Anthony J. Thibault
5acb088c46
FBXReader: More deterministic loading behavior
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This makes iteration over meshes and connections between them deterministic.
[QHash](http://doc.qt.io/qt-5/qhash.html#details ) and QMultiHash do not guarantee consistent iteration order.
This is problematic for the FBXReader because it could result in different behavior each time a model was loaded.
Specifically, This was causing a bug with some avatars that contained multiple-bind poses.
The bind pose returned to the application from the FBXReader would be different on different runs.
This PR doesn't add support for multiple-bind poses, but it does make the choice of which
bind pose is chosen deterministic.
This non-determinism was the cause of the Mery avatar having "bug-eyes" 1/12 times.
2015-10-28 16:57:27 -07:00
Anthony J. Thibault
62c89eaf7d
Joint rotation fix for FBX files exported from Blender.
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This isn't a great fix. But it will at least allow people to export avatars from Blender.
2015-10-19 13:49:13 -07:00
Seth Alves
3db148f3dc
fix obj model meshes
2015-10-08 11:13:52 -07:00
samcake
1788b7b019
Fix the bug created by the previous fix
2015-10-06 10:53:38 -07:00
samcake
55f5ab3732
Merge branch 'master' of https://github.com/highfidelity/hifi into hobbes
2015-10-04 18:31:56 -07:00
samcake
48416262a1
Migrated the FBXReader mesh code to use excusively the Model::mesh and use them directly for rendering in the ModelPartPayload, fixed a bug in the indexBUffer offset value used in drawIndexed and drawIndexedInstanced
2015-10-04 18:31:19 -07:00
Anthony J. Thibault
8bfd38ce7c
FBXReader: When the animation has no animation curve use the joint's default position.
2015-10-01 14:15:02 -07:00
Seth Alves
d0a1e206ca
Merge branch 'master' of github.com:highfidelity/hifi into transmit-joint-translation
2015-09-29 13:55:13 -07:00
samcake
1e9c19d535
Clean the Material FBX code and how we use the factor components for diffuse and specular
2015-09-28 17:46:48 -07:00
samcake
2a487a79a3
Getting something done today
2015-09-28 17:24:31 -07:00
samcake
95ea874d43
Minor fixes to the way the specular color is interpreted
2015-09-28 12:43:15 -07:00
Seth Alves
50dd8eba45
Relay joint translations across network. Apply animation's root-joint translation to avatar.
2015-09-26 11:40:39 -07:00
Brad Hefta-Gaub
e99ad75a28
more warnings fixes
2015-09-22 18:01:39 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
samcake
4513b64b00
fixing review comments
2015-09-21 22:42:24 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Brad Hefta-Gaub
ea141aae92
Merge pull request #5865 from jherico/bart
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Instancing work, second pass
2015-09-21 16:51:08 -07:00
samcake
dfe17e5708
Fix issues from review
2015-09-21 16:12:17 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
Brad Hefta-Gaub
dc9c774eb5
merge model part quads and triangles together to reduce the number of draw calls
2015-09-21 13:09:43 -07:00
samcake
6a714f405c
Integrate the PR from ALessandro through a different Texture Type and a different TextureLoader to transform a bump map into a normal map
2015-09-21 00:53:48 -07:00
samcake
a41c20a1b7
Fixing buggy hash map look up and cleaning of name
2015-09-20 14:17:55 -07:00
Sam Gateau
3f2609e52a
merging
2015-09-14 09:59:04 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Sam Gateau
c37cdce750
Merging back with master
2015-09-10 17:53:50 -07:00
Andrew Meadows
281e4f21fc
fix avatar bounding capsule calculations
2015-09-08 15:03:12 -07:00
Anthony J. Thibault
5882ec02d0
Merge branch 'master' into ajt/new-anim-system
2015-09-04 11:05:29 -07:00
Andrew Meadows
16dfc39f5f
fix collision shape of avatars
2015-09-03 18:22:35 -07:00
Anthony J. Thibault
de31b92fd5
Merge branch 'master' into ajt/new-anim-system
2015-09-02 17:53:56 -07:00
Anthony J. Thibault
99586f259c
Renamed bindTransformIsValid to bindTransformFoundInCluster
2015-09-02 13:44:34 -07:00
Andrew Meadows
4a7a384c65
avoid bad joints when computing bounding capsule
2015-09-01 14:12:14 -07:00
Sam Gateau
4e944645fe
more cleaning for showing a cleaner pr
2015-08-28 16:58:36 -07:00
Sam Gateau
b845fcaff9
Cleanup
2015-08-28 16:38:07 -07:00
Sam Gateau
e2fce12713
Splitting the FBXREader.cpp file into sub files
2015-08-28 09:51:03 -07:00
Sam Gateau
4f7b857130
Merge
2015-08-27 10:01:39 -07:00
Sam Gateau
f6953f8e02
REfining th eTextureMap design but still with the issue of the lightmapped model
2015-08-27 09:52:07 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Sam Gateau
1e9fce2a61
Drafting the materials for FBXReader
2015-08-25 22:12:51 -07:00
Brad Davis
d311e4f2ea
Fixing problems reported by static analysis tool
2015-08-25 19:18:55 -07:00
Anthony J. Thibault
5a73aef1f8
AnimSkeleton more accurate bind pose generation.
2015-08-24 16:19:16 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
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* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00
Seth Alves
1c8030472a
back out the more controversial changes
2015-08-17 12:40:56 -07:00
Seth Alves
d6322903a2
quiet compiler
2015-08-11 10:12:46 -07:00
Sam Gateau
561a058dc8
cleaning th ecode
2015-08-06 18:53:21 -07:00
Sam Gateau
f0f141a2b4
SImple fix to the case of multiple material in a mesh with different opacity
2015-08-06 18:51:44 -07:00
Anthony J. Thibault
da3d35cdfc
Added scaleOffset to FBXJoint::postTransform as it was missing.
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Also added some documentation/comments to the FBXJoint struct.
2015-08-04 18:14:50 -07:00
Andrew Meadows
b00d47d62e
merge master into cleanup of legacy shapes
2015-08-03 11:19:29 -07:00
Andrew Meadows
acfc907704
Merge pull request #5438 from howard-stearns/rig
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Rig: Bottleneck animation management through a Rig class
2015-08-03 11:14:21 -07:00
ZappoMan
05a4a6aa9b
implement on-the-fly conversion of FBXMeshParts that are quads, into their triangle equivalents
2015-08-01 13:07:56 -07:00
Andrew Meadows
661a916ebd
merge rig into cleanup (removal of legacy shapes)
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Conflicts:
interface/src/avatar/Avatar.h
tests/physics/src/ShapeColliderTests.cpp
tests/physics/src/ShapeColliderTests.h
2015-07-31 13:40:51 -07:00
Howard Stearns
06aa107762
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-30 09:57:02 -07:00
Brad Hefta-Gaub
b95e4e1e93
Merge pull request #5323 from MarcelEdward/20605
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Removed the line where the directory is stripped off the RelativeFile
2015-07-30 07:30:01 -07:00
Marcel Verhagen
fa6d6a5123
Added the & references to the const variables
2015-07-30 15:08:02 +02:00
Andrew Meadows
c7f367bfd7
removing unnecessary #include <Shape.h>
2015-07-27 15:30:37 -07:00
Howard Stearns
1ec0518d05
Merge branch 'master' of https://github.com/highfidelity/hifi into rig
2015-07-27 09:20:30 -07:00
Marcel Verhagen
d25e09af74
removed the last 2 filename lines, they should not be there.
2015-07-26 00:48:31 +02:00
Andrew Meadows
6657026a12
remove cruft: legacy shapes for skeleton bones
2015-07-23 08:34:44 -07:00
Marcel Verhagen
8f0893ba21
Added fileOnUrl to check if a texture exist at the location. It return the correct filename of where the texture lives.
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Added the url of the fix file to extractFBXGeometry and readFBX and updated the calls to readFBX to include the url of the fix file.
So it now does not break existing content.
Found a second place in the FBXReader.cpp where the RelativeFileName stripped out the dir location.
2015-07-22 22:34:45 +02:00
David Rowe
55683e0cd5
Size looking-at-me eye spheres per avatar model dimensions
2015-07-21 18:24:47 -07:00
Marcel Verhagen
fac497dadc
Removed the file where the directory is stripped off the RelativeFilename, and replace \ with /.
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However this introduces a new problem with the current fbx files who do not have their textures in the original dir but moved it to the dir where the fbx file lives.
Suppose there should be some logic when the texture is not found to look if the texture lives in the dir above the RelativeFilename.
In any case it is not obvious when there is a texture missing on a model, it simply renders black.
2015-07-14 15:31:56 +02:00
Atlante45
7b5a5a339a
Use make_shared/create to make shared pointers
2015-07-01 19:46:06 -07:00
Sam Gateau
b0f5990bd7
fix syntax
2015-06-19 17:13:29 +02:00
Sam Gateau
b09991d75b
Merge branch 'master' of https://github.com/highfidelity/hifi into daft
2015-06-19 09:35:40 +02:00
Seth Alves
508ae276c6
enable -Wdouble-promotion
2015-06-16 18:23:10 -07:00
Sam Gateau
9be87758fd
Improving the design of the Jobs and varying
2015-06-16 15:00:47 +02:00
ZappoMan
aa05d9f67c
Merge branch 'master' of https://github.com/highfidelity/hifi into fix-attachments
2015-06-10 08:53:33 -07:00
ZappoMan
ba0cecb356
remove attachments from Model - only supported at avatar layer
2015-06-09 12:32:37 -07:00
Sam Gateau
7de4c2eff7
first take on the materialKey
2015-06-09 12:17:10 -07:00
Seth Alves
1e2e4001b1
don't allow buildModelMesh to spam logs when it encounters flawed models
2015-05-14 10:24:02 -07:00
Seth Alves
0db5ddc5b7
port code from samcake's model branch
2015-05-13 15:43:16 -07:00
Sam Gateau
73177cd81d
Merge branch 'master' of https://github.com/highfidelity/hifi into blue
2015-05-04 14:07:59 -07:00
Sam Gateau
ade404a74d
getting rid of QSHaredPointer in favor of std::shared_ptr
2015-05-04 13:43:30 -07:00
Stephen Birarda
6cff75f7c1
resolve conflicts on merge with upstream/master
2015-05-04 10:05:44 -07:00
Sam Gateau
1b558e7390
investigating the semi transparent textured bug
2015-05-01 13:37:04 -07:00
Stephen Birarda
94739cf8d3
move number constants out of SharedUtil to NumericalConstants
2015-05-01 10:26:53 -07:00
Seth Alves
0fb1a83e3b
quiet compiler, remove some trailing control-Ms
2015-04-25 09:20:00 -07:00
Atlante45
bda72025af
Check mesh extend before going through triangles
2015-04-23 16:40:40 +02:00
Atlante45
99b3ef0d75
Move contain function to FBXGeometry
2015-04-22 21:17:12 +02:00
Sam Gateau
f06556ba12
migrate the various list to sort the rendering from explicit names to a more generic key based map
2015-04-16 14:37:39 -07:00
Sam Gateau
f0efade06d
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2015-04-07 12:56:21 -07:00
Sam Gateau
dee651069c
adding support for color attribute in FBX, and displaying it correctly
2015-04-06 23:33:13 -07:00
Seth Alves
8bd77fbcc7
separate out logging for fbx and gpu libraries
2015-04-06 16:52:31 -07:00
Seth Alves
420424a5ee
make it possible to sort meshes into the same order they appear in the model file
2015-04-01 17:49:49 -07:00
Atlante45
716e9bfe4f
Hint order for FST files
2015-03-26 15:40:48 +01:00
Seth Alves
0833fc588b
coding standard
2015-03-09 06:56:35 -07:00
ZappoMan
ffab6ffe48
tweaks to hacks for detecting mixamo files
2015-03-06 15:11:02 -08:00
Brad Hefta-Gaub
1827d9f3cd
Merge pull request #4256 from samcake/temp1
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Getting rid of glLIghts and replacing by the model::Light
2015-02-13 10:49:53 -08:00
Andrew Meadows
123d73783b
remove warning about unused variable
2015-02-11 08:42:36 -08:00
Andrew Meadows
e6a6946027
merge upstream/master into andrew/thermonuclear
2015-02-09 12:44:52 -08:00
Sam Gateau
ace6dc4faf
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-08 23:23:06 -08:00
Brad Hefta-Gaub
12ab841191
Merge pull request #4248 from samcake/temp0
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Remove unneeded texture memory once loaded to GPU and Lightmap control in FBX
2015-02-06 16:52:40 -08:00
Sam Gateau
469ee29f0b
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
2015-02-06 16:30:47 -08:00
Sam Gateau
d4566bb1d7
Adding support for hifi_global light intensity & COlor and use it to adjust the lighmap parameters
2015-02-06 15:51:57 -08:00
Stephen Birarda
11f3161029
resolve conflicts on merge with upstream/master
2015-02-04 10:38:05 -08:00
Sam Gateau
6ad484e13f
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
2015-02-03 17:26:27 -08:00
Sam Gateau
5719e277dd
FIx the lightmap not displaying when using the texcoord0
2015-02-03 16:10:31 -08:00
Sam Gateau
d8d0a28d0f
FInd a solution for lightmap without 2nd uvset
2015-02-03 14:34:11 -08:00
Andrew Meadows
28a3c3f469
separate new shape types from legacy
2015-02-03 08:34:06 -08:00
Atlante45
bbf6ae7b01
Move Faceshift constants to their own file in shared
2015-01-23 12:11:08 -08:00