Commit graph

367 commits

Author SHA1 Message Date
Zach Fox
0cdef28cfd Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface 2017-08-28 14:55:18 -07:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
Zach Fox
2a75d97006 First steps 2017-08-22 12:56:16 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
David Kelly
4b7779f0f5 add flag to outline render flags, fix pal.js/edit.js interaction 2017-08-03 07:57:21 -07:00
Olivier Prat
e85bb6fd08 Fixed compilation warnings on Mac 2017-07-31 19:19:00 +02:00
Olivier Prat
5f1d45d4de Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81.
2017-07-31 18:06:51 +02:00
Olivier Prat
8a2fd01e81 Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines 2017-07-31 15:31:37 +02:00
Olivier Prat
1336582c6b Removed fade transition on model entities. 2017-07-31 15:06:24 +02:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
Zach Fox
9147bc21d0 Getting there. 2017-07-26 11:41:27 -07:00
Zach Fox
9020607ccf First pass 2017-07-25 17:54:46 -07:00
Seth Alves
72e5fecb4e do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex 2017-07-20 16:34:34 -07:00
Seth Alves
a8698c2fbc EntityScriptingInterface::getMeshes support for Model entities 2017-07-19 08:59:09 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
93218da473 Fixed compilation errors on Mac and Linux 2017-07-13 17:51:16 +02:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
Olivier Prat
aba8be595e Separated fade categories from transition event types 2017-07-11 11:37:24 +02:00
Olivier Prat
cc4e168369 Working fade again 2017-07-10 16:45:13 +02:00
Olivier Prat
66d09a4c3c Some objects fade and fixed crash due to invalid meta item id 2017-07-10 16:02:12 +02:00
Olivier Prat
267531cc1a First working fade 2017-07-10 15:27:09 +02:00
Sam Gateau
ca7e782566 Merge branch 'master' of https://github.com/highfidelity/hifi into orange 2017-06-29 10:54:27 +02:00
Brad Davis
28d727153b PR feedback 2017-06-27 19:22:07 -07:00
Brad Davis
8130a91b8c Cleanup entity dependencies 2017-06-27 19:15:49 -07:00
samcake
20d8c11e28 ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore 2017-06-22 17:54:16 -07:00
Brad Davis
fece438602 Cleanup and refactoring 2017-06-15 18:58:56 -07:00
howard-stearns
3d4f9be05b fix teleport vs stuck-in-floor work 2017-06-12 17:01:13 -07:00
Howard Stearns
3d62900daf When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works. 2017-06-03 16:49:16 -07:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Seth Alves
b99959c73d munge collision-hull at last minute rather than store munged url as a property 2017-04-11 07:00:22 -07:00
Seth Alves
8a3a52cbcf make getCollisionGeometryResource a separate call from getGeometryResource rather than passing a bool 2017-04-10 13:54:24 -07:00
Seth Alves
6bd841857f added a comment 2017-04-10 13:50:36 -07:00
Seth Alves
717436e0fd use QUrl rather than just munging the url with a string-append 2017-04-10 10:54:30 -07:00
Seth Alves
554b23357c add combineParts flag to getGeometryResource. append ?collsion-hull to urls that are used as compound collision hulls 2017-04-10 10:14:36 -07:00
Brad Hefta-Gaub
0d4649ded8 Merge pull request #10079 from jherico/entity_thread_safety
Thread safety for property getter/setters on entities
2017-04-07 19:01:07 -07:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Brad Davis
d89104f69c Use getters instead of direct member access 2017-04-04 10:50:55 -07:00
Seth Alves
c21b8b4eac raise max mesh count for static collision entities from 500 to 1000 2017-03-26 08:48:08 -07:00
Seth Alves
0d2e0eb9c3 Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
Avoid deadlock on 10k mesh fbx
2017-03-24 12:34:37 -08:00
Seth Alves
aaa78d108b if a model has too many meshes, give up. 2017-03-24 11:17:24 -07:00
Atlante45
4f8d9b190b Show green box when model entity has bad url 2017-03-23 17:56:33 -07:00
ZappoMan
2a663cbcb1 cleanup 2017-03-05 19:28:15 -08:00
ZappoMan
87bcced409 cleanup use of triangleSet for picking 2017-03-05 19:23:55 -08:00
Seth Alves
645aad7bb0 Merge pull request #9557 from hyperlogic/tablet-ui
Fix for one-frame lag in the tablet stylus.
2017-01-31 13:37:56 -08:00
Anthony J. Thibault
0f75668923 Moved Model setting of _spatiallyNestableOverride to constructor 2017-01-31 09:36:21 -08:00
Seth Alves
39d195fce2 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-31 05:02:07 -08:00
Atlante45
c65e884151 Don't set joint "set" flags for animation values 2017-01-30 16:04:54 -08:00
Anthony J. Thibault
0962a15a06 Fix for one-frame lag in the tablet stylus. 2017-01-30 15:39:55 -08:00
Seth Alves
eb25e1c12d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-19 09:41:49 -08:00