Seth Alves
142739eec7
Merge pull request #10602 from AndrewMeadows/simulation-ownership-002
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fixes for some simulation ownership problems
2017-06-02 14:23:19 -07:00
Andrew Meadows
74827fc4c8
recently moved static objects added to changelist
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since static objects are not active this will make the interface
release ownership of recently changed static objects
2017-06-01 17:39:21 -07:00
Andrew Meadows
c22e4ef883
rename method to clarify where it is called
2017-05-25 13:48:19 -07:00
Andrew Meadows
a31a861e19
fix typo: physcis --> physics
2017-05-05 09:33:50 -07:00
Andrew Meadows
2441536de3
remove Avatar dependency on AvatarMotionState
2017-04-27 13:16:49 -07:00
Seth Alves
b4ff3a8691
don't destroy and recreate constraints when reinserting rigid body
2017-04-15 21:08:59 -07:00
Seth Alves
f08fecbfa7
make sure new constraint data gets transmitted over network
2017-04-14 16:25:27 -07:00
Seth Alves
2dab3069da
fix bug that was causing spring action to cause constant re-insertion of its rigidbody into bullet. store UUIDs rather than shared pointers in _objectDynamicsByBody so that refcounting works right and actions get their destructors called.
2017-04-14 11:06:40 -07:00
Seth Alves
f5a5369055
attempt to remove dynamics associated with a rigid-body before removing the rigid-body
2017-04-14 07:06:53 -07:00
Seth Alves
52aee63e05
keep track of objectDynamics per rigidBody
2017-04-14 06:08:58 -07:00
Seth Alves
afa8fc161b
allow hinge constraint between two entities
2017-04-13 15:37:28 -07:00
Seth Alves
74c0a70cb0
rename base action classes to dynamics, start on constraints
2017-04-11 20:39:13 -07:00
Brad Hefta-Gaub
bc5d7d8698
Merge pull request #9851 from AndrewMeadows/simulation-ownership-2
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zero velocity of deactivated dynamic entities
2017-03-20 10:20:11 -07:00
Andrew Meadows
2c141fd555
more correct comment
2017-03-10 09:18:29 -08:00
Andrew Meadows
8ddcae2a15
restore transform of deactivated entities
2017-03-09 17:26:53 -08:00
Andrew Meadows
ffe69acb5c
fix rare physics crash
2017-03-08 19:26:12 -08:00
Andrew Meadows
aa8e7d27db
move depth filtering closer to source
2017-01-30 13:21:23 -08:00
Andrew Meadows
b5537304a3
more correct CONTINUE collision event filter
2017-01-30 13:21:23 -08:00
Andrew Meadows
2541bfb1a8
only create collision events for owned entities
2017-01-30 13:21:23 -08:00
Andrew Meadows
2162a364a9
minor cleanup
2017-01-30 13:21:23 -08:00
Anthony J. Thibault
89ae3b3d6e
Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
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This reverts commit efe9571ab8
, reversing
changes made to 333e9ec7f4
.
2016-12-05 15:18:03 -08:00
Andrew Meadows
2bbe2be516
fix spelling: physcis --> physics
2016-12-01 10:50:10 -08:00
Andrew Meadows
e44672180a
add Bullet profile info to PerformanceTimer stats
2016-10-21 13:22:22 -07:00
Andrew Meadows
25fb7aacad
ShapeManager hands out const shape pointers
2016-08-24 22:26:56 -07:00
Seth Alves
56726183f6
clear internal bullet flag before switching entity to kinematic
2016-07-19 16:45:57 -07:00
Atlante45
f65b15803a
Fix potential iterator invalidation
2016-05-05 15:04:39 -07:00
Andrew Meadows
afcf6d68a7
move deactivation thresholds to shared header
2016-04-22 09:38:43 -07:00
Andrew Meadows
8cbec06616
fix bug where kinematic objs pop on first step
2016-04-22 09:38:43 -07:00
Andrew Meadows
771727890c
more finely grained Bullet profiling
2016-04-22 09:38:43 -07:00
Andrew Meadows
bb59860cfe
update Aabb's of static objects when they move
2016-04-14 11:18:10 -07:00
Andrew Meadows
dcf28937cf
cleanup cached Physics::sessionUUID
2016-04-14 11:18:10 -07:00
Seth Alves
69bb0ebd74
Revert "faster kinematic motion for entities"
2016-04-04 16:11:54 -07:00
Andrew Meadows
7ea81f3937
add and fix comments
2016-04-03 19:15:01 -07:00
Andrew Meadows
20914df330
fix warning about signed/unsigned comparison
2016-04-01 13:31:14 -07:00
Andrew Meadows
25fbf926df
CollisionWorld only updates _active_ Aabbs
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we manually set/clear active state of static objects
that need their Aabbs updated
also fixing a bug when starting kinematic motion
2016-04-01 13:14:03 -07:00
Andrew Meadows
3f52d237ed
adding Bullet profiler instances for better stats
2016-04-01 13:14:03 -07:00
Andrew Meadows
9157ff6eda
more correct notion of desired simulation priority
2016-03-09 11:02:50 -08:00
Andrew Meadows
2b91a31919
check for nullptr to avoid crashes
2016-02-11 13:53:01 -08:00
Andrew Meadows
fed03edde3
manually removing contact manifolds was a bad idea
2016-02-10 17:58:38 -08:00
Andrew Meadows
532f0683e8
remove all contact info before removing objects
2016-02-10 17:58:38 -08:00
Andrew Meadows
a92c512c17
move collision group/mask calculus into EntityItem
2016-01-19 19:52:08 -08:00
Andrew Meadows
8b420adbc8
namechange MotionType to PhysicsMotionType
2016-01-15 15:21:25 -08:00
Andrew Meadows
6c49d81475
collision mask bit reinterpretation
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also cache sessionID in static methods inside PhysicsEngine
2016-01-12 15:08:52 -08:00
Andrew Meadows
e1ba4ff0a8
add CollisionMask entity property
2016-01-12 15:08:52 -08:00
Andrew Meadows
6eb177091b
overhaul of MotionState cleanup
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Moved MotionState deletes out of PhysicsEngine.
EntityMotionStates are deleted by the PhysicsEntitySimulation.
AvatarMotionStates are deleted in the Avatar dtor.
2016-01-07 10:19:46 -08:00
Andrew Meadows
4208380d1c
namechange
2016-01-07 10:19:46 -08:00
Seth Alves
d3c57821c0
call a method on actions before each physics simulation step. use this to attempt to dejitter held objects
2015-12-16 14:00:04 -08:00
Andrew Meadows
5135c9dded
whitespace cleanup
2015-11-24 10:20:19 -08:00
Howard Stearns
79f05c63e5
Merge branch 'master' of https://github.com/highfidelity/hifi into dont-use-other-avatar-sounds
2015-10-31 11:23:18 -07:00
Seth Alves
944f0965c0
some refactoring and a bug fix -- grab script can throw things again
2015-10-30 16:35:50 -07:00