Commit graph

37276 commits

Author SHA1 Message Date
Howard Stearns
1985aa9d77 Drops a bunch of "tribbles" (small spheres) in front of you.
They edit change color at 60hz and jump randomly at an average 1hz for 30 seconds, and then dissapear after 60 seconds.
Useful for testing the load of physical objects.
2016-01-16 13:26:39 -08:00
Brad Hefta-Gaub
29b9592c8c Merge pull request #6838 from ctrlaltdavid/20763
Fix reading model's "textures" property
2016-01-15 17:02:14 -08:00
Brad Hefta-Gaub
8ffd30f89a Merge pull request #6844 from jherico/web_crash
Fix JS web window crash caused by race condition
2016-01-15 16:44:51 -08:00
Brad Davis
bb02a1eda2 Fix JS web window crash caused by race condition 2016-01-15 14:45:40 -08:00
Philip Rosedale
210b3ba1ec Merge pull request #6819 from sethalves/grab-script-fixes
grab script fixes
2016-01-15 09:40:57 -08:00
Seth Alves
fcd2284dc8 Merge pull request #6843 from AndrewMeadows/sadness
fix bug causing grab to disappear objects
2016-01-15 09:27:02 -08:00
Andrew Meadows
b9352d3eaa prevent nan inside spring action 2016-01-15 08:44:52 -08:00
Philip Rosedale
c5556b1c29 Merge pull request #6841 from ericrius1/diceOverlay
added dice icon back to dice.js script
2016-01-14 17:49:04 -08:00
ericrius1
d4491a9ec2 added dice icon back to dice.js script 2016-01-14 17:13:07 -08:00
Philip Rosedale
0ec754cf5f Merge pull request #6839 from hyperlogic/tony/squeeze-hands-part-deux
Updated animations for left hand grasp
2016-01-14 16:57:46 -08:00
Brad Hefta-Gaub
a70adc8a57 Merge pull request #6823 from jherico/tool_window
Tool window in QML
2016-01-14 16:56:27 -08:00
Brad Davis
98df0d8fcc Merge pull request #6836 from ZappoMan/menuGroups
wire up audio show level meter menu
2016-01-14 19:27:47 -05:00
Anthony J. Thibault
90516d95f2 Updated animations for left hand grasp 2016-01-14 16:22:58 -08:00
Philip Rosedale
a8d13cb947 Merge pull request #6831 from hyperlogic/tony/squeeze-hands-part-deux
Simplify grab animation logic
2016-01-14 15:49:00 -08:00
Brad Davis
e76e13c05c Removing close button on tool window, fixing dragging 2016-01-14 14:20:31 -08:00
Brad Hefta-Gaub
0ad39feeb6 juggle developer menus a bit 2016-01-14 13:31:01 -08:00
Brad Hefta-Gaub
2177765b09 wire up audio show level meter menu 2016-01-14 13:12:16 -08:00
Anthony J. Thibault
51d678670d Updated grab animations for right hand 2016-01-14 12:57:30 -08:00
Seth Alves
58668654d0 Merge pull request #6835 from AndrewMeadows/fix-grab
fix problem where distance grab stops on slow movement
2016-01-14 10:56:07 -08:00
Andrew Meadows
72928fdbd6 fix problem where grab stops on slow movement 2016-01-14 10:42:27 -08:00
Brad Davis
d924e042bc Merge pull request #6834 from ZappoMan/hmdFixes
fix issues with HMD lookout 2D, and cleanup
2016-01-14 12:42:23 -05:00
Howard Stearns
5c1eef6a65 Merge pull request #6830 from AndrewMeadows/fix-arrows
Fix for arrows that stop moving too early
2016-01-14 09:36:26 -08:00
Anthony J. Thibault
c267d672d2 Updated hand grab animations
Left hand is old squeeze hands poses
Right hand is new hydra grasp poses
2016-01-14 08:57:27 -08:00
Brad Hefta-Gaub
6b76cf484d fix issues with HMD lookout 2D, and cleanup 2016-01-14 08:48:55 -08:00
Andrew Meadows
82e261480f Merge pull request #6827 from howard-stearns/physics-timing
Physics timing
2016-01-14 08:39:29 -08:00
Brad Hefta-Gaub
8f8afabbfe Merge pull request #6811 from Atlante45/master
Fix skybox not always rendering correctly
2016-01-13 21:00:48 -08:00
Brad Hefta-Gaub
ec344f7f86 Merge pull request #6822 from jherico/local_script_stop
Fix inability to stop local scripts
2016-01-13 20:26:36 -08:00
David Rowe
a59cbd1aca Merge branch 'master' into 20763 2016-01-14 17:25:44 +13:00
Anthony J. Thibault
75b3523c33 Simplify grab animation logic
Moved all animation control out of the handControllerGrab.js script and back into
squeezeHands.js

Deleted old hydra/squeezeHands.js to avoid confusion.

Added new sqeezeHands.js script to the default scripts.
2016-01-13 17:57:51 -08:00
samcake
1a2764a38c Merge pull request #6829 from Atlante45/render-shape-update
Fix render engine memory leak
2016-01-13 17:18:28 -08:00
U-GAPOS\andrew
0126684a96 collisionMask shouldn't override ignoreForCollisions 2016-01-13 16:58:34 -08:00
U-GAPOS\andrew
3aa1837e07 disable collisions between arrow and bow
(the bow is currently kinematic while held)
2016-01-13 16:57:51 -08:00
Philip Rosedale
ac61a33b63 Merge pull request #6825 from ericrius1/handGrabPositioningTweaks
Adjusted relative hand grab data for gun, ping ponger, and bow to to …
2016-01-13 16:08:09 -08:00
ericrius1
9a51a011c5 further tweaks 2016-01-13 15:51:22 -08:00
Brad Davis
b6272b7824 Migrate tool window to overlay/QML 2016-01-13 15:40:37 -08:00
ericrius1
5a9d533e70 ping pong and gun tweaks 2016-01-13 15:30:12 -08:00
Atlante45
ef5af45acd Replce GPUObjectWrapper by public const member 2016-01-13 15:01:54 -08:00
ericrius1
cda6d6e4ea bow tweaks 2016-01-13 14:44:42 -08:00
ericrius1
f02cc8fd46 Tweaked bow position 2016-01-13 14:43:52 -08:00
Atlante45
504939f193 Use a unique_ptr to track gpu objects 2016-01-13 14:07:48 -08:00
Atlante45
8da027c56f Encapsulate GPUObject in a safer way 2016-01-13 13:51:53 -08:00
howard-stearns
830dcb582a Merge branch 'master' of https://github.com/highfidelity/hifi into physics-timing 2016-01-13 13:32:38 -08:00
howard-stearns
8a77e2ee95 Split physics perf timing into three parts: updateStates, stepSimulation,
and harvestChanges.
2016-01-13 13:31:37 -08:00
samcake
e41c49b19f Merge pull request #6818 from Atlante45/render-shape
Move shape rendering code in DeferredLightingEffect to GeometryCache
2016-01-13 12:27:27 -08:00
Atlante45
741c22c0ac Move SimpleProgramKey to cpp 2016-01-13 11:47:43 -08:00
Atlante45
1789878be1 Remove dead code 2016-01-13 11:47:43 -08:00
Atlante45
c30569cd55 Naming coding standard 2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43 Remove unused headers 2016-01-13 11:47:43 -08:00
Atlante45
11dc3cd261 Move primitive rendering out of DeferredLightingEffect 2016-01-13 11:47:43 -08:00
Atlante45
12f9091dc1 Fix doInBatch lambdas 2016-01-13 11:47:43 -08:00