Andrzej Kapolka
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40a3268d7c
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Fixed an OS X warning and a misplaced parenthesis.
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2013-10-01 16:31:57 -07:00 |
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Andrzej Kapolka
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6ccd406a35
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Experimenting with the pivot points.
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2013-10-01 15:20:18 -07:00 |
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Andrzej Kapolka
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3c6fb2914f
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Use inheritance type flags. Getting closer to the correct transforms.
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2013-10-01 15:03:29 -07:00 |
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Andrzej Kapolka
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3c3cf0b002
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Basic geometry sharing/texture loading.
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2013-10-01 10:50:09 -07:00 |
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Andrzej Kapolka
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d4c4cbc981
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Get the neck joint and position blend face relative to that.
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2013-09-30 13:15:59 -07:00 |
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Andrzej Kapolka
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d4203ff3d3
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Pivot fix.
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2013-09-30 12:01:27 -07:00 |
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Andrzej Kapolka
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1592aac177
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Getting closer to the correct set of transforms.
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2013-09-30 11:24:41 -07:00 |
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Andrzej Kapolka
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f8d26f207d
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Include the local transforms from the FBX file when rendering meshes.
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2013-09-27 17:57:18 -07:00 |
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Andrzej Kapolka
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0ae614fa7b
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Fix to load Ryan's alien model (handle per-vertex normals).
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2013-09-25 17:55:22 -07:00 |
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Andrzej Kapolka
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9a16d44a47
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Render the eye textures.
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2013-09-25 13:47:03 -07:00 |
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Andrzej Kapolka
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4567b8afdf
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Merge branch 'master' of https://github.com/worklist/hifi into blendface
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2013-09-25 11:40:16 -07:00 |
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Andrzej Kapolka
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2c7bb1a3d9
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Slight fix: make sure we set isEye on each mesh.
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2013-09-25 11:38:00 -07:00 |
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Andrzej Kapolka
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85ab9b7576
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Use the texture coordinates when rendering the eyes.
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2013-09-25 11:35:02 -07:00 |
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Andrzej Kapolka
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7ff5167bb7
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Read in the texture coordinates, too.
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2013-09-25 11:02:56 -07:00 |
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Andrzej Kapolka
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71ec6f75e5
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Move the eyeball meshes according to the lookat direction (not really visible
yet since the eyeballs have no textures).
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2013-09-24 18:57:37 -07:00 |
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Andrzej Kapolka
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452eb9be47
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Extract the pivot points from the limb nodes, make sure we extract the vector
elements in the right order.
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2013-09-24 16:50:38 -07:00 |
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Andrzej Kapolka
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4666c736d8
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Remove unused variable.
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2013-09-24 14:24:57 -07:00 |
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Andrzej Kapolka
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1b9444cb39
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As a temporary hack, render the mesh with the most blendshapes with the head
color (other meshes white).
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2013-09-24 14:22:01 -07:00 |
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Andrzej Kapolka
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fd41a075ed
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Added support for multiple blended meshes.
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2013-09-24 13:53:19 -07:00 |
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Andrzej Kapolka
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ad69a9547f
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Remove the pose bits, at least for now.
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2013-09-24 11:12:59 -07:00 |
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Andrzej Kapolka
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aa6eb7b3d8
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Render the "other" meshes as separate, static, white.
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2013-09-23 16:34:28 -07:00 |
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Andrzej Kapolka
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9034eb1e72
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Experimenting with the simplest method of including the other meshes.
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2013-09-23 14:37:48 -07:00 |
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Andrzej Kapolka
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133ba3a00a
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Set normals based on indices, cache face models.
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2013-09-20 17:40:15 -07:00 |
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Andrzej Kapolka
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9c2d851650
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Fixed bug in decoding: newer versions of Qt streaming use whatever precision
the stream is set at for both floats and doubles.
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2013-09-20 16:38:44 -07:00 |
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Andrzej Kapolka
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120f8f729c
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Find the mesh that corresponds to the blendshapes.
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2013-09-20 15:28:08 -07:00 |
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Andrzej Kapolka
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77d9e21162
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Meant to include this in the last commit.
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2013-09-20 10:06:34 -07:00 |
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Andrzej Kapolka
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c049665090
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Removed temporary comment.
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2013-09-19 16:42:25 -07:00 |
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Andrzej Kapolka
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fff10375a9
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Map the blendshapes by name.
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2013-09-19 15:48:33 -07:00 |
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Andrzej Kapolka
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09fa782c61
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More work on FBX reading.
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2013-09-19 15:05:17 -07:00 |
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Andrzej Kapolka
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dfea69ab8f
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Basic FBX parser.
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2013-09-18 16:26:35 -07:00 |
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