SamGondelman
97c0b33975
fix avatar texture loading
2018-01-08 12:50:05 -08:00
SamGondelman
c38ef77b26
fix model overlays visibility change
2017-12-22 15:04:06 -08:00
SamGondelman
bd06dc6443
cleaning up modelmeshpartpayload
2017-12-20 11:00:14 -08:00
Anthony J. Thibault
542af47e9e
Fix for hand controller avatar scaling.
...
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
and also when the skeleton is no longer valid. These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
Anthony J. Thibault
9f54ce55f3
Change domain setting from min/max avatar scale to min/max avatar height
...
* Domain settings version has been bumped from version 2.0 to 2.1
* Old domain settings for avatar scale will be auto-converted to avatar height
* Avatar code has been changed so that limitDomainScale() works with the new height limits
* Avatar getUnscaledEyeHeight() was added to C++.
* MyAvatar.getHeight() was added to JS.
2017-11-21 13:25:47 -08:00
Sam Gateau
c11f46a8d3
cleaning more code
2017-11-02 23:35:18 -07:00
Sam Gateau
70134d67eb
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2017-11-02 19:49:22 -07:00
Sam Gateau
f097d66721
YEp it s working
2017-11-02 19:49:01 -07:00
samcake
83bfa1c5f2
Progressing on the cluster updates
2017-11-02 17:57:46 -07:00
Andrew Meadows
db9c3cc103
make Model::scaleToFit() public not protected
2017-11-02 12:31:36 -07:00
Andrew Meadows
fb1c075a12
fix animating entities
2017-10-16 15:55:25 -07:00
Sam Gateau
f143c28625
Merge pull request #11542 from SamGondelman/bubbleBoy
...
Move HUD and HUD overlay rendering out of display plugin
2017-10-10 14:26:20 -07:00
SamGondelman
a6b7578c3c
start fixing asynch issue, fixes model loading!
2017-10-05 12:30:00 -07:00
SamGondelman
3a6e84e681
trying to fix model issue
2017-10-04 17:26:12 -07:00
SamGondelman
477dfdff1e
wip hud layering and fix crashes
2017-10-04 11:45:21 -07:00
SamGondelman
b59ec07171
move hud rendering to render thread, still need to separate out hud overlays
2017-09-29 09:49:08 -07:00
Sam Gateau
9317ad38aa
Merge pull request #11462 from highfidelity/game-render-interface
...
Moving transform evaluation out from render loop to gameplay loop / fixing tablet tearing
2017-09-26 17:40:23 -07:00
samcake
fd8868f609
Moving the render transform evaualtion in game loop for Models
2017-09-19 17:30:20 -07:00
Bradley Austin Davis
b93e91b9f3
New android toolchain
2017-09-19 13:45:12 -07:00
Olivier Prat
490aad2a06
Merged from master
2017-07-31 12:00:35 +02:00
Seth Alves
a3f4aeb182
code review
2017-07-24 19:41:30 -07:00
Seth Alves
72e5fecb4e
do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
2017-07-20 16:34:34 -07:00
Seth Alves
a8698c2fbc
EntityScriptingInterface::getMeshes support for Model entities
2017-07-19 08:59:09 -07:00
Olivier Prat
aba8be595e
Separated fade categories from transition event types
2017-07-11 11:37:24 +02:00
Anthony J. Thibault
2dcca2125b
Merge branch 'master' into feature/pole-vector
2017-06-21 15:50:03 -07:00
Brad Davis
fece438602
Cleanup and refactoring
2017-06-15 18:58:56 -07:00
Anthony J. Thibault
f20c03fa6e
Pole vectors can be controlled via anim vars.
2017-06-13 15:36:05 -07:00
Howard Stearns
3d62900daf
When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
2017-06-03 16:49:16 -07:00
Thijs Wenker
712aff7ad6
base scale attachment on the natural dimensions
2017-05-23 17:53:08 +02:00
Andrew Meadows
7b879a7964
Model has a Rig rather than a RigPointer
2017-05-19 13:24:16 -07:00
ZappoMan
f133713d0e
CR feedback
2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c
some initial debugging on tpose avatars
2017-04-20 17:26:31 -07:00
Andrew Meadows
31bfc98b87
use const reference for ScenePointer when possible
2017-04-18 11:52:22 -07:00
samcake
6122155880
Renaming the PendingCHanges class to Transaction
2017-04-05 13:10:31 -07:00
trent
36619cd2e4
Fixed issue with duplicate physics status icons per sub-object.
2017-03-22 15:07:29 -04:00
ZappoMan
af97e9bdd9
CR feedback
2017-03-06 10:49:38 -08:00
ZappoMan
87bcced409
cleanup use of triangleSet for picking
2017-03-05 19:23:55 -08:00
ZappoMan
32add6635d
checkpoint on reducing raypicking recalcs
2017-03-04 23:33:17 -08:00
ZappoMan
9908723bb9
fist cut at basic TriangleSet class
2017-03-03 22:27:38 -08:00
Seth Alves
6e9854cad0
don't crash if geometry fails to load
2017-02-24 13:01:01 -08:00
Seth Alves
ab8be15ce0
Merge pull request #9570 from highfidelity/tablet-ui
...
Tablet ui
2017-02-01 09:38:13 -08:00
samcake
04d5173328
Merge pull request #9530 from AndrewMeadows/computeBoundsOutsideLambda
...
compute Model's local bounds outside pending changes queue
2017-01-31 11:40:21 -08:00
Anthony J. Thibault
0f75668923
Moved Model setting of _spatiallyNestableOverride to constructor
2017-01-31 09:36:21 -08:00
Anthony J. Thibault
0962a15a06
Fix for one-frame lag in the tablet stylus.
2017-01-30 15:39:55 -08:00
Andrew Meadows
489fbc6299
compute Model's local bounds outside render lambda
2017-01-27 09:35:36 -08:00
Seth Alves
db38503d57
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-26 13:48:59 -08:00
Andrew Meadows
09707217ec
remove Model::simulateInternal()
2017-01-26 08:35:25 -08:00
Seth Alves
be8bc9652b
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-23 09:44:04 -08:00
Andrew Meadows
3dd8fd838b
move cauterization out of Model class
2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d
Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
2017-01-19 09:41:49 -08:00