Sabrina Shanman
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518d6a530a
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Merge pull request #16507 from highfidelity/master
Merge master into instancing
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2019-11-18 13:54:33 -08:00 |
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HifiExperiments
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b73a608094
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procedural vertex shaders
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2019-11-15 00:22:40 -08:00 |
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sabrina-shanman
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516debdcb2
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Fix code style / remove cruft
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2019-11-13 12:50:13 -08:00 |
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sabrina-shanman
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b7da5d0d72
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Update Model::calculateTriangleSets to use hfm::Shapes
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2019-11-08 13:56:49 -08:00 |
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Sam Gateau
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8175b9486f
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Fix crash when highlighting custom pipeline shapes
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2019-11-08 11:18:02 -08:00 |
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Sabrina Shanman
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eebb9ad51f
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Merge pull request #16475 from highfidelity/master
Merge master into instancing
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2019-11-08 10:10:50 -08:00 |
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Sam Gateau
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269289412e
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Same fix for highlight effects
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2019-11-08 09:11:58 -08:00 |
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Sam Gateau
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5682e8ee2f
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Fixing bug with custom pipeline and deformed shape renderItems in shadow pass
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2019-11-07 15:16:11 -08:00 |
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Sam Gateau
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86b62f921d
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Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it
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2019-11-07 14:01:50 -08:00 |
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sabrina-shanman
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da5f80c139
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Use std::vector types in ShapeInfo
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2019-11-05 10:57:55 -08:00 |
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sabrina-shanman
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67e05a70d4
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Fix build error with _drawTransform
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2019-11-05 10:56:29 -08:00 |
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sabrina-shanman
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7b14c00540
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Merge branch 'master' into instancing
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2019-11-05 10:22:24 -08:00 |
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Sam Gateau
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a4696992e8
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Renaming the env variable to enable Material Proecural Shaders
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2019-11-04 11:15:37 -08:00 |
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HifiExperiments
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bae2ba7bae
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merge with master
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2019-11-02 01:08:56 -07:00 |
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HifiExperiments
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6e5217b80d
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fix build error, add environment variable
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2019-11-02 01:03:34 -07:00 |
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Sabrina Shanman
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05ac16536e
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Merge pull request #16436 from highfidelity/master
Merge master into instancing
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2019-10-31 17:39:15 -07:00 |
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sabrina-shanman
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4e0db5d641
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Fix build warnings
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2019-10-24 15:49:03 -07:00 |
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HifiExperiments
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1e100a672e
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merge with master and try to fix opacity mode stuff
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2019-10-23 22:21:45 -07:00 |
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Anthony J. Thibault
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92f1b59cc8
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Full legacy API and FST support
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2019-10-18 16:30:32 -07:00 |
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Sam Gateau
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a95a4b5aa2
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Address warnings and comments from review
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2019-10-18 11:43:25 -07:00 |
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Sam Gateau
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695b9cdba6
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Clening up left over comments and typos, simplify the code to update Matrices in the model classes and removed renderITemsIdMap because not needed, chasing the problem of the physics objects transform
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2019-10-18 03:31:06 -07:00 |
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Sam Gateau
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9159258b50
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clean ups
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2019-10-16 17:42:36 -07:00 |
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Sam Gateau
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0a9c389641
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last issue
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2019-10-16 08:06:35 -07:00 |
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Sam Gateau
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eecaeb1155
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FOund the issue why the skinning was incorrect, removed unecessary data structures in the newly added objects and renamed Deformer to SkinCluster and DYnamicTransform to SkinDeformer
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2019-10-16 04:02:05 -07:00 |
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Sam Gateau
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f049ab7887
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Understanding that CLuster can be just one for a mesh and we need the bindingMatrix to be applied correctly, differenciating intentionnally the transform for bound evaluation and the one used for render in the case of SKinned mesh because the clusterMatrices contain the extra offset from rig to model
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2019-10-15 18:12:09 -07:00 |
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Sam Gateau
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108d331d86
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more
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2019-10-14 17:45:07 -07:00 |
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Sam Gateau
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05ac9aefa8
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the clusterMatrices should be working, but n skin index and weights are assigned yet
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2019-10-14 02:21:01 -07:00 |
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Sam Gateau
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8a1f3648f9
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fooling around to get the cluster working
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2019-10-11 18:06:44 -07:00 |
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Sam Gateau
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a995f2c09f
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in the middle of something
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2019-10-10 17:09:54 -07:00 |
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Sam Gateau
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3e8d6671f7
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Merge branch 'instancing' of github.com:highfidelity/hifi into instancing
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2019-10-10 09:04:22 -07:00 |
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Sabrina Shanman
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63fa9afa13
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Merge pull request #16323 from highfidelity/master
Merge master into instancing
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2019-10-09 16:59:54 -07:00 |
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Sam Gateau
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1f3993c308
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getting the transform right for the rigid bodies
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2019-10-08 18:13:24 -07:00 |
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Brad Davis
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960cab9994
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Qt 5.13 warnings & fixes
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2019-10-08 15:40:13 -07:00 |
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Sam Gateau
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936ac6f120
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REmoving more repetitions of the meshParts
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2019-10-07 18:03:33 -07:00 |
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Sam Gateau
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521ce3936b
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I changed names! Renaming the Geometry to NetworkModel, the GeometryResource to ModelResource, i think there is no need for the 2, only one would be enough in my opinion...
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2019-10-07 15:19:23 -07:00 |
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Sam Gateau
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1d19671e88
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Merge branch 'master' of github.com:highfidelity/hifi into instancing
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2019-10-01 11:27:16 -07:00 |
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Sam Gateau
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4d94cbe0d8
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Pass 3rd of the hope to clean it up...
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2019-09-27 00:29:10 -07:00 |
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Sam Gateau
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24cc302a8b
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second pass of cleaning on the code to make it ready for merge
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2019-09-26 16:56:00 -07:00 |
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Sam Gateau
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9d999baab2
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FIrst pass to clean up before pushing a pr:
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2019-09-26 11:59:01 -07:00 |
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Sam Gateau
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819c942056
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Merge branch 'master' of github.com:highfidelity/hifi into yellow
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2019-09-19 09:01:19 -07:00 |
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Seth Alves
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73e6be9c37
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allow drawing DebugDraw spheres with a specific size
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2019-09-17 09:43:19 -07:00 |
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sabrina-shanman
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a166b41216
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Fix build warnings/errors
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2019-09-13 15:39:29 -07:00 |
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Sam Gateau
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68b754fc0c
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Changes driven by the alpha mode
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2019-09-12 17:01:16 -07:00 |
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sabrina-shanman
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c4db6c78d8
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std::vector-ize meshes/mesh parts in hfm::Model
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2019-09-11 16:50:50 -07:00 |
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HifiExperiments
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97b9179144
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merge with master
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2019-09-05 00:46:56 -07:00 |
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Sam Gateau
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df0eb901a2
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REverting the change in the jittering sequence length
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2019-09-03 17:01:03 -07:00 |
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Sam Gateau
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03c5dfad3d
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propagating the Bloom on off correctly and fixing the problem where Luci prevents from seeing the zone and finally, update the luci.js with the newer version
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2019-09-03 16:28:32 -07:00 |
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Sam Gateau
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cda2943b9a
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Merge branch 'master' of github.com:highfidelity/hifi into yellow
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2019-09-03 12:01:12 -07:00 |
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Andrew Meadows
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8957cc5b2b
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render opaque PolyLines with opaque pipepline
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2019-08-22 08:13:11 -07:00 |
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Sam Gateau
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e1e4d9ac6c
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Exposing the AA mode of the AA job
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2019-08-20 18:15:35 -07:00 |
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Sam Gateau
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c5bd9ecf4f
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REfreshing the antialiasing qml na dconfig of the Jitter Job
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2019-08-19 18:14:29 -07:00 |
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Sam Gateau
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aeb407698d
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bloom ui
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2019-08-18 22:15:20 -07:00 |
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Sam Gateau
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859016bf37
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Addressing review comments
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2019-08-14 10:28:42 -07:00 |
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Sam Gateau
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4a93b23d83
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Address the procedural to populate all reflection versions with user uniforms bindings and make EnigneInspector works correctly
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2019-08-13 18:47:57 -07:00 |
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Sam Gateau
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9139edc8b1
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Maybe fixed the problem, cannot render the gl41 version properly
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2019-08-12 00:44:14 -07:00 |
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MiladNazeri
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ae7b415152
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Merge pull request #16008 from HifiExperiments/text
Supporting text effects + fonts on Text Entities
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2019-08-02 14:25:28 -07:00 |
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HifiExperiments
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029a494beb
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try to fix android shader build error
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2019-08-01 21:29:01 -07:00 |
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Anna
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4e4f8866cd
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fix android/mac build error
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2019-07-30 13:15:26 -07:00 |
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Anna
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f58400950a
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made color format for resolve FB a parameter, reverted name of tonemapping task to preserve back compatibility
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2019-07-30 11:57:01 -07:00 |
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Anna
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0cd532a47b
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cleaning up
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2019-07-30 10:08:38 -07:00 |
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HifiExperiments
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078ca7edea
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supporting text effects + fonts on text entities
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2019-07-30 09:59:45 -07:00 |
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Anna
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458b3f18df
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changes from cr
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2019-07-29 18:25:36 -07:00 |
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Anna
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379a262b07
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bug fix in deferred, finish merging android & windows forward
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2019-07-29 18:15:54 -07:00 |
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Anna
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d3107efb82
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added optional output buffer to ToneMapAndResampleTask
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2019-07-29 16:27:54 -07:00 |
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Anna
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3a437cf190
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fix on android, merge android and windows forward pipelines
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2019-07-29 14:59:15 -07:00 |
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Anna
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2fca77867b
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broken on android again somehow
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2019-07-29 13:45:08 -07:00 |
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Anna
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db49a0b9d6
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fixed some typos from merge
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2019-07-29 11:55:12 -07:00 |
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Anna
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0cc8c1f434
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making my changes work on android
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2019-07-29 10:43:20 -07:00 |
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Anna
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8aef9db4b9
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works on android!
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2019-07-26 20:09:18 -07:00 |
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Anna
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6a6b2f6d27
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added tone mapping back
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2019-07-26 18:55:08 -07:00 |
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Anna
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0d2b2a2aef
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added tone mapping config
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2019-07-26 12:53:18 -07:00 |
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Anna
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16595d9412
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created tonemapandresample
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2019-07-26 11:56:25 -07:00 |
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Anna
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1b0d8ee603
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removed typo
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2019-07-24 13:37:33 -07:00 |
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Anna
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27586727db
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make tonemapandresampletask run on android
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2019-07-24 11:38:47 -07:00 |
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Shannon Romano
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2942bfaad0
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Merge pull request #15939 from SamGondelman/shader
Condense directional light shaders using slp defines
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2019-07-24 09:01:49 -07:00 |
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Anna
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1df43fc83a
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Merge branch 'master' of github.com:highfidelity/hifi into combine-tone-map-resample
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2019-07-23 15:41:01 -07:00 |
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Brad Davis
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449f3d00f9
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BUGZ-987: fix depth testing of HUD layer 3D objects
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2019-07-23 12:09:12 -07:00 |
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Anna
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45d1672edd
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remove testing variables
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2019-07-16 15:44:29 -07:00 |
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Anna
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58a04c1ccf
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fix jenkins errors for real this time
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2019-07-16 15:44:29 -07:00 |
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Anna
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2cd2e35736
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fixing jenkins build errors
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2019-07-16 15:44:29 -07:00 |
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Anna
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8d9760ae0c
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typo fix
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2019-07-16 15:44:29 -07:00 |
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Anna
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e129f88723
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deleted tone mapping mirrored slf and slp since they auto generate
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2019-07-16 15:44:29 -07:00 |
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Anna
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b59d967b6c
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fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes
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2019-07-16 15:44:28 -07:00 |
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Anna
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0b51e3c129
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progress
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2019-07-16 15:43:47 -07:00 |
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Anna
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24f022ec3b
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init commit for this pr, still buggy
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2019-07-16 15:41:01 -07:00 |
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Shannon Romano
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53a67dcfa9
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Merge pull request #15872 from SamGondelman/bias
DEV-202: Expose shadow bias and max distance to Zone Entity
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2019-07-16 15:22:37 -07:00 |
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SamGondelman
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965feb6f7a
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condense direction light shaders using slp defines
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2019-07-16 11:24:19 -07:00 |
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SamGondelman
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1789e16cc4
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possible fix for shader compilation error
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2019-07-12 16:22:01 -07:00 |
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SamGondelman
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60600779c9
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merge with master
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2019-07-12 11:01:17 -07:00 |
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SamGondelman
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046b25ab67
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fix haze on web entities, deferred and forward
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2019-07-11 14:56:17 -07:00 |
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SamGondelman
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22a7a97a9a
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fix forward web + parabola blending
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2019-07-11 12:23:04 -07:00 |
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SamGondelman
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9539664749
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add haze to skybox
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2019-07-11 11:00:30 -07:00 |
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SamGondelman
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d545ba5bc6
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haze on most entities, working on skybox
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2019-07-10 23:52:50 -07:00 |
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SamGondelman
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8fd2251612
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mostly working equation?
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2019-07-09 13:34:33 -07:00 |
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SamGondelman
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68b2c8c2fb
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wip adding haze to forward rendering
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2019-07-09 00:46:24 -07:00 |
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Sam Gondelman
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732a7b0a89
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fix build error
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2019-07-03 22:43:35 -07:00 |
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SamGondelman
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8b9fcd43b1
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merge with master
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2019-07-03 17:58:23 -07:00 |
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SamGondelman
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72f52b069e
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cleanup, fix shadow qml
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2019-07-03 16:21:47 -07:00 |
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Sam Gateau
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1a71a63a8b
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Merge pull request #15867 from SamGondelman/unlit
BUGZ-661: Add unlit property to text entities
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2019-07-03 18:43:26 +02:00 |
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SamGondelman
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fa416adaf6
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adding unlit property to text, fixing transparency, normals, other cleanup
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2019-07-02 10:28:36 -07:00 |
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