Commit graph

186 commits

Author SHA1 Message Date
Zach Pomerantz
5a86f0c23f Nest JS props in SceneScriptingInterface 2015-12-21 14:32:06 -08:00
samcake
8d4d0d4e9a FIxing the bad returned value per reference 2015-12-17 10:08:40 -08:00
samcake
7bc815448e The material colors for diffuse and emissive are now gamma corrected by default 2015-12-16 18:14:43 -08:00
samcake
a50b14dfae Merging with upstream graphics 2015-12-14 18:18:39 -08:00
samcake
3554f54e17 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-14 17:38:56 -08:00
Atlante45
b8495a6912 Merge branch 'master' of https://github.com/highfidelity/hifi into warnings-win 2015-12-11 18:05:47 -08:00
samcake
b3acde4462 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-11 17:49:00 -08:00
samcake
68134aafe5 Fix the broken skybox and simplify a bit the vertex shader used 2015-12-11 16:14:55 -08:00
Atlante45
ce51350b65 Fix warnings on windows 64bit 2015-12-11 15:42:15 -08:00
samcake
5d395ae54f Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-10 18:06:43 -08:00
samcake
3728a9c6f0 Merging with Master 2015-12-10 16:55:30 -08:00
samcake
9eb40bcd65 Trying to redner the collision geometry correctly but still an issue with the bounding box i get 2015-12-09 16:58:14 -08:00
Atlante45
1d513cfbba Merge branch 'master' of https://github.com/highfidelity/hifi into particle 2015-12-09 15:09:19 -08:00
Sam Cake
9faec326da CHanging the lighting BUffer format and adding tone mapping 2015-12-08 08:34:42 -08:00
Sam Cake
3595d0d719 less commented stuff 2015-12-07 01:15:10 -08:00
samcake
b28e3d0045 Merging MAster and Graphics 2015-12-04 17:51:30 -08:00
samcake
cfd7373585 Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster 2015-12-04 16:52:50 -08:00
samcake
ef7ddce2b6 Trying to fix the problem of the background not showing correctly 2015-12-04 16:52:14 -08:00
Atlante45
3da80f5861 gpu::Shader::create* return shared_ptr 2015-12-03 14:56:07 -08:00
samcake
762a241fa6 Adding specific path for loading lightmaps 2015-12-02 18:03:58 -08:00
Atlante45
e25ea122d8 Start moving update to shader 2015-11-24 11:51:56 -08:00
Andrew Meadows
7fa069cf30 fix line endings grumble gruble 2015-10-20 09:38:25 -07:00
Brad Hefta-Gaub
bddb0e1e7b ifdef out buggy texture map code 2015-10-19 09:43:08 -07:00
Brad Davis
6f5f6450df Cleanup CMake files 2015-10-11 00:01:03 -07:00
samcake
12fedb6ff0 Move skinning shader features in its own slh and get ready for moving cluster matrices to uniform buffer 2015-10-05 18:31:05 -07:00
samcake
690620d74d Cleaning code 2015-10-01 19:23:32 -07:00
samcake
0398f9429e fix the coo/texel blender mode for the case when color is black and the stereo issue 2015-09-30 18:39:13 -07:00
samcake
69c4075439 Fix the behavior when skybox color is black and skymap is available 2015-09-30 18:08:01 -07:00
samcake
d3d4775232 THe dataBuffer contining the properties of the skybox is now per instace and not static and shared so it's static from frames to frames 2015-09-30 17:54:20 -07:00
samcake
be9b244779 Fix the skybox color issue with background rendering when no texture is there 2015-09-30 17:21:52 -07:00
samcake
75e858cd13 Putting together the stencil buffer for opaque vs background and using it for the backgroud render items 2015-09-30 15:54:03 -07:00
samcake
73b458c72e Cleaning the normal texture load path 2015-09-29 09:38:01 -07:00
samcake
2a487a79a3 Getting something done today 2015-09-28 17:24:31 -07:00
Brad Hefta-Gaub
52842cb287 more warnings fixes 2015-09-22 20:34:40 -07:00
Brad Hefta-Gaub
5bb908f081 remove dead code and fix warning 2015-09-22 12:34:47 -07:00
samcake
4513b64b00 fixing review comments 2015-09-21 22:42:24 -07:00
samcake
a485d3d6de Fixing the rendering of ProceduralSkybox 2015-09-21 15:21:48 -07:00
samcake
fa9b0930d2 Bring back the procedural skybox 2015-09-21 14:25:32 -07:00
samcake
d3b1bcb86d Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00
samcake
2875cb99bb Fixing the compilation issue 2015-09-21 09:47:00 -07:00
samcake
6a714f405c Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map 2015-09-21 00:53:48 -07:00
samcake
3614812681 MOving the actual creation of the texture and the pixel manipulation required from TextureCache to TextureSOurce 2015-09-20 23:31:59 -07:00
samcake
6914caac9d Renaming TextureStorage.x to TextureMap.x 2015-09-20 18:14:03 -07:00
samcake
9a8dc6ca5d Fix compilation issues on mac 2015-09-19 08:59:47 -07:00
samcake
8941741508 Migrating the rendering code to the Material Maps and adding the simplae variables to the the TextutreMap 2015-09-18 18:47:18 -07:00
Sam Gateau
9074d0d6e1 very first version of the TextureStorage working 2015-09-14 09:29:46 -07:00
Sam Gateau
c37cdce750 Merging back with master 2015-09-10 17:53:50 -07:00
Brad Davis
5f1affaff9 Procedural skybox work 2015-09-08 14:31:16 -07:00
Sam Gateau
4f7b857130 Merge 2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02 REfining th eTextureMap design but still with the issue of the lightmapped model 2015-08-27 09:52:07 -07:00