Commit graph

345 commits

Author SHA1 Message Date
Howard Stearns
2ed6900c7e Clear the brush, clear the cobwebs, and set the other orientations now that we're clear on what coordinate system we're in. 2015-08-25 09:55:04 -07:00
Howard Stearns
476ca36460 final 2015-08-24 15:01:01 -07:00
Howard Stearns
484db87abc Set head pitch before making downstream eye corrections. 2015-08-24 11:10:29 -07:00
Howard Stearns
941b966dc7 Force eyeball update even when not looking at me. 2015-08-17 11:57:08 -07:00
Howard Stearns
eeeaa8050d Fix the rush jobs, so gustavo can build build for me... 2015-08-14 18:58:49 -07:00
Howard Stearns
d28c555a79 Synchronize eye joint and debugging vectors when the other avatar is looking at me. 2015-08-14 16:47:34 -07:00
Brad Hefta-Gaub
b726769f15 Merge pull request #5402 from highfidelity/plugins
New plugins architecture
2015-08-11 11:11:27 -07:00
Brad Davis
19d31938d3 Merge remote-tracking branch 'upstream/master' into plugins 2015-08-10 21:25:35 -07:00
David Rowe
2c1ba9b6b1 Fix avatar lean forwards and sideways per HMD movements 2015-08-10 21:25:18 -07:00
Howard Stearns
964d04d24f Restore correct space for eye joint rotations.
Also, do not correct for camera position on my avatar. (That will be done by zero or one receivers.)
2015-08-10 12:34:01 -07:00
Bradley Austin Davis
fb2c84484e Merge remote-tracking branch 'upstream/master' into plugins 2015-08-07 15:26:43 -07:00
Seth Alves
b1e69537f3 Merge pull request #5524 from howard-stearns/cleanup-jointstate
Clean Up JointState
2015-08-07 13:50:02 -07:00
Howard Stearns
a840a17106 Change name originalRotation defaultRotation. 2015-08-06 19:45:58 -07:00
Howard Stearns
42cc34cd64 JointState has our own copy of any ivars we want from FBXJoint, instead of keeping a reference to the fbx. 2015-08-06 16:54:09 -07:00
Bradley Austin Davis
7e60aee1bf Merge branch 'master' into plugins
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/Head.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	interface/src/avatar/SkeletonModel.cpp
	interface/src/avatar/SkeletonModel.h
	interface/src/devices/3DConnexionClient.cpp
	interface/src/ui/overlays/Overlays.cpp
2015-08-06 11:03:37 -07:00
Brad Davis
9215ea8894 Merge pull request #5516 from Atlante45/warnings
Fix warning and remove unused headers
2015-08-05 19:12:09 -07:00
Atlante45
3dc8bd47ae Fix warning and remove unused headers 2015-08-05 16:46:44 -07:00
Howard Stearns
ca6d798aa5 Don't try to animate other people's avatars! 2015-08-05 15:59:22 -07:00
Sam Gondelman
513c652ab3 merge from master and attempt to fix connexion conflicts 2015-08-05 12:42:39 -07:00
Sam Gateau
34183b9ddf COmmenting the remove of the glLIneWidth and demoving dead code 2015-08-04 12:36:35 -07:00
Sam Gateau
d07ab353fc remove glLineWidth completely because it s not available anymore for wide lines in core 2015-08-04 11:57:20 -07:00
Seth Alves
c1f777e18f move setHandPosition from SkeletonModel to AvatarRig. Tell Rig::initJointStates joint-indexes for hands and elbows and shoulders 2015-07-30 18:39:01 -07:00
Anthony J. Thibault
7a10b31dd9 Clear translation on root joint.
Also, delete/rename all instances of updateJointState except for the one in Rig
and derived classes.
2015-07-30 15:04:27 -07:00
Brad Davis
f7a2513f26 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Menu.cpp
	interface/src/Menu.h
	interface/src/avatar/MyAvatar.h
	tests/ui/src/main.cpp
2015-07-30 12:55:22 -07:00
Howard Stearns
4e7d191fb1 Merge branch 'master' of https://github.com/highfidelity/hifi into rig 2015-07-29 18:53:38 -07:00
Anthony J. Thibault
c2934bdb5d Fix avatar head, eye and torso twist.
* Updated SkeletionModel::updateRig to explicitly pass a set of HeadParameters
  to the rig to do procedural animation.
* Moved torso lean procedural animation from SkeletonModel into Rig.
* Moved eye tracking procedural animation from HeadModel into Rig.
* Moved neck procedural animation from HeadModel into Rig.
2015-07-29 17:35:29 -07:00
Howard Stearns
838711e526 Remove avatar->shift hips for idle animations.
See https://app.asana.com/0/32622044445063/43127903156601
2015-07-29 15:27:50 -07:00
Anthony J. Thibault
b06485c266 Remove cauterize code from Rig and move it back into Model.
* cauterize code is used as at render time and is not dependent on
  the jointStates.
* MyAvatar now initialize the bone set used for cauterization and
  makes the decision to perform cauterization or not in preRender.
2015-07-28 17:45:33 -07:00
Howard Stearns
4754615159 Fix NPC animations. 2015-07-28 12:34:10 -07:00
Howard Stearns
1bb734aec0 Kill warnings. 2015-07-27 15:26:03 -07:00
Howard Stearns
ef52c0703f Merge pull request #8 from AndrewMeadows/cadmium
remove unused legacy Shapes from Model and friends
2015-07-27 13:20:41 -07:00
Howard Stearns
8196770ed3 Wiring, including avatar position/velocity/orientation data, and an enableRig setting so that we don't break stuff unless turned on. 2015-07-27 12:58:43 -07:00
Andrew Meadows
81831975b5 remove legacy CapsuleShape from SkeletonModel 2015-07-27 12:27:17 -07:00
Andrew Meadows
73ac941230 remove unused legacy Shapes from Model and friends 2015-07-27 11:15:33 -07:00
Andrew Meadows
1bf49d72f1 Merge branch 'rig' of github.com:howard-stearns/hifi into bromine
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-07-24 10:06:02 -07:00
Andrew Meadows
f40feba36d Merge remote-tracking branch 'andrew/boron' into bromine
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/avatar/Hand.h
	interface/src/avatar/SkeletonModel.cpp
2015-07-23 15:29:53 -07:00
Seth Alves
1e19e46aa6 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 15:14:19 -07:00
Seth Alves
33c97a1833 get rid of _firstPersonSkeletonModel in MyAvatar. add flag in Rig for joints being dirty so Model knows when to recompute meshes 2015-07-23 15:14:10 -07:00
Bradley Austin Davis
901dd77f05 Merge remote-tracking branch 'upstream/master' into plugins 2015-07-23 18:11:25 -04:00
samcake
805e7326e0 Merge pull request #5396 from ZappoMan/deadCodeRemoval
remove non-batch versions of GeometryCache renderXYZ() methods
2015-07-23 11:11:35 -07:00
Bradley Austin Davis
1db4162371 Merge branch 'master' into plugins 2015-07-23 13:42:03 -04:00
Seth Alves
57eb798d63 Merge branch 'master' of github.com:highfidelity/hifi into rig 2015-07-23 09:46:41 -07:00
Andrew Meadows
6657026a12 remove cruft: legacy shapes for skeleton bones 2015-07-23 08:34:44 -07:00
ZappoMan
c2113ea96b remove non-batch versions of GeometryCache renderXYZ() methods 2015-07-23 07:42:58 -07:00
Seth Alves
ee334ff826 JointStates are owned by Rig objects. Model, FaceModel, SkeletonModel call into their Rig pointer to access JointStates. 2015-07-22 18:43:10 -07:00
David Rowe
11078d0d02 Get Developer > Avatar > Show Collision Bounding Shapes working again
Note: Currently doesn't display well because alpha isn't working.
2015-07-22 17:50:56 -07:00
Seth Alves
7c8d52cbd1 back out some changes to Model.cpp, change how rig pointer is delivered to model initilizer 2015-07-22 13:41:31 -07:00
Bradley Austin Davis
114ab9e47f Merge branch 'master' into plugins 2015-07-22 11:47:56 -04:00
Seth Alves
fecdc08720 merge from upstream 2015-07-21 09:53:51 -07:00
Brad Davis
5744200f64 Merge remote-tracking branch 'upstream/master' into plugins
Conflicts:
	interface/CMakeLists.txt
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/avatar/MyAvatar.h
2015-07-20 19:21:02 -07:00