Commit graph

2619 commits

Author SHA1 Message Date
Andrew Meadows
17b6cf29df check for valid resource pointer before use 2017-05-18 15:12:59 -07:00
Sam Gateau
b8a2b38fd5 Displaying the stack of zone components 2017-05-18 12:54:25 -07:00
Andrew Meadows
8d3285f733 verify _rig is valid in Model::deleteGeometry() 2017-05-18 11:11:50 -07:00
Sam Cake
5edcc38eba Polishing the scope shaders 2017-05-18 01:06:59 -07:00
Sam Gateau
966afa1e4a Adding the drawKeyLight shader 2017-05-17 18:26:49 -07:00
Sam Gateau
3e7795ec11 Adding the drawKeyLight shader 2017-05-17 18:23:47 -07:00
Sam Gateau
79f700e8ce Adding the drawKeyLight shader 2017-05-17 18:12:48 -07:00
Sam Gateau
0f250e693d Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-17 09:49:20 -07:00
Brad Hefta-Gaub
36c7821e1e Merge pull request #10455 from ZappoMan/TriangleSetOptimizations
TriangleSet optimizations - ~80% improvement in Ray picking against models
2017-05-16 20:47:50 -07:00
samcake
2cd2c95940 Adding more debugging tool 2017-05-16 16:12:31 -07:00
Ryan Huffman
8eacf0ad4b Remove unnecessary assert in Model.cpp
This clause inside was not longer valid - it is a valid state for
part->_meshIndex < _modelMeshRenderItems.size(). A better check might be
to compare it to the size of _meshStates which we use below, but we use
_meshStates.at(...) which will do the bounds checking, which makes the
assert unnecessary.
2017-05-16 10:56:33 -07:00
Sam Cake
4c3ddfbff9 Adding debuging of the ambient lighting 2017-05-16 01:01:19 -07:00
samcake
db4387e55d Trying to mess with the defautl texture for skybox 2017-05-15 17:31:29 -07:00
samcake
2df6d0df48 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-15 13:40:56 -07:00
ZappoMan
eb3b27849c only keep one copy of Triangles 2017-05-12 17:07:47 -07:00
ZappoMan
a15c5999b5 first cut at octree storage of Triangle Set 2017-05-10 16:58:51 -07:00
samcake
75facdfa88 Testing the new behavior with the BackgroundStage, 2017-05-09 17:31:18 -07:00
samcake
bc41be7ec1 Introucing the BackgroundStage to manage the background / skybox in one place 2017-05-09 17:10:05 -07:00
samcake
c36035d3eb Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-09 10:46:38 -07:00
samcake
bbb513220b Moving forward 2017-05-08 17:33:24 -07:00
Anthony J. Thibault
e992d6703a WIP: debug render joint constraints. 2017-05-08 15:06:28 -07:00
Thijs Wenker
5aed960c4c Merge pull request #10389 from AndrewMeadows/render-collision-shapes-002
fix render of debug collision shapes
2017-05-08 20:35:59 +02:00
Chris Collins
0351ac1575 Merge pull request #10401 from jherico/fix_benny_hill_animations
Fix sped up animations
2017-05-08 09:11:23 -07:00
Sam Cake
d3724116d9 Using the items to pick the key light! 2017-05-08 00:20:20 -07:00
Brad Davis
b63015eaea Fix sped up animations 2017-05-06 14:34:28 -07:00
samcake
b6c966ef39 Keep iterating on the zones 2017-05-05 18:07:21 -07:00
samcake
bc1e5101ac Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-05-05 16:13:51 -07:00
Chris Collins
fd836dcd68 Merge pull request #10366 from Atlante45/feat/normal-map-compression
Feat/normal map compression
2017-05-05 10:03:01 -07:00
samcake
64317f5fd0 Adding a light item per zone 2017-05-04 16:47:03 -07:00
Andrew Meadows
f11d6eff92 fix typos: RenderItemsMap not RenderItems 2017-05-04 15:43:44 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Atlante45
f728ae7955 Remove unecessary normalize 2017-05-04 12:38:27 -07:00
Atlante45
ea2b188b64 Recompute Y from X/Z for normal maps 2017-05-04 10:33:34 -07:00
samcake
4514da2a09 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-01 16:49:35 -07:00
ZappoMan
c0df82ff69 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-26 18:49:24 -07:00
Atlante45
70ece9f0fd Load skybox first and sounds later 2017-04-26 14:57:23 -07:00
Atlante45
a2f7a88433 Start drawing models before we get the textures 2017-04-26 10:49:23 -07:00
Atlante45
6fb074715e Fix alpha rendering bug 2017-04-26 10:48:57 -07:00
Ryan Huffman
8d03d50d35 Cleanup progressive ktx debugging 2017-04-26 10:48:57 -07:00
Ryan Huffman
472c888529 Fix handling of failed ktx downloads 2017-04-26 10:48:24 -07:00
ZappoMan
65801cbb4d Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-25 18:21:17 -07:00
Atlante45
33f58f99d1 CR 2017-04-25 16:09:31 -07:00
Atlante45
ad16a935e9 Texture::create returns shared pointer 2017-04-25 15:56:23 -07:00
Atlante45
a450f52427 Start to setup image library 2017-04-25 15:56:22 -07:00
ZappoMan
aa955ee360 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-24 17:36:30 -07:00
samcake
c36f8da4c0 Fixing build on mac 2017-04-24 10:46:29 -07:00
Sam Cake
33d770c24e removing the explicit SettingHandle path to REnder?engine 2017-04-24 00:52:09 -07:00
Sam Cake
fa62a1ba9d Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-04-22 08:53:44 -07:00
samcake
8e73fa3eb4 Separating the task classes in their own folder, and easing the declaration 2017-04-21 18:16:07 -07:00
sam gateau
0a615f35a7 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-04-21 14:31:15 -07:00
ZappoMan
f133713d0e CR feedback 2017-04-21 10:21:34 -07:00
ZappoMan
e89b6c5d2c some initial debugging on tpose avatars 2017-04-20 17:26:31 -07:00
samcake
5af171f69f Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-04-18 17:08:02 -07:00
samcake
63fe579022 simply removing the SceneContext from the engine/task run call since we never used it and can unify into the RenderContext instead' 2017-04-18 17:05:40 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Sam Cake
96960a505d COmpleted the Resource Buffer, compilation and binding works. Now need to help on the shader side 2017-04-14 23:22:45 -07:00
Sam Cake
29545f0918 FInally bringing all the shader compilation related fuinctions in the Backend in the same cpp, making specialized version based on the Backend 2017-04-13 23:53:56 -07:00
Sam Cake
1dd98af1dd And introduce a clean sorted select of the items so we keep the order of rendering of the boxes of the zone in the ZOne stack order, the color of box reflect the order (from red to blue) 2017-04-11 01:21:45 -07:00
samcake
4a47737d0b REfining the Config behavior, trying to pr next 2017-04-10 19:01:49 -07:00
Sam Cake
a458828590 MOving forward with the TaskConcept and TaskModel, all working 2017-04-10 02:30:13 -07:00
Sam Cake
b65448bcbe Trying to improve the Job/Task classes and testing it with the ZoneRenderer 2017-04-09 11:08:35 -07:00
samcake
e6844f4294 Cleaning up the basic jobs of render 2017-04-07 18:35:27 -07:00
samcake
58cec3fb96 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient-bis 2017-04-07 11:55:08 -07:00
Andrew Meadows
b9c7d6351f Merge pull request #10135 from samcake/ambient
Rename render::PendingChanges to render::Transaction
2017-04-07 09:54:10 -07:00
samcake
f82310545c Revert "Revert "Fixing the rendering bug triggered with Nvidia driver 381.65"" 2017-04-07 02:03:58 -07:00
samcake
ab3d39951e Revert "Fixing the rendering bug triggered with Nvidia driver 381.65" 2017-04-07 02:03:31 -07:00
Sam Cake
b1a4bc329b Introducing a fix to the graphics bug 2017-04-07 01:10:18 -07:00
Sam Cake
da1355dc32 Introducing a fix to the graphics bug 2017-04-07 01:03:07 -07:00
samcake
aae7349c40 trying to understand the bug with nvidia new driver 2017-04-06 18:31:03 -07:00
samcake
cb94e1009d Adding a job... 2017-04-06 18:10:28 -07:00
samcake
6fc965072c Adding the Selection, and not the Tag concept fro real, and beeing able to reset it from the Transaction and simply communicating the ranked zones to the engine through a selection, ready to be used by the ZOneREnderer 2017-04-06 15:19:55 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
samcake
6385a702cd FIxing the bug for image3D overlay drawn in scene 2017-04-04 12:56:43 -07:00
samcake
b18d82bd19 adding different shaders for transparent for simpel 2017-04-04 11:50:38 -07:00
samcake
a882beb2fd Trying to fix the overlay Image3D shading pipeline used 2017-04-03 17:35:28 -07:00
Sam Cake
dd73cb7b8e Use a magic number gpu::Texture::SINGLE_MIP instead of 1 2017-03-30 23:46:37 -07:00
samcake
25edb44b75 Fix the problem with the cursor and scattering, 2017-03-30 15:15:14 -07:00
samcake
b6504bba56 Moving the num mips per texture to the creator so it s immutable and simpler 2017-03-29 17:58:56 -07:00
samcake
9bc7e41642 Remove extra calls for binding default textures, not needed 2017-03-29 10:57:08 -07:00
samcake
a1bf1beab4 Merge pull request #10014 from samcake/blue
Fixing the roughness/reflection quantization bug
2017-03-28 14:50:24 -07:00
Andrew Meadows
ff2f4da4b2 final changes as per samcake 2017-03-27 15:19:28 -07:00
Sam Cake
e87bc91d0e Fixing the roughness/reflection quantization bug 2017-03-26 11:48:02 -07:00
samcake
a0488cfb91 Merge branch 'master' of https://github.com/highfidelity/hifi into brown 2017-03-24 09:41:09 -07:00
Brad Hefta-Gaub
1972b140b9 Merge pull request #9976 from mittens/21215
Worklist #21215 - Removing Duplicate Status Icons for Submeshes
2017-03-24 08:52:12 -07:00
Brad Hefta-Gaub
9a38b36f59 Merge pull request #9970 from Triplelexx/21223
21223 - Quat functions have naming inconsistencies
2017-03-24 08:12:11 -07:00
Sam Cake
022e91b35d Clean comments and pixel format used 2017-03-24 00:26:14 -07:00
samcake
618344fe98 Fixing the bug regarding the numMIps allocated by GLBackend and breaking the HalfRezDepthTexture 2017-03-23 18:10:09 -07:00
Brad Davis
85c80f3be8 Merge remote-tracking branch 'upstream/master' into smarter_textures
Conflicts:
	libraries/gpu/src/gpu/Texture.cpp
2017-03-22 14:25:23 -07:00
trent
36619cd2e4 Fixed issue with duplicate physics status icons per sub-object. 2017-03-22 15:07:29 -04:00
Triplelexx
b7980569cc change all references of IDENTITY_FRONT to IDENTITY_FORWARD 2017-03-21 22:13:33 +00:00
samcake
e05abf2a2f Fixing the spherical harmonics gneration 2017-03-20 16:41:21 -07:00
Brad Davis
e482eac437 Merge remote-tracking branch 'upstream/master' into smarter_textures 2017-03-20 16:22:13 -07:00
samcake
03e1c5e0f2 Merge branch 'master' of https://github.com/highfidelity/hifi into blue 2017-03-20 15:10:09 -07:00
Chris Collins
509057c6d8 Merge pull request #9941 from Triplelexx/21232
21232 - Remove Mini Mirror from View menu
2017-03-20 09:55:37 -07:00
Sam Cake
a804bc723f Keep pushing and debugging ambient lighting 2017-03-20 00:32:06 -07:00
Sam Cake
3a08611c26 Fix the typo in the assert for isWireframe 2017-03-19 17:33:28 -07:00
Sam Cake
8584d80bb8 KEep exploring the ambient lighting 2017-03-19 17:00:42 -07:00
Triplelexx
8b845658e2 remove redundant declarations 2017-03-18 05:00:05 +00:00
samcake
8b8f9d7b1a Fix a problem of the ambient lighting diffuse beeing too sstrong, we found a nice balance together with Alan 2017-03-17 18:26:48 -07:00
Triplelexx
a9b1a38665 remove Mini Mirror from View menu
Avatar inputs only contains the audio meter now.
2017-03-18 00:53:13 +00:00