Seth Alves
b1e69537f3
Merge pull request #5524 from howard-stearns/cleanup-jointstate
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Clean Up JointState
2015-08-07 13:50:02 -07:00
Howard Stearns
a840a17106
Change name originalRotation defaultRotation.
2015-08-06 19:45:58 -07:00
Howard Stearns
42cc34cd64
JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx.
2015-08-06 16:54:09 -07:00
Bradley Austin Davis
7e60aee1bf
Merge branch 'master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/Head.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/devices/3DConnexionClient.cpp
interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Brad Davis
9215ea8894
Merge pull request #5516 from Atlante45/warnings
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Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Atlante45
3dc8bd47ae
Fix warning and remove unused headers
2015-08-05 16:46:44 -07:00
Howard Stearns
ca6d798aa5
Don't try to animate other people's avatars!
2015-08-05 15:59:22 -07:00
Sam Gondelman
513c652ab3
merge from master and attempt to fix connexion conflicts
2015-08-05 12:42:39 -07:00
Sam Gateau
34183b9ddf
COmmenting the remove of the glLIneWidth and demoving dead code
2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc
remove glLineWidth completely because it s not available anymore for wide lines in core
2015-08-04 11:57:20 -07:00
Seth Alves
c1f777e18f
move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders
2015-07-30 18:39:01 -07:00
Anthony J. Thibault
7a10b31dd9
Clear translation on root joint.
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Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Brad Davis
f7a2513f26
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/MyAvatar.h
tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Howard Stearns
4e7d191fb1
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-29 18:53:38 -07:00
Anthony J. Thibault
c2934bdb5d
Fix avatar head, eye and torso twist.
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* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Howard Stearns
838711e526
Remove avatar->shift hips for idle animations.
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See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Anthony J. Thibault
b06485c266
Remove cauterize code from Rig and move it back into Model.
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* cauterize code is used as at render time and is not dependent on
the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Howard Stearns
4754615159
Fix NPC animations.
2015-07-28 12:34:10 -07:00
Howard Stearns
1bb734aec0
Kill warnings.
2015-07-27 15:26:03 -07:00
Howard Stearns
ef52c0703f
Merge pull request #8 from AndrewMeadows/cadmium
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remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3
Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on.
2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5
remove legacy CapsuleShape from SkeletonModel
2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230
remove unused legacy Shapes from Model and friends
2015-07-27 11:15:33 -07:00
Andrew Meadows
1bf49d72f1
Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
Andrew Meadows
f40feba36d
Merge remote-tracking branch 'andrew/boron' into bromine
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Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
2015-07-23 15:29:53 -07:00
Seth Alves
1e19e46aa6
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833
get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes
2015-07-23 15:14:10 -07:00
Bradley Austin Davis
901dd77f05
Merge remote-tracking branch 'upstream/master' into plugins
2015-07-23 18:11:25 -04:00
samcake
805e7326e0
Merge pull request #5396 from ZappoMan/deadCodeRemoval
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remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 11:11:35 -07:00
Bradley Austin Davis
1db4162371
Merge branch 'master' into plugins
2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63
Merge branch 'master' of github.com:highfidelity/hifi into rig
2015-07-23 09:46:41 -07:00
Andrew Meadows
6657026a12
remove cruft: legacy shapes for skeleton bones
2015-07-23 08:34:44 -07:00
ZappoMan
c2113ea96b
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 07:42:58 -07:00
Seth Alves
ee334ff826
JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates.
2015-07-22 18:43:10 -07:00
David Rowe
11078d0d02
Get Developer > Avatar > Show Collision Bounding Shapes working again
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Note: Currently doesn't display well because alpha isn't working.
2015-07-22 17:50:56 -07:00
Seth Alves
7c8d52cbd1
back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer
2015-07-22 13:41:31 -07:00
Bradley Austin Davis
114ab9e47f
Merge branch 'master' into plugins
2015-07-22 11:47:56 -04:00
Seth Alves
fecdc08720
merge from upstream
2015-07-21 09:53:51 -07:00
Brad Davis
5744200f64
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/CMakeLists.txt
interface/src/Application.cpp
interface/src/Application.h
interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00
Seth Alves
abfe60aa20
whenever Model class uses _jointState, use the Rig version if there is a Rig.
2015-07-20 18:31:42 -07:00
Sam Gateau
ad1771c738
removing dead code
2015-07-20 17:09:11 -07:00
Sam Gateau
b5090883a0
merge with latest network pr
2015-07-20 15:49:10 -07:00
Sam Gateau
59666f664a
merging my changes to remove cruff from application to AUstin;s latest
2015-07-20 15:37:17 -07:00
Atlante45
e3f7c33767
Fix index check in setJointRotation
2015-07-17 15:39:25 -07:00
Seth Alves
d287817829
give SkeletonModel created by MyAvatar a Rig pointer
2015-07-17 14:52:37 -07:00
Anthony J. Thibault
e8da4b9586
merge with plugins, needs testing
2015-07-16 18:47:39 -07:00
Brad Davis
ae882c8347
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/Menu.h
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
interface/src/ui/ApplicationCompositor.cpp
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-07-16 16:37:55 -07:00
samcake
b7ac84e174
Merge pull request #5342 from ZappoMan/removeNakeGL
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remove some more dead code and naked gl
2015-07-15 17:07:55 -07:00
Howard Stearns
01a3701b52
Merge pull request #5329 from SamGondelman/hydraFix
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Hydra hand and mouse fixes
2015-07-15 19:03:04 -05:00
ZappoMan
7795eaace6
remove more naked gl
2015-07-15 15:56:27 -07:00
ZappoMan
53c3e3d731
fix CR feedback
2015-07-15 09:03:07 -07:00
ZappoMan
8bb6616a25
remove nakedGL from skeleton IK constraint rendering
2015-07-14 18:47:35 -07:00
Sam Gondelman
f3cb25065f
can't move when hydras at base, hands can deactivate individually
2015-07-14 17:36:22 -07:00
Sam Gondelman
f69b755166
merge with hifi/plugins
2015-07-06 17:41:45 -07:00
Brad Davis
2a1776303d
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/devices/OculusManager.cpp
interface/src/devices/TV3DManager.cpp
2015-07-03 06:17:35 -07:00
Anthony J. Thibault
f0d8916d8a
First crack at room scale tracking from vive HMD.
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* modifed openvr plugin to return different eye pose matrices.
* avatar position and physics body now follow the head.
* orientation also follows head direction
2015-07-02 09:47:08 -07:00
ericrius1
8129d0eb1f
hydra lasers are now rendering again
2015-07-01 15:12:37 -07:00
ericrius1
8b00864175
hydra hand spheres and lasers are rendering again
2015-07-01 15:04:19 -07:00
Brad Davis
4417c00ae4
Merge remote-tracking branch 'upstream/master' into plugins
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Conflicts:
interface/src/Application.h
interface/src/Menu.h
2015-06-26 17:02:16 -07:00
Anthony J. Thibault
99a03bac21
Render a different model when in first person view.
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Currently this model is identical to the third person model, except
that the head bones have been 'cauterized' by applying a zero scale transform.
This allows us to set the near clip back to a reasonable value.
2015-06-24 16:10:47 -07:00
Brad Davis
5818805931
Fixing some merge issues
2015-06-23 17:34:44 -07:00
Brad Davis
967fc62da7
Working on syncing with master
2015-06-22 13:46:03 -07:00
Brad Davis
7f6a49688a
Merge branch 'master' into plugins
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Conflicts:
interface/resources/qml/AddressBarDialog.qml
interface/src/Application.cpp
interface/src/Application.h
interface/src/Environment.cpp
interface/src/Environment.h
interface/src/devices/TV3DManager.cpp
interface/src/ui/ApplicationOverlay.h
interface/src/ui/overlays/LocalModelsOverlay.cpp
2015-06-10 14:21:48 -07:00
ZappoMan
4ce27f1483
first cut at rendering avatars as individual model items
2015-06-02 16:54:47 -07:00
Brad Davis
dd87707c7b
Merge remote-tracking branch 'upstream/master' into plugins
2015-05-26 18:36:12 -07:00
Brad Davis
b5e6b737c4
Working on display plugins
2015-05-26 17:32:41 -07:00
Andrew Meadows
01cc629224
fix crashes during init and shutdown
2015-05-22 09:20:08 -07:00
Andrew Meadows
7cd9023e23
build Avatar shape on SkeletonModel load
2015-04-24 13:26:26 -07:00
Andrew Meadows
79cb55eabc
rename setJointStates() --> initJointStates()
2015-04-24 13:26:26 -07:00
Andrew Meadows
ef10e5734d
bounding box for skeleton with bad mesh weights
2015-03-31 16:53:33 -07:00
David Rowe
a04bd09b83
Set clip near distance per skeleton model if no separate head model
2015-03-17 16:32:59 -07:00
Andrew Meadows
645fc7dbc9
remove unused variable
2015-03-13 09:39:06 -07:00
Andrew Meadows
be252147e2
merge upstream/master into andrew/isentropic
2015-03-12 16:38:59 -07:00
Andrew Meadows
1f3a267b16
compute correct bounding shape dimensions
2015-03-12 16:34:47 -07:00
Stephen Birarda
471e55c8ce
fix some lingering warnings
2015-03-12 12:36:39 -07:00
Andrew Meadows
feafa0a60b
remove old Ragdoll and avatar interactions
2015-03-11 14:29:03 -07:00
David Rowe
aad3f1dfd9
Automatically switch to default model if avatar model is skeletonless
2015-03-03 22:34:07 -08:00
David Rowe
30b77d4200
Don't crash if avatar model at start-up or loaded is skeletonless
2015-03-03 22:34:06 -08:00
Stephen Birarda
fc2f6d47bb
remove references to PrioVR in interface code
2015-02-26 17:28:00 -08:00
Andrew Meadows
28a3c3f469
separate new shape types from legacy
2015-02-03 08:34:06 -08:00
ZappoMan
bddb7856af
more work
2015-01-19 13:34:09 -08:00
ZappoMan
db94949649
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
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Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9
rough pass at adding color to geometry cache
2015-01-13 20:53:05 -08:00
Atlante45
2a82ff9768
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
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Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
a03c2b79fa
first cut at adding colors to GeometryCache and supporting batch internally
2015-01-08 15:52:33 -08:00
ZappoMan
1bfce7d876
more removal of immediate mode
2015-01-06 14:14:13 -08:00
ZappoMan
0d63391be8
formatting
2015-01-06 12:31:42 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
ZappoMan
a20fa1242d
first cut are removing immediate mode GL_LINES
2015-01-05 15:46:48 -08:00
ZappoMan
9630279459
Merge branch 'master' of https://github.com/highfidelity/hifi into voxelEctomy
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Conflicts:
examples/editVoxels.js
examples/fallingSand.js
examples/growTrees.js
interface/src/Application.cpp
interface/src/Application.h
libraries/avatars/CMakeLists.txt
libraries/entities/src/EntityItem.h
2014-12-31 10:50:53 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
Philip Rosedale
f4f43d6b38
added twisting of torso to follow head, fixed bug with body rotation not factored out of head rotation, removed credits from title bar
2014-12-30 15:11:32 -08:00
Atlante45
296c0025de
Switched to auto and changed macro
2014-12-18 15:42:38 -08:00
Atlante45
2039895898
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
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Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/renderer/GlowEffect.cpp
interface/src/renderer/TextureCache.cpp
2014-12-16 14:27:50 -08:00
ZappoMan
90c1132dd5
reduce calls to DependencyManager::get<> where possible
2014-12-15 11:28:57 -08:00
ZappoMan
e0a017e963
make GeometryCache work with DependancyManager
2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63
more render util cleanup
2014-12-15 08:16:42 -08:00
Andrew Meadows
1b778603c8
fix for crash in SkeletonModel::updateStandingFoot()
2014-11-20 14:21:08 -08:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
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Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00