Commit graph

246 commits

Author SHA1 Message Date
James B. Pollack
02620c4b0d make targets ungrabbable 2015-10-12 16:59:42 -07:00
James B. Pollack
47471e837f reset targets once they have stopped moving 2015-10-12 16:31:36 -07:00
James B. Pollack
3e2b32530a Update pingPongGun.js
Gun force shouldn't be so low.
2015-10-09 10:47:20 -07:00
James B. Pollack
1332b8bef6 remove logging 2015-10-08 17:58:58 -07:00
James B. Pollack
772ea16c71 cleanup 2015-10-08 17:52:33 -07:00
James B. Pollack
ad6fdc813f alignment, targets, sounds, master script 2015-10-08 17:50:41 -07:00
James B. Pollack
62728aa507 alignments 2015-10-08 16:16:11 -07:00
James B. Pollack
d77abc2aba Merge branch 'wall_targets' of https://github.com/imgntn/hifi into wall_targets 2015-10-08 14:08:09 -07:00
James B. Pollack
b1db1db6da Merge remote-tracking branch 'upstream/master' into wall_targets 2015-10-08 14:06:23 -07:00
ericrius1
6921e0f022 Aligned targets on wall in toybox 2015-10-08 11:38:02 -07:00
James B. Pollack
7a7b16f0a2 wall targets 2015-10-07 18:16:58 -07:00
Brad Hefta-Gaub
7a85e5b7a7 rename frameIndex to currentFrame 2015-10-07 13:02:58 -07:00
Brad Hefta-Gaub
ef054ffc6d Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings
Conflicts:
	libraries/networking/src/udt/PacketHeaders.cpp
	libraries/networking/src/udt/PacketHeaders.h
2015-10-07 11:27:50 -07:00
Eric Levin
f01d4dde42 Merge pull request #6003 from imgntn/basketball_rack
[Scripts] Basketball rack
2015-10-07 10:59:20 -07:00
James B. Pollack
7aab34975f code quality 2015-10-06 17:08:51 -07:00
Brad Hefta-Gaub
34fa5b43fc Merge pull request #5991 from imgntn/knockover_blocks
[Scripts] Test Block Spawner for Blockers Game
2015-10-06 17:03:29 -07:00
Brad Hefta-Gaub
0e5f4bc4c9 Merge pull request #5983 from ericrius1/lightFixes
Light fixes in toybox
2015-10-06 17:02:17 -07:00
James B. Pollack
4788480186 reset balls if they move too far 2015-10-06 16:48:34 -07:00
Brad Hefta-Gaub
be79101a93 Merge branch 'master' of https://github.com/highfidelity/hifi into animationGroupSettings 2015-10-06 15:20:37 -07:00
James B. Pollack
cda1b418ae cleanup 2015-10-06 11:29:41 -07:00
James B. Pollack
5f2112b8a5 finish rack and add to master script, reorganize all bball related scripts 2015-10-06 11:28:36 -07:00
James B. Pollack
152fdb8112 physical rack 2015-10-06 09:44:00 -07:00
James B. Pollack
6cc3077d67 end of day 2015-10-05 18:29:35 -07:00
James B. Pollack
1b241ea05e Update createTestBlocks.js 2015-10-05 18:13:51 -07:00
James B. Pollack
41b2f82be5 midway 2015-10-05 17:43:44 -07:00
James B. Pollack
daf97b0b9d header fixes 2015-10-05 14:12:18 -07:00
James B. Pollack
839301bf05 remove cleanup to make blocks persistent 2015-10-05 13:41:20 -07:00
James B. Pollack
e528125af2 add test blocks for blockers game 2015-10-05 13:38:48 -07:00
James B. Pollack
43f69a0be9 initial knockover blocks 2015-10-05 13:23:19 -07:00
James B. Pollack
1ba31a840a Merge branch 'master' into knockover_blocks 2015-10-05 13:09:15 -07:00
James B. Pollack
65ae811c9c make ping pong balls bigger and slower, change out gun model and adjust tip calculations, increase volume, add to master reset script 2015-10-05 11:16:55 -07:00
James B. Pollack
588a256304 Merge branch 'master' into ping_pong_gun 2015-10-05 10:54:21 -07:00
ericrius1
38a66bc915 syntax fixes 2015-10-02 16:53:13 -07:00
ericrius1
1ac1fcaf69 Light switches work properly now; no extra lights 2015-10-02 16:17:54 -07:00
ericrius1
e6e60e5e7a Lights should now only be created once at start of running reset master script, no matter how many people there are in the room 2015-10-02 15:58:32 -07:00
James Pollack
1ff5f11e29 merge 2015-10-02 15:56:39 -07:00
James Pollack
9427ba1a5a ping pong gun 2015-10-02 15:56:26 -07:00
Brad Hefta-Gaub
02536a5ab9 remove animationSettings from particles, add isEmitting 2015-10-02 14:17:01 -07:00
ericrius1
0497de47ea No longer removing non-existent entities from spray paint can; color tweaks to paint stream 2015-10-02 12:40:14 -07:00
ericrius1
4b62048fb1 more light changes 2015-10-02 12:12:36 -07:00
ericrius1
0d599458e6 Merged from toybox 2015-10-02 11:34:07 -07:00
James Pollack
2533bfd2ad initial 2015-10-02 11:30:56 -07:00
ericrius1
4dd2cf9cf5 Moved master reset script into new directory called unpublished scripts and changed relative pathing 2015-10-02 11:09:43 -07:00
ericrius1
51887a76e1 refactoring lights to fix problem with piling up 2015-10-02 11:02:19 -07:00
James Pollack
c6fa132dc2 cleanup 2015-10-02 10:44:26 -07:00
James Pollack
82828fdd14 reduce gravity and gun force so ball goes through less objects 2015-10-02 10:41:49 -07:00
ericrius1
f6c888599e Fixed a bug where particles weren't moving with can. 2015-10-02 10:22:48 -07:00
ericrius1
9f5a3066b8 changed masterResetEntity back to masterReset 2015-10-02 10:07:43 -07:00
ericrius1
71fe9b216c Removed extraneous masterReset script, and extra call to lightSwitches in correct script 2015-10-02 10:02:28 -07:00
ericrius1
a6df6c53f1 fixed more syntax errors 2015-10-02 09:55:41 -07:00