Commit graph

827 commits

Author SHA1 Message Date
ZappoMan
1fec69698e get the triangle picking for submeshes working, remove some debug 2014-12-05 23:23:21 -08:00
ZappoMan
f1c6e2d1a2 more debugging 2014-12-05 19:52:48 -08:00
ZappoMan
ae647d39d0 fix models with registrations other than 0,0,0 2014-12-05 16:14:18 -08:00
ZappoMan
d5fbe5b6b4 Merge branch 'master' of https://github.com/highfidelity/hifi into modelRayPick 2014-12-05 12:48:00 -08:00
ZappoMan
a6b86da47a basics of triangle picking working for models 2014-12-05 11:31:27 -08:00
ZappoMan
0647211fb8 Merge branch 'master' of https://github.com/highfidelity/hifi into modelRayPick 2014-12-05 10:13:55 -08:00
ZappoMan
d3aacc3838 Merge branch 'master' of https://github.com/highfidelity/hifi into mirrorTest
Conflicts:
	interface/src/MetavoxelSystem.cpp
2014-12-05 10:11:49 -08:00
Philip Rosedale
0ad361fd60 Merge pull request #3902 from samcake/tot
Adding detection of a "hifi" global light in a FBX file used to pass information
2014-12-05 10:07:52 -08:00
ZappoMan
e68e3fe774 Revert "get rid of redundant _displayViewFrustum and use _viewFrustum"
This reverts commit 6d385d9a75.
2014-12-05 10:06:17 -08:00
ZappoMan
9753c82a3b get rid of redundant _displayViewFrustum and use _viewFrustum 2014-12-05 10:04:23 -08:00
ZappoMan
feab942375 Revert "get rid of redundant _displayViewFrustum and use _viewFrustum"
This reverts commit 6d385d9a75.
2014-12-05 10:01:16 -08:00
ZappoMan
6b5fdceb6e more work on improved model picking 2014-12-04 16:48:04 -08:00
ZappoMan
37ffa48fa3 more work on improved model picking 2014-12-04 16:43:12 -08:00
Sam Gateau
f4e1af6abc clean code in GeometryCache around the FBX file loader 2014-12-04 12:02:30 -08:00
ZappoMan
b6fd3628c8 first round of hacking on implementing rendering of models for detailed ray picking 2014-12-04 12:00:38 -08:00
Sam Gateau
913007939b Trying to read the light attribute 2014-12-03 14:12:50 -08:00
ZappoMan
5f9c1c490b Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork 2014-12-03 10:44:56 -08:00
Sam Gateau
40df497374 Hack for the Viking Palace scene before demo for good looking lightmaps 2014-12-02 13:48:59 -08:00
ZappoMan
6d385d9a75 get rid of redundant _displayViewFrustum and use _viewFrustum 2014-12-02 11:45:33 -08:00
Sam Gateau
845e687fc5 Adding a Hack for the apaartment model to boost the lightmaps 2014-12-01 11:45:07 -08:00
Philip Rosedale
e44ca5a7f7 Merge pull request #3876 from ZappoMan/bugFixes
fixes the stutter in animation when observer moves
2014-11-30 18:44:21 -08:00
Sam Gateau
321d651d77 Hack for avoiding lightmaps loading in starchamber 2014-11-30 12:54:43 -08:00
ZappoMan
5c2cc20313 fixes the stutter in animation when observer moves 2014-11-28 17:36:55 -08:00
Sam Gateau
c78af1c982 fixing the bug when lighmaps are diasppearing in the <apartment>, i don;t understand why 2014-11-27 10:48:36 -08:00
Sam Gateau
77077f4e9c hack a separate emissive information in the g-buffer 2014-11-25 18:17:28 -08:00
dev
ce103acdf6 More debugging of the FBXReader in order to understand how to interpret the material fields 2014-11-24 18:32:36 -08:00
Sam Gateau
6a63099a0f Fixed syntax issues and review critics, put all the debugging code in a #define block 2014-11-24 15:24:20 -08:00
Sam Gateau
68e2df8fc2 add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
Sam Gateau
f67b4b9ff4 clean out comments so the 2 rendering modes for entities work, scene batch or per model batch 2014-11-24 11:44:54 -08:00
Sam Gateau
1f22d5b493 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-24 10:05:39 -08:00
Sam Gateau
87471df7a1 First version of the lighmap working 2014-11-21 18:08:34 -08:00
Andrzej Kapolka
da85714dc8 Batch heightfield sections for better performance. 2014-11-20 15:09:38 -08:00
Sam Gateau
7daff18101 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-20 09:57:59 -08:00
Sam Gateau
764ad72471 adding the light map support from FBX 2014-11-20 09:54:41 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Sam Gateau
4f878682a9 fix syntax 2014-11-14 12:38:50 -08:00
Sam Gateau
d9ae3eb5b6 clean version of the simple stereo ack, not available for Occulus yet 2014-11-14 12:07:59 -08:00
Sam Gateau
f09b58c255 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-11-14 10:05:01 -08:00
Sam Gateau
642f436fba first draft of factorizing the rendering traversal for both sides in stereo 2014-11-14 09:56:36 -08:00
ZappoMan
6a4f1c857f fix a couple bugs 2014-11-13 18:35:04 -08:00
ZappoMan
49ef6f8be0 some cleanup 2014-11-13 14:53:37 -08:00
ZappoMan
3ff89be3fd actually only pick programs once 2014-11-13 14:51:47 -08:00
ZappoMan
d7d7db4494 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering 2014-11-13 14:47:15 -08:00
ZappoMan
7ba3c74bc0 more work on render model scenes 2014-11-13 14:47:02 -08:00
Sam Gateau
420118e9db Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-11-13 11:04:12 -08:00
Sam Gateau
7e2c4c0561 SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprint 2014-11-13 10:57:32 -08:00
ZappoMan
4077f6c2ab Merge branch 'master' of https://github.com/highfidelity/hifi into animationUnification 2014-11-12 20:39:39 -08:00
ZappoMan
63a8608ac6 handle per model transforms, default scene mode off 2014-11-12 20:20:36 -08:00
ZappoMan
13f08e65d1 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
Conflicts:
	interface/src/renderer/Model.h
2014-11-12 19:31:27 -08:00
Sam Gateau
8fb04af59d defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design 2014-11-12 16:40:45 -08:00