Andrzej Kapolka
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1a532be845
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Smooth the normals.
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2013-10-31 14:26:06 -07:00 |
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Andrzej Kapolka
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a15bff3857
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Closer to mesh fix.
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2013-10-31 13:49:06 -07:00 |
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Andrzej Kapolka
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bc796c63e3
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Working on mesh fix.
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2013-10-31 12:41:40 -07:00 |
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Andrzej Kapolka
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156b3dd2e6
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Sign change. Forgot we flip the texture coordinates.
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2013-10-30 11:55:22 -07:00 |
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Andrzej Kapolka
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06e050f1c1
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Normal map support almost there.
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2013-10-29 22:13:00 -07:00 |
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Andrzej Kapolka
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e45446a0ee
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Oops; I broke the voxel attachments.
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2013-10-28 16:36:31 -07:00 |
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Andrzej Kapolka
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4f34d89c4a
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Added left hand/hand rotation setters in preparation for Leap integration.
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2013-10-28 14:38:09 -07:00 |
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Andrzej Kapolka
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b56d47929b
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Extremely basic IK based on implementation of the cyclic coordinate descent
algorithm. Actually seems to work pretty well.
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2013-10-28 13:38:22 -07:00 |
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Andrzej Kapolka
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1e5ec3e84f
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Fix for models exported from Blender: remove type prefix from IDs.
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2013-10-25 10:18:40 -07:00 |
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Andrzej Kapolka
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bae4a17605
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Voxel attachments.
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2013-10-24 13:59:04 -07:00 |
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Andrzej Kapolka
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a9df8a6b29
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Partial fix for textures in exports from 3D Studio Max.
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2013-10-23 15:56:09 -07:00 |
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Andrzej Kapolka
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41f73b5e9d
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Support for attaching models to joints.
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2013-10-23 15:16:29 -07:00 |
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Andrzej Kapolka
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cd4b88acaa
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More rotation tweaks.
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2013-10-22 13:39:51 -07:00 |
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Andrzej Kapolka
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a33c7ce20c
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More work on extracting rotations.
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2013-10-22 12:54:32 -07:00 |
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Andrzej Kapolka
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b5f2dcfa55
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Use the head position from the loaded skeleton, if available.
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2013-10-21 16:58:01 -07:00 |
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Andrzej Kapolka
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349f7b363a
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More work on custom skeletons.
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2013-10-21 16:14:38 -07:00 |
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Andrzej Kapolka
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49acca3587
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Fixes to load my test model.
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2013-10-21 11:20:27 -07:00 |
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Andrzej Kapolka
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871f97bd81
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The Blender FBX has models that are also meshes.
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2013-10-18 19:06:56 -07:00 |
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Andrzej Kapolka
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b294f5b13e
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Fix for weird links in Blender exports.
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2013-10-18 18:43:07 -07:00 |
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Andrzej Kapolka
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b3384d0869
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More fixes for text FBXs.
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2013-10-18 18:23:08 -07:00 |
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Andrzej Kapolka
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a6a4ceebe4
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Just check the last entry for the type.
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2013-10-18 18:03:28 -07:00 |
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Andrzej Kapolka
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ec17b80b52
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Adapt to the *other* kind of cluster.
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2013-10-18 17:54:54 -07:00 |
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Andrzej Kapolka
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7e174093e4
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Factoring the FBX model code out to a shared base class.
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2013-10-18 17:26:03 -07:00 |
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Andrzej Kapolka
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b84a5679dd
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Fixed merge error.
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2013-10-18 14:31:56 -07:00 |
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Andrzej Kapolka
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591cf98821
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Merge branch 'master' of https://github.com/worklist/hifi into ossome
Conflicts:
interface/src/renderer/FBXReader.cpp
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2013-10-18 14:30:50 -07:00 |
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Andrzej Kapolka
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58b4139dbc
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Added support for RotationOffset, which the Lulu model uses.
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2013-10-18 14:26:42 -07:00 |
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Andrzej Kapolka
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cd902c5e85
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More work on importing the version of FBX exported by Blender.
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2013-10-18 14:09:12 -07:00 |
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Andrzej Kapolka
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c8b2ed0213
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More progress on reading skeletons.
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2013-10-17 17:30:34 -07:00 |
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Andrzej Kapolka
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9ba3c3719f
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Working on skeleton loading, added support for FBX text format (exported by
Blender).
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2013-10-17 15:45:57 -07:00 |
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Andrzej Kapolka
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8631cc3264
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Try to apply the blendshape scale.
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2013-10-15 16:29:28 -07:00 |
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Andrzej Kapolka
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b04ed72b83
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I forgot that the children are in reverse order.
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2013-10-15 16:17:56 -07:00 |
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Andrzej Kapolka
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ba25087b3e
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Support for multiple mesh "parts" (with different materials), fix for
untextured meshes.
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2013-10-15 15:58:34 -07:00 |
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Andrzej Kapolka
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053c116481
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Removed unused variable.
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2013-10-15 11:57:42 -07:00 |
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Andrzej Kapolka
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d06acdd169
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Per-pixel shading, material tweaks.
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2013-10-15 11:50:29 -07:00 |
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Andrzej Kapolka
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db30e729d4
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More work towards skinning.
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2013-10-14 16:46:17 -07:00 |
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Andrzej Kapolka
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cec0ee0b22
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Working on processing the cluster/skin information.
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2013-10-11 17:51:29 -07:00 |
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Andrzej Kapolka
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60306af3e9
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Default springiness, allow springiness on non-blended meshes.
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2013-10-08 13:35:02 -07:00 |
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Andrzej Kapolka
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6a043145d3
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Merge branch 'master' of https://github.com/worklist/hifi into springy
Conflicts:
interface/src/renderer/FBXReader.cpp
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2013-10-08 11:21:47 -07:00 |
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Andrzej Kapolka
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e3436eed91
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Fixes for eyes rolling back in head, macaw head without mapping file.
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2013-10-08 11:18:12 -07:00 |
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Andrzej Kapolka
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ce23b415e0
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Fix for macaw head without mapping file.
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2013-10-08 11:11:01 -07:00 |
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Andrzej Kapolka
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3448ceccd2
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Progress towards a spring-mass model.
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2013-10-07 17:25:46 -07:00 |
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Andrzej Kapolka
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a704a29864
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Include a mapping for the names generated by the FBX export.
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2013-10-04 17:56:36 -07:00 |
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Andrzej Kapolka
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08426fbd9c
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Handle index-to-direct normals (exported by the Faceshift rig FBX).
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2013-10-04 17:49:18 -07:00 |
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Andrzej Kapolka
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b281facf45
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Remove references to ambient, use the requested alpha.
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2013-10-04 10:53:19 -07:00 |
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Andrzej Kapolka
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51c868fd28
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Apply (some) FBX material properties to rendered meshes.
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2013-10-03 18:12:58 -07:00 |
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Andrzej Kapolka
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2fc1af8c1a
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Fix for relative texture paths.
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2013-10-03 15:47:43 -07:00 |
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Andrzej Kapolka
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b2b9e1e0bf
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Need to allow multiple blendshape mappings per shape index.
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2013-10-03 14:35:58 -07:00 |
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Andrzej Kapolka
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cc5cc1a409
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Fixed incorrect capitalization.
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2013-10-03 14:16:28 -07:00 |
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Andrzej Kapolka
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5756733aef
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Load mapping and use it for offset, joint mappings, blendshape mappings.
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2013-10-03 14:03:01 -07:00 |
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Andrzej Kapolka
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97cbef1d59
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Avoid warnings on invalid URLs, delete reply when reference is deleted.
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2013-10-02 10:23:04 -07:00 |
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