cbc4 resolve conflicts on merge with uptream/master 2015-07-14 09:52:20 -07:00
Anthony J. Thibault
158c1c6aa8 Removed some debugging prints and drawing 2015-07-13 20:41:19 -07:00
Seth Alves
848e5bcebf this code can be called for hold actions if they end up in an svo save. revert a line from a previous commit 2015-07-12 13:43:21 -07:00
Andrew Meadows
9ce9c541de fix activation of object when action changes 2015-07-10 18:45:40 -07:00
Andrew Meadows
294c1ba367 always serialize ACTION_TYPE_SPRING 2015-07-10 12:25:11 -07:00
Andrew Meadows
56f00a526d cleanup of ObjectActionSpring 2015-07-10 12:25:11 -07:00
Andrew Meadows
90ae1fea8b handle case where action params are missing 2015-07-10 12:25:11 -07:00
Seth Alves
85f206d49d if an action is updating its own arguments, cause updates to go out over network 2015-07-09 14:13:01 -07:00
Stephen Birarda
1b4e333c49 Merge pull request #3 from birarda/atp
initial networking API changes for new protocol
2015-07-09 16:51:37 -04:00
Andrew Meadows
55207a8fb1 enforce coding standards 2015-07-09 11:59:28 -07:00
Andrew Meadows
ccf14b2e50 fix syntax error typo 2015-07-09 11:43:57 -07:00
Andrew Meadows
612e9649d8 fix update logic of ObjectActionOffset 2015-07-09 11:35:54 -07:00
Andrew Meadows
46bca30698 MotionState reports zero velocity for slow objects
This reduces the number of updates for an Entity that is effectively
at rest due to a balance between some spring action and gravity, but
nevertheless has a slight non-zero velocity at the end of each
simulation step.
2015-07-09 11:34:27 -07:00
Stephen Birarda
da3502eb6c resolve conflicts on merge with upstream/master 2015-07-08 18:41:48 -07:00
Andrew Meadows
58c32dbf20 remove whitespace from end of lines 2015-07-08 11:30:04 -07:00
Stephen Birarda
74940a2132 replace lingering PacketTypes in old format 2015-07-08 10:18:13 -07:00
Andrew Meadows
a0a1b01ea9 coalesce dupe action data members: _id and _type 2015-07-07 17:50:08 -07:00
Andrew Meadows
e9df8cacc7 make some arguments const, cleanup some #includes 2015-07-07 17:50:08 -07:00
Andrew Meadows
77bd7b2821 some ObjectAction methods should be const 2015-07-07 17:50:08 -07:00
Sam Gondelman
f69b755166 merge with hifi/plugins 2015-07-06 17:41:45 -07:00
Anthony J. Thibault
f0d8916d8a First crack at room scale tracking from vive HMD.
* modifed openvr plugin to return different eye pose matrices.
* avatar position and physics body now follow the head.
* orientation also follows head direction
2015-07-02 09:47:08 -07:00
Seth Alves
e8a6acd65b responses to code review 2015-07-01 10:42:04 -07:00
Seth Alves
5e2f7204b4 responses to code review 2015-07-01 10:29:42 -07:00
Seth Alves
a356cbf620 remove commented code 2015-07-01 07:33:46 -07:00
Seth Alves
6e7973f5b9 coding-standard / code-review 2015-06-30 19:28:22 -07:00
Seth Alves
505332c367 include action data among physics initiated network updates from interface to entity-server 2015-06-30 10:19:03 -07:00
Seth Alves
c3747ab8aa initialize some variables 2015-06-29 19:40:57 -07:00
Seth Alves
88fc74374b if a hold action is edited by a local script, mark it as 'mine'. if it's not 'mine', let the spring action handle the wire protocol 2015-06-29 19:27:10 -07:00
Seth Alves
fbede0a23f guard against feeding bullet a NaN 2015-06-29 15:54:24 -07:00
Seth Alves
c539d9f233 allow for removal and readdition of an action in one time-slice without asserting 2015-06-29 12:22:06 -07:00
Seth Alves
1d122060a6 merge andrew's sim-ownership branch 2015-06-29 09:50:38 -07:00
Seth Alves
0970f010a4 provide a way for scripts to get information about what actions an entity has and what the arguments of those actions are 2015-06-27 13:31:00 -07:00
Seth Alves
c0c1116c69 attempt some clean-ups in edge/unexpected situations 2015-06-27 11:09:28 -07:00
Seth Alves
30be515a94 remove unneeded lock around action-data in entity item. Actions now use a weak pointer to keep track of owner entity 2015-06-27 08:53:27 -07:00
Andrew Meadows
4d4b97fe59 add priority promotion to reduce volunteer races
also fix priority inheritance from chained collisions
2015-06-26 22:30:06 -07:00
Andrew Meadows
e18506c77f promote volunteer priority
also remove some cruft
change uint8_t to be quint8
2015-06-26 22:00:43 -07:00
Andrew Meadows
d6c69e8fe6 pack terse update parameters near each other
also don't constantly resend ownership data
2015-06-26 22:00:43 -07:00
Andrew Meadows
40f6ecd936 fix crash for dereference null pointer 2015-06-26 21:58:40 -07:00
Andrew Meadows
44d3074561 remove debug code 2015-06-26 21:58:03 -07:00
Andrew Meadows
12fc18092b SimulationOwner as one property 2015-06-26 21:58:03 -07:00
Andrew Meadows
cf74dbe1dc partial progress toward sim ownership negotiations
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
2015-06-26 21:57:04 -07:00
Andrew Meadows
a33c350385 improved forcing of simulator ownership bid 2015-06-26 21:57:04 -07:00
Andrew Meadows
8510110324 increase sim priority when flagged for ownership 2015-06-26 21:57:04 -07:00
Andrew Meadows
2579247c34 claim ownership faster for scripted manipulations 2015-06-26 21:57:04 -07:00
Andrew Meadows
7c793c6397 accept simulation release from entity-server 2015-06-26 21:57:04 -07:00
Andrew Meadows
d0ac3e4514 more work on simulator priority
scripts that edit terse update data try to assert priority
physics simulation tries to assert "volunteer" priority
max priority rules are applied in entity server
2015-06-26 21:57:04 -07:00
Seth Alves
1326791502 add sanity check to PhysicalEntitySimulation::addAction 2015-06-26 16:55:16 -07:00
Seth Alves
31a3ca641d clean up left-over action if it's re-added 2015-06-26 16:54:46 -07:00
Seth Alves
c95db5672a include argument-packing version in serialized argument data 2015-06-26 10:01:45 -07:00
Seth Alves
f5f1d0829c Merge branch 'physics-lock-entity-tree' of github.com:sethalves/hifi into actions-over-wire 2015-06-26 07:20:51 -07:00
Seth Alves
015498a6e0 move function up so this builds in non-debug mode 2015-06-26 07:20:22 -07:00
Seth Alves
2682c4720d fix alt-branch of ifdef 2015-06-26 07:04:10 -07:00
Seth Alves
a0d77c061c lock the entity tree during physics operations that access then entity tree. if the simulation and entity-tree are both going to be locked, be sure to lock the entity tree first (and unlock it last), because this is what the network-reading thread does 2015-06-26 07:00:28 -07:00
Seth Alves
4849e2922e quiet valgrind 2015-06-22 14:21:25 -07:00
Seth Alves
55975fd611 don't add an action of we're about to remove it 2015-06-22 13:11:42 -07:00
Seth Alves
c14276145d lock when reading or writing _actionsToAdd or _actionsToRemove 2015-06-22 07:19:40 -07:00
Seth Alves
5381e6e9bb entity server has its own version of actions which simply remember the encoded arguments. Entities with actions don't experience simulateKinematicMotion 2015-06-19 16:20:07 -07:00
Seth Alves
32cf669d8b moving toward sending actions over wire 2015-06-18 17:51:41 -07:00
Philip Rosedale
2f080a8e29 Merge pull request #5147 from sethalves/more-actions
offset action
2015-06-18 17:35:50 -07:00
Seth Alves
5e80868fe0 Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-18 16:31:07 -07:00
Seth Alves
3c90c851e9 start on code to de/serialize actions 2015-06-18 15:01:34 -07:00
Philip Rosedale
61a2196a30 Reduce error tolerances for ballistic prediction that trigger updating the server 2015-06-18 13:21:37 -07:00
Seth Alves
15f156fcd2 Merge branch 'fix-build' of github.com:sethalves/hifi into actions-over-wire 2015-06-17 15:18:39 -07:00
Seth Alves
fbfa73af2d Merge branch 'master' of github.com:highfidelity/hifi into actions-over-wire 2015-06-17 15:18:17 -07:00
Seth Alves
68df6b662d fix ifdefs around asserts 2015-06-17 15:03:09 -07:00
Seth Alves
44bb220130 fix debug build 2015-06-17 14:54:13 -07:00
ZappoMan
f2ba91383c fix some warnings 2015-06-17 14:26:36 -07:00
Seth Alves
85564199c6 git rid if pull-to-point action (spring handles this). add new action which tries to maintain an entity's distance from a given point 2015-06-17 11:22:10 -07:00
Seth Alves
4216308b9b Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-10 19:05:25 -07:00
Seth Alves
45c7cd4929 respond to code review, add a simple hold-a-stick script 2015-06-10 18:48:51 -07:00
Seth Alves
eccf4eb8a8 hold action works 2015-06-10 17:05:49 -07:00
Andrew Meadows
8d41960cc3 reset simulation bid counters on object activation 2015-06-10 12:40:14 -07:00
Seth Alves
3dcc6c9b8c make action-factory interface and subclass it in Interface. this allows an action to use avatar data. the login the AvatarActionHold is still bogus. 2015-06-10 12:04:44 -07:00
Seth Alves
b1a209b9db pull some common code out of subclasses and into ObjectAction 2015-06-09 16:17:48 -07:00
Seth Alves
23dab530f9 fix some glitchy behavior during rotation 2015-06-09 14:11:01 -07:00
Seth Alves
ccb2f17b33 grab.js rotation sort-of works now 2015-06-09 11:21:13 -07:00
Seth Alves
14a45e8349 convert grab.js to use spring action. rotation doesn't work right, yet 2015-06-08 18:25:58 -07:00
Seth Alves
b3bc9c3ef0 first attempt at getting spring-action to handle rotation 2015-06-08 17:10:13 -07:00
Seth Alves
1e858d8bc5 start on spring action 2015-06-08 14:16:03 -07:00
Seth Alves
b425cc6491 merge from upstream 2015-06-05 11:56:33 -07:00
Seth Alves
b0480af040 Merge pull request #5053 from AndrewMeadows/isothermal
fix crash during bogus reconnect on login
2015-06-05 11:38:23 -07:00
Seth Alves
28c034698f Merge branch 'master' of github.com:highfidelity/hifi into actions 2015-06-05 10:41:20 -07:00
Seth Alves
c5143cdfa0 Merge pull request #5027 from AndrewMeadows/isentropic
cleanup around sending all "terse update" data whenever some of it changes
2015-06-05 10:41:06 -07:00
Seth Alves
4e10c28b41 merge from upstream 2015-06-05 10:31:13 -07:00
Seth Alves
edb3622c85 Merge pull request #5037 from AndrewMeadows/inertia
collision groups for physical objects
2015-06-05 10:26:28 -07:00
Seth Alves
51f5730e68 formatting 2015-06-05 10:05:11 -07:00
Seth Alves
b2db5f7fee update grab.js to use pull-to-point action, various other fixes 2015-06-05 07:10:44 -07:00
Seth Alves
ba42b0dcc4 updateAction and deleteAction 2015-06-04 17:51:59 -07:00
Andrew Meadows
911baee8b8 fix for crash during bogus reconnect on login 2015-06-04 16:57:29 -07:00
Andrew Meadows
cd6bf9d461 cleanup comments 2015-06-04 16:56:14 -07:00
Howard Stearns
5cbb5dadca More perspicacious zero. 2015-06-04 14:21:12 -07:00
Seth Alves
5e5bc497d9 remove debugging prints 2015-06-04 12:44:08 -07:00
Seth Alves
66ab3d455f use shared pointers to keep track of action objects 2015-06-04 12:29:05 -07:00
Seth Alves
8f19bad97d pull argument extracting code into EntityActionInterface 2015-06-04 11:39:15 -07:00
Andrew Meadows
6b03e671d8 remove comment cruft 2015-06-04 11:28:07 -07:00
Seth Alves
14026667f5 script interface for creating an action now takes an action-type name rather than having a different call for each action 2015-06-04 10:55:32 -07:00
Andrew Meadows
6ea4c58319 material changes are an "easy" property to update 2015-06-04 10:22:01 -07:00
Seth Alves
57d85cece0 get rid of simulation back-pointer in actions 2015-06-04 09:41:32 -07:00
Seth Alves
d634663bb1 simple action is working. destructor sequense is still suspicous 2015-06-03 17:33:55 -07:00
Andrew Meadows
b0ca2df3aa move API from PhysicsEngine to ObjectMotionState 2015-06-03 14:56:04 -07:00
Andrew Meadows
8e61a10bcf compute collision group for entity 2015-06-03 14:22:48 -07:00
Andrew Meadows
ec0b4a956a move collision group consts to shared lib 2015-06-03 14:13:51 -07:00
Andrew Meadows
7b6cc59d30 basic support for collision groups 2015-06-03 11:40:48 -07:00
Seth Alves
c8ab22c517 hook up entity-scripting-interface to actions 2015-06-03 11:19:45 -07:00
Howard Stearns
c036b5fd4b Actually commit the changes this time! 2015-06-03 10:19:28 -07:00
Seth Alves
1d0d002222 clear out action change lists after applying them 2015-06-03 09:10:42 -07:00
Seth Alves
a31a5a1554 main actions interface is in EntityItem. changes in actions are queued up and applied before simulation step 2015-06-02 19:40:20 -07:00
Seth Alves
d6549948d0 first pass at entity interface to actions 2015-06-02 16:06:27 -07:00
Seth Alves
100248c4e8 beginnings of ObjectAction class 2015-06-02 13:19:07 -07:00
Seth Alves
b24cd82b80 beginnings of ObjectAction class 2015-06-02 13:18:49 -07:00
Andrew Meadows
2400f5c000 update ALL parameters of remote physics simulation 2015-06-01 09:02:59 -07:00
Andrew Meadows
4e073c77b3 Merge pull request #4978 from sethalves/fix-4973
recreate PR #4973 with some additional changes -- removed const keywo…
2015-05-27 21:11:28 -07:00
Andrew Meadows
aba539928d fix grab glitches and failure to own simulation 2015-05-27 18:05:59 -07:00
Seth Alves
bfa0e9c234 recreate PR #4973 with some additional changes -- removed const keyword from qinvokables for avatar getter methods such as getVelocity 2015-05-27 14:44:23 -07:00
andrew
2a6955ce12 fix windows build 2015-05-27 09:14:11 -07:00
Andrew Meadows
39d8244255 use highfideltiy style for class data member names 2015-05-26 22:59:29 -07:00
Andrew Meadows
708203089c replace tabs with spaces 2015-05-26 22:53:57 -07:00
Andrew Meadows
efbb9b0238 rewritten MassProperties with complete unit tests 2015-05-26 22:48:45 -07:00
Andrew Meadows
16e5710325 Merge pull request #4954 from ZappoMan/entitysmartpointers
EnitityItem smart pointers
2015-05-26 14:05:03 -07:00
ZappoMan
8b78fc4190 EnitityItem smart pointers 2015-05-22 17:57:50 -07:00
Andrew Meadows
461d08c0a9 merge upstream/master into andrew/bispinor 2015-05-22 11:35:02 -07:00
Andrew Meadows
bf225e4886 fix bug masking physics shape changes 2015-05-22 11:33:45 -07:00
Andrew Meadows
0431e8da36 put avatar body in right spot, and give it mass 2015-05-22 11:08:56 -07:00
Andrew Meadows
466af03fa9 support for ShapeInfo::offset 2015-05-21 16:25:05 -07:00
Andrew Meadows
f6721aa6eb moved ShapeInfoUtil to be ShapeFactory 2015-05-21 15:53:16 -07:00
Andrew Meadows
2e3973dfdd impl AvatarMotionState::set/getWorldTransform() 2015-05-21 15:34:30 -07:00
Andrew Meadows
67f5d0773d some list management of AvatarMotionStates 2015-05-21 14:40:47 -07:00
Seth Alves
4a59dc24c5 split entity-add and entity-edit messages 2015-05-20 14:52:03 -07:00
Seth Alves
a769cfdaf2 client decides on new entity-ids, keep EntityItemID class 2015-05-20 10:42:19 -07:00
Seth Alves
f9d46b0cb5 interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
Andrew Meadows
f86c419988 stubbery for collidable avatars 2015-05-19 14:15:26 -07:00
Andrew Meadows
7a47e04b9c adjust margin for hulls with small dimensions 2015-05-14 14:57:18 -07:00
Andrew Meadows
81d06e0dc3 Merge upstream/master into andrew/nova
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/entities/src/EntityItemProperties.cpp
2015-05-14 10:09:55 -07:00
Andrew Meadows
c631f85bf9 cleanup of simulation ownership/update logic 2015-05-14 08:43:54 -07:00
Seth Alves
711752bff1 rather than call setMargin, clench in all the points of a collision-hull toward the center of the hull by the margin amount 2015-05-13 13:54:24 -07:00
Seth Alves
2ec660bd42 try out smaller collision margins 2015-05-13 13:00:57 -07:00
Andrew Meadows
fb34a5ba84 renaming and cleanup 2015-05-13 08:44:10 -07:00
Andrew Meadows
7e9e223b3e merge upstream/master into andrew/nova 2015-05-12 21:48:55 -07:00
Andrew Meadows
4872a565c9 bid for simulation ownership 2015-05-12 21:46:52 -07:00
Andrew Meadows
e89471e7d6 enable non-moving update when obj is active 2015-05-08 15:41:00 -07:00
Andrew Meadows
a2ffc1029b clear MotionState pointer in body on delete 2015-05-08 14:18:44 -07:00
Andrew Meadows
603afefaab silence verbose no-very-helpful log message 2015-05-08 14:16:38 -07:00
Andrew Meadows
ada48bcb70 fix for glitchy physics updates 2015-05-08 09:06:31 -07:00
Andrew Meadows
e7e4d80be5 always remove from _pendingAdds just in case 2015-05-07 15:22:58 -07:00
Andrew Meadows
1879a67804 cleanup 2015-05-07 14:42:09 -07:00
Seth Alves
0347af9682 minor cleanup 2015-05-07 14:03:50 -07:00
Andrew Meadows
f0618501dd fix non-physical kinematic motion
also can set objects collisionless again
2015-05-07 11:29:42 -07:00
Andrew Meadows
47f978b86e merge 2015-05-07 10:31:27 -07:00
Andrew Meadows
070140440d fix crash bug when invalid entity ptr accessed 2015-05-07 10:30:22 -07:00
Andrew Meadows
fe5cfdf495 fix crash bug
when obj deleted but dangling pointer still on _pendingAdd
which would not be removed during getObjectsToDelete()
because backpointers had been disconnected
2015-05-07 10:28:38 -07:00
Seth Alves
867fe18472 put some code back now that entity-server is doing simple simulation again. don't draw blue physics-enabled dot unless debug menu-item is checked 2015-05-07 10:11:36 -07:00
Seth Alves
fe14202f51 add getName passthrough to ObjecdtMotionState, don't compute model shapes until the model has been simulated 2015-05-07 09:53:39 -07:00
Seth Alves
5ac8558168 flash yellow box when transmitting an edit packet 2015-05-06 17:03:27 -07:00
Seth Alves
cc5f2ee451 in isMovingVsServer look at entity velocity only 2015-05-06 16:26:27 -07:00
Seth Alves
ba6f6d19cc disable updateServerPhysicsVariables 2015-05-06 16:20:16 -07:00
Seth Alves
630f1ce9d9 isMovingVsServer function 2015-05-06 16:13:07 -07:00
Seth Alves
e73503a53d Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1 2015-05-06 16:05:13 -07:00
Seth Alves
b0ccabe38e update a motionstate's idea of what the entity-server thinks when an incoming update packet arrives 2015-05-06 16:05:05 -07:00
Andrew Meadows
452e84d43f only update physics when proper flags are set 2015-05-06 16:02:03 -07:00
Andrew Meadows
7b1886a285 harvest outgoing changes for non-NULL entities 2015-05-06 16:01:25 -07:00
Seth Alves
4c3cbea261 don't auto-remove simulation owner unless the Node is gone. put back code that causes interfaces to give up ownership 2015-05-06 15:32:02 -07:00
Seth Alves
86ec12b22c don't increase moving-without-simulator counter unless the thing is moving enough 2015-05-06 14:30:45 -07:00
Seth Alves
fe308c0189 only do infection during collisions if one of the objects is being simulated by this interface 2015-05-06 13:50:14 -07:00
Seth Alves
96a44314c9 don't have interface give up ownership 2015-05-06 13:29:54 -07:00
Andrew Meadows
326d17072e merge seth/dice-on-table-1 into andrew/nova 2015-05-06 11:50:12 -07:00
Andrew Meadows
c97b11a6e9 no ownership of kinematic objects on collision 2015-05-06 11:48:31 -07:00
Andrew Meadows
f0c778a802 fix bug preventing taking of simulation ownership 2015-05-06 11:46:42 -07:00
Andrew Meadows
646661d037 update body gravity when proper dirty bits are set 2015-05-06 11:46:25 -07:00
Seth Alves
129a3a82da clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shape 2015-05-06 11:20:39 -07:00
Andrew Meadows
14f925b48e merge seth/dice-on-table-1 into andrew/nova
Conflicts:
	libraries/physics/src/EntityMotionState.cpp
	libraries/physics/src/ObjectMotionState.h
2015-05-05 16:54:53 -07:00
Andrew Meadows
50f73602f6 cleanup PhysicalEntitySimulation::_outgoingChanges 2015-05-05 16:51:07 -07:00
Andrew Meadows
d4701b4310 namechange getIncomingDF --> getAndClearIncomingDF 2015-05-05 16:49:41 -07:00
Seth Alves
c35edd8eb4 some debugging on Andrew's refactor 2015-05-05 16:40:10 -07:00
Seth Alves
c9f97b9d42 Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1 2015-05-05 15:50:24 -07:00
Andrew Meadows
2668ff6d0a check for DIRTY_ROTATION bit when copying rotation 2015-05-05 15:34:50 -07:00
Andrew Meadows
8523a96e2b implement setShouldClaimSimulationOwnership() 2015-05-05 15:34:26 -07:00
Seth Alves
82828f0b93 print when bullet and local octree don't agree on position of an entity 2015-05-05 13:52:10 -07:00
Seth Alves
1cd93b9ec8 pull andrew's branch, add back in visual indicator of an entity being active in bullet 2015-05-05 13:14:22 -07:00
Andrew Meadows
813d702fc5 fix infinite loop in while 2015-05-05 11:00:25 -07:00
Andrew Meadows
aa5a59c3dc merge upstream/master into andrew/nova
Conflicts:
	libraries/entities/src/EntityItem.cpp
	libraries/physics/src/PhysicsEngine.cpp
2015-05-05 10:24:17 -07:00
Andrew Meadows
6be3cc6efb remove debug stuff 2015-05-05 10:18:03 -07:00
Andrew Meadows
cfad016ba3 woops, forgot to these changes in last commit 2015-05-05 10:14:19 -07:00
Andrew Meadows
e38bfaa48c allow for EntitityMotionState::_entity to be NULL 2015-05-05 10:09:07 -07:00
Andrew Meadows
066e36c3e7 fix crash bugs (don't reference NULL pointers) 2015-05-04 16:52:36 -07:00
Andrew Meadows
0932682c2a remove comment 2015-05-04 13:35:36 -07:00
Andrew Meadows
96acf96b76 entity-entity collision events emit signals again 2015-05-04 13:32:57 -07:00
Atlante45
fc1519c078 Quiet compiler 2015-05-04 16:49:33 +02:00
Andrew Meadows
fef84730bf remake foundation for CollisionEvents 2015-05-03 09:27:15 -07:00
Andrew Meadows
cb37b884d2 add ObjectMotionState::getObjectID() 2015-05-03 09:26:49 -07:00
Andrew Meadows
0a102575ee fix simulation ownership infection 2015-05-01 16:56:00 -07:00
Seth Alves
560d89b38a session id can be null. don't crash 2015-05-01 14:56:03 -07:00
Andrew Meadows
42ec39c578 add ObjectMotionType::bump(), use in PhysicsEngine 2015-05-01 14:39:33 -07:00
Andrew Meadows
3c9474b736 non-phys kinematic objs move to EntitySimulation
out of SimpleEntitySimulation
2015-05-01 13:43:50 -07:00
Andrew Meadows
3031d55c8e merge upstream/master into andrew/nova 2015-05-01 11:03:51 -07:00
Andrew Meadows
b023fe582a make things compile 2015-05-01 10:44:50 -07:00
Andrew Meadows
4cb469dd79 cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
2015-05-01 08:28:32 -07:00
Andrew Meadows
9f8b266a03 fix some compile problems 2015-04-30 13:56:37 -07:00
Andrew Meadows
195dd1420c DIRTY_PHYSICS_ACTIVATION not DIRTY_PHYSICS_NO_WAKE
also add separate flag for rotation
and separate flags for linear vs angular velocity
and some combined flag masks for convenience
2015-04-30 13:17:13 -07:00
Andrew Meadows
c3901939e6 make some things compile after reorganization 2015-04-30 13:02:18 -07:00
Andrew Meadows
31ab16ac62 move stuff into ObjectMotionState 2015-04-29 16:16:44 -07:00
Andrew Meadows
ab38572620 new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
2015-04-29 09:48:02 -07:00
Andrew Meadows
c0a5753317 PhysicalEntitySimulation sends outgoing packets 2015-04-28 17:12:29 -07:00
Andrew Meadows
5537c9e042 merge upstream/master into andrew/bispinor
Conflicts:
	libraries/physics/src/DynamicCharacterController.cpp
2015-04-28 15:18:02 -07:00
Andrew Meadows
14b6ee608a more PhysicalEntitySimulation implementation
with changes to API's accordingly (does not compile yet)
2015-04-28 15:07:37 -07:00
Andrew Meadows
087d0a027d merge upstream/master into andrew/nova 2015-04-28 10:07:49 -07:00
Andrew Meadows
34974272af proposal for PhysicsEngine API in Application 2015-04-28 10:06:05 -07:00
Andrew Meadows
304850372e initial implementation of PhysicalEntitySimulation 2015-04-28 10:05:10 -07:00
Andrew Meadows
31e5758422 namechange updateObjectEasy()-->updateBodyEasy() 2015-04-27 13:04:59 -07:00
Andrew Meadows
72deb2e49b merge upstream/master into andrew/thermonuclear
Conflicts:
	libraries/entities/src/EntityItem.h
	libraries/physics/src/EntityMotionState.cpp
2015-04-27 12:54:21 -07:00
Seth Alves
2e5049a190 fix bug caused by no-longer reusing a variable 2015-04-27 12:20:01 -07:00
Seth Alves
e14b4c6ad4 cleanups 2015-04-27 11:01:48 -07:00
Seth Alves
8278f52a79 cleanups 2015-04-27 10:59:51 -07:00
Andrew Meadows
7a222dff1d move one-liner isEnabled() to header 2015-04-27 09:54:58 -07:00
Seth Alves
26511575c2 Merge branch 'master' of github.com:highfidelity/hifi into detect-ballistic 2015-04-27 06:44:59 -07:00
Andrew Meadows
e3d29d74af name changes and preparation for more cleanup 2015-04-26 15:24:30 -07:00
Seth Alves
81ff8a4448 count steps during which an EntityItem is moving but has no simulation owner. Once the count is high enough (how high is TBD), attempt to claim ownership 2015-04-25 07:17:21 -07:00
Seth Alves
48ec0c8339 formatting, re-enable code that causes an interface to attempt to claim a moving object with no current simulation-owner 2015-04-25 06:56:19 -07:00
Atlante45
ba507cef98 Fix a few warnings 2015-04-25 11:01:02 +02:00
Seth Alves
218393a2b3 rather than keeping track of previous pos/rot sent by server, use a new flag that indicates that the values should be updated in the physics engine, but that the object should not be woken 2015-04-24 17:37:19 -07:00
Seth Alves
6e6793cbcc remove debugging prints 2015-04-24 15:18:02 -07:00
Andrew Meadows
3ecf959b3e removed cached copies of damping and restitution 2015-04-24 14:50:37 -07:00
Seth Alves
2a8fbeca32 sync 2015-04-24 14:43:39 -07:00
Seth Alves
e7c6ee597a sync 2015-04-24 14:36:05 -07:00
Seth Alves
ea250c037a sync 2015-04-24 14:27:32 -07:00
Seth Alves
6b53fefebe sync 2015-04-24 14:21:59 -07:00
Seth Alves
fea8d84618 sync 2015-04-24 14:09:10 -07:00
Seth Alves
ad85837b5a sync 2015-04-24 13:44:34 -07:00
Andrew Meadows
f09a67af6c don't need temp variable 2015-04-24 13:26:26 -07:00
Andrew Meadows
c4395e75bb cleanup and comments 2015-04-24 13:26:26 -07:00
Seth Alves
902e84c711 sync 2015-04-24 13:10:38 -07:00
Seth Alves
a27f8f3f10 sync 2015-04-24 11:28:44 -07:00
Seth Alves
926694517f sync 2015-04-24 11:07:45 -07:00
Seth Alves
1b84be6e10 attempting to have visual indicator of simulatorID 2015-04-24 10:55:43 -07:00
Andrew Meadows
80d3f35b2e Controller disabled when not in physics engine 2015-04-24 09:57:22 -07:00
Seth Alves
6fdbce9ee3 oops 2015-04-24 09:29:57 -07:00
Seth Alves
6d151ee3ed try a different way of identifying when to claim simulation ownership of a moving entity 2015-04-24 09:29:05 -07:00
Seth Alves
cf0499e671 various physics-related experiments 2015-04-23 21:07:04 -07:00
Seth Alves
2ca592de8b fix logic with infectious simulation ownership 2015-04-23 10:02:29 -07:00
Seth Alves
10e5378396 fix mangled if 2015-04-23 09:13:18 -07:00
Seth Alves
9e96026c52 move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState 2015-04-22 21:36:36 -07:00
Seth Alves
4ca076ed94 put PhysicsEngine::bump back in. some things get missed if we just set the one thing active 2015-04-22 18:53:49 -07:00
Seth Alves
5a7f8a2f5a git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table 2015-04-22 17:06:21 -07:00
Seth Alves
864f8cb3b3 fix comment 2015-04-22 16:10:25 -07:00
Seth Alves
96b4517e6e when removing something from bullet, attempt to wake up anything that was touching it 2015-04-22 16:05:31 -07:00
Seth Alves
07a848c9ce added bump call in physics engine for when an entity is deleted and may have something resting on top of it 2015-04-22 15:50:39 -07:00
Seth Alves
7781808bea remove debug prints, fix a comment 2015-04-22 15:25:09 -07:00
Seth Alves
6678922f5c put back code for interface giving up simulator status when something stops 2015-04-22 15:09:56 -07:00
Seth Alves
3450597d70 remove some debugging prints 2015-04-22 15:03:23 -07:00
Seth Alves
c30d742f7d experimenting 2015-04-22 14:22:09 -07:00
Seth Alves
36dbbd0c9d experimenting 2015-04-22 14:14:12 -07:00
Seth Alves
cd3ee39fcc experimenting 2015-04-22 13:42:04 -07:00
Seth Alves
69ee33a392 experimenting 2015-04-22 13:29:28 -07:00
Seth Alves
ee000f91ae experimenting 2015-04-22 13:27:19 -07:00
Seth Alves
27ed0c4a98 experimenting 2015-04-22 13:21:06 -07:00
Seth Alves
7382b0b19f experimenting 2015-04-22 13:17:20 -07:00
Seth Alves
a6750eafd8 experimenting 2015-04-22 13:03:59 -07:00
Seth Alves
dc30ca0210 experimenting 2015-04-22 12:51:29 -07:00
Seth Alves
41166c1a42 allow entity server to time-out entity-simulation ownership rather than having interfaces give it up 2015-04-22 11:18:18 -07:00
Seth Alves
32673efc80 compute collision events inside lock to avoid a rare crash 2015-04-22 10:51:45 -07:00
Seth Alves
3f705f3172 keep track of the number of simulation steps each entity has been accelerated at nearly its gravity. if we get 4 in a row, start sending acceleration equal to gravity to the entity server, so it will include gravity in its estimates 2015-04-22 10:39:13 -07:00
Andrew Meadows
65825a4501 Merge pull request #4659 from ericrius1/collision
Filtering triggering of collisions with contact type of "continue"
2015-04-22 09:33:40 -07:00
Seth Alves
cde64893af coding standard 2015-04-21 18:36:06 -07:00
Seth Alves
4a5631fca6 cleanups, diff minimization 2015-04-20 16:51:28 -07:00
Seth Alves
23f1767634 cleanup 2015-04-20 16:13:28 -07:00
Seth Alves
d6c8bd94cf clean up some debugging prints 2015-04-20 15:59:33 -07:00
Seth Alves
08d300afcd use a flag to indicate that simulation ownership should be grabbed 2015-04-20 11:49:10 -07:00
Seth Alves
88f289f3c1 small cleanup and some debugging prints 2015-04-20 11:19:48 -07:00
Seth Alves
fbff3627dc attempt to claim simulation ownership of entities the avatar crashes with 2015-04-20 11:13:51 -07:00
Seth Alves
b3cb9fe9a4 fix comment some more 2015-04-17 15:33:41 -07:00
Seth Alves
dac57c44da if measured acceleration is close to zero, send zero to entity server, else send gravity 2015-04-17 15:05:47 -07:00
Seth Alves
292ba20cf3 pull andrew's measure-acceleration branch 2015-04-17 11:35:12 -07:00
Eric Levin
2b4d894ab3 moved the type computation inside the while loop so it is correctly computed each iteration 2015-04-17 08:17:58 -07:00
Seth Alves
62a45ccebb re-enable code that gives up simulation ownership 2015-04-16 17:00:36 -07:00
Eric Levin
096f69961a Filtering triggering of collisions with contact type of "continue" 2015-04-16 16:42:28 -07:00
Seth Alves
faf5e7415d don't explicitly release simulator status 2015-04-16 16:32:51 -07:00
Seth Alves
ec26b4595a adjust comment 2015-04-16 16:27:30 -07:00
Seth Alves
f48f9caea4 cut back on debuging prints 2015-04-16 16:18:13 -07:00
Seth Alves
ea8dcfa5b5 read UUIDs as UUIDs rather than as strings. more debugging prints 2015-04-16 15:33:43 -07:00
Seth Alves
d7881f1891 adjust logic for releasing ownership of simulation 2015-04-16 15:15:28 -07:00
Seth Alves
d7059d8f2d add code for uuids in wire protocol. some debugging prints 2015-04-16 14:46:38 -07:00
Andrew Meadows
619d1ba191 rename to measureAcceleration 2015-04-16 14:09:33 -07:00
Andrew Meadows
1acb90e23a merge upstream/master into andrew/isothermal 2015-04-16 13:48:47 -07:00
Andrew Meadows
b7ca69d4e1 fix typo 2015-04-16 13:46:26 -07:00
Andrew Meadows
5180e7e715 measure linear velocity of moving objects 2015-04-16 13:44:17 -07:00
Seth Alves
bce269ada2 Merge branch 'master' of github.com:highfidelity/hifi into acceleration-and-owner-in-wire-protocol 2015-04-16 12:31:25 -07:00
Andrew Meadows
83d54eb46b merge upstream/master into andrew/bispinor 2015-04-16 12:07:22 -07:00
Andrew Meadows
4bef5b7b73 Merge pull request #4638 from Triplelexx/myavatar-targetvelocity
Myavatar targetvelocity
2015-04-15 14:22:02 -07:00
Seth Alves
c87dca5ba0 remove debug print 2015-04-15 11:58:12 -07:00
Seth Alves
51ac44a9b7 try to increase chances the interface gives up simulation ownership 2015-04-15 11:34:42 -07:00
Seth Alves
b21cc357e4 undo stop-sending hack 2015-04-14 16:08:53 -07:00
Seth Alves
2a87eb9ce1 pull from andrew's branch 2015-04-14 15:44:53 -07:00
Andrew Meadows
7da1c51877 whoops, missed a file 2015-04-14 14:55:42 -07:00
Andrew Meadows
da9091a99d remove SHAPE_TYPE_CONVEX_HULL from libs and tests 2015-04-14 14:54:43 -07:00
Seth Alves
e25590f00e don't give up ownership of simulation until the last packet is sent 2015-04-14 13:37:57 -07:00
Seth Alves
3cf31ff701 fix to allow modelEntityItems with shape of box into physicsengine. ignore entity updates echoed back to us. stop broadcasting after 3 non-moving updates 2015-04-14 13:32:02 -07:00
Seth Alves
d330319ed9 when a script creates and object, set the local Node as the simulation owner 2015-04-14 09:56:39 -07:00
Seth Alves
de2e5ae718 adjust logic for when to claim or release simulator status 2015-04-14 09:00:48 -07:00
Andrew Meadows
abb40ca080 cleanup: split stats dump out of stepSimulation 2015-04-14 09:00:36 -07:00
Seth Alves
05ef357854 debug prints 2015-04-13 16:47:06 -07:00
Seth Alves
256a7f5198 try different login for deciding when to update/clear simulatorID 2015-04-13 16:37:44 -07:00
Seth Alves
4677324a87 try different login for deciding when to update/clear simulatorID 2015-04-13 16:30:16 -07:00
Seth Alves
a30e807051 get rid of unneeded updateSimulatorID, set changed simulator id in properties so it gets included in outgoing packet 2015-04-13 16:20:30 -07:00
Triplelexx
d2b643d389 Add targetVelocity into MyAvatar simulation
MyAvatar sets a target velocity to achieve, this is parsed in the
preSimulation controller step.
2015-04-13 23:57:08 +01:00
Seth Alves
396f6b1987 mess with debugging prints 2015-04-13 15:22:54 -07:00
Andrew Meadows
86f89a1d6f fix bug where fly speed is limited to walk speed 2015-04-13 13:23:15 -07:00
Seth Alves
9c2fec36fd adjust debugging, try a different DIRTY flag 2015-04-13 12:52:31 -07:00
Seth Alves
f42a43e180 cause changes to _simulatorID to be broadcast 2015-04-13 12:39:40 -07:00
Seth Alves
eace91e833 if an entity is being moved and has no sim-id, set sim-id to local node-id. if it has a sim-id, and it's not the same as the local node's, don't broadcast the change 2015-04-13 12:25:44 -07:00
Seth Alves
e2af93db5f some debugging 2015-04-13 11:38:30 -07:00
Seth Alves
4ada3fc9a4 don't keep large things out of physics engine 2015-04-09 15:12:51 -07:00
Andrew Meadows
2ccc25e380 remove old kinematic CharacterController 2015-04-07 16:29:52 -07:00
Andrew Meadows
40c94fa00e merge upstream/master into andrew/isentropic 2015-04-07 16:23:38 -07:00
Andrew Meadows
d9146b1033 jump to hover works again 2015-04-07 16:23:06 -07:00
Andrew Meadows
b5f0c57dd1 jumping and hovering works with dynamic controller 2015-04-07 15:07:46 -07:00
Seth Alves
ef5dffecf6 fix filenames in comments 2015-04-07 10:03:14 -07:00
Seth Alves
9014397167 try again without macro 2015-04-07 09:59:04 -07:00
Seth Alves
55bab2efd6 put physics into its own logging group 2015-04-06 18:09:45 -07:00
Andrew Meadows
e2ea940249 more cleanup 2015-04-06 16:21:04 -07:00
Andrew Meadows
23951620bb cleanup DynamicCharacterController 2015-04-06 16:19:14 -07:00
Andrew Meadows
435ce106eb Add DynamicCharacterController prototype 2015-04-06 16:03:13 -07:00
Andrew Meadows
568050686d replace tabs with spaces for indentation 2015-04-04 13:50:16 -07:00
Andrew Meadows
27d6d9f720 add Bullet profiling hooks for physics simulation 2015-04-02 15:20:16 -07:00
Andrew Meadows
f4f219ca36 tweak jump velocity and hover transition 2015-04-02 09:03:33 -07:00
Andrew Meadows
f804b2311d remove hover-friendly behavior 2015-04-02 08:40:47 -07:00
Andrew Meadows
b37384d759 exit hover now not quite automatic when over floor
remove MyAvatar::jump() method for more general API
2015-04-01 15:13:27 -07:00
Andrew Meadows
0249b8c9c5 fix backwards comparison logic 2015-04-01 13:56:05 -07:00
Andrew Meadows
e27f800c75 Merge pull request #4561 from sethalves/island
scaling hints to hash, larger collision shapes
2015-04-01 09:40:18 -07:00
Philip Rosedale
8114fdd1e2 move button locations, names some constants in avatar controller 2015-03-31 21:51:50 -07:00
Seth Alves
859628a4fd fix comment 2015-03-31 17:20:16 -07:00
Seth Alves
164e5ff816 Merge branch 'master' of github.com:highfidelity/hifi into island 2015-03-31 17:00:48 -07:00
Seth Alves
05cb0b830c make max collision size be 1000x1000x1000 rather than 100x100x100 2015-03-31 16:59:43 -07:00
Philip Rosedale
9635c6d248 Merge branch 'master' of https://github.com/worklist/hifi 2015-03-31 16:29:55 -07:00
Philip Rosedale
b7f0be761c gun buildings fall on creation, dice stops correctly 2015-03-31 16:27:09 -07:00
Andrew Meadows
9739d68370 fix typo that broke avatar motion 2015-03-31 13:20:06 -07:00