Howard Stearns
1985aa9d77
Drops a bunch of "tribbles" (small spheres) in front of you.
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They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Brad Hefta-Gaub
29b9592c8c
Merge pull request #6838 from ctrlaltdavid/20763
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Fix reading model's "textures" property
2016-01-15 17:02:14 -08:00
Brad Hefta-Gaub
8ffd30f89a
Merge pull request #6844 from jherico/web_crash
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Fix JS web window crash caused by race condition
2016-01-15 16:44:51 -08:00
Brad Davis
bb02a1eda2
Fix JS web window crash caused by race condition
2016-01-15 14:45:40 -08:00
Philip Rosedale
210b3ba1ec
Merge pull request #6819 from sethalves/grab-script-fixes
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grab script fixes
2016-01-15 09:40:57 -08:00
Seth Alves
fcd2284dc8
Merge pull request #6843 from AndrewMeadows/sadness
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fix bug causing grab to disappear objects
2016-01-15 09:27:02 -08:00
Andrew Meadows
b9352d3eaa
prevent nan inside spring action
2016-01-15 08:44:52 -08:00
Philip Rosedale
c5556b1c29
Merge pull request #6841 from ericrius1/diceOverlay
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added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2
added dice icon back to dice.js script
2016-01-14 17:13:07 -08:00
Philip Rosedale
0ec754cf5f
Merge pull request #6839 from hyperlogic/tony/squeeze-hands-part-deux
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Updated animations for left hand grasp
2016-01-14 16:57:46 -08:00
Brad Hefta-Gaub
a70adc8a57
Merge pull request #6823 from jherico/tool_window
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Tool window in QML
2016-01-14 16:56:27 -08:00
Brad Davis
98df0d8fcc
Merge pull request #6836 from ZappoMan/menuGroups
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wire up audio show level meter menu
2016-01-14 19:27:47 -05:00
Anthony J. Thibault
90516d95f2
Updated animations for left hand grasp
2016-01-14 16:22:58 -08:00
Philip Rosedale
a8d13cb947
Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
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Simplify grab animation logic
2016-01-14 15:49:00 -08:00
Brad Davis
e76e13c05c
Removing close button on tool window, fixing dragging
2016-01-14 14:20:31 -08:00
Brad Hefta-Gaub
0ad39feeb6
juggle developer menus a bit
2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09
wire up audio show level meter menu
2016-01-14 13:12:16 -08:00
Anthony J. Thibault
51d678670d
Updated grab animations for right hand
2016-01-14 12:57:30 -08:00
Seth Alves
58668654d0
Merge pull request #6835 from AndrewMeadows/fix-grab
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fix problem where distance grab stops on slow movement
2016-01-14 10:56:07 -08:00
Andrew Meadows
72928fdbd6
fix problem where grab stops on slow movement
2016-01-14 10:42:27 -08:00
Brad Davis
d924e042bc
Merge pull request #6834 from ZappoMan/hmdFixes
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fix issues with HMD lookout 2D, and cleanup
2016-01-14 12:42:23 -05:00
Howard Stearns
5c1eef6a65
Merge pull request #6830 from AndrewMeadows/fix-arrows
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Fix for arrows that stop moving too early
2016-01-14 09:36:26 -08:00
Anthony J. Thibault
c267d672d2
Updated hand grab animations
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Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Brad Hefta-Gaub
6b76cf484d
fix issues with HMD lookout 2D, and cleanup
2016-01-14 08:48:55 -08:00
Andrew Meadows
82e261480f
Merge pull request #6827 from howard-stearns/physics-timing
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Physics timing
2016-01-14 08:39:29 -08:00
Brad Hefta-Gaub
8f8afabbfe
Merge pull request #6811 from Atlante45/master
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Fix skybox not always rendering correctly
2016-01-13 21:00:48 -08:00
Brad Hefta-Gaub
ec344f7f86
Merge pull request #6822 from jherico/local_script_stop
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Fix inability to stop local scripts
2016-01-13 20:26:36 -08:00
David Rowe
a59cbd1aca
Merge branch 'master' into 20763
2016-01-14 17:25:44 +13:00
Anthony J. Thibault
75b3523c33
Simplify grab animation logic
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Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js
Deleted old hydra/squeezeHands.js to avoid confusion.
Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
samcake
1a2764a38c
Merge pull request #6829 from Atlante45/render-shape-update
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Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96
collisionMask shouldn't override ignoreForCollisions
2016-01-13 16:58:34 -08:00
U-GAPOS\andrew
3aa1837e07
disable collisions between arrow and bow
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(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Philip Rosedale
ac61a33b63
Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
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Adjusted relative hand grab data for gun, ping ponger, and bow to to …
2016-01-13 16:08:09 -08:00
ericrius1
9a51a011c5
further tweaks
2016-01-13 15:51:22 -08:00
Brad Davis
b6272b7824
Migrate tool window to overlay/QML
2016-01-13 15:40:37 -08:00
ericrius1
5a9d533e70
ping pong and gun tweaks
2016-01-13 15:30:12 -08:00
Atlante45
ef5af45acd
Replce GPUObjectWrapper by public const member
2016-01-13 15:01:54 -08:00
ericrius1
cda6d6e4ea
bow tweaks
2016-01-13 14:44:42 -08:00
ericrius1
f02cc8fd46
Tweaked bow position
2016-01-13 14:43:52 -08:00
Atlante45
504939f193
Use a unique_ptr to track gpu objects
2016-01-13 14:07:48 -08:00
Atlante45
8da027c56f
Encapsulate GPUObject in a safer way
2016-01-13 13:51:53 -08:00
howard-stearns
830dcb582a
Merge branch 'master' of https://github.com/highfidelity/hifi into physics-timing
2016-01-13 13:32:38 -08:00
howard-stearns
8a77e2ee95
Split physics perf timing into three parts: updateStates, stepSimulation,
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and harvestChanges.
2016-01-13 13:31:37 -08:00
samcake
e41c49b19f
Merge pull request #6818 from Atlante45/render-shape
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Move shape rendering code in DeferredLightingEffect to GeometryCache
2016-01-13 12:27:27 -08:00
Atlante45
741c22c0ac
Move SimpleProgramKey to cpp
2016-01-13 11:47:43 -08:00
Atlante45
1789878be1
Remove dead code
2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55
Naming coding standard
2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43
Remove unused headers
2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261
Move primitive rendering out of DeferredLightingEffect
2016-01-13 11:47:43 -08:00
Atlante45
12f9091dc1
Fix doInBatch lambdas
2016-01-13 11:47:43 -08:00