Ryan Huffman
1a2f74f43a
Add protection around ScriptEngine::runInThread being called twice
2016-03-22 11:26:10 -07:00
Philip Rosedale
6b3a4eb327
Merge pull request #7419 from hyperlogic/tony/no-locks-no-problem
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Prevent deadlocks in AvatarUpdate
2016-03-21 17:54:27 -07:00
Seth Alves
eee4abfd95
Merge pull request #7420 from birarda/octree-leak
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fix a memory leak in OctreePacketProcessor packet piggybacking
2016-03-21 17:52:04 -07:00
Stephen Birarda
20c923db32
remove leaking unused method from NLPacketList
2016-03-21 17:26:49 -07:00
Chris Collins
277f49ef64
Merge pull request #7410 from hyperlogic/tony/limit-accumulate-time-loops
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AnimUtil: prevent accumulateTime from looping forever
2016-03-21 16:39:37 -07:00
Brad Hefta-Gaub
7f3ce6dd26
Merge pull request #7417 from zzmp/fix/skybox-default
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Default background behavior to stars
2016-03-21 16:15:06 -07:00
Brad Hefta-Gaub
afa6e6e30a
Merge pull request #7414 from zzmp/fix/leaking-reply
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Delete used QNetworkReply
2016-03-21 16:06:45 -07:00
Anthony J. Thibault
7cab8f63fb
Merge branch 'master' of github.com:highfidelity/hifi into tony/no-locks-no-problem
2016-03-21 16:03:33 -07:00
Brad Hefta-Gaub
8cfa6fc960
Merge pull request #7413 from huffman/fix-emit-audio-packet
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Fix audio packet being used in a thread-unsafe way
2016-03-21 15:58:10 -07:00
Chris Collins
6324d0e3be
Merge pull request #7393 from ZappoMan/protectMeshBoxes
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Fix for crash in recalculateMeshBoxes()
2016-03-21 15:46:28 -07:00
Brad Hefta-Gaub
a6bf84b90e
Merge pull request #7399 from zzmp/fix/qml-thread
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Move QML rendering to a defined thread
2016-03-21 15:31:42 -07:00
Brad Hefta-Gaub
5f3c29d3e2
Merge pull request #7416 from zzmp/fix/static-cast-network
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Static cast avatar network reply
2016-03-21 15:31:20 -07:00
Chris Collins
ed3a9cb24b
Merge pull request #7415 from howard-stearns/thread-safe-entityToElementMap
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Possible fix for getContainingElement crash.
2016-03-21 15:30:04 -07:00
Zach Pomerantz
2b92756c65
Default bg to SKY_DOME
2016-03-21 15:11:26 -07:00
Anthony J. Thibault
ce47f83288
Prevent deadlock if idle is called during rendering
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This extraordinary event can occur if a MessageBox is popped up by the opengl driver.
* removed AvatarData::avatarLock
* removed AvatarUpdate
This code was left over from an earlier avatar threading experiment.
Removed AvatarData avatarLock and AvatarUpdate class
2016-03-21 15:11:15 -07:00
Andrew Meadows
0a00436700
Merge pull request #7411 from ZappoMan/fixBlenderCrashRedux
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Fix blender crash redux
2016-03-21 15:04:22 -07:00
Brad Hefta-Gaub
d28db7bec6
fix typo
2016-03-21 14:47:53 -07:00
Zach Pomerantz
cc83a9bc36
Actually loop qml render and wake on pause
2016-03-21 14:36:45 -07:00
Stephen Birarda
884df5739d
remove comment that indicates that onTimeout is not used
2016-03-21 14:28:55 -07:00
Stephen Birarda
0956649cdb
give CongestionControl timeout event from SendQueue
2016-03-21 14:28:55 -07:00
Stephen Birarda
8e97a50957
unlock before de-activating the queue
2016-03-21 14:28:55 -07:00
Stephen Birarda
c65ab5f1ad
re-check the timeout guards before acting on timeout
2016-03-21 14:28:55 -07:00
Stephen Birarda
24fd39dfa3
make sure NAKs is empty before append from timeout
2016-03-21 14:28:26 -07:00
Stephen Birarda
4fe9ad94f5
notify on the emptyCondition if an ACK is received
2016-03-21 14:28:26 -07:00
Stephen Birarda
74ae18e514
replace append with insert to work around assert
2016-03-21 14:28:26 -07:00
Stephen Birarda
b059e98ff5
fix units for timeout check on expiry
2016-03-21 14:28:26 -07:00
Stephen Birarda
b7ff94e20d
put packets back in the queue if flow window is full
2016-03-21 14:28:26 -07:00
Stephen Birarda
4c5ad8a03e
remove first congestion event drops
2016-03-21 14:28:26 -07:00
Stephen Birarda
08dff9c7ac
handle expiry check even if a packet was sent
2016-03-21 14:28:26 -07:00
Stephen Birarda
cbcc6e3ef2
fix for last decrease sequence number
2016-03-21 14:28:26 -07:00
Stephen Birarda
93a00c3d5d
don't perform a decrease during single packet loss events
2016-03-21 14:28:26 -07:00
Zach Pomerantz
1750b973e0
Static cast avatar network reply
2016-03-21 14:28:15 -07:00
Stephen Birarda
13a906aa20
Merge pull request #7412 from huffman/fix-handshake-packet
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Fix handshake packet being used across SendQueues
2016-03-21 14:28:07 -07:00
Stephen Birarda
eb5ecc84ff
Merge pull request #7398 from huffman/add-request-handshake
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Add HandshakeRequest packet
2016-03-21 14:27:28 -07:00
Ryan Huffman
c515355cff
Fix handshakeRequestPacket not being thread safe
2016-03-21 14:07:15 -07:00
howard-stearns
8858559247
Make access to entityToElementMap thread safe.
2016-03-21 14:02:18 -07:00
Ryan Huffman
99010c7bf6
Fix audio packet being used in a thread-unsafe way
2016-03-21 13:33:56 -07:00
Zach Pomerantz
40aabe7fae
Delete used QNetworkReply
2016-03-21 13:30:01 -07:00
Ryan Huffman
afb1d68f3b
Fix handshake packet being used across SendQueues
2016-03-21 13:24:04 -07:00
Andrew Meadows
f58a00f75a
Merge pull request #7409 from huffman/fix-handle-reply-finished
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Fix edge-case where resource can receive a signal after request deleted
2016-03-21 13:10:24 -07:00
Andrew Meadows
47c4b226ea
Merge pull request #7395 from hyperlogic/tony/openvr-crash-on-exit
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openvr crash on exit fix
2016-03-21 13:04:45 -07:00
Brad Hefta-Gaub
2389295217
actually properly remove pending blendshapes
2016-03-21 13:04:37 -07:00
Anthony J. Thibault
df5afffc77
AnimUtil: prevent accumulateTime from looping forever
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This might happen with large dts, large timeScales.
2016-03-21 11:58:13 -07:00
Ryan Huffman
4f32749c17
Fix edge-case where resource can receive a signal after request deleted
2016-03-21 11:54:41 -07:00
Brad Hefta-Gaub
492e71345a
Revert "Revert "Fix ModelBlender crash""
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This reverts commit f274cdcc7f
.
2016-03-21 11:42:25 -07:00
Zach Pomerantz
d3d0f229aa
Merge branch 'master' of github.com:highfidelity/hifi into fix/qml-thread
2016-03-21 11:25:14 -07:00
Zach Pomerantz
41fcf4cc6d
Forward declare qml render thread
2016-03-21 11:18:18 -07:00
Brad Hefta-Gaub
091e34e792
Merge pull request #7396 from AndrewMeadows/do-not-trust
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prevent crash in SwingTwistConstraint
2016-03-21 11:13:41 -07:00
Brad Hefta-Gaub
f274cdcc7f
Revert "Fix ModelBlender crash"
2016-03-21 10:47:31 -07:00
Andrew Meadows
cd802a6549
Merge pull request #7406 from hyperlogic/tony/transparent-texture-fix
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Model: fix for avatars with late loaded transparent textures.
2016-03-21 09:19:33 -07:00