Stephen Birarda
0c657a1d55
add parameter to unload to remove entityID from map
2017-03-15 10:57:12 -07:00
humbletim
654c72fb7e
Add weakRef guard to detect ScriptEngine deletion during ScriptCache::getScriptContents
2017-02-27 22:58:59 -05:00
humbletim
3ac116545e
* Switch trigger for deferred loads from timer to using leading entity completion
...
* Bring back notion of tracking "bad scripts" to fail stampeding entities as a set
* Update stampede JS tests to highlight/troubleshoot preexisting unload issue
2017-02-24 16:05:11 -05:00
humbletim
c89d203f94
Adapt from std::map locks to simple QHash for flagging busy scriptURLs
2017-02-24 12:27:33 -05:00
humbletim
b15956278c
separate out supporting changes into 21114-part2 branch
2017-02-16 07:40:19 -05:00
humbletim
9b0bee92d1
add executeOnScriptThread
2017-02-11 06:21:11 -05:00
humbletim
0f7652e173
* integrate with latest master
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* consolidate emit entityScriptDetailsUpdated calls
* limit maxRetries to 1 when isEntityServerScript()
2017-02-11 06:00:31 -05:00
humbletim
831bf93500
* refactor ScriptCache per FIXMEs
...
* include error details in BatchLoader results
* update EntityServerScript properties in edtior to reflect more granular statuses
* ScriptEngine plumbing in prep for require/module integration
2017-02-11 04:47:31 -05:00
Ryan Huffman
f75eceda65
Add entity PPS per script configuration
2017-02-08 13:11:18 -08:00
Ryan Huffman
9b1cd52fb4
Add the ability to get the context that a script is running in
2017-01-23 08:58:01 -08:00
Ryan Huffman
cbb55a06a0
Update ScriptEngine to store full running status off entity scripts
2017-01-19 13:27:44 -08:00
Brad Hefta-Gaub
4c1aaa376d
remove cruft
2017-01-03 11:13:03 -08:00
Brad Hefta-Gaub
d440532cff
make sure RPC is timely
2017-01-03 11:10:07 -08:00
Brad Hefta-Gaub
7c7d239e00
first cut at using wait signals to improve RPC timing
2016-12-30 09:13:21 -08:00
Brad Hefta-Gaub
0c22fcb5c4
better handling of timers
2016-12-29 16:41:14 -08:00
Brad Hefta-Gaub
6a7fa63327
classify ScriptEngine errors better, and send them as signal to JS
2016-12-20 09:00:01 -08:00
Seth Alves
576eed9941
use a mutex to avoid a smaller race
2016-11-10 17:12:06 -08:00
Ryan Huffman
dd1a23ea01
Add Script.generateUUID
2016-10-28 13:42:03 -07:00
Anthony J. Thibault
2193c5faad
Integrated controller display from tutorial scripts + assets
2016-10-20 18:24:58 -07:00
Thijs Wenker
7e3073e163
fix spelling bugs
2016-09-29 22:13:27 +02:00
Anthony J. Thibault
d015c5cfb5
Merge branch 'master' into feature/hand-controller-web-entity-integration
2016-08-22 14:13:17 -07:00
Seth Alves
87dbfa7e47
add -Wsuggest-override to compile flags and deal with fallout
2016-08-18 09:51:41 -07:00
Anthony J. Thibault
1be434342b
Work In Progress snapshot
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* Added new PointerEvent type.
* Mouse events are still sent from Application to EntityTreeRenderer, however, EntityTreeRenderer converts them to PointerEvents
* All outgoing signals from EntityTreeRenderer use PointerEvents instead of MouseEvents
* Associated JavaScript entity methods will receive PointerEvents instead of MouseEvents
* Events from handControllerGrab.js to entities are currently broken.
2016-08-12 17:11:59 -07:00
Brad Hefta-Gaub
2d199fe3d0
rename function for better clarity
2016-07-26 08:08:44 -07:00
Brad Hefta-Gaub
83dc9ea6bb
punish slow scripts and don't send updates while physics is still loading
2016-07-25 21:46:30 -07:00
Seth Alves
49769f7d29
trying again -- frantic clicking on reload no longer appears to wedge things
2016-05-25 13:39:13 -07:00
Seth Alves
b0ce65ec01
trying to mimic previous behavior more closely
2016-05-25 11:42:06 -07:00
Seth Alves
1ef0f8055b
fix grammar in comment
2016-05-20 10:12:59 -07:00
Seth Alves
35065ab05e
remove unused setter
2016-05-20 10:12:38 -07:00
Seth Alves
aa58cad93e
code review
2016-05-20 09:54:54 -07:00
Seth Alves
9ad488ba7b
fix method name to match coding standard
2016-05-19 16:08:44 -07:00
Seth Alves
4e862941cb
fix a race when restarting scripts -- avoid the old not-yet-stopped script from being considered the restart script
2016-05-19 14:51:56 -07:00
Zach Pomerantz
7d4276d15f
Merge branch 'master' of github.com:highfidelity/hifi into fix/script-thread-dtor
2016-05-16 10:51:23 -07:00
Zach Pomerantz
2140dc77b3
Rename wait and unload in best thread
2016-05-13 16:14:22 -07:00
Zach Pomerantz
36565598a7
Hide script stop behind accessor and fix friendship
2016-05-13 15:52:53 -07:00
Zach Pomerantz
59e4b9c356
Merge branch 'master' of github.com:highfidelity/hifi into fix/shutdown
2016-05-13 15:28:12 -07:00
Zach Pomerantz
70d0ebb91c
Consolidate stoppingAllScripts to ScriptEngines::_stopped
2016-05-13 15:24:15 -07:00
Zach Pomerantz
806d06b552
Wait on old entity script engines in threadpool
2016-05-12 17:51:40 -07:00
Zach Pomerantz
7e82494a66
Add cap on entities scripting thread stop time
2016-05-12 17:51:37 -07:00
Zach Pomerantz
2cc788f98d
Rename ScriptEngine::wait to match std threading
2016-05-12 17:51:35 -07:00
Zach Pomerantz
820fdf09e2
Remove unused ScriptEngine::_wantSignals
2016-05-12 12:42:29 -07:00
Brad Davis
40316498a4
Enable script debugging
2016-05-09 17:02:40 -07:00
Zach Pomerantz
173d2a590c
Use sleep_until for ScriptEngine
2016-05-06 19:30:37 -07:00
Zach Pomerantz
1a0a623d5f
Report ScriptableResource memory cost to engine
2016-04-20 20:18:22 -07:00
Zach Pomerantz
7d9790ecb5
Add request for garbage collection
...
Add garbage collection request in prod
2016-04-20 20:14:15 -07:00
Brad Hefta-Gaub
0d20f2468e
CR feedback
2016-04-18 12:13:21 -07:00
Brad Hefta-Gaub
47900df3e7
cleanup
2016-04-18 10:43:08 -07:00
Brad Hefta-Gaub
0520363da8
cleanup
2016-04-18 10:37:15 -07:00
Brad Hefta-Gaub
9db0fe0d11
switch to using QSharedPointer for _entitiesScriptEngine
2016-04-18 09:46:04 -07:00
howard-stearns
7b7ec5a174
Prohibit entity script file includes from outside the original entity
...
script's directory (unless its in our resources).
2016-04-04 16:41:21 -07:00