Atlante45
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3dc8bd47ae
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Fix warning and remove unused headers
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2015-08-05 16:46:44 -07:00 |
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Stephen Birarda
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998a8168a3
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remove an extra unneeded message
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2015-08-05 14:38:14 -07:00 |
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Stephen Birarda
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653e0d29c7
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resolve conflicts on merge with upstream/core
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2015-08-05 14:37:30 -07:00 |
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Stephen Birarda
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6c337b8aeb
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repairs for build type of glew external
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2015-08-05 14:30:36 -07:00 |
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Bradley Austin Davis
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89cc2ccfa5
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More merge comments
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2015-08-05 13:53:19 -07:00 |
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Bradley Austin Davis
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649b9d6ce9
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Fixing signed/unsigned comparisons
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2015-08-05 13:48:05 -07:00 |
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Stephen Birarda
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cc909507f4
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get GLEW for all platforms as external project
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2015-08-05 12:34:11 -07:00 |
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Bradley Austin Davis
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04d579be7a
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Removing integrated glew
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2015-08-05 11:21:59 -07:00 |
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Sam Gateau
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fc0ee28b84
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FIx the mirror rendering bugs by replacing the prvious technique by a simple true mirror during the final blit for both rear view mirror and full screen mirror, not working for HMD
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2015-08-04 16:31:20 -07:00 |
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Sam Gateau
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10fcce7064
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FIx again the issue of the COlor 32 format to NUINT8
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2015-08-04 14:38:43 -07:00 |
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Sam Gateau
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34183b9ddf
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COmmenting the remove of the glLIneWidth and demoving dead code
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2015-08-04 12:36:35 -07:00 |
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Sam Gateau
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d07ab353fc
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remove glLineWidth completely because it s not available anymore for wide lines in core
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2015-08-04 11:57:20 -07:00 |
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Sam Gateau
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44e7223547
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Fixing the skinning by simply reverting the change to the format for the inSkinIndex
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2015-08-03 16:05:04 -07:00 |
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samcake
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caa5732e06
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Remove completely GL transform legacy support
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2015-08-03 14:51:57 -07:00 |
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Sam Gateau
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647abe5009
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Replace the glCOlor4f by a glVertexAttribute4f on the color slot instead
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2015-08-03 13:41:02 -07:00 |
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Sam Gateau
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f23df03ea9
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REsolve the bracket issue,
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2015-08-03 13:10:06 -07:00 |
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samcake
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32c253453b
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REsolving the input
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2015-08-03 12:47:51 -07:00 |
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samcake
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d3fc05e99f
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FIxed a few shaders varyings, problem identified on MAC to be solved
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2015-08-03 11:18:08 -07:00 |
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Sam Gateau
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785fd03085
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Merge branch 'core' of https://github.com/highfidelity/hifi into punk
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2015-08-03 10:26:06 -07:00 |
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samcake
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85077604dc
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Merge pull request #5478 from jherico/marge
CORE BRANCH - More shader fixes
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2015-08-03 10:25:33 -07:00 |
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Sam Gateau
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1a276924f0
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Merging core
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2015-08-03 10:05:23 -07:00 |
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Brad Davis
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53feaf2ab6
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More shader fixes
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2015-08-01 20:17:57 -07:00 |
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Bradley Austin Davis
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f19653f3e2
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Integrate glew
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2015-08-01 20:08:19 -07:00 |
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Brad Davis
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180f912924
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Merge remote-tracking branch 'upstream/master' into core
Conflicts:
interface/src/ui/overlays/Circle3DOverlay.cpp
libraries/gpu/src/gpu/Format.h
libraries/render-utils/src/GeometryCache.cpp
libraries/render-utils/src/Model.cpp
libraries/render-utils/src/text/Font.cpp
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2015-08-01 20:01:59 -07:00 |
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ZappoMan
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493836e363
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remove QUADS from GLBackendShared and Format
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2015-08-01 17:26:38 -07:00 |
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Brad Davis
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b84eef93c9
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Core profile shader work and test code
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2015-08-01 14:43:52 -07:00 |
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ZappoMan
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1dd6c1117d
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change GeometryCache::renderQuad() to use TRIANGLES as lower level render primitive
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2015-08-01 11:29:28 -07:00 |
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Sam Gateau
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6a8faca0ee
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Install the GLCore way of doing input without all the legacy stuff
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2015-07-31 22:46:06 -07:00 |
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Sam Gateau
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ca4dbdb996
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Merging with upstream and compiling on windows
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2015-07-31 16:14:53 -07:00 |
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Brad Davis
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aea07fe671
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Merge branch 'master' into gl4_1
Conflicts:
libraries/gpu/src/gpu/Config.slh
libraries/render-utils/src/deferred_light_limited.slv
libraries/render-utils/src/simple.slf
libraries/render-utils/src/simple_textured.slf
tests/render-utils/src/main.cpp
tools/scribe/src/main.cpp
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2015-07-31 15:08:37 -07:00 |
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samcake
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fbf21cb089
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FIxed the problem on Mac, by removing all of the gpuConfig includesgit status
q
:q
wq
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2015-07-30 18:27:47 -07:00 |
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Sam Gateau
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14f4c9c6c0
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REmove more of the unnecessary GLBacken .h and GPUCOnfig.h include, The gpu::Context is now completely agnostic of the True Backend
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2015-07-30 15:07:36 -07:00 |
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Sam Gateau
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d84e2d31ea
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Merge with master
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2015-07-30 11:20:00 -07:00 |
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Seth Alves
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a9556660c4
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fix linux build
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2015-07-29 20:53:24 -07:00 |
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samcake
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70d64a7777
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Really fixing the depth write mask issue on clear...
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2015-07-29 18:27:10 -07:00 |
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samcake
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e32e45ed2b
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make sure the writting mask is on for depth buffer
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2015-07-29 18:06:46 -07:00 |
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Sam Gateau
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4972cb024f
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Try to make the inlucde sequence simpler in gpu for GLBackend
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2015-07-29 16:48:23 -07:00 |
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Sam Gateau
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269db0ff6f
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fixing the stars rendering that was vilently broken durign the hunt for GPUCOnfig.h includes
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2015-07-29 16:08:16 -07:00 |
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Sam Gateau
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3c934af297
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clean the gpuCOnfig.h for linux
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2015-07-29 14:45:48 -07:00 |
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Sam Gateau
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9601e09ba9
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A simpler way to add the NSIGHT_FOUND define to all the projects depending on GPU
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2015-07-29 14:42:24 -07:00 |
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Sam Gateau
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661f29924f
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Clean up the cmakelist to normally onlly do th eminimal linking and include for gl
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2015-07-29 13:55:26 -07:00 |
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Andrew Meadows
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475d069185
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fix rendering on linux
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2015-07-28 18:12:10 -07:00 |
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Andrew Meadows
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77a12eb50e
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compile on linux with GLEW
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2015-07-28 17:53:01 -07:00 |
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samcake
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27d3d3f450
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fix w to x
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2015-07-28 15:51:15 -07:00 |
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Sam Gateau
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8b20f9d3a6
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do the minimum include to use glew on linux
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2015-07-28 15:48:01 -07:00 |
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Sam Gateau
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df9b66d267
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Implement the uniform buffer and resource texture cache and their reset
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2015-07-28 15:08:52 -07:00 |
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Sam Gateau
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f525a8a245
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Removing all the unecessary calls of Batch from the gl legacy time
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2015-07-27 17:17:56 -07:00 |
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Sam Gateau
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a5ad40bee9
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INtroduce the resetStage command to clear up all cache and state in the gpu::Conference and make sure no more resource are linked
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2015-07-27 14:07:28 -07:00 |
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Sam Gateau
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776d4747b2
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Cleaning up the FBO cache and the output stage in general
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2015-07-24 14:47:44 -07:00 |
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samcake
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e6f2504514
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FIx the problem of clear when the color mask is not WRITE_ALL
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2015-07-24 09:26:32 -07:00 |
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