Sam Gateau
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11beb51ec1
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Clean up comments
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2015-02-09 18:02:34 -08:00 |
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Sam Gateau
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23a54b17ce
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Clean up comments
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2015-02-09 15:33:55 -08:00 |
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Sam Gateau
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871f9a849a
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CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:30:17 -08:00 |
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Sam Gateau
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c2761ac887
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CLean up the shader code for the blinn and the new PBR shading equation
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2015-02-09 15:26:14 -08:00 |
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Sam Gateau
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559647b7af
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-02-09 12:26:29 -08:00 |
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Sam Gateau
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ace6dc4faf
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Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
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2015-02-08 23:23:06 -08:00 |
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Sam Gateau
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48fca4c11d
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introducing PBR shading
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2015-02-08 23:22:14 -08:00 |
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Brad Davis
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b28920f4ed
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Fixing bug in text renderer causing glyphs to float at different depths
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2015-02-08 15:37:55 -08:00 |
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Sam Gateau
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469ee29f0b
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Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
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2015-02-06 16:30:47 -08:00 |
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Sam Gateau
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bdf9164c7b
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debugging the new global light pass
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2015-02-06 16:30:07 -08:00 |
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Stephen Birarda
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caf50764b4
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correct resource name for Q_INIT_RESOURCE
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2015-02-06 15:27:50 -08:00 |
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Stephen Birarda
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961b5b5346
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call Q_INIT_RESOURCE statically from Font constructor
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2015-02-06 15:17:53 -08:00 |
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Stephen Birarda
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9a98e07b2d
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call Q_INIT_RESOURCE from mains to handle static link
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2015-02-06 12:39:14 -08:00 |
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Stephen Birarda
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7b5af1e3fd
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cleanup debug for font load
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2015-02-06 12:06:20 -08:00 |
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Stephen Birarda
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27b91e7d43
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use QIODevice for loadFont method
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2015-02-06 12:04:57 -08:00 |
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Stephen Birarda
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c8fb891158
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move fonts to sdff files, load with qrc
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2015-02-06 11:48:55 -08:00 |
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Stephen Birarda
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58d5e0b9d3
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fix some asterisk type squishes in TextRenderer
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2015-02-06 10:48:10 -08:00 |
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Brad Davis
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39794a7a40
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Getting rid of some warnings
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2015-02-05 21:00:34 -08:00 |
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Sam Gateau
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1b22a3ef36
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connecting the globalLight info to the DeferredLightingEffect
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2015-02-05 17:30:57 -08:00 |
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Sam Gateau
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9b0036d010
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adding Light and replace glLights also for the first deferred pass
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2015-02-05 14:10:06 -08:00 |
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Brad Davis
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dc1cc84c1c
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Working on porting to mac compatible shaders
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2015-02-05 12:58:09 -08:00 |
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Sam Gateau
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00a9f55bc3
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lightings seems to work correctly now
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2015-02-05 10:20:19 -08:00 |
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Brad Davis
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da05c26aad
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Moving shaders to standard format, adding bounding box support and using it in text node
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2015-02-04 21:32:05 -08:00 |
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Sam Gateau
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8e1eebbbd4
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FInally getting the angular attenuation
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2015-02-04 17:24:23 -08:00 |
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Brad Davis
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02f2f1c1bf
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Fixing header order and code style
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2015-02-04 14:36:03 -08:00 |
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Sam Gateau
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6c00f29f2b
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REvisiting the shaders for lighting on deferred pass
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2015-02-04 14:01:16 -08:00 |
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Sam Gateau
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7d6161598b
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REvisiting the shaders for lighting on deferred pass
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2015-02-04 13:31:39 -08:00 |
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Brad Davis
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1745ba9a7e
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More OSX work, refactoring functions to shared, removing erroneuous Qt 5.4 dependency, fixing PrioVR text api usage
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2015-02-04 12:42:27 -08:00 |
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Brad Davis
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ba277e802a
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Working on OSX compilability
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2015-02-04 11:29:31 -08:00 |
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Brad Davis
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0dcf5b001f
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Some more cleanup
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2015-02-03 23:26:15 -08:00 |
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Brad Davis
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9a6175a3b9
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Starting to work on replacement for clip planes
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2015-02-03 22:10:44 -08:00 |
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Brad Davis
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d64e7c464a
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Merge branch 'develop' into text-renderer
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2015-02-03 18:44:06 -08:00 |
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Brad Davis
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190669d168
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Merge branch 'master' into develop
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2015-02-03 18:43:51 -08:00 |
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Brad Davis
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cab31e7190
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Working on text coordinates
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2015-02-03 18:43:24 -08:00 |
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Sam Gateau
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1029af140e
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tiny bit different...
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2015-02-03 18:15:20 -08:00 |
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Sam Gateau
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5719e277dd
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FIx the lightmap not displaying when using the texcoord0
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2015-02-03 16:10:31 -08:00 |
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Sam Gateau
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d8d0a28d0f
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FInd a solution for lightmap without 2nd uvset
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2015-02-03 14:34:11 -08:00 |
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Brad Davis
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6cfb51283e
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Working on the text renderer
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2015-02-03 01:49:06 -08:00 |
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Brad Davis
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68448daa18
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Moving closer to the original coordinate system
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2015-02-02 23:29:46 -08:00 |
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Brad Davis
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8d81607e28
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Tweaking the example text renderer
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2015-02-02 23:27:57 -08:00 |
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Sam Gateau
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5c4a8a5cda
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Fixing the spotlight
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2015-02-02 17:24:26 -08:00 |
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Sam Gateau
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16f12dd267
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working on the point light shader edge representation
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2015-02-02 16:31:36 -08:00 |
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Sam Gateau
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0da38c103f
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working on the spot light shader
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2015-02-02 11:17:35 -08:00 |
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Brad Davis
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ab1624b0a8
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Adding matrix stack (currently not used
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2015-02-01 16:25:17 -08:00 |
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Brad Davis
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711506e055
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Moving implementation details out of header
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2015-02-01 14:15:34 -08:00 |
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Brad Davis
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60317b3526
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Working on signed distance fields text rendering
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2015-01-31 21:42:54 -08:00 |
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Sam Gateau
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56925cee00
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Merge branch 'temp1' of https://github.com/samcake/hifi into temp1
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2015-01-30 17:04:27 -08:00 |
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Sam Gateau
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c3e1311ed1
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avoid recreating lights every frame, just have a pool of lights edited each frames
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2015-01-30 17:03:28 -08:00 |
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dev
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6eca52e4f2
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point light is working with Mac
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2015-01-30 17:01:46 -08:00 |
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Sam Gateau
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38129c2988
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Merging with latest build
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2015-01-30 12:58:50 -08:00 |
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