Zach Fox
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0cdef28cfd
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Fixup after Merge branch 'master' of https://github.com/highfidelity/hifi into SelectionScriptingInterface
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2017-08-28 14:55:18 -07:00 |
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Brad Davis
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e817d3ced4
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Threaded rendering & entity rendering refactor
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2017-08-24 13:34:34 -07:00 |
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Zach Fox
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2a75d97006
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First steps
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2017-08-22 12:56:16 -07:00 |
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Sam Gateau
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79f3be1efe
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Merge pull request #11021 from Zvork/fade2
Fade dissolve effect JUST AVATARS
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2017-08-10 13:48:30 -07:00 |
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David Kelly
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4b7779f0f5
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add flag to outline render flags, fix pal.js/edit.js interaction
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2017-08-03 07:57:21 -07:00 |
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Olivier Prat
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e85bb6fd08
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Fixed compilation warnings on Mac
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2017-07-31 19:19:00 +02:00 |
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Olivier Prat
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5f1d45d4de
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Revert "Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines"
This reverts commit 8a2fd01e81 .
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2017-07-31 18:06:51 +02:00 |
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Olivier Prat
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8a2fd01e81
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Added check on EntityItem::getEntitiesShouldFadeFunction and reactivated fade on model, voxels and polylines
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2017-07-31 15:31:37 +02:00 |
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Olivier Prat
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1336582c6b
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Removed fade transition on model entities.
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2017-07-31 15:06:24 +02:00 |
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Olivier Prat
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490aad2a06
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Merged from master
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2017-07-31 12:00:35 +02:00 |
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Zach Fox
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9147bc21d0
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Getting there.
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2017-07-26 11:41:27 -07:00 |
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Zach Fox
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9020607ccf
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First pass
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2017-07-25 17:54:46 -07:00 |
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Seth Alves
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72e5fecb4e
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do Model::getMeshes on the correct thread. added ModelScriptingInterface::getVertexCount and ModelScriptingInterface::getVertex
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2017-07-20 16:34:34 -07:00 |
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Seth Alves
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a8698c2fbc
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EntityScriptingInterface::getMeshes support for Model entities
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2017-07-19 08:59:09 -07:00 |
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Olivier Prat
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b125fba2e1
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Removed untested avatar bubble fade code. Made changes as requested by Andrew
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2017-07-13 23:04:55 +02:00 |
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Olivier Prat
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93218da473
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Fixed compilation errors on Mac and Linux
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2017-07-13 17:51:16 +02:00 |
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Olivier Prat
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7552cca316
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First alpha version of bubble collision fade events. Missing a lot of information.
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2017-07-11 19:26:15 +02:00 |
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Olivier Prat
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aba8be595e
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Separated fade categories from transition event types
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2017-07-11 11:37:24 +02:00 |
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Olivier Prat
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cc4e168369
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Working fade again
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2017-07-10 16:45:13 +02:00 |
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Olivier Prat
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66d09a4c3c
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Some objects fade and fixed crash due to invalid meta item id
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2017-07-10 16:02:12 +02:00 |
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Olivier Prat
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267531cc1a
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First working fade
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2017-07-10 15:27:09 +02:00 |
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Sam Gateau
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ca7e782566
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Merge branch 'master' of https://github.com/highfidelity/hifi into orange
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2017-06-29 10:54:27 +02:00 |
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Brad Davis
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28d727153b
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PR feedback
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2017-06-27 19:22:07 -07:00 |
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Brad Davis
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8130a91b8c
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Cleanup entity dependencies
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2017-06-27 19:15:49 -07:00 |
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samcake
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20d8c11e28
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ALmost there, getting eback everything to work with the light and background stages in the scene, not in deferredLighting Effect anymore
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2017-06-22 17:54:16 -07:00 |
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Brad Davis
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fece438602
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Cleanup and refactoring
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2017-06-15 18:58:56 -07:00 |
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howard-stearns
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3d4f9be05b
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fix teleport vs stuck-in-floor work
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2017-06-12 17:01:13 -07:00 |
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Howard Stearns
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3d62900daf
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When we do precision detailed picking on a model, check the back faces, too. In other words, precision picking from inside a model works.
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2017-06-03 16:49:16 -07:00 |
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Andrew Meadows
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7b879a7964
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Model has a Rig rather than a RigPointer
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2017-05-19 13:24:16 -07:00 |
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Andrew Meadows
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31bfc98b87
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use const reference for ScenePointer when possible
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2017-04-18 11:52:22 -07:00 |
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Seth Alves
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b99959c73d
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munge collision-hull at last minute rather than store munged url as a property
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2017-04-11 07:00:22 -07:00 |
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Seth Alves
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8a3a52cbcf
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make getCollisionGeometryResource a separate call from getGeometryResource rather than passing a bool
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2017-04-10 13:54:24 -07:00 |
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Seth Alves
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6bd841857f
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added a comment
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2017-04-10 13:50:36 -07:00 |
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Seth Alves
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717436e0fd
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use QUrl rather than just munging the url with a string-append
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2017-04-10 10:54:30 -07:00 |
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Seth Alves
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554b23357c
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add combineParts flag to getGeometryResource. append ?collsion-hull to urls that are used as compound collision hulls
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2017-04-10 10:14:36 -07:00 |
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Brad Hefta-Gaub
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0d4649ded8
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Merge pull request #10079 from jherico/entity_thread_safety
Thread safety for property getter/setters on entities
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2017-04-07 19:01:07 -07:00 |
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samcake
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6122155880
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Renaming the PendingCHanges class to Transaction
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2017-04-05 13:10:31 -07:00 |
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Brad Davis
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d89104f69c
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Use getters instead of direct member access
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2017-04-04 10:50:55 -07:00 |
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Seth Alves
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c21b8b4eac
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raise max mesh count for static collision entities from 500 to 1000
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2017-03-26 08:48:08 -07:00 |
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Seth Alves
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0d2e0eb9c3
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Merge pull request #9994 from sethalves/avoid-deadlock-on-10k-mesh-fbx
Avoid deadlock on 10k mesh fbx
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2017-03-24 12:34:37 -08:00 |
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Seth Alves
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aaa78d108b
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if a model has too many meshes, give up.
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2017-03-24 11:17:24 -07:00 |
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Atlante45
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4f8d9b190b
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Show green box when model entity has bad url
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2017-03-23 17:56:33 -07:00 |
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ZappoMan
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2a663cbcb1
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cleanup
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2017-03-05 19:28:15 -08:00 |
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ZappoMan
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87bcced409
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cleanup use of triangleSet for picking
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2017-03-05 19:23:55 -08:00 |
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Seth Alves
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645aad7bb0
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Merge pull request #9557 from hyperlogic/tablet-ui
Fix for one-frame lag in the tablet stylus.
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2017-01-31 13:37:56 -08:00 |
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Anthony J. Thibault
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0f75668923
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Moved Model setting of _spatiallyNestableOverride to constructor
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2017-01-31 09:36:21 -08:00 |
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Seth Alves
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39d195fce2
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Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
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2017-01-31 05:02:07 -08:00 |
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Atlante45
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c65e884151
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Don't set joint "set" flags for animation values
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2017-01-30 16:04:54 -08:00 |
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Anthony J. Thibault
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0962a15a06
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Fix for one-frame lag in the tablet stylus.
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2017-01-30 15:39:55 -08:00 |
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Seth Alves
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eb25e1c12d
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Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui
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2017-01-19 09:41:49 -08:00 |
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