Howard Stearns
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28246c1951
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Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
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2015-10-30 13:21:56 -07:00 |
|
Ryan Huffman
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84869c512b
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Fix mis-renamed method names
|
2015-10-30 09:30:22 -07:00 |
|
Ryan Huffman
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7a4787a79c
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Rename stepSimulation to stepSimulationWithSubstepCallback to fix warning
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2015-10-30 09:21:13 -07:00 |
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Howard Stearns
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c2873ef720
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Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
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2015-10-29 22:17:31 -07:00 |
|
Andrew Meadows
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0c5b4115ed
|
Merge pull request #6221 from huffman/physics-substep-fix
Physics substep fix
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2015-10-29 12:39:15 -07:00 |
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Ryan Huffman
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49877c2dff
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Move _hasOutgoingChanges in onSubStep to previous location
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2015-10-29 10:19:18 -07:00 |
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Howard Stearns
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8e83943efd
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Don't play other avatar's collision sounds.
https://app.asana.com/0/32622044445063/61104546898252
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2015-10-28 15:43:36 -07:00 |
|
Andrew Meadows
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c9cd336400
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fix for bad contacts after changing avatar models
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2015-10-27 15:01:48 -07:00 |
|
Andrew Meadows
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a1f1e50431
|
split CharacterController btw phys and interface
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2015-10-27 13:15:38 -07:00 |
|
Ryan Huffman
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837430329b
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Fix collision start/end in single physics simulation to be lost
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2015-10-26 13:02:17 -07:00 |
|
Brad Davis
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9b81842850
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Merge branch 'master' into homer
Conflicts:
assignment-client/src/octree/OctreeSendThread.cpp
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.cpp
libraries/entities/src/EntityItem.cpp
libraries/entities/src/EntityTree.cpp
libraries/entities/src/EntityTreeElement.cpp
libraries/entities/src/EntityTreeElement.h
libraries/entities/src/EntityTreeHeadlessViewer.cpp
libraries/entities/src/RecurseOctreeToMapOperator.cpp
libraries/octree/src/Octree.h
libraries/physics/src/EntityMotionState.cpp
|
2015-09-11 16:31:18 -07:00 |
|
Brad Davis
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aa989c3687
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Fixing some entity race condition crashes
|
2015-09-10 20:53:17 -07:00 |
|
Seth Alves
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31fcd55d47
|
octree uses shared pointers
|
2015-09-08 11:59:48 -07:00 |
|
Seth Alves
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92b5fe3457
|
fix thinko -- if the changes didn't happen, put them back on the list and don't clear their dirty flags
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2015-08-28 10:31:28 -07:00 |
|
Seth Alves
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6db0442fda
|
allow for asynchronous building of collision shape
|
2015-08-21 10:48:26 -07:00 |
|
Seth Alves
|
e8a6acd65b
|
responses to code review
|
2015-07-01 10:42:04 -07:00 |
|
Seth Alves
|
1d122060a6
|
merge andrew's sim-ownership branch
|
2015-06-29 09:50:38 -07:00 |
|
Seth Alves
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c0c1116c69
|
attempt some clean-ups in edge/unexpected situations
|
2015-06-27 11:09:28 -07:00 |
|
Andrew Meadows
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e18506c77f
|
promote volunteer priority
also remove some cruft
change uint8_t to be quint8
|
2015-06-26 22:00:43 -07:00 |
|
Andrew Meadows
|
40f6ecd936
|
fix crash for dereference null pointer
|
2015-06-26 21:58:40 -07:00 |
|
Andrew Meadows
|
cf74dbe1dc
|
partial progress toward sim ownership negotiations
works well for just a few objects but fails for piles
committing some debug stuff that will have to be torn out later
|
2015-06-26 21:57:04 -07:00 |
|
Seth Alves
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31a3ca641d
|
clean up left-over action if it's re-added
|
2015-06-26 16:54:46 -07:00 |
|
Andrew Meadows
|
8d41960cc3
|
reset simulation bid counters on object activation
|
2015-06-10 12:40:14 -07:00 |
|
Seth Alves
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b425cc6491
|
merge from upstream
|
2015-06-05 11:56:33 -07:00 |
|
Seth Alves
|
b0480af040
|
Merge pull request #5053 from AndrewMeadows/isothermal
fix crash during bogus reconnect on login
|
2015-06-05 11:38:23 -07:00 |
|
Seth Alves
|
4e10c28b41
|
merge from upstream
|
2015-06-05 10:31:13 -07:00 |
|
Seth Alves
|
edb3622c85
|
Merge pull request #5037 from AndrewMeadows/inertia
collision groups for physical objects
|
2015-06-05 10:26:28 -07:00 |
|
Andrew Meadows
|
911baee8b8
|
fix for crash during bogus reconnect on login
|
2015-06-04 16:57:29 -07:00 |
|
Seth Alves
|
66ab3d455f
|
use shared pointers to keep track of action objects
|
2015-06-04 12:29:05 -07:00 |
|
Andrew Meadows
|
6b03e671d8
|
remove comment cruft
|
2015-06-04 11:28:07 -07:00 |
|
Andrew Meadows
|
b0ca2df3aa
|
move API from PhysicsEngine to ObjectMotionState
|
2015-06-03 14:56:04 -07:00 |
|
Andrew Meadows
|
ec0b4a956a
|
move collision group consts to shared lib
|
2015-06-03 14:13:51 -07:00 |
|
Andrew Meadows
|
7b6cc59d30
|
basic support for collision groups
|
2015-06-03 11:40:48 -07:00 |
|
Howard Stearns
|
c036b5fd4b
|
Actually commit the changes this time!
|
2015-06-03 10:19:28 -07:00 |
|
Seth Alves
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a31a5a1554
|
main actions interface is in EntityItem. changes in actions are queued up and applied before simulation step
|
2015-06-02 19:40:20 -07:00 |
|
Seth Alves
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d6549948d0
|
first pass at entity interface to actions
|
2015-06-02 16:06:27 -07:00 |
|
Seth Alves
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100248c4e8
|
beginnings of ObjectAction class
|
2015-06-02 13:19:07 -07:00 |
|
Andrew Meadows
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67f5d0773d
|
some list management of AvatarMotionStates
|
2015-05-21 14:40:47 -07:00 |
|
Andrew Meadows
|
a2ffc1029b
|
clear MotionState pointer in body on delete
|
2015-05-08 14:18:44 -07:00 |
|
Seth Alves
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e73503a53d
|
Merge branch 'nova' of github.com:AndrewMeadows/hifi into dice-on-table-1
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2015-05-06 16:05:13 -07:00 |
|
Andrew Meadows
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452e84d43f
|
only update physics when proper flags are set
|
2015-05-06 16:02:03 -07:00 |
|
Seth Alves
|
fe308c0189
|
only do infection during collisions if one of the objects is being simulated by this interface
|
2015-05-06 13:50:14 -07:00 |
|
Andrew Meadows
|
326d17072e
|
merge seth/dice-on-table-1 into andrew/nova
|
2015-05-06 11:50:12 -07:00 |
|
Andrew Meadows
|
c97b11a6e9
|
no ownership of kinematic objects on collision
|
2015-05-06 11:48:31 -07:00 |
|
Seth Alves
|
129a3a82da
|
clear incoming flags after adding an entity to simulation. If an entity has a shape-type of none, don't keep asking it for a shape
|
2015-05-06 11:20:39 -07:00 |
|
Andrew Meadows
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14f925b48e
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merge seth/dice-on-table-1 into andrew/nova
Conflicts:
libraries/physics/src/EntityMotionState.cpp
libraries/physics/src/ObjectMotionState.h
|
2015-05-05 16:54:53 -07:00 |
|
Andrew Meadows
|
d4701b4310
|
namechange getIncomingDF --> getAndClearIncomingDF
|
2015-05-05 16:49:41 -07:00 |
|
Seth Alves
|
82828f0b93
|
print when bullet and local octree don't agree on position of an entity
|
2015-05-05 13:52:10 -07:00 |
|
Seth Alves
|
1cd93b9ec8
|
pull andrew's branch, add back in visual indicator of an entity being active in bullet
|
2015-05-05 13:14:22 -07:00 |
|
Andrew Meadows
|
aa5a59c3dc
|
merge upstream/master into andrew/nova
Conflicts:
libraries/entities/src/EntityItem.cpp
libraries/physics/src/PhysicsEngine.cpp
|
2015-05-05 10:24:17 -07:00 |
|
Andrew Meadows
|
0932682c2a
|
remove comment
|
2015-05-04 13:35:36 -07:00 |
|
Andrew Meadows
|
96acf96b76
|
entity-entity collision events emit signals again
|
2015-05-04 13:32:57 -07:00 |
|
Andrew Meadows
|
fef84730bf
|
remake foundation for CollisionEvents
|
2015-05-03 09:27:15 -07:00 |
|
Andrew Meadows
|
0a102575ee
|
fix simulation ownership infection
|
2015-05-01 16:56:00 -07:00 |
|
Seth Alves
|
560d89b38a
|
session id can be null. don't crash
|
2015-05-01 14:56:03 -07:00 |
|
Andrew Meadows
|
42ec39c578
|
add ObjectMotionType::bump(), use in PhysicsEngine
|
2015-05-01 14:39:33 -07:00 |
|
Andrew Meadows
|
b023fe582a
|
make things compile
|
2015-05-01 10:44:50 -07:00 |
|
Andrew Meadows
|
4cb469dd79
|
cleanup how MotionStates are deleted from physics
also fixed some compile errors
removed cruft
|
2015-05-01 08:28:32 -07:00 |
|
Andrew Meadows
|
c3901939e6
|
make some things compile after reorganization
|
2015-04-30 13:02:18 -07:00 |
|
Andrew Meadows
|
31ab16ac62
|
move stuff into ObjectMotionState
|
2015-04-29 16:16:44 -07:00 |
|
Andrew Meadows
|
ab38572620
|
new PhysicsEngine API is mostly in place
doesn't compile, of course
large code movements are done
non-physical kinematics have been lost --
will readd in PhysicalEntitySimuation class
|
2015-04-29 09:48:02 -07:00 |
|
Andrew Meadows
|
087d0a027d
|
merge upstream/master into andrew/nova
|
2015-04-28 10:07:49 -07:00 |
|
Andrew Meadows
|
34974272af
|
proposal for PhysicsEngine API in Application
|
2015-04-28 10:06:05 -07:00 |
|
Andrew Meadows
|
31e5758422
|
namechange updateObjectEasy()-->updateBodyEasy()
|
2015-04-27 13:04:59 -07:00 |
|
Andrew Meadows
|
72deb2e49b
|
merge upstream/master into andrew/thermonuclear
Conflicts:
libraries/entities/src/EntityItem.h
libraries/physics/src/EntityMotionState.cpp
|
2015-04-27 12:54:21 -07:00 |
|
Seth Alves
|
e14b4c6ad4
|
cleanups
|
2015-04-27 11:01:48 -07:00 |
|
Andrew Meadows
|
e3d29d74af
|
name changes and preparation for more cleanup
|
2015-04-26 15:24:30 -07:00 |
|
Seth Alves
|
6e6793cbcc
|
remove debugging prints
|
2015-04-24 15:18:02 -07:00 |
|
Andrew Meadows
|
3ecf959b3e
|
removed cached copies of damping and restitution
|
2015-04-24 14:50:37 -07:00 |
|
Seth Alves
|
e7c6ee597a
|
sync
|
2015-04-24 14:36:05 -07:00 |
|
Seth Alves
|
ea250c037a
|
sync
|
2015-04-24 14:27:32 -07:00 |
|
Seth Alves
|
6b53fefebe
|
sync
|
2015-04-24 14:21:59 -07:00 |
|
Andrew Meadows
|
c4395e75bb
|
cleanup and comments
|
2015-04-24 13:26:26 -07:00 |
|
Seth Alves
|
6d151ee3ed
|
try a different way of identifying when to claim simulation ownership of a moving entity
|
2015-04-24 09:29:05 -07:00 |
|
Seth Alves
|
cf0499e671
|
various physics-related experiments
|
2015-04-23 21:07:04 -07:00 |
|
Seth Alves
|
2ca592de8b
|
fix logic with infectious simulation ownership
|
2015-04-23 10:02:29 -07:00 |
|
Seth Alves
|
10e5378396
|
fix mangled if
|
2015-04-23 09:13:18 -07:00 |
|
Seth Alves
|
9e96026c52
|
move _accelerationNearlyGravityCount and _shouldClaimSimulationOwnership from EntityItem to EntityMotionState
|
2015-04-22 21:36:36 -07:00 |
|
Seth Alves
|
4ca076ed94
|
put PhysicsEngine::bump back in. some things get missed if we just set the one thing active
|
2015-04-22 18:53:49 -07:00 |
|
Seth Alves
|
5a7f8a2f5a
|
git rid of unneeded bump code. re-indent billiards.js and rez in balls with some y velocity so they fall to the table
|
2015-04-22 17:06:21 -07:00 |
|
Seth Alves
|
864f8cb3b3
|
fix comment
|
2015-04-22 16:10:25 -07:00 |
|
Seth Alves
|
96b4517e6e
|
when removing something from bullet, attempt to wake up anything that was touching it
|
2015-04-22 16:05:31 -07:00 |
|
Seth Alves
|
07a848c9ce
|
added bump call in physics engine for when an entity is deleted and may have something resting on top of it
|
2015-04-22 15:50:39 -07:00 |
|
Seth Alves
|
3450597d70
|
remove some debugging prints
|
2015-04-22 15:03:23 -07:00 |
|
Seth Alves
|
c30d742f7d
|
experimenting
|
2015-04-22 14:22:09 -07:00 |
|
Seth Alves
|
36dbbd0c9d
|
experimenting
|
2015-04-22 14:14:12 -07:00 |
|
Seth Alves
|
cd3ee39fcc
|
experimenting
|
2015-04-22 13:42:04 -07:00 |
|
Seth Alves
|
ee000f91ae
|
experimenting
|
2015-04-22 13:27:19 -07:00 |
|
Seth Alves
|
27ed0c4a98
|
experimenting
|
2015-04-22 13:21:06 -07:00 |
|
Seth Alves
|
7382b0b19f
|
experimenting
|
2015-04-22 13:17:20 -07:00 |
|
Seth Alves
|
32673efc80
|
compute collision events inside lock to avoid a rare crash
|
2015-04-22 10:51:45 -07:00 |
|
Andrew Meadows
|
65825a4501
|
Merge pull request #4659 from ericrius1/collision
Filtering triggering of collisions with contact type of "continue"
|
2015-04-22 09:33:40 -07:00 |
|
Seth Alves
|
23f1767634
|
cleanup
|
2015-04-20 16:13:28 -07:00 |
|
Seth Alves
|
d6c8bd94cf
|
clean up some debugging prints
|
2015-04-20 15:59:33 -07:00 |
|
Seth Alves
|
08d300afcd
|
use a flag to indicate that simulation ownership should be grabbed
|
2015-04-20 11:49:10 -07:00 |
|
Seth Alves
|
88f289f3c1
|
small cleanup and some debugging prints
|
2015-04-20 11:19:48 -07:00 |
|
Seth Alves
|
fbff3627dc
|
attempt to claim simulation ownership of entities the avatar crashes with
|
2015-04-20 11:13:51 -07:00 |
|
Eric Levin
|
2b4d894ab3
|
moved the type computation inside the while loop so it is correctly computed each iteration
|
2015-04-17 08:17:58 -07:00 |
|
Eric Levin
|
096f69961a
|
Filtering triggering of collisions with contact type of "continue"
|
2015-04-16 16:42:28 -07:00 |
|
Andrew Meadows
|
619d1ba191
|
rename to measureAcceleration
|
2015-04-16 14:09:33 -07:00 |
|