Commit graph

80 commits

Author SHA1 Message Date
Andrzej Kapolka
1a532be845 Smooth the normals. 2013-10-31 14:26:06 -07:00
Andrzej Kapolka
a15bff3857 Closer to mesh fix. 2013-10-31 13:49:06 -07:00
Andrzej Kapolka
bc796c63e3 Working on mesh fix. 2013-10-31 12:41:40 -07:00
Andrzej Kapolka
156b3dd2e6 Sign change. Forgot we flip the texture coordinates. 2013-10-30 11:55:22 -07:00
Andrzej Kapolka
06e050f1c1 Normal map support almost there. 2013-10-29 22:13:00 -07:00
Andrzej Kapolka
e45446a0ee Oops; I broke the voxel attachments. 2013-10-28 16:36:31 -07:00
Andrzej Kapolka
4f34d89c4a Added left hand/hand rotation setters in preparation for Leap integration. 2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm.  Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
1e5ec3e84f Fix for models exported from Blender: remove type prefix from IDs. 2013-10-25 10:18:40 -07:00
Andrzej Kapolka
bae4a17605 Voxel attachments. 2013-10-24 13:59:04 -07:00
Andrzej Kapolka
a9df8a6b29 Partial fix for textures in exports from 3D Studio Max. 2013-10-23 15:56:09 -07:00
Andrzej Kapolka
41f73b5e9d Support for attaching models to joints. 2013-10-23 15:16:29 -07:00
Andrzej Kapolka
cd4b88acaa More rotation tweaks. 2013-10-22 13:39:51 -07:00
Andrzej Kapolka
a33c7ce20c More work on extracting rotations. 2013-10-22 12:54:32 -07:00
Andrzej Kapolka
b5f2dcfa55 Use the head position from the loaded skeleton, if available. 2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a More work on custom skeletons. 2013-10-21 16:14:38 -07:00
Andrzej Kapolka
49acca3587 Fixes to load my test model. 2013-10-21 11:20:27 -07:00
Andrzej Kapolka
871f97bd81 The Blender FBX has models that are also meshes. 2013-10-18 19:06:56 -07:00
Andrzej Kapolka
b294f5b13e Fix for weird links in Blender exports. 2013-10-18 18:43:07 -07:00
Andrzej Kapolka
b3384d0869 More fixes for text FBXs. 2013-10-18 18:23:08 -07:00
Andrzej Kapolka
a6a4ceebe4 Just check the last entry for the type. 2013-10-18 18:03:28 -07:00
Andrzej Kapolka
ec17b80b52 Adapt to the *other* kind of cluster. 2013-10-18 17:54:54 -07:00
Andrzej Kapolka
7e174093e4 Factoring the FBX model code out to a shared base class. 2013-10-18 17:26:03 -07:00
Andrzej Kapolka
b84a5679dd Fixed merge error. 2013-10-18 14:31:56 -07:00
Andrzej Kapolka
591cf98821 Merge branch 'master' of https://github.com/worklist/hifi into ossome
Conflicts:
	interface/src/renderer/FBXReader.cpp
2013-10-18 14:30:50 -07:00
Andrzej Kapolka
58b4139dbc Added support for RotationOffset, which the Lulu model uses. 2013-10-18 14:26:42 -07:00
Andrzej Kapolka
cd902c5e85 More work on importing the version of FBX exported by Blender. 2013-10-18 14:09:12 -07:00
Andrzej Kapolka
c8b2ed0213 More progress on reading skeletons. 2013-10-17 17:30:34 -07:00
Andrzej Kapolka
9ba3c3719f Working on skeleton loading, added support for FBX text format (exported by
Blender).
2013-10-17 15:45:57 -07:00
Andrzej Kapolka
8631cc3264 Try to apply the blendshape scale. 2013-10-15 16:29:28 -07:00
Andrzej Kapolka
b04ed72b83 I forgot that the children are in reverse order. 2013-10-15 16:17:56 -07:00
Andrzej Kapolka
ba25087b3e Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
2013-10-15 15:58:34 -07:00
Andrzej Kapolka
053c116481 Removed unused variable. 2013-10-15 11:57:42 -07:00
Andrzej Kapolka
d06acdd169 Per-pixel shading, material tweaks. 2013-10-15 11:50:29 -07:00
Andrzej Kapolka
db30e729d4 More work towards skinning. 2013-10-14 16:46:17 -07:00
Andrzej Kapolka
cec0ee0b22 Working on processing the cluster/skin information. 2013-10-11 17:51:29 -07:00
Andrzej Kapolka
60306af3e9 Default springiness, allow springiness on non-blended meshes. 2013-10-08 13:35:02 -07:00
Andrzej Kapolka
6a043145d3 Merge branch 'master' of https://github.com/worklist/hifi into springy
Conflicts:
	interface/src/renderer/FBXReader.cpp
2013-10-08 11:21:47 -07:00
Andrzej Kapolka
e3436eed91 Fixes for eyes rolling back in head, macaw head without mapping file. 2013-10-08 11:18:12 -07:00
Andrzej Kapolka
ce23b415e0 Fix for macaw head without mapping file. 2013-10-08 11:11:01 -07:00
Andrzej Kapolka
3448ceccd2 Progress towards a spring-mass model. 2013-10-07 17:25:46 -07:00
Andrzej Kapolka
a704a29864 Include a mapping for the names generated by the FBX export. 2013-10-04 17:56:36 -07:00
Andrzej Kapolka
08426fbd9c Handle index-to-direct normals (exported by the Faceshift rig FBX). 2013-10-04 17:49:18 -07:00
Andrzej Kapolka
b281facf45 Remove references to ambient, use the requested alpha. 2013-10-04 10:53:19 -07:00
Andrzej Kapolka
51c868fd28 Apply (some) FBX material properties to rendered meshes. 2013-10-03 18:12:58 -07:00
Andrzej Kapolka
2fc1af8c1a Fix for relative texture paths. 2013-10-03 15:47:43 -07:00
Andrzej Kapolka
b2b9e1e0bf Need to allow multiple blendshape mappings per shape index. 2013-10-03 14:35:58 -07:00
Andrzej Kapolka
cc5cc1a409 Fixed incorrect capitalization. 2013-10-03 14:16:28 -07:00
Andrzej Kapolka
5756733aef Load mapping and use it for offset, joint mappings, blendshape mappings. 2013-10-03 14:03:01 -07:00
Andrzej Kapolka
97cbef1d59 Avoid warnings on invalid URLs, delete reply when reference is deleted. 2013-10-02 10:23:04 -07:00